# \#Status-NeedsTriage

**URL:** https://forums.unrealengine.com/tag/status-needstriage/11570.md

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## [Repeated UEFN Public Release Submission Failure — No Moderation Report](https://forums.unrealengine.com/t/repeated-uefn-public-release-submission-failure-no-moderation-report/2847338)

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**Author:** [@Redima269](https://forums.unrealengine.com/u/Redima269)\
**Replies:** 6\
**Last updated:** [November 10, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/repeated-uefn-public-release-submission-failure-no-moderation-report/2847338 "2026-11-10T21:00:16Z")

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Summary UEFN island repeatedly fails public release submission despite successful private version processing and memory validation. Multiple attempts return the same generic error with no moderation report. Please selec…

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## [AZERTY Bug: Unable to Move Forward with Z When Quick Inventory Is Open](https://forums.unrealengine.com/t/azerty-bug-unable-to-move-forward-with-z-when-quick-inventory-is-open/2764781)

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**Author:** [@Anil\_ci42](https://forums.unrealengine.com/u/Anil_ci42)\
**Replies:** 4\
**Last updated:** [November 10, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/azerty-bug-unable-to-move-forward-with-z-when-quick-inventory-is-open/2764781 "2026-11-10T17:00:49Z")

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Summary Since the latest update, I can no longer move forward with Z while the Quick Inventory is open. On AZERTY, I use ZQSD for movement, and Z conflicts with the “split stack” action in the inventory. Please select w…

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## [Customs Items/Weapons do not carry information to Custom Equipping Item Info Widget](https://forums.unrealengine.com/t/customs-items-weapons-do-not-carry-information-to-custom-equipping-item-info-widget/2851919)

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**Author:** [@Jakko](https://forums.unrealengine.com/u/Jakko)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/customs-items-weapons-do-not-carry-information-to-custom-equipping-item-info-widget/2851919 "2026-11-10T15:01:18Z")

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Summary Any custom Items or Custom Weapons do not send the set name of the item to a custom equipped item info widget that is set in the HUD controller. Please select what you are reporting on: Unreal Editor for Fortnit…

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## [PS5 Split-Screen: Player 2 Native HUD Prompts Appear Late, Become Outdated, and Fail to Clear](https://forums.unrealengine.com/t/ps5-split-screen-player-2-native-hud-prompts-appear-late-become-outdated-and-fail-to-clear/2850266)

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**Author:** [@JoeGideon79](https://forums.unrealengine.com/u/JoeGideon79)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/ps5-split-screen-player-2-native-hud-prompts-appear-late-become-outdated-and-fail-to-clear/2850266 "2026-11-10T15:01:18Z")

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Summary In PS5 local split-screen mode, native interaction button prompts become out of sync with gameplay for Player 2 (bottom viewport). Player 1 (top viewport) receives prompts correctly. Player 2’s prompts can appea…

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## [An attached play session will always force Windowed mode on](https://forums.unrealengine.com/t/an-attached-play-session-will-always-force-windowed-mode-on/2853200)

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**Author:** [@mikufromgatlin](https://forums.unrealengine.com/u/mikufromgatlin)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/an-attached-play-session-will-always-force-windowed-mode-on/2853200 "2026-11-10T14:01:00Z")

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Summary An attached play session will always force Windowed mode on Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Steps to Reproduce Launch an isl…

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## [Progress Based Mesh Device NOT working correctly](https://forums.unrealengine.com/t/progress-based-mesh-device-not-working-correctly/2696399)

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**Author:** [@winx](https://forums.unrealengine.com/u/winx)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/progress-based-mesh-device-not-working-correctly/2696399 "2026-11-09T23:00:42Z")

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Summary The Progress Based Mesh Device ALWAYS plays audio even if you delete it inside Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Steps to Reprod…

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## [fort\_character.Hide() does not hide held weapons/items](https://forums.unrealengine.com/t/fort-character-hide-does-not-hide-held-weapons-items/2720161)

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**Author:** [@valeriae](https://forums.unrealengine.com/u/valeriae)\
**Replies:** 4\
**Last updated:** [November 9, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/fort-character-hide-does-not-hide-held-weapons-items/2720161 "2026-11-09T22:00:16Z")

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Summary Using .Hide() on a fort\_character does not hide held weapons/items. Resulting in a floating weapon. I do have custom items and inventory enabled on this project. Maybe that has an influence on this? In the atta…

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## [Since the recent Fortnite update, the majority of items dropped through Elimination Manager devices are invisible but remain collectible across PC, Xbox and mobile.](https://forums.unrealengine.com/t/since-the-recent-fortnite-update-the-majority-of-items-dropped-through-elimination-manager-devices-are-invisible-but-remain-collectible-across-pc-xbox-and-mobile/2848959)

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**Author:** [@DCEGames](https://forums.unrealengine.com/u/DCEGames)\
**Replies:** 4\
**Last updated:** [November 9, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/since-the-recent-fortnite-update-the-majority-of-items-dropped-through-elimination-manager-devices-are-invisible-but-remain-collectible-across-pc-xbox-and-mobile/2848959 "2026-11-09T18:00:49Z")

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Summary \[Major Bug\] Elimination Manager Item Drops Invisible Since Fortnite Update — PC, Xbox and Mobile Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Device…

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## [\[Verse Chat API\] has\_voice\_member\_info.CanBroadcast = false does not mute a player when Voice Attenuation is on (voice\_channel membership is ignored)](https://forums.unrealengine.com/t/verse-chat-api-has-voice-member-info-canbroadcast-false-does-not-mute-a-player-when-voice-attenuation-is-on-voice-channel-membership-is-ignored/2837045)

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**Author:** [@K1K000ZL](https://forums.unrealengine.com/u/K1K000ZL)\
**Replies:** 3\
**Last updated:** [November 9, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/verse-chat-api-has-voice-member-info-canbroadcast-false-does-not-mute-a-player-when-voice-attenuation-is-on-voice-channel-membership-is-ignored/2837045 "2026-11-09T17:00:40Z")

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Summary On an island with Voice Attenuation (proximity voice) enabled, Verse voice channels have no effect on who hears whom. Setting CanBroadcast := false for a player on EVERY registered voice\_channel (the island’s …

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## [Allow Manual Respawn Setting in Island Settings Broken](https://forums.unrealengine.com/t/allow-manual-respawn-setting-in-island-settings-broken/2852136)

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**Author:** [@PeterGGs](https://forums.unrealengine.com/u/PeterGGs)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/allow-manual-respawn-setting-in-island-settings-broken/2852136 "2026-11-09T17:00:39Z")

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Summary Allow Manual Respawn Setting in Island Settings set to off sometimes still allows players to manually respawn. It is off in Murder Mystery, but it sometimes shows after players switch classes and respawns. Pleas…

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## [Attempting to copy or duplicate doesnt work](https://forums.unrealengine.com/t/attempting-to-copy-or-duplicate-doesnt-work/2848481)

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**Author:** [@OddButAwesome](https://forums.unrealengine.com/u/OddButAwesome)\
**Replies:** 2\
**Last updated:** [November 9, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/attempting-to-copy-or-duplicate-doesnt-work/2848481 "2026-11-09T16:00:58Z")

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Summary Attempting to copy some objects results in no copy but error. See screen shot. Was fine until update earlier today. This error appears 1 in 3 or 4 times. Once it happens it will not go away. This may be related t…

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## [Value inside of the entity prefab changes instead of the spawned entity](https://forums.unrealengine.com/t/value-inside-of-the-entity-prefab-changes-instead-of-the-spawned-entity/2838366)

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**Author:** [@WinterWins1](https://forums.unrealengine.com/u/WinterWins1)\
**Replies:** 2\
**Last updated:** [November 9, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/value-inside-of-the-entity-prefab-changes-instead-of-the-spawned-entity/2838366 "2026-11-09T16:00:58Z")

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Summary the value inside of the entity prefab should be default but the output is the changed version from an entity that shouldnt have interacted with it Please select what you are reporting on: Unreal Editor for Fortn…

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## [Published UEFN island stuck on the loading screen in Europe Public matchmaking](https://forums.unrealengine.com/t/published-uefn-island-stuck-on-the-loading-screen-in-europe-public-matchmaking/2851658)

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**Author:** [@youtube\_apsufn](https://forums.unrealengine.com/u/youtube_apsufn)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/published-uefn-island-stuck-on-the-loading-screen-in-europe-public-matchmaking/2851658 "2026-11-06T20:00:34Z")

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Summary Players get stuck on the loading screen when joining a Public match on my published island in the Europe matchmaking region. Please select what you are reporting on: Creative What Type of Bug are you experienci…

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## [Scene Graph - Major FPS drops using KFM](https://forums.unrealengine.com/t/scene-graph-major-fps-drops-using-kfm/2703304)

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**Author:** [@michll](https://forums.unrealengine.com/u/michll)\
**Replies:** 6\
**Last updated:** [November 6, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/scene-graph-major-fps-drops-using-kfm/2703304 "2026-11-06T17:01:40Z")

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Summary I’m experiencing significant FPS drops whenever KFM is active. Due to the project’s scale and the long wait times for push changes, I cannot provide a minimal reproducible example right now. However, I have reco…

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## [\[Major\] An interactable disabled as it enters the scene (Disable() in OnAddedToScene, or the Enabled checkbox unticked) never shows its prompt again after Enable()](https://forums.unrealengine.com/t/major-an-interactable-disabled-as-it-enters-the-scene-disable-in-onaddedtoscene-or-the-enabled-checkbox-unticked-never-shows-its-prompt-again-after-enable/2847991)

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**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 3\
**Last updated:** [November 6, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/major-an-interactable-disabled-as-it-enters-the-scene-disable-in-onaddedtoscene-or-the-enabled-checkbox-unticked-never-shows-its-prompt-again-after-enable/2847991 "2026-11-06T14:01:35Z")

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Summary A basic\_interactable\_component subclass that calls Disable() inside its OnAddedToScene override (after the super call) correctly shows no prompt. When Enable() is called later, IsEnabled\[\] succeeds, but the promp…

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## [8-Bit Shotgun incorrectly grants player score](https://forums.unrealengine.com/t/8-bit-shotgun-incorrectly-grants-player-score/2850182)

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**Author:** [@ElectricCloud55](https://forums.unrealengine.com/u/ElectricCloud55)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/8-bit-shotgun-incorrectly-grants-player-score/2850182 "2026-11-04T22:00:46Z")

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Summary The 8-Bit Shotgun grants unnecessary player score on top of its own item points. This breaks a handful of device and features (e.g tracker, top right score hud) Please select what you are reporting on: Unreal Ed…

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## [Titan Tank not afftected by movement modulator](https://forums.unrealengine.com/t/titan-tank-not-afftected-by-movement-modulator/2736517)

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**Author:** [@Mazy\_9](https://forums.unrealengine.com/u/Mazy_9)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/titan-tank-not-afftected-by-movement-modulator/2736517 "2026-11-04T17:00:46Z")

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Summary The Titan Tank does not get affected by the movement modulator no matter what. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to Reproduce Place a tank an…

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## [NPC Verse API is Deprecated but no guide on site on what to do about it](https://forums.unrealengine.com/t/npc-verse-api-is-deprecated-but-no-guide-on-site-on-what-to-do-about-it/2848467)

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**Author:** [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Replies:** 4\
**Last updated:** [November 3, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/npc-verse-api-is-deprecated-but-no-guide-on-site-on-what-to-do-about-it/2848467 "2026-11-03T14:00:18Z")

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Summary In v43.00 NPC navigateable and movement types etc have been deprecated but online docs still point to doing it that way instead of whatever way it should be done now. This is confusing to users and docs should ha…

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## [Publishing Fails due to In-Island Transaction Check](https://forums.unrealengine.com/t/publishing-fails-due-to-in-island-transaction-check/2846415)

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**Author:** [@OKomili](https://forums.unrealengine.com/u/OKomili)\
**Replies:** 4\
**Last updated:** [October 30, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/publishing-fails-due-to-in-island-transaction-check/2846415 "2026-10-30T18:00:36Z")

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Summary I’m unable to publish a new build because the In-Island Transaction check is failing every time. I was able to publish an updated build last night just fine, but today it’s failing despite no changes to the Verse…

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## [Unpublishable actor in island bug](https://forums.unrealengine.com/t/unpublishable-actor-in-island-bug/2740375)

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**Author:** [@FNwasar](https://forums.unrealengine.com/u/FNwasar)\
**Replies:** 3\
**Last updated:** [October 29, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/unpublishable-actor-in-island-bug/2740375 "2026-10-29T14:01:00Z")

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Summary Hi, i keep getting a bug where everytime i try to publish my map it would say ‘com.epicgames.fortnite.levelsavecomponent.unpublishable\_actor\_in\_island’ i have only used props from gallerys and i have been around …

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## [Join sends player to an already ended match: stuck loading, then kicked to lobby](https://forums.unrealengine.com/t/join-sends-player-to-an-already-ended-match-stuck-loading-then-kicked-to-lobby/2842105)

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**Author:** [@rejek](https://forums.unrealengine.com/u/rejek)\
**Replies:** 1\
**Last updated:** [October 27, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/join-sends-player-to-an-already-ended-match-stuck-loading-then-kicked-to-lobby/2842105 "2026-10-27T18:00:18Z")

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Summary When I join an island, I sometimes get sent to a server where the match has already ended. The loading screen gets stuck for about 5 minutes, then I am sent back to the lobby with no error message. I can send man…

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## [UEFN fails to launch after clean reinstall – process exits silently](https://forums.unrealengine.com/t/uefn-fails-to-launch-after-clean-reinstall-process-exits-silently/2844245)

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**Author:** [@MammaBDJ](https://forums.unrealengine.com/u/MammaBDJ)\
**Replies:** 1\
**Last updated:** [October 26, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/uefn-fails-to-launch-after-clean-reinstall-process-exits-silently/2844245 "2026-10-26T21:00:52Z")

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Summary Unreal Editor for Fortnite (UEFN) fails to launch on my Windows 11 PC. When I click Launch in Epic Games Launcher, the status briefly changes to “Running” before returning to “Launch.” The editor never opens. T…

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## [\[ROCKET RACING\] Drifting & General Issues](https://forums.unrealengine.com/t/rocket-racing-drifting-general-issues/2844923)

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**Author:** [@MajorT](https://forums.unrealengine.com/u/MajorT)\
**Replies:** 1\
**Last updated:** [October 26, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/rocket-racing-drifting-general-issues/2844923 "2026-10-26T20:00:15Z")

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Summary The ported Creative Rocket Racing Vehicle behaves very different compared to the original Rocket Racing vehicle. Bugs & Inconsistencies The vehicle can very easily glitch through geometry - which I assume is du…

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## [Original thumbnail flagged as similar — is it being compared with my own approved thumbnail?](https://forums.unrealengine.com/t/original-thumbnail-flagged-as-similar-is-it-being-compared-with-my-own-approved-thumbnail/2841706)

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**Author:** [@user\_af636d870ff154c704caa293c6feb7425d9e1a8d8f6be63bc3643d](https://forums.unrealengine.com/u/user_af636d870ff154c704caa293c6feb7425d9e1a8d8f6be63bc3643d)\
**Replies:** 2\
**Last updated:** [October 26, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/original-thumbnail-flagged-as-similar-is-it-being-compared-with-my-own-approved-thumbnail/2841706 "2026-10-26T14:01:21Z")

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Summary My previous thumbnail (labeled “OK”) passed review without issues, but my new thumbnail (labeled “NG”) receives a similarity warning in Creator Portal. Both thumbnails feature my own original characters. The new…
