Access static lighting information from c++

Bellian
Fri, 15 Sep 2017 09:04:50 +0000
Rendering

Hi,
I want to know if it is possible to access the static lighting information of a StaticMeshComponent in the scene.

The idea was to try to detect completely occluded objects by evaluating the computed lighting information. Objects that receive no light will thereby be completely occluded and can be removed from the scene.

2 posts - 2 participants