# \#Status-Closed

**URL:** https://forums.unrealengine.com/tag/status-closed/11572.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Focus target override for Camera:Orbit devices dont work on objects?](https://forums.unrealengine.com/t/focus-target-override-for-camera-orbit-devices-dont-work-on-objects/1972780)

<div class="topic-metadata">

**Author:** [@MilesMVP](https://forums.unrealengine.com/u/MilesMVP)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 1:00am UTC](https://forums.unrealengine.com/t/focus-target-override-for-camera-orbit-devices-dont-work-on-objects/1972780 "2026-11-11T01:00:23Z")

</div>

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Summary I’m trying to orbit a character mannequin device - when I refer to it in the focus target overr…

---

## [Scenegraph interaction\_comp events dont fire consistently](https://forums.unrealengine.com/t/scenegraph-interaction-comp-events-dont-fire-consistently/2730578)

<div class="topic-metadata">

**Author:** [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/scenegraph-interaction-comp-events-dont-fire-consistently/2730578 "2026-11-10T22:00:27Z")

</div>

Summary The StartedEvent and CanceledEvent don’t trigger unless your close enough to the mesh used for the interaction\_comp but the text/interact prompt shows and the SucceededEvent can fire even though the other 2 don’t…

---

## [Custom depth rendering not working upon game start.](https://forums.unrealengine.com/t/custom-depth-rendering-not-working-upon-game-start/2741211)

<div class="topic-metadata">

**Author:** [@Leo\_JokerYT](https://forums.unrealengine.com/u/Leo_JokerYT)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/custom-depth-rendering-not-working-upon-game-start/2741211 "2026-11-10T20:00:15Z")

</div>

Summary We are trying to use custom depth rendering in a post process material to highlight players behind walls to help the player find their opponent, this works fine in edit session, but as soon as you start the game …

---

## [Advanced Storm Controller: DestroyStorm() fails and island stays in storm until session ends (42.20)](https://forums.unrealengine.com/t/advanced-storm-controller-destroystorm-fails-and-island-stays-in-storm-until-session-ends-42-20/2833951)

<div class="topic-metadata">

**Author:** [@ajporter](https://forums.unrealengine.com/u/ajporter)\
**Replies:** 10\
**Last updated:** [November 10, 2026, 7:14pm UTC](https://forums.unrealengine.com/t/advanced-storm-controller-destroystorm-fails-and-island-stays-in-storm-until-session-ends-42-20/2833951 "2026-11-10T19:14:23Z")

</div>

Summary Advanced Storm Controller driven from Verse: on a fresh server with a single GenerateStorm(), the storm ran its phases about 7× faster than authored and killed the player at 7:00 instead of about 18:30. It then i…

---

## [Significant performance drop in high-computation tasks after update 36.20](https://forums.unrealengine.com/t/significant-performance-drop-in-high-computation-tasks-after-update-36-20/2653997)

<div class="topic-metadata">

**Author:** [@FNC\_Julianxd](https://forums.unrealengine.com/u/FNC_Julianxd)\
**Replies:** 8\
**Last updated:** [November 10, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/significant-performance-drop-in-high-computation-tasks-after-update-36-20/2653997 "2026-11-10T19:00:22Z")

</div>

Summary Since update 36.20, my fluid simulation Verse code shows a drastic TPS regression. Previously, the same setup ran consistently at ~23 TPS, but now it only reaches ~6 TPS, reflecting about a 70% performance loss. …

---

## [Custom item entity icons never render in player inventory in older projects; identical prefab renders fine in a newly-created project](https://forums.unrealengine.com/t/custom-item-entity-icons-never-render-in-player-inventory-in-older-projects-identical-prefab-renders-fine-in-a-newly-created-project/2746715)

<div class="topic-metadata">

**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/custom-item-entity-icons-never-render-in-player-inventory-in-older-projects-identical-prefab-renders-fine-in-a-newly-created-project/2746715 "2026-11-10T18:00:30Z")

</div>

Summary A custom Entity Prefab with an item component, mesh component, icon component, etc. is granted successfully and routes into fort\_inventory\_weapon\_hotbar\_component correctly, but its icon is never drawn in the HUD…

---

## [UEFN 43.00: the new built-in operator'.Last' makes every existing Verse local or field named Last a compile error (3588 “Ambiguous identifier”).](https://forums.unrealengine.com/t/uefn-43-00-the-new-built-in-operator-last-makes-every-existing-verse-local-or-field-named-last-a-compile-error-3588-ambiguous-identifier/2848989)

<div class="topic-metadata">

**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/uefn-43-00-the-new-built-in-operator-last-makes-every-existing-verse-local-or-field-named-last-a-compile-error-3588-ambiguous-identifier/2848989 "2026-11-10T16:00:58Z")

</div>

Summary UEFN 43.00: the new built-in operator’.Last’ makes every existing Verse local or field named Last a compile error (3588 “Ambiguous identifier”). Please select what you are reporting on: Verse What Type of Bug a…

---

## [Guard spawner removes weapons automatically in UEFN](https://forums.unrealengine.com/t/guard-spawner-removes-weapons-automatically-in-uefn/2022371)

<div class="topic-metadata">

**Author:** [@Gr1Squid](https://forums.unrealengine.com/u/Gr1Squid)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/guard-spawner-removes-weapons-automatically-in-uefn/2022371 "2026-11-10T14:00:59Z")

</div>

Summary The guard spawner device removes weapons put inside in UEFN within the editor and in live edit. In live edit, it stays until we push changes in the editor. In the editor, when adding the weapons in the device, …

---

## [\[Major\] Entities attached to a vehicle entity replicate incorrectly: re-parented entities disappear, origin-attached entities stutter and vanish with distance](https://forums.unrealengine.com/t/major-entities-attached-to-a-vehicle-entity-replicate-incorrectly-re-parented-entities-disappear-origin-attached-entities-stutter-and-vanish-with-distance/2739533)

<div class="topic-metadata">

**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 1:01pm UTC](https://forums.unrealengine.com/t/major-entities-attached-to-a-vehicle-entity-replicate-incorrectly-re-parented-entities-disappear-origin-attached-entities-stutter-and-vanish-with-distance/2739533 "2026-11-10T13:01:04Z")

</div>

Summary Release 41.30 exposes vehicles as Scene Graph entities (a component on them casts to fort\_vehicle). Attaching other entities to such a vehicle entity is broken in a running session. An entity re-parented under th…

---

## [UEFN Asset Migration requires UEFN restart to work](https://forums.unrealengine.com/t/uefn-asset-migration-requires-uefn-restart-to-work/2060926)

<div class="topic-metadata">

**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 6\
**Last updated:** [November 9, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/uefn-asset-migration-requires-uefn-restart-to-work/2060926 "2026-11-09T20:00:36Z")

</div>

Summary When you migrate assets from one UEFN project to another, you can never see the assets unless you restart UEFN. This adds a lot of time and feels unnecessary Please select what you are reporting on: Unreal Edito…

---

## [Players getting kicked out of their sessions over an error](https://forums.unrealengine.com/t/players-getting-kicked-out-of-their-sessions-over-an-error/2840746)

<div class="topic-metadata">

**Author:** [@MV3\_c0de](https://forums.unrealengine.com/u/MV3_c0de)\
**Replies:** 3\
**Last updated:** [November 9, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/players-getting-kicked-out-of-their-sessions-over-an-error/2840746 "2026-11-09T20:00:35Z")

</div>

Summary In our Fall Guys map players are being kicked out shortly after joining a session because of an error that points out something that’s not actually happening in the experience. Please select what you are reporti…

---

## [\[UEFN / NPC Spawner\] Original NPC model briefly appears before the Sidekick becomes visible](https://forums.unrealengine.com/t/uefn-npc-spawner-original-npc-model-briefly-appears-before-the-sidekick-becomes-visible/2850377)

<div class="topic-metadata">

**Author:** [@user\_af636d870ff154c704caa293c6feb7425d9e1a8d8f6be63bc3643d](https://forums.unrealengine.com/u/user_af636d870ff154c704caa293c6feb7425d9e1a8d8f6be63bc3643d)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/uefn-npc-spawner-original-npc-model-briefly-appears-before-the-sidekick-becomes-visible/2850377 "2026-11-09T18:00:50Z")

</div>

Summary When a Sidekick spawns through an NPC Spawner, the original NPC model briefly appears before switching to the Sidekick’s appearance. Please select what you are reporting on: Unreal Editor for Fortnite What Type…

---

## [Save Point device with "Save Loadout" removes active disguise on load, no Disguise device events fired](https://forums.unrealengine.com/t/save-point-device-with-save-loadout-removes-active-disguise-on-load-no-disguise-device-events-fired/2851628)

<div class="topic-metadata">

**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 3\
**Last updated:** [November 9, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/save-point-device-with-save-loadout-removes-active-disguise-on-load-no-disguise-device-events-fired/2851628 "2026-11-09T18:00:49Z")

</div>

Title: Save Point device with “Save Loadout” removes active disguise on load, no Disguise device events fired Build: 6.0.0-59596594+++Fortnite+Release-43.00 Platform: PC Summary When a player has a disguise applied b…

---

## [Regression \[41.00\] Items equipped from a custom inventory\_component equips and aims but primary fire does not work](https://forums.unrealengine.com/t/regression-41-00-items-equipped-from-a-custom-inventory-component-equips-and-aims-but-primary-fire-does-not-work/2726649)

<div class="topic-metadata">

**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 2\
**Last updated:** [November 9, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/regression-41-00-items-equipped-from-a-custom-inventory-component-equips-and-aims-but-primary-fire-does-not-work/2726649 "2026-11-09T15:00:36Z")

</div>

Summary REGRESSION: As of 41.00, a Fortnite item entity that is added to a custom subclass of inventory\_component (parented under the player’s root inventory) and then equipped via item\_component.Equip() no longer respon…

---

## [\[43.00\] Publish blocked: "Ambiguous identifier" in the live version's Verse (sys/published), already fixed in the candidate](https://forums.unrealengine.com/t/43-00-publish-blocked-ambiguous-identifier-in-the-live-versions-verse-sys-published-already-fixed-in-the-candidate/2849430)

<div class="topic-metadata">

**Author:** [@Arsilex](https://forums.unrealengine.com/u/Arsilex)\
**Replies:** 11\
**Last updated:** [November 6, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/43-00-publish-blocked-ambiguous-identifier-in-the-live-versions-verse-sys-published-already-fixed-in-the-candidate/2849430 "2026-11-06T20:00:34Z")

</div>

Summary Since 43.00 we can’t publish an update. Verse validation fails with an “Ambiguous identifier” error in the CURRENTLY LIVE code (sys/published), not in our candidate. The candidate already fixes it, BuildAll retur…

---

## [Grid increments change on UEFN restart](https://forums.unrealengine.com/t/grid-increments-change-on-uefn-restart/2737859)

<div class="topic-metadata">

**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 5\
**Last updated:** [November 6, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/grid-increments-change-on-uefn-restart/2737859 "2026-11-06T19:00:33Z")

</div>

Summary Everytime I restart UEFN (because of another issue I have to restart every 10 mins), the grid increments swap to a setting that I usually never use, and it confuses me when things start turning in angle snap 4 de…

---

## [Can't publish any update since 43.00 – Verse validation fails on the currently live release (sys/published, Ambiguous identifier)](https://forums.unrealengine.com/t/cant-publish-any-update-since-43-00-verse-validation-fails-on-the-currently-live-release-sys-published-ambiguous-identifier/2848913)

<div class="topic-metadata">

**Author:** [@raxiyai](https://forums.unrealengine.com/u/raxiyai)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/cant-publish-any-update-since-43-00-verse-validation-fails-on-the-currently-live-release-sys-published-ambiguous-identifier/2848913 "2026-11-06T19:00:33Z")

</div>

Summary Since 43.00 every new private version of my island fails Verse validation on publish (verse\_validate\_publish\_error). The error comes from VipShop.verse of the currently live release (sys/published), not from the …

---

## [Player Reference Device loses the player's skin after that player dies, but only on that player's own client — reproducible when wearing Kicks](https://forums.unrealengine.com/t/player-reference-device-loses-the-players-skin-after-that-player-dies-but-only-on-that-players-own-client-reproducible-when-wearing-kicks/2753923)

<div class="topic-metadata">

**Author:** [@kmahl](https://forums.unrealengine.com/u/kmahl)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/player-reference-device-loses-the-players-skin-after-that-player-dies-but-only-on-that-players-own-client-reproducible-when-wearing-kicks/2753923 "2026-11-05T22:00:14Z")

</div>

Summary A player\_reference\_device correctly shows a registered player’s name and stats at all times, but the hologram falls back to the generic default character after that player dies. The hologram never recovers, eve…

---

## [Custom Sound Cue only plays for a fraction of a second when ending game session – Epic built-in cues work normally](https://forums.unrealengine.com/t/custom-sound-cue-only-plays-for-a-fraction-of-a-second-when-ending-game-session-epic-built-in-cues-work-normally/2839967)

<div class="topic-metadata">

**Author:** [@KamilJa](https://forums.unrealengine.com/u/KamilJa)\
**Replies:** 3\
**Last updated:** [November 5, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/custom-sound-cue-only-plays-for-a-fraction-of-a-second-when-ending-game-session-epic-built-in-cues-work-normally/2839967 "2026-11-05T20:00:16Z")

</div>

Summary Custom Sound Cues created from imported audio do not play during gameplay or Live Edit. The audio only becomes briefly audible for a fraction of a second at the exact moment the game session is ended. Built-in Ep…

---

## [Target Dummy Device Proximity Bug](https://forums.unrealengine.com/t/target-dummy-device-proximity-bug/2834161)

<div class="topic-metadata">

**Author:** [@Gehr](https://forums.unrealengine.com/u/Gehr)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/target-dummy-device-proximity-bug/2834161 "2026-11-05T19:00:26Z")

</div>

Summary The Target Dummy Device makes an invisible sphere wall around it depending on the “Proximity Pop Up Range” option. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Device…

---

## [UEFN 43.00: publishing memory jumps from 53% to 124% after update](https://forums.unrealengine.com/t/uefn-43-00-publishing-memory-jumps-from-53-to-124-after-update/2848716)

<div class="topic-metadata">

**Author:** [@Stax69](https://forums.unrealengine.com/u/Stax69)\
**Replies:** 10\
**Last updated:** [November 5, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/uefn-43-00-publishing-memory-jumps-from-53-to-124-after-update/2848716 "2026-11-05T18:00:23Z")

</div>

Summary Since v43.00, my existing RaidMap project has jumped from about 53% of the publishing memory budget to 124%, without content additions that would explain this increase. Before the update, full memory tests passed…

---

## [Issues with the Monarch Pistol's description and the fact that the hitscan version of the Monarch Pistol is unavailable in Creative and UEFN.](https://forums.unrealengine.com/t/issues-with-the-monarch-pistols-description-and-the-fact-that-the-hitscan-version-of-the-monarch-pistol-is-unavailable-in-creative-and-uefn/2834598)

<div class="topic-metadata">

**Author:** [@synonym5](https://forums.unrealengine.com/u/synonym5)\
**Replies:** 3\
**Last updated:** [November 5, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/issues-with-the-monarch-pistols-description-and-the-fact-that-the-hitscan-version-of-the-monarch-pistol-is-unavailable-in-creative-and-uefn/2834598 "2026-11-05T17:01:29Z")

</div>

Summary The Monarch pistol, which appeared in Chapter 5 Season 4, had its description changed mid-season due to a malfunction in the pistol itself. As a result, the description for the Monarch pistol was shared with the…

---

## [43.00: Verse cook fails (Script error 3587) for projects using /Verse.org/Progression from before 43.00](https://forums.unrealengine.com/t/43-00-verse-cook-fails-script-error-3587-for-projects-using-verse-org-progression-from-before-43-00/2848469)

<div class="topic-metadata">

**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/43-00-verse-cook-fails-script-error-3587-for-projects-using-verse-org-progression-from-before-43-00/2848469 "2026-11-05T17:01:29Z")

</div>

Summary Projects that added using { /Verse.org/Progression } before 43.00 now fail to cook in 43.00 The live islands are now unplayable: they have 0 concurrent players, and anyone who tries to join gets “CONTENT DOWNLOA…

---

## [Wildlife spawners no longer have aggression](https://forums.unrealengine.com/t/wildlife-spawners-no-longer-have-aggression/2694712)

<div class="topic-metadata">

**Author:** [@Afox](https://forums.unrealengine.com/u/Afox)\
**Replies:** 22\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/wildlife-spawners-no-longer-have-aggression/2694712 "2026-11-05T16:00:56Z")

</div>

Summary All wildlife spawners in UEFN only work on a local test. The moment you publish a playtest or live game they all revert back to not hostile. Lobbers, Raptors, Wolves, and any other creatures that used to attack p…

---

## [Bug: The "Submachine Gun" from Fortnite: OG used in Season 1 and 2 had its sounds incorrectly changed.](https://forums.unrealengine.com/t/bug-the-submachine-gun-from-fortnite-og-used-in-season-1-and-2-had-its-sounds-incorrectly-changed/2848461)

<div class="topic-metadata">

**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/bug-the-submachine-gun-from-fortnite-og-used-in-season-1-and-2-had-its-sounds-incorrectly-changed/2848461 "2026-11-05T16:00:56Z")

</div>

Summary After patch 43.00, the Submachine Gun from Fortnite OG had all of its sounds incorrectly changed (Equip, Firing, Reload) to the sounds of the Machine Pistol, a weapon which was never implemented into Chapter 1 in…

---

## [Grid snap values are shuffled on UEFN startup](https://forums.unrealengine.com/t/grid-snap-values-are-shuffled-on-uefn-startup/2849415)

<div class="topic-metadata">

**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 5\
**Last updated:** [November 5, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/grid-snap-values-are-shuffled-on-uefn-startup/2849415 "2026-11-05T15:01:45Z")

</div>

Summary Having custom grid snap values (both for translation and scale) will shuffle/move them inconsistently on startup. I originally had them ordered from lowest to highest, but they are slowly moving and shuffling. P…

---

## [Bug: UEFN - Bookmark slots 6, 7 and 9 do not load its saved bookmark location](https://forums.unrealengine.com/t/bug-uefn-bookmark-slots-6-7-and-9-do-not-load-its-saved-bookmark-location/2838827)

<div class="topic-metadata">

**Author:** [@Rylinn](https://forums.unrealengine.com/u/Rylinn)\
**Replies:** 6\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/bug-uefn-bookmark-slots-6-7-and-9-do-not-load-its-saved-bookmark-location/2838827 "2026-11-04T22:00:46Z")

</div>

Summary When saving a location as bookmark on slot 6, 7 & 9, it will save it but when pressing one of the numbers, nothing happens. When doing the same with 0, 1, 2, 3, 4, 5 & 8, it works as exspected. Please select wh…

---

## [\[Stability\] Equipped sidekick rotates 180 in the opposite direction when you pet](https://forums.unrealengine.com/t/stability-equipped-sidekick-rotates-180-in-the-opposite-direction-when-you-pet/2842625)

<div class="topic-metadata">

**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/stability-equipped-sidekick-rotates-180-in-the-opposite-direction-when-you-pet/2842625 "2026-11-04T22:00:45Z")

</div>

Summary Sidekick rotation is incorrect Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Steps to Reproduce Join Freebuild island by latunda with a pet e…

---

## [Button "Edit selection in property matrix" no longer works since v. 43.0](https://forums.unrealengine.com/t/button-edit-selection-in-property-matrix-no-longer-works-since-v-43-0/2848316)

<div class="topic-metadata">

**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/button-edit-selection-in-property-matrix-no-longer-works-since-v-43-0/2848316 "2026-11-04T22:00:45Z")

</div>

Summary Button “Edit selection in property matrix” no longer works since v. 43.0 - only if you select more than one object you can get to the matrix menus in the outliner by right-clicking Please select what you are rep…

---

## [Debug Commands Block Building Input in All Building Enabled Experiences](https://forums.unrealengine.com/t/debug-commands-block-building-input-in-all-building-enabled-experiences/2723292)

<div class="topic-metadata">

**Author:** [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/debug-commands-block-building-input-in-all-building-enabled-experiences/2723292 "2026-11-04T19:00:41Z")

</div>

Summary If Debug Input in Debug Commands is enabled it will override your keybinds even in experiences where you should NOT have access to the debug commands like Public versions of islands or even Battle Royale Please …

[Next page](https://forums.unrealengine.com/tag/status-closed/11572.md?match_all_tags=true&page=1&tags%5B%5D=Status-Closed)
