# \#Status-Backlogged

**URL:** https://forums.unrealengine.com/tag/status-backlogged/11579.md

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## [Nearly every item in the game appears incorrect when dropped due to broken transform](https://forums.unrealengine.com/t/nearly-every-item-in-the-game-appears-incorrect-when-dropped-due-to-broken-transform/2851068)

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**Author:** [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Replies:** 1\
**Last updated:** [November 12, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/nearly-every-item-in-the-game-appears-incorrect-when-dropped-due-to-broken-transform/2851068 "2026-11-12T20:00:28Z")

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Summary Nearly all items in the game have broken pickup transform when dropped, this causes many to clip into the ground, or just look incorrect and awkward. This is caused by 2 things: “PickupMeshTransform” in item d…

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## [Chapter 7 Nature Gallery Terrain Disappears at ~160m While Chapter 6 Terrain Remains Visible Up to ~400m](https://forums.unrealengine.com/t/chapter-7-nature-gallery-terrain-disappears-at-160m-while-chapter-6-terrain-remains-visible-up-to-400m/2727852)

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**Author:** [@CJ4301](https://forums.unrealengine.com/u/CJ4301)\
**Replies:** 6\
**Last updated:** [November 8, 2026, 1:47pm UTC](https://forums.unrealengine.com/t/chapter-7-nature-gallery-terrain-disappears-at-160m-while-chapter-6-terrain-remains-visible-up-to-400m/2727852 "2026-11-08T13:47:18Z")

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Summary The new Chapter 7 nature gallery terrain pieces disappear at a much shorter distance than older Chapter 6 terrain pieces even while haveing my veiw distance on max. This makes large maps look unfinished because t…

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## [53 error bug in Verse](https://forums.unrealengine.com/t/53-error-bug-in-verse/2701010)

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**Author:** [@Dummblond](https://forums.unrealengine.com/u/Dummblond)\
**Replies:** 3\
**Last updated:** [November 5, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/53-error-bug-in-verse/2701010 "2026-11-05T18:00:27Z")

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Summary Constand 53 error in the VS code Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Verse Steps to Reproduce Open VS Code and you will always see the 53 …

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## [The Heavy Shotgun (OG) is missing a material slot for its sight, causing it to appear incorrectly.](https://forums.unrealengine.com/t/the-heavy-shotgun-og-is-missing-a-material-slot-for-its-sight-causing-it-to-appear-incorrectly/2848736)

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**Author:** [@AllyJax](https://forums.unrealengine.com/u/AllyJax)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/the-heavy-shotgun-og-is-missing-a-material-slot-for-its-sight-causing-it-to-appear-incorrectly/2848736 "2026-11-05T15:00:50Z")

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Summary The Heavy Shotgun (OG) is missing the material slot for it’s “Glass” on the sight, causing it to not appear translucent or the correct red color. This causes the item to not match visually with its own icon. Ple…

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## [Lawless Twinfire Slap Shotgun Uses the Wrong Stats](https://forums.unrealengine.com/t/lawless-twinfire-slap-shotgun-uses-the-wrong-stats/2726550)

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**Author:** [@Zemi\_x](https://forums.unrealengine.com/u/Zemi_x)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/lawless-twinfire-slap-shotgun-uses-the-wrong-stats/2726550 "2026-11-03T20:00:29Z")

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Summary The Lawless Twinfire Slap Shotgun uses the same stats as the Legendary Twinfire Auto Shotgun. It should use the Enhanced Twinfire Auto Shotgun stats instead. Please select what you are reporting on: Unreal Edito…

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## [Bunkers not working around certain devices](https://forums.unrealengine.com/t/bunkers-not-working-around-certain-devices/2727724)

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**Author:** [@OllyZeroBuild](https://forums.unrealengine.com/u/OllyZeroBuild)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/bunkers-not-working-around-certain-devices/2727724 "2026-11-03T20:00:29Z")

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Summary There was a recent fix to bunkers not being thrown correctly when thrown inside mutator zones. I’ve found more devices that cause bunkers to throw incorrectly and break, the most game breaking is throwing with a …

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## [BigBush Prop Can Be Destroyed by Vehicles with Environment Damage Disabled](https://forums.unrealengine.com/t/bigbush-prop-can-be-destroyed-by-vehicles-with-environment-damage-disabled/2735954)

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**Author:** [@Zemi\_x](https://forums.unrealengine.com/u/Zemi_x)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/bigbush-prop-can-be-destroyed-by-vehicles-with-environment-damage-disabled/2735954 "2026-11-03T20:00:28Z")

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Summary The BigBush prop can still be destroyed when a player drives into it using a vehicle from the SUV Spawner or Sports Car Spawner, even when Environment Damage is set to Off. Please select what you are reporting o…

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## [Ballistic Recon Grenade does not outline players when scanned](https://forums.unrealengine.com/t/ballistic-recon-grenade-does-not-outline-players-when-scanned/2727281)

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**Author:** [@zoramaps](https://forums.unrealengine.com/u/zoramaps)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/ballistic-recon-grenade-does-not-outline-players-when-scanned/2727281 "2026-11-03T20:00:28Z")

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Summary When players are scanned by the Recon Grenade, they are marked with a diamond above their heads, but are not outlined in red. This happens both when scanning enemies, and when enemies scan the local player. Plea…

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## [Lawful Explosive Mammoth Pistol does not respect cloaking](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866)

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**Author:** [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Replies:** 9\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866 "2026-11-03T20:00:28Z")

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Summary If you pull the Lawful Explosive Mammoth Pistol out while effected by an ability that gives cloaking (like Hope’s Stealth Specialist ability) the gun will be visible as if you were not cloaked Please select what…

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## [Possible Visual Effects Causing Performance Issues](https://forums.unrealengine.com/t/possible-visual-effects-causing-performance-issues/2741292)

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**Author:** [@XKN](https://forums.unrealengine.com/u/XKN)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/possible-visual-effects-causing-performance-issues/2741292 "2026-11-03T20:00:28Z")

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Summary Possible Visual Effects Causing Performance Issues Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other Steps to Reproduce Launch the Creative map. Play normally for …

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## [Deleting the floor of a Mounted Turret Trap causes the floor to have no collision.](https://forums.unrealengine.com/t/deleting-the-floor-of-a-mounted-turret-trap-causes-the-floor-to-have-no-collision/2735715)

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**Author:** [@Chompster86](https://forums.unrealengine.com/u/Chompster86)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/deleting-the-floor-of-a-mounted-turret-trap-causes-the-floor-to-have-no-collision/2735715 "2026-11-03T20:00:26Z")

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Summary When you delete the floor of a Mounted Turret Trap, the floor will lose all of its collision. This means that it can’t be deleted, edited, damaged, etc. Please select what you are reporting on: Creative What Ty…

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## [Burst Assault Rifle (Low and High Tier) (OG / Figment Variant) Audio Issue](https://forums.unrealengine.com/t/burst-assault-rifle-low-and-high-tier-og-figment-variant-audio-issue/2739105)

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**Author:** [@OMCM\_Bush](https://forums.unrealengine.com/u/OMCM_Bush)\
**Replies:** 3\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/burst-assault-rifle-low-and-high-tier-og-figment-variant-audio-issue/2739105 "2026-11-03T20:00:26Z")

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Summary The OG Burst Assault Rifle for low and high tier model has incorrect audio. During the launch of OG Season 4, the high tier Burst Assault Rifle has a correct icon image, and model but the firing sound and reload …

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## [Jules Glider Gun Not Working Properly](https://forums.unrealengine.com/t/jules-glider-gun-not-working-properly/2731531)

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**Author:** [@nanacool8](https://forums.unrealengine.com/u/nanacool8)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/jules-glider-gun-not-working-properly/2731531 "2026-11-03T20:00:26Z")

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Summary Jules Glider Gun Does Not Properly Deploy glider after using it. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other Steps to Reproduce Shoot the Glider Gun in front …

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## [Mini Map Bug](https://forums.unrealengine.com/t/mini-map-bug/2719230)

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**Author:** [@Islander](https://forums.unrealengine.com/u/Islander)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/mini-map-bug/2719230 "2026-11-03T19:00:26Z")

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Summary The minimap doesn’t stay fixed in place. It keeps shifting to the side if you change its position in the game menu. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you e…

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## [Spike Traps Bugged](https://forums.unrealengine.com/t/spike-traps-bugged/2733363)

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**Author:** [@nanacool8](https://forums.unrealengine.com/u/nanacool8)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/spike-traps-bugged/2733363 "2026-11-03T19:00:25Z")

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Summary The Spike Traps Do not give a audio sound anymore so you can’t tell right now when they are reloaded to strike again. And also are not supposed to be visible. Please select what you are reporting on: Creative W…

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## [Grapple Glove causes abnormal wide-angle (fisheye) camera bug](https://forums.unrealengine.com/t/grapple-glove-causes-abnormal-wide-angle-fisheye-camera-bug/2722863)

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**Author:** [@Taguchi\_roc](https://forums.unrealengine.com/u/Taguchi_roc)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/grapple-glove-causes-abnormal-wide-angle-fisheye-camera-bug/2722863 "2026-11-03T19:00:24Z")

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Summary Using the Grapple Glove causes the camera to become abnormally wide-angled (fisheye effect) and distant from the player. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are …

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## [Pump 'n' Dump Item Bug - Ignores Combat Settings](https://forums.unrealengine.com/t/pump-n-dump-item-bug-ignores-combat-settings/2655761)

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**Author:** [@TactFNC](https://forums.unrealengine.com/u/TactFNC)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/pump-n-dump-item-bug-ignores-combat-settings/2655761 "2026-11-03T19:00:24Z")

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Summary The Pump ‘n’ Dump Items are currently broken in UEFN and Creative, as they now ignore the Swap Fire Buttons setting in the Combat section of the Settings Menu. What this setting does is allow the player to swap …

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## [Multiple exotic items are missing their animations.](https://forums.unrealengine.com/t/multiple-exotic-items-are-missing-their-animations/2735717)

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**Author:** [@Chompster86](https://forums.unrealengine.com/u/Chompster86)\
**Replies:** 1\
**Last updated:** [November 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/multiple-exotic-items-are-missing-their-animations/2735717 "2026-11-03T19:00:22Z")

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Summary Multiple exotic items are missing all of their animations, this includes: \*Dragon Breath Sniper \*Storm Scout \*Shadow Tracker \*Night Hawk \*Lawless Slap Jug Please select what you are reporting on: Creative W…

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## [published map broken by update](https://forums.unrealengine.com/t/published-map-broken-by-update/2684337)

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**Author:** [@VillainGames](https://forums.unrealengine.com/u/VillainGames)\
**Replies:** 8\
**Last updated:** [November 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/published-map-broken-by-update/2684337 "2026-11-03T19:00:22Z")

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Summary I’ve had a published prop hunt island and have been playing on it since mid November and after the update today the map is broken. all my lights, props, building pieces such as handrails, even floor tiles and roo…

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## [Anything to do with transform+snapping is programmed wrong](https://forums.unrealengine.com/t/anything-to-do-with-transform-snapping-is-programmed-wrong/2736862)

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**Author:** [@moons7onr](https://forums.unrealengine.com/u/moons7onr)\
**Replies:** 8\
**Last updated:** [November 3, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/anything-to-do-with-transform-snapping-is-programmed-wrong/2736862 "2026-11-03T19:00:21Z")

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Summary When users copy+paste actors, the editor fails to preserve their z-rotation or their location (x y or z). This is a fundamental failure than is seen all the main places where where transform is used, including in…

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## [AI Bugging when Something is above them](https://forums.unrealengine.com/t/ai-bugging-when-something-is-above-them/2834788)

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**Author:** [@LuciAntonio2016](https://forums.unrealengine.com/u/LuciAntonio2016)\
**Replies:** 5\
**Last updated:** [November 3, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/ai-bugging-when-something-is-above-them/2834788 "2026-11-03T18:00:24Z")

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Summary Bassically the AI cannot move if they have something above. Please select what you are reporting on: Creative What Type of Bug are you experiencing? AI Steps to Reproduce Create a 1.0 Project (Not sure if this…

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## [\[UEFN\] MVVM Scalability Limits and Performance Concerns with Large Widget Blueprints](https://forums.unrealengine.com/t/uefn-mvvm-scalability-limits-and-performance-concerns-with-large-widget-blueprints/2845445)

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**Author:** [@Andrino666](https://forums.unrealengine.com/u/Andrino666)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/uefn-mvvm-scalability-limits-and-performance-concerns-with-large-widget-blueprints/2845445 "2026-10-29T23:00:24Z")

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Summary Hi Epic team, We’re developing a UEFN island called StealAnEgg, and our pet collection index has grown into a very large Widget Blueprint (WBP\_PetIndex). We’re looking for technical guidance regarding MVVM scala…

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## [Galleries and Prefabricated Structures—Poor Translation](https://forums.unrealengine.com/t/galleries-and-prefabricated-structures-poor-translation/2843345)

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**Author:** [@Smizox\_off](https://forums.unrealengine.com/u/Smizox_off)\
**Replies:** 1\
**Last updated:** [October 28, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/galleries-and-prefabricated-structures-poor-translation/2843345 "2026-10-28T21:00:20Z")

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Summary When the game is in French or other languages, some galleries have their names in proper English, such as the agency’s gallery and others. Please select what you are reporting on: Creative What Type of Bug are …

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## [\[Stability\] How come it didn't break the first time?](https://forums.unrealengine.com/t/stability-how-come-it-didnt-break-the-first-time/2842623)

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**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 1\
**Last updated:** [October 22, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/stability-how-come-it-didnt-break-the-first-time/2842623 "2026-10-22T17:00:24Z")

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Summary Sometimes I cannot shoot ( :cross\_mark: appears when it shouldn’t) Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Stability Steps to Reproduce Shoot …
