# \#static-mesh-disappea

**URL:** https://forums.unrealengine.com/tag/static-mesh-disappea/10236.md

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## [Converting brush to static mesh issue. Disappearing brush polygons](https://forums.unrealengine.com/t/converting-brush-to-static-mesh-issue-disappearing-brush-polygons/456705)

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**Author:** [@Fourteent\_Doctor](https://forums.unrealengine.com/u/Fourteent_Doctor)\
**Replies:** 3\
**Last updated:** [March 6, 2026, 3:58am UTC](https://forums.unrealengine.com/t/converting-brush-to-static-mesh-issue-disappearing-brush-polygons/456705 "2026-03-06T03:58:27Z")

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Hello. I am using UE 4.21 for my project. During production I noticed that at a certain amount of brushes, some of them are cutted off: some polygons just disappearing. Build All button didn’t help. I tried to convert…

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## [Water mesh disappearing while "in game"](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595)

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**Author:** [@Killingerr](https://forums.unrealengine.com/u/Killingerr)\
**Replies:** 8\
**Last updated:** [September 30, 2025, 7:32am UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595 "2025-09-30T07:32:46Z")

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So I have water in my level and I can see it when working, but the moment I try to “play in game” it disappears. I have no clue why this is happening. Any suggestions are welcome, thank you.

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## [Oculus Quest Static mesh render bug. UE 4.25-26](https://forums.unrealengine.com/t/oculus-quest-static-mesh-render-bug-ue-4-25-26/476220)

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**Author:** [@Etherlord](https://forums.unrealengine.com/u/Etherlord)\
**Replies:** 2\
**Last updated:** [August 9, 2025, 1:48am UTC](https://forums.unrealengine.com/t/oculus-quest-static-mesh-render-bug-ue-4-25-26/476220 "2025-08-09T01:48:04Z")

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Hello everyone! We have a strange graphic bug in UE 4.25-26. 4.25 Oculus Branch too. After random time from game start all static meshes with static mobility and lightmaps and dissapeared, or… more like distorted with …

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## [ParallelFor loop to update thousands of instances in HierarchicalInstancedStaticMeshComponent](https://forums.unrealengine.com/t/parallelfor-loop-to-update-thousands-of-instances-in-hierarchicalinstancedstaticmeshcomponent/413709)

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**Author:** [@Infiltrator](https://forums.unrealengine.com/u/Infiltrator)\
**Replies:** 3\
**Last updated:** [January 9, 2018, 3:51am UTC](https://forums.unrealengine.com/t/parallelfor-loop-to-update-thousands-of-instances-in-hierarchicalinstancedstaticmeshcomponent/413709 "2018-01-09T03:51:22Z")

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How can I use ParallelFor loop to update instance static meshes ? I have asked this question even on forums with some details : link text

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## [Is there a way I can convert a skeletal mesh to a static mesh at runtime?](https://forums.unrealengine.com/t/is-there-a-way-i-can-convert-a-skeletal-mesh-to-a-static-mesh-at-runtime/472672)

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**Author:** [@Hossam\_Basiony](https://forums.unrealengine.com/u/Hossam_Basiony)\
**Replies:** 14\
**Last updated:** [July 24, 2024, 3:43am UTC](https://forums.unrealengine.com/t/is-there-a-way-i-can-convert-a-skeletal-mesh-to-a-static-mesh-at-runtime/472672 "2024-07-24T03:43:39Z")

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Hello everyone, I’m aware that there’s a way to convert a skeletal mesh to a static mesh by right clicking on it and clicking on the convert option. I was wondering if there’s a way I can do that at runtime. I have some…

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## [Why blueprint actor disappears when rendered in sequencer and movie render queue?](https://forums.unrealengine.com/t/why-blueprint-actor-disappears-when-rendered-in-sequencer-and-movie-render-queue/485313)

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**Author:** [@kwokrico](https://forums.unrealengine.com/u/kwokrico)\
**Replies:** 8\
**Last updated:** [June 6, 2024, 6:17pm UTC](https://forums.unrealengine.com/t/why-blueprint-actor-disappears-when-rendered-in-sequencer-and-movie-render-queue/485313 "2024-06-06T18:17:30Z")

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Currently I have a blueprint actor (a car), containing a few static meshs and a few lights, and a sequence filming the car moving. The animation works perfectly in cinematic viewport preview. However, when I tried to ren…

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## [The particles disappear at some camera angles](https://forums.unrealengine.com/t/the-particles-disappear-at-some-camera-angles/425987)

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**Author:** [@Armando\_Gagliardo](https://forums.unrealengine.com/u/Armando_Gagliardo)\
**Replies:** 20\
**Last updated:** [March 29, 2024, 2:19pm UTC](https://forums.unrealengine.com/t/the-particles-disappear-at-some-camera-angles/425987 "2024-03-29T14:19:44Z")

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Hello thank you so much in advance, I have a problem with the particles, the particles are formed by GPU types, normal and Mesh. The particles disappear at some camera angles, but in editor mode they work great. I’m t…

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## [First person hands disappear when looking in certain directions](https://forums.unrealengine.com/t/first-person-hands-disappear-when-looking-in-certain-directions/388472)

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**Author:** [@dscottwilson](https://forums.unrealengine.com/u/dscottwilson)\
**Replies:** 7\
**Last updated:** [March 28, 2024, 3:21pm UTC](https://forums.unrealengine.com/t/first-person-hands-disappear-when-looking-in-certain-directions/388472 "2024-03-28T15:21:54Z")

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Whenever I either look up and down or when I am looking horizontal and have a rotation of 90°, my first person hands disappear. I think that it is because the hand’s 0,0,0 point is behind the camera. Is there a way that …

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## [\[SOLVED\] Automatically assign Static Mesh to actor with NULL StaticMesh Property?](https://forums.unrealengine.com/t/solved-automatically-assign-static-mesh-to-actor-with-null-staticmesh-property/491104)

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**Author:** [@AJ\_Graphix](https://forums.unrealengine.com/u/AJ_Graphix)\
**Replies:** 9\
**Last updated:** [April 17, 2023, 2:49pm UTC](https://forums.unrealengine.com/t/solved-automatically-assign-static-mesh-to-actor-with-null-staticmesh-property/491104 "2023-04-17T14:49:18Z")

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Hi everyone, I had temporarily removed a folder containing static mesh assets from the project without deleting them from the level. This left the level with a bunch of “Static mesh actor has NULL StaticMesh property” er…

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## [How to Fade appears and disappears Mesh over distance?](https://forums.unrealengine.com/t/how-to-fade-appears-and-disappears-mesh-over-distance/474768)

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**Author:** [@anonymous\_user\_d715e8711](https://forums.unrealengine.com/u/anonymous_user_d715e8711)\
**Replies:** 1\
**Last updated:** [August 4, 2022, 1:50pm UTC](https://forums.unrealengine.com/t/how-to-fade-appears-and-disappears-mesh-over-distance/474768 "2022-08-04T13:50:45Z")

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Hello , I actually need to know how to make my meshes appears and disappear with fade depending on the player distance in order to save performance … so the player come close the mesh , it starts to fade appear and the …

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## [Static Meshes disappear when using Lighting Only view mode](https://forums.unrealengine.com/t/static-meshes-disappear-when-using-lighting-only-view-mode/456822)

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**Author:** [@ssjjessy](https://forums.unrealengine.com/u/ssjjessy)\
**Replies:** 2\
**Last updated:** [June 16, 2022, 9:08am UTC](https://forums.unrealengine.com/t/static-meshes-disappear-when-using-lighting-only-view-mode/456822 "2022-06-16T09:08:06Z")

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## [Hierarchical instanced static meshes disappearing](https://forums.unrealengine.com/t/hierarchical-instanced-static-meshes-disappearing/441564)

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**Author:** [@Mudski](https://forums.unrealengine.com/u/Mudski)\
**Replies:** 1\
**Last updated:** [March 8, 2022, 2:18am UTC](https://forums.unrealengine.com/t/hierarchical-instanced-static-meshes-disappearing/441564 "2022-03-08T02:18:55Z")

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Hi all, I am using a blueprint actor to generate a procedural building by inputting the number of floors, width etc and then creating instances of a hierarchical instanced static mesh as wall tiles to create a building t…

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## [UE5 I deleted the sphere static mesh from Create\>Shape\>Sphere. How can I get it back?](https://forums.unrealengine.com/t/ue5-i-deleted-the-sphere-static-mesh-from-create-shape-sphere-how-can-i-get-it-back/488592)

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**Author:** [@anonymous\_user\_5296233a1](https://forums.unrealengine.com/u/anonymous_user_5296233a1)\
**Replies:** 0\
**Last updated:** [September 9, 2021, 6:07pm UTC](https://forums.unrealengine.com/t/ue5-i-deleted-the-sphere-static-mesh-from-create-shape-sphere-how-can-i-get-it-back/488592 "2021-09-09T18:07:21Z")

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Version: 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess Hi. I inadvertently deleted the static mesh “sphere” from the create\>shape\>sphere. Don’t ask me how. :slight\_smile: Now it says “none” when I try to bring a spher…

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## [How would you go about creating a Tron light cycle light ribbon?](https://forums.unrealengine.com/t/how-would-you-go-about-creating-a-tron-light-cycle-light-ribbon/486635)

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**Author:** [@BStoneArch](https://forums.unrealengine.com/u/BStoneArch)\
**Replies:** 0\
**Last updated:** [July 26, 2021, 7:22pm UTC](https://forums.unrealengine.com/t/how-would-you-go-about-creating-a-tron-light-cycle-light-ribbon/486635 "2021-07-26T19:22:33Z")

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As the title suggests, I’m trying to create a ribbon of light behind my vehicle similar to the ribbon that appears behind a light cycle in Tron. I was initially thinking that a spline behind the vehicle would work but I’…

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## [My static mesh cube permanently deleted how can i get back](https://forums.unrealengine.com/t/my-static-mesh-cube-permanently-deleted-how-can-i-get-back/486372)

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**Author:** [@anonymous\_user\_202699fd](https://forums.unrealengine.com/u/anonymous_user_202699fd)\
**Replies:** 1\
**Last updated:** [July 18, 2021, 8:37pm UTC](https://forums.unrealengine.com/t/my-static-mesh-cube-permanently-deleted-how-can-i-get-back/486372 "2021-07-18T20:37:33Z")

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If it’s an engine asset you could reinstall the editor. I think you could press “Verify” on your engine version. But otherwise just reinstall. Or try to find the asset location in an older version of the engine and then …

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## [Static mesh component not showing up on spawned actor](https://forums.unrealengine.com/t/static-mesh-component-not-showing-up-on-spawned-actor/485040)

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**Author:** [@chase98999](https://forums.unrealengine.com/u/chase98999)\
**Replies:** 2\
**Last updated:** [June 18, 2021, 2:37pm UTC](https://forums.unrealengine.com/t/static-mesh-component-not-showing-up-on-spawned-actor/485040 "2021-06-18T14:37:19Z")

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I have a custom actor class called “BlackHole”, which is supposed to spawn a new actor of class “DarkMatter” after being in existence for 5 seconds. For some reason, when my black hole actor spawns my dark matter actor, …

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## [Variable Static Mesh Not Showing Up Multiplayer](https://forums.unrealengine.com/t/variable-static-mesh-not-showing-up-multiplayer/484157)

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**Author:** [@KasperLarsson](https://forums.unrealengine.com/u/KasperLarsson)\
**Replies:** 0\
**Last updated:** [May 30, 2021, 9:43pm UTC](https://forums.unrealengine.com/t/variable-static-mesh-not-showing-up-multiplayer/484157 "2021-05-30T21:43:15Z")

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My Variable that initiates with a Static Mesh is Not Showing Up Multiplayer. If I set the mesh not as a variable but as the mesh from the beginning. In image1. you can see its set as a variable. in image2. I walk over …

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## [Sublevel is black](https://forums.unrealengine.com/t/sublevel-is-black/481152)

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**Author:** [@Fancy\_Dragon93](https://forums.unrealengine.com/u/Fancy_Dragon93)\
**Replies:** 3\
**Last updated:** [March 31, 2021, 12:33pm UTC](https://forums.unrealengine.com/t/sublevel-is-black/481152 "2021-03-31T12:33:13Z")

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Hi Everyone, I can’t seem to find a post about this. When I “move selected actors to level”, the static meshes move over - I build the light - but the scene still remains black and I cannot work on it until I go back t…

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## [Megascans vertex blending + Rvt blending in ue4, plane landscape mesh + mesh- rvt blending](https://forums.unrealengine.com/t/megascans-vertex-blending-rvt-blending-in-ue4-plane-landscape-mesh-mesh-rvt-blending/480399)

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**Author:** [@Ajith\_martin](https://forums.unrealengine.com/u/Ajith_martin)\
**Replies:** 0\
**Last updated:** [March 16, 2021, 6:09pm UTC](https://forums.unrealengine.com/t/megascans-vertex-blending-rvt-blending-in-ue4-plane-landscape-mesh-mesh-rvt-blending/480399 "2021-03-16T18:09:08Z")

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Two doubts:- FIRST ONE– #is it possible to do vertex blending and rvt blending together…?. #is it possible to create a material for this…?. HOW ? SECOND ONE– #Rvt blending is limited to landscape terrian only…? Can …

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## [Spline Clone - Baked lighting](https://forums.unrealengine.com/t/spline-clone-baked-lighting/479401)

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**Author:** [@Pantoth](https://forums.unrealengine.com/u/Pantoth)\
**Replies:** 1\
**Last updated:** [March 2, 2021, 12:21pm UTC](https://forums.unrealengine.com/t/spline-clone-baked-lighting/479401 "2021-03-02T12:21:58Z")

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Hi! My problem is: I’ve created a BP\_SplineCloner that adds Static Mesh Components based on a pre-defined distance. After that a Set Static Mesh node, followed by a Set Mobility (Static). If I place the nodes inside th…

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## [permanent disappearance and appearance of the object](https://forums.unrealengine.com/t/permanent-disappearance-and-appearance-of-the-object/479060)

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**Author:** [@Richard\_81](https://forums.unrealengine.com/u/Richard_81)\
**Replies:** 0\
**Last updated:** [February 22, 2021, 1:33am UTC](https://forums.unrealengine.com/t/permanent-disappearance-and-appearance-of-the-object/479060 "2021-02-22T01:33:23Z")

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Hello everyone, I’m making an endless runner on android, there was such a problem: when I start the game on the phone, objects further than a certain distance begin to lag (disappear and appear in a split second). On the…

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## [How to allow a Static mesh within my ThirdPersonCharacter blueprint to move with WASD!](https://forums.unrealengine.com/t/how-to-allow-a-static-mesh-within-my-thirdpersoncharacter-blueprint-to-move-with-wasd/444415)

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**Author:** [@anonymous\_user\_29c061551](https://forums.unrealengine.com/u/anonymous_user_29c061551)\
**Replies:** 2\
**Last updated:** [February 12, 2021, 5:59am UTC](https://forums.unrealengine.com/t/how-to-allow-a-static-mesh-within-my-thirdpersoncharacter-blueprint-to-move-with-wasd/444415 "2021-02-12T05:59:13Z")

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This is the code! I want to be able to move the dog that I have and make it so I no longer move the character when I have the camera to the dog active! I have made it so that the character can’t move, but how do I ma…

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## [Convert BP to static mesh / Dataprep/editor](https://forums.unrealengine.com/t/convert-bp-to-static-mesh-dataprep-editor/478172)

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**Author:** [@AssetDK](https://forums.unrealengine.com/u/AssetDK)\
**Replies:** 0\
**Last updated:** [February 3, 2021, 6:51am UTC](https://forums.unrealengine.com/t/convert-bp-to-static-mesh-dataprep-editor/478172 "2021-02-03T06:51:45Z")

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I there ways to convert a BP to static mesh, in a editor widget? I need to add a pivot point and a socket to my StaticMeshActor and the way to do this appears to be to merge it with an other actor that have these set cor…

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## [Why does geometry disappear when in forward rendering with MSAA](https://forums.unrealengine.com/t/why-does-geometry-disappear-when-in-forward-rendering-with-msaa/478145)

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**Author:** [@Hunanbean](https://forums.unrealengine.com/u/Hunanbean)\
**Replies:** 0\
**Last updated:** [February 2, 2021, 5:53pm UTC](https://forums.unrealengine.com/t/why-does-geometry-disappear-when-in-forward-rendering-with-msaa/478145 "2021-02-02T17:53:05Z")

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Everything except a translucent material disappears when i move the mouse to look around scene with forward rendering and MSAA enabled. Disabling MSAA brings everything back. I am seriously lost as the what to do here. …

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## [Wheres static mesh settings?](https://forums.unrealengine.com/t/wheres-static-mesh-settings/410427)

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**Author:** [@Viikkis](https://forums.unrealengine.com/u/Viikkis)\
**Replies:** 5\
**Last updated:** [January 8, 2021, 3:41am UTC](https://forums.unrealengine.com/t/wheres-static-mesh-settings/410427 "2021-01-08T03:41:55Z")

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Hello! So I noticed that when I click on static mesh there’s no settings for it. I (4.17 and 4.18) but it is there in 4.12. Where has it gone and why? In 4.12 it can be found! \[alt text\]\[2\]

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## [Destructible part of actor ue4](https://forums.unrealengine.com/t/destructible-part-of-actor-ue4/471494)

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**Author:** [@anonymous\_user\_43a30ac4](https://forums.unrealengine.com/u/anonymous_user_43a30ac4)\
**Replies:** 1\
**Last updated:** [September 17, 2020, 4:47pm UTC](https://forums.unrealengine.com/t/destructible-part-of-actor-ue4/471494 "2020-09-17T16:47:07Z")

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I have a wall actor or another mesh or blueprints. That i have placed in the game. I want to break the part of the wall or another meshes that is collided with my actor. as i have a long wall if my player hit it by side …

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## [Material not Rendering (Shipping Build)](https://forums.unrealengine.com/t/material-not-rendering-shipping-build/468950)

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**Author:** [@Spidermined](https://forums.unrealengine.com/u/Spidermined)\
**Replies:** 1\
**Last updated:** [July 31, 2020, 7:33am UTC](https://forums.unrealengine.com/t/material-not-rendering-shipping-build/468950 "2020-07-31T07:33:09Z")

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I have two actors and when I set one of them to Hidden In Game, the other actor disappears when the game is packaged as a Shipping build, but not as a Development build. It will reappear when the first actor has Hidden I…

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## [Foliage in the material for static mesh (Feature request)](https://forums.unrealengine.com/t/foliage-in-the-material-for-static-mesh-feature-request/464506)

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**Author:** [@TheSubZer0](https://forums.unrealengine.com/u/TheSubZer0)\
**Replies:** 7\
**Last updated:** [June 4, 2020, 12:43am UTC](https://forums.unrealengine.com/t/foliage-in-the-material-for-static-mesh-feature-request/464506 "2020-06-04T00:43:37Z")

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I created a material with layers of painting with automatic foliage with grasses, flowers and trees and it worked perfectly in the landscape but nothing happens when I put the material on the static mesh. I have also tri…

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## [When in play mode, models are transparent](https://forums.unrealengine.com/t/when-in-play-mode-models-are-transparent/465014)

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**Author:** [@spinerbowl](https://forums.unrealengine.com/u/spinerbowl)\
**Replies:** 1\
**Last updated:** [May 11, 2020, 7:58pm UTC](https://forums.unrealengine.com/t/when-in-play-mode-models-are-transparent/465014 "2020-05-11T19:58:32Z")

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as you can see, when I look into the sky, my gun model is there. but it disappears when I look at the ground. I made a new project and it started happening again after a few days. I have a intel core i5 9th gen runnin…

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## [Disappeared meshes with MDF](https://forums.unrealengine.com/t/disappeared-meshes-with-mdf/464003)

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**Author:** [@anonymous\_user\_cdaa6a04](https://forums.unrealengine.com/u/anonymous_user_cdaa6a04)\
**Replies:** 0\
**Last updated:** [April 20, 2020, 10:23am UTC](https://forums.unrealengine.com/t/disappeared-meshes-with-mdf/464003 "2020-04-20T10:23:11Z")

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Hi, We use MDF and a complex scenario, but it not takes more than 2.5 Gb of GPU ram. At some point, after moving around the map, some meshes start to disappear (whole buildings, or part of them). Sometimes a floor is …

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