Stationary Directional Light not lighting objects

yongsart
Sun, 11 Jun 2017 09:48:28 +0000
Rendering

Hi guys! As suggested, I have an issue with my meshes not catching light from the Stationary Directional Light.
Here’s what the scene looks like now

I searched around and checked some settings that might cause this problem.
My meshes already have a second UV set and the Light map coordinate index are set to 1.
The light map resolution is also increased to 128 to see if that would solve the problem.

However the UE4 mannequins are the only thing catching light. So I think it’s safe to say the problem is probably with my material or mesh settings. But I’m not sure what!

Another thing I checked was my Engine Scalability options but they are all at Epic. (Also, my light bake quality is High)

I tried some debugging myself and turning off ‘Cast Shadows’ for the Light actually helped.

It led me to check on my HDRI set-up. Which is a Editor Sphere with an Unlit material with emissive color but I could not find anything there that might cause this problem. There’s also a Stationary Skylight in this level set to capture scene. I have also placed a lightmass importance volume in the scene.

If I add an additional point light, the light would work just fine but the directional light is still not lighting the scene properly.

And I am out of ideas! Please, if anyone has anything or need anymore information about the scene so as to better hone in on the problem, feel free to let me know. I have tried everything I can think of and it doesn’t seem to be helping. Thank you in advance!

12 posts - 1 participant