Static lights disappear after baking?

SamirDuran
Fri, 17 Feb 2017 12:25:56 +0000
Rendering

Hey there!

I have problem with my lights building. I’ve both static and stationary lights in the scene. All the stationary lights are baking fine, but static lights do not at all like they’ve never exist. I’ve read all threads about lighting issues and their solutions on Unreal’s Answers but none of them helped yet.

• My scene is originally created with 4.12.5 version (but I tried to open it on 4.14.3 and same problem happen)

• Machine: i5-2500K / GTX 970 / 32GB RAM / Windows 7 System

• All the lightmap stuff like resolutions, UV’s etc are properly set.

• Tried to bake static point lights on a new blank level with some BSPs and it WORKED.

• The only warning I get after bake is: “SkySphereBlueprint Collision enabled but StaticMesh (SM_SkySphere) has no simple or complex collision.”

Would be super-grateful for any suggestions, Thank you.

9 posts - 8 participants