UE4.27 No Static light when baking

efwfew
Thu, 07 Apr 2022 10:01:05 +0000
Rendering

Hey everyone, I know UE5 just released but I have a project i’m finishing on 4.27. It seems to be a common issue online and i’ve yet to find a solution, I was wondering if it’s a bug or something on my end.
Basically when I bake my static light the lights dissapears unless I move them, even a small amount or change anything in the settings. (so I have to rebake them…)

1/ My lightmap density is correct
2/ My lightmap UV is correct and not too small.
3/ I have static lighting allowed in project settings.
4/ I would like to use static lighting and not stationary
5/It’s the same wether it’s point light, spot light, rec light…
6/I have no light error when baking, no overlapping uv…
7/ I would like to use static light, and not stationary movable ( sorry to mention again, most help I saw online was ‘just put them on stationary!’)
8/ My meshes are set to static
9/ I have lightmaps from world settings set to 1024x1024. I’m looking for performance aswell, hence why I’d like static lighting.

Is it a bug ? I seriously don’t see what’s causing the problem that could come from me. It’s been driving me insane

thanks

12 posts - 3 participants