Stationary lights in real-time GI projects without lightmaps

TheRealHansLollo
Sun, 20 Nov 2022 18:51:02 +0000
Rendering

Is there any benefit of using static or stationary flagged lights in projects that only use Lumen/Realtime - and lightmaps are not intended at all?

I’m asking because the documentation on this seems a bit flakey. I know the difference between stationary/static/movable in relation to lightmaps. But what if the project isn’t using any lightmaps at all?

Would it be best practice to then flag all the lights as movable, even though some of them are not intended to be moving? (That’s precisely where my confusion is coming from, by the way).

5 posts - 2 participants