Stationary directional light not working in 5.4

Xzesstool
Wed, 05 Jun 2024 04:07:13 +0000
Rendering

Hello, the problem is I can’t make directional light as stationary to work, every mesh is render as dynamic shadow. Static meshs are showed as dynamic.
In the same scene a point light works as intended with the same meshes.

-Dx12
-Using Shadowmaps
-Force no precompute off
-Allow static lighting
-No Global Illumination

Hours spent searching. I know there are a lot of topics about this but none have solved my problem.
Thanks.

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