Android OpenGLES 3.1 Stationary Directional Light dynamic shadows not working?

Juanmilanese
Fri, 27 Sep 2019 04:45:18 +0000
Rendering

I have a scene on Android, and when I put a Stationary Directional Light and bake everything, the Dynamic shadow part seems to not be there I have dynamic shadow distance for stationary lights on 10000 for testing purposes.

In the rendering features page says it should be supported.

docs.unrealengine.com

Supported Rendering Features

Detailing which rendering features are supported on which platforms.

All objects in my scene are static. I just want the sharp shadow map closer to my camera

I’m using the forward renderer

I have mobile HDR disabled (maybe important?)

Also Full movable directional light with dynamic shadow maps seems to be working just fine.

Stationary

Movable

3 posts - 3 participants