Baked(?) scattered light on stationary light source causing problems

Nickk888
Tue, 01 Sep 2020 22:47:52 +0000
Rendering

Hi there! I have a question about light that can be turned on and off, the problem is that with my stationary light, even if it’s turned off (Intensity to 0 and emmissive material to 0), there’s still light on the walls etc. It has to be baked because i have other static light source that need to be calculated, i think it’s an issue with the Indirect lighting and or Volumetric scattering that i use? I have those set to 4,0 and 3,0 to get that “Realistic” look i want. Or maybe the emmissive color that’s been baked? Is it possible to get that fixed?

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