# \#stationary-lights

**URL:** https://forums.unrealengine.com/tag/stationary-lights/10170.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Light through wall](https://forums.unrealengine.com/t/light-through-wall/489337)

<div class="topic-metadata">

**Author:** [@srhrs](https://forums.unrealengine.com/u/srhrs)\
**Replies:** 4\
**Last updated:** [May 1, 2026, 3:14pm UTC](https://forums.unrealengine.com/t/light-through-wall/489337 "2026-05-01T15:14:27Z")

</div>

Hi, I’m having a problem with a stationary directional light on stationary mesh and I’m unable to fix it. Light filters through the wall, but only one; others don’t have the same problem even with the same exposure. The…

---

## [Mobile: Stationary dynamic light shadows on movable objects not working](https://forums.unrealengine.com/t/mobile-stationary-dynamic-light-shadows-on-movable-objects-not-working/385951)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6e8d5c04](https://forums.unrealengine.com/u/anonymous_user_6e8d5c04)\
**Replies:** 2\
**Last updated:** [August 30, 2025, 11:23am UTC](https://forums.unrealengine.com/t/mobile-stationary-dynamic-light-shadows-on-movable-objects-not-working/385951 "2025-08-30T11:23:01Z")

</div>

I’m currently working on a project with one directional light which is set to stationary and uses cascaded shadow maps. Lightmaps have been baked. For shadow casting objects there are both movable and static meshes in …

---

## [Stationary lights in stream level error after light bake](https://forums.unrealengine.com/t/stationary-lights-in-stream-level-error-after-light-bake/878834)

<div class="topic-metadata">

**Author:** [@Bad\_Vices\_Games](https://forums.unrealengine.com/u/Bad_Vices_Games)\
**Replies:** 1\
**Last updated:** [October 6, 2024, 6:21am UTC](https://forums.unrealengine.com/t/stationary-lights-in-stream-level-error-after-light-bake/878834 "2024-10-06T06:21:51Z")

</div>

Hello, I’m experiencing weird issues when baking stationary lights in sub-levels. In the sub level loaded in the persistent level I see all the stationary lights with red crosses even though they don’t overlap, I’m awa…

---

## [Stationary directional light not working in 5.4](https://forums.unrealengine.com/t/stationary-directional-light-not-working-in-5-4/1890207)

<div class="topic-metadata">

**Author:** [@Xzesstool](https://forums.unrealengine.com/u/Xzesstool)\
**Replies:** 1\
**Last updated:** [June 6, 2024, 12:11am UTC](https://forums.unrealengine.com/t/stationary-directional-light-not-working-in-5-4/1890207 "2024-06-06T00:11:17Z")

</div>

Hello, the problem is I can’t make directional light as stationary to work, every mesh is render as dynamic shadow. Static meshs are showed as dynamic. In the same scene a point light works as intended with the same me…

---

## [Shadows flickering in VR with stationary lights](https://forums.unrealengine.com/t/shadows-flickering-in-vr-with-stationary-lights/388465)

<div class="topic-metadata">

**Author:** [@soulpix](https://forums.unrealengine.com/u/soulpix)\
**Replies:** 4\
**Last updated:** [May 14, 2024, 12:55am UTC](https://forums.unrealengine.com/t/shadows-flickering-in-vr-with-stationary-lights/388465 "2024-05-14T00:55:50Z")

</div>

I have a problem with flickering in shadowed areas with baked light in combination with a stationary directional light. The flickering appears only in VR and on the right eye only. Is there a way to fix it except for ma…

---

## [Light pops of based on camera distance and overlap](https://forums.unrealengine.com/t/light-pops-of-based-on-camera-distance-and-overlap/383280)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ca8eabf9](https://forums.unrealengine.com/u/anonymous_user_ca8eabf9)\
**Replies:** 8\
**Last updated:** [March 7, 2024, 8:44pm UTC](https://forums.unrealengine.com/t/light-pops-of-based-on-camera-distance-and-overlap/383280 "2024-03-07T20:44:00Z")

</div>

Hi, I have 3 overlapping stationary point lights and one skylight which is using cubemap to light up a movable mesh in a completely blank scene, after built the scene and lighting I realized when I move camera close to …

---

## [Android OpenGLES 3.1 Stationary Directional Light dynamic shadows not working?](https://forums.unrealengine.com/t/android-opengles-3-1-stationary-directional-light-dynamic-shadows-not-working/456061)

<div class="topic-metadata">

**Author:** [@Juanmilanese](https://forums.unrealengine.com/u/Juanmilanese)\
**Replies:** 2\
**Last updated:** [March 4, 2024, 8:57am UTC](https://forums.unrealengine.com/t/android-opengles-3-1-stationary-directional-light-dynamic-shadows-not-working/456061 "2024-03-04T08:57:28Z")

</div>

I have a scene on Android, and when I put a Stationary Directional Light and bake everything, the Dynamic shadow part seems to not be there I have dynamic shadow distance for stationary lights on 10000 for testing purpo…

---

## [Overlap Shadow](https://forums.unrealengine.com/t/overlap-shadow/1197869)

<div class="topic-metadata">

**Author:** [@God\_Saiyan2](https://forums.unrealengine.com/u/God_Saiyan2)\
**Replies:** 0\
**Last updated:** [June 13, 2023, 10:54am UTC](https://forums.unrealengine.com/t/overlap-shadow/1197869 "2023-06-13T10:54:20Z")

</div>

Two object shadow overlap creates a difference in the mobile preview shadow. Is there a way to fix it.

---

## [Stationnary Light max number and overlap](https://forums.unrealengine.com/t/stationnary-light-max-number-and-overlap/1179344)

<div class="topic-metadata">

**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 0\
**Last updated:** [May 26, 2023, 2:15pm UTC](https://forums.unrealengine.com/t/stationnary-light-max-number-and-overlap/1179344 "2023-05-26T14:15:59Z")

</div>

Hello, I am facing an issue in my game. This is a city, with some houses, NPC, and a sky system (UltraDynamicSky). My lights in UDS are movable (both Sky and Sun). For the inside of my house, in each house I use a sta…

---

## [Problem with volumetric fog from a stationary directional light.](https://forums.unrealengine.com/t/problem-with-volumetric-fog-from-a-stationary-directional-light/444293)

<div class="topic-metadata">

**Author:** [@rogrobin](https://forums.unrealengine.com/u/rogrobin)\
**Replies:** 3\
**Last updated:** [April 26, 2023, 5:32pm UTC](https://forums.unrealengine.com/t/problem-with-volumetric-fog-from-a-stationary-directional-light/444293 "2023-04-26T17:32:04Z")

</div>

Hi Im trying to set up volumetric fog on a stationary directional light. It it behaves as I expect when Im setting it up but when I relightmap the scene something goes very wrong. If I then switch the light to moveabl…

---

## [GPU Lightmass - Stationary Lights do not bake from all of a sudden!](https://forums.unrealengine.com/t/gpu-lightmass-stationary-lights-do-not-bake-from-all-of-a-sudden/980375)

<div class="topic-metadata">

**Author:** [@faithenstein](https://forums.unrealengine.com/u/faithenstein)\
**Replies:** 1\
**Last updated:** [April 18, 2023, 7:07pm UTC](https://forums.unrealengine.com/t/gpu-lightmass-stationary-lights-do-not-bake-from-all-of-a-sudden/980375 "2023-04-18T19:07:25Z")

</div>

Not gonna lie, this is the first try I’m trying Unreal Engine and recently got my hands on RTX graphics card, that I could also use in baking lights with GPU Lightmass on maps for the performance. Didn’t have any proble…

---

## [Static Light change color when baked light](https://forums.unrealengine.com/t/static-light-change-color-when-baked-light/792257)

<div class="topic-metadata">

**Author:** [@Tanja\_Visual](https://forums.unrealengine.com/u/Tanja_Visual)\
**Replies:** 1\
**Last updated:** [March 17, 2023, 12:42pm UTC](https://forums.unrealengine.com/t/static-light-change-color-when-baked-light/792257 "2023-03-17T12:42:27Z")

</div>

Hi! I have point lights where i want as colored light, the project is in VR so i want them as Static and I have forward render. But when I bake the light both in preview and medium the light that gets on the wall turns …

---

## [Strange render with stationary light](https://forums.unrealengine.com/t/strange-render-with-stationary-light/735827)

<div class="topic-metadata">

**Author:** [@KentGo74](https://forums.unrealengine.com/u/KentGo74)\
**Replies:** 0\
**Last updated:** [December 25, 2022, 8:16pm UTC](https://forums.unrealengine.com/t/strange-render-with-stationary-light/735827 "2022-12-25T20:16:27Z")

</div>

Hi there, For 2 days now I have a strange render with my stationary directional light. And my lightmaps seems to be rendered in a weird way as you can see in this capture. Does anybody have an idea from where it can…

---

## [Stationary lights in real-time GI projects without lightmaps](https://forums.unrealengine.com/t/stationary-lights-in-real-time-gi-projects-without-lightmaps/695245)

<div class="topic-metadata">

**Author:** [@TheRealHansLollo](https://forums.unrealengine.com/u/TheRealHansLollo)\
**Replies:** 4\
**Last updated:** [November 20, 2022, 7:50pm UTC](https://forums.unrealengine.com/t/stationary-lights-in-real-time-gi-projects-without-lightmaps/695245 "2022-11-20T19:50:56Z")

</div>

Is there any benefit of using static or stationary flagged lights in projects that only use Lumen/Realtime - and lightmaps are not intended at all? I’m asking because the documentation on this seems a bit flakey. I know…

---

## [How to callibrate static lighting with movable objects?](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842)

<div class="topic-metadata">

**Author:** [@SmartPolygon](https://forums.unrealengine.com/u/SmartPolygon)\
**Replies:** 5\
**Last updated:** [October 16, 2022, 10:15pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842 "2022-10-16T22:15:22Z")

</div>

Finally I decided to post this question that has been bothering me for a while. I’ve always had problems to equalize brightness of baked and movable/unbaked objects. I’ve created already: LightmassCharacterIndirectDe…

---

## [Stationary Directional Light + GPU Lightmass + landscape = Force GPU Flush error](https://forums.unrealengine.com/t/stationary-directional-light-gpu-lightmass-landscape-force-gpu-flush-error/491341)

<div class="topic-metadata">

**Author:** [@NoaWinged](https://forums.unrealengine.com/u/NoaWinged)\
**Replies:** 4\
**Last updated:** [April 20, 2022, 5:21am UTC](https://forums.unrealengine.com/t/stationary-directional-light-gpu-lightmass-landscape-force-gpu-flush-error/491341 "2022-04-20T05:21:01Z")

</div>

During a development of a project I encountered a strange error: LogD3D12RHI: Warning: Force flushing command list to GPU because too many commands have been enqueued already (10002 commands) The level structure look…

---

## [Dynamic shadow distance stationary light is not enable](https://forums.unrealengine.com/t/dynamic-shadow-distance-stationary-light-is-not-enable/510364)

<div class="topic-metadata">

**Author:** [@top\_game\_makers](https://forums.unrealengine.com/u/top_game_makers)\
**Replies:** 1\
**Last updated:** [March 28, 2022, 5:41pm UTC](https://forums.unrealengine.com/t/dynamic-shadow-distance-stationary-light-is-not-enable/510364 "2022-03-28T17:41:46Z")

</div>

---

## [Building Lighting turns many of my lights off. Why?](https://forums.unrealengine.com/t/building-lighting-turns-many-of-my-lights-off-why/491423)

<div class="topic-metadata">

**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 0\
**Last updated:** [November 28, 2021, 11:21pm UTC](https://forums.unrealengine.com/t/building-lighting-turns-many-of-my-lights-off-why/491423 "2021-11-28T23:21:59Z")

</div>

After and before baking. A few lights in the level still show, but most do not. I’m not seeing a pattern. Some are static and some stationary of both lights which are out and still on. If I move a light in the level I…

---

## [Light disappears when played in mobile](https://forums.unrealengine.com/t/light-disappears-when-played-in-mobile/490401)

<div class="topic-metadata">

**Author:** [@skyjay78](https://forums.unrealengine.com/u/skyjay78)\
**Replies:** 0\
**Last updated:** [October 29, 2021, 4:15pm UTC](https://forums.unrealengine.com/t/light-disappears-when-played-in-mobile/490401 "2021-10-29T16:15:36Z")

</div>

Hi, After building light, it plays fine in the editor but it disappears when I play in mobile. Please see below to see how it lights up in different settings. It makes sense why the light disappears in the blueprint i…

---

## [VR and Stationary Lights](https://forums.unrealengine.com/t/vr-and-stationary-lights/484700)

<div class="topic-metadata">

**Author:** [@beadyeyesgames](https://forums.unrealengine.com/u/beadyeyesgames)\
**Replies:** 0\
**Last updated:** [June 10, 2021, 4:32am UTC](https://forums.unrealengine.com/t/vr-and-stationary-lights/484700 "2021-06-10T04:32:25Z")

</div>

I’ve been using unreal for a while and just got into VR development. Read through the VR best practices and saw that it tells you to set all lights to static except for the sun, which apparently should be movable with CS…

---

## [White objects appear too bright in scene](https://forums.unrealengine.com/t/white-objects-appear-too-bright-in-scene/483374)

<div class="topic-metadata">

**Author:** [@SoupsSB](https://forums.unrealengine.com/u/SoupsSB)\
**Replies:** 1\
**Last updated:** [May 14, 2021, 4:55pm UTC](https://forums.unrealengine.com/t/white-objects-appear-too-bright-in-scene/483374 "2021-05-14T16:55:52Z")

</div>

I am trying to get my lighting right in my game however objects that are white or any light colour appear way too bright despite being in complete shadow. Does anyone know why this is? I’ve tried changing it from static …

---

## [Curved shadows after building lightning (Stationary)](https://forums.unrealengine.com/t/curved-shadows-after-building-lightning-stationary/481391)

<div class="topic-metadata">

**Author:** [@ishtmeet\_singh](https://forums.unrealengine.com/u/ishtmeet_singh)\
**Replies:** 3\
**Last updated:** [April 5, 2021, 8:27am UTC](https://forums.unrealengine.com/t/curved-shadows-after-building-lightning-stationary/481391 "2021-04-05T08:27:46Z")

</div>

How do you set the landscape’s lightmap resolution?

---

## [Square artifacts when baking stationary light](https://forums.unrealengine.com/t/square-artifacts-when-baking-stationary-light/462338)

<div class="topic-metadata">

**Author:** [@YarosVishnevsky](https://forums.unrealengine.com/u/YarosVishnevsky)\
**Replies:** 6\
**Last updated:** [March 31, 2021, 4:42pm UTC](https://forums.unrealengine.com/t/square-artifacts-when-baking-stationary-light/462338 "2021-03-31T16:42:17Z")

</div>

Good afternoon! Has anyone encountered a similar error - square artifacts when baking light?

---

## [Stationary Lights and Preview watermark](https://forums.unrealengine.com/t/stationary-lights-and-preview-watermark/477601)

<div class="topic-metadata">

**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 1\
**Last updated:** [January 21, 2021, 10:06pm UTC](https://forums.unrealengine.com/t/stationary-lights-and-preview-watermark/477601 "2021-01-21T22:06:27Z")

</div>

Can anyone PLEASE tell me why Lights defined as Stationary sometimes cause a ‘Preview’ watermark to appear in your renders? What makes this especially frustrating is that I do not see the watermark in PIE mode!

---

## [What is StandardDeferredSimpleLights and how to optimize it?](https://forums.unrealengine.com/t/what-is-standarddeferredsimplelights-and-how-to-optimize-it/475569)

<div class="topic-metadata">

**Author:** [@Dingabras](https://forums.unrealengine.com/u/Dingabras)\
**Replies:** 0\
**Last updated:** [December 7, 2020, 10:16pm UTC](https://forums.unrealengine.com/t/what-is-standarddeferredsimplelights-and-how-to-optimize-it/475569 "2020-12-07T22:16:37Z")

</div>

I am trying to optimize lightning in my scene. First I tried to change some of the light sources from stationary to static. As I assumed, it would bake some of the light in scene and performance would increase. But, a…

---

## [Stationary lights no shadow performance](https://forums.unrealengine.com/t/stationary-lights-no-shadow-performance/474822)

<div class="topic-metadata">

**Author:** [@ergoproxy](https://forums.unrealengine.com/u/ergoproxy)\
**Replies:** 0\
**Last updated:** [November 21, 2020, 10:56pm UTC](https://forums.unrealengine.com/t/stationary-lights-no-shadow-performance/474822 "2020-11-21T22:56:05Z")

</div>

Hi all, Quick question. I understand that stationary lights with cast shadow on should have no more than 4 overlapping. If I turn cast shadow off on stationary lights how expensive are they? For example if I then over…

---

## [shadows are too dark in opposite side of the light.](https://forums.unrealengine.com/t/shadows-are-too-dark-in-opposite-side-of-the-light/471733)

<div class="topic-metadata">

**Author:** [@ThunderSkulls](https://forums.unrealengine.com/u/ThunderSkulls)\
**Replies:** 2\
**Last updated:** [September 22, 2020, 7:38am UTC](https://forums.unrealengine.com/t/shadows-are-too-dark-in-opposite-side-of-the-light/471733 "2020-09-22T07:38:10Z")

</div>

does anybody know why my shadows are too dark on some objects after baking? and this is happening in whole scene! Directional light and sky light both are stationary. but as u can see in second pic if i put some sort of …

---

## [Stationary Directional Light not lighting objects](https://forums.unrealengine.com/t/stationary-directional-light-not-lighting-objects/396014)

<div class="topic-metadata">

**Author:** [@yongsart](https://forums.unrealengine.com/u/yongsart)\
**Replies:** 11\
**Last updated:** [September 14, 2020, 6:49am UTC](https://forums.unrealengine.com/t/stationary-directional-light-not-lighting-objects/396014 "2020-09-14T06:49:58Z")

</div>

Hi guys! As suggested, I have an issue with my meshes not catching light from the Stationary Directional Light. Here’s what the scene looks like now I searched around and checked some settings that might cause this …

---

## [Baked(?) scattered light on stationary light source causing problems](https://forums.unrealengine.com/t/baked-scattered-light-on-stationary-light-source-causing-problems/470665)

<div class="topic-metadata">

**Author:** [@Nickk888](https://forums.unrealengine.com/u/Nickk888)\
**Replies:** 1\
**Last updated:** [September 12, 2020, 3:00pm UTC](https://forums.unrealengine.com/t/baked-scattered-light-on-stationary-light-source-causing-problems/470665 "2020-09-12T15:00:00Z")

</div>

Hi there! I have a question about light that can be turned on and off, the problem is that with my stationary light, even if it’s turned off (Intensity to 0 and emmissive material to 0), there’s still light on the walls …

---

## [Static Lights Almost Completely Disappear After Baking](https://forums.unrealengine.com/t/static-lights-almost-completely-disappear-after-baking/390290)

<div class="topic-metadata">

**Author:** [@SVR33](https://forums.unrealengine.com/u/SVR33)\
**Replies:** 3\
**Last updated:** [August 11, 2020, 5:09pm UTC](https://forums.unrealengine.com/t/static-lights-almost-completely-disappear-after-baking/390290 "2020-08-11T17:09:23Z")

</div>

Every time I try to build lighting in my project, all of my static lights become so dark it’s almost as if they aren’t there. If I select them, move them 1 unit, they immediately come ‘back on’ - I assume because the ed…

[Next page](https://forums.unrealengine.com/tag/stationary-lights/10170.md?match_all_tags=true&page=1&tags%5B%5D=stationary-lights)
