Light pops of based on camera distance and overlap

anonymous_user_ca8eabf9
Sun, 29 Jan 2017 05:55:29 +0000
Cinematics & Media

Hi,

I have 3 overlapping stationary point lights and one skylight which is using cubemap to light up a movable mesh in a completely blank scene, after built the scene and lighting I realized when I move camera close to my object lights start to pop off, its working when I only have one light turned on,

but after turning on 2d light the problem appears, also mention that for the purpose of the project I need to use a very low camera FOV, between 28 and 14 and I realized that also affects the issue. please help me how to resolve this.
Im using PC spec as follow:

2* Intel Xeon 5620 processors
nvidia Quadro 2000 Graphics
12 GB RAM DDR3
Win 10 64bit

Thankyou

9 posts - 3 participants