All meshes turn black after lighting build

Seap Vis
Mon, 17 Apr 2023 10:46:39 +0000
Rendering

Hi,

I have a problem with static lighting build, as the title says all of my meshes turn black after building.

This is a screenshot of my editor when my lights are set to Stationary:

And this is what I got after lighting build:

I’ve done some digging of my own on this problem and seems like most are lightmap UV’s problem. But for this scene, the meshes are migrated from another project that uses baked lighting. If I add a default Cube and bake it would be blacked along with everything else.

Here is my lights setup:

I’ve had this problem for weeks and I’m really frustrated, I will appreciate any help and if you need a screenshot or any further information about my project to solve this problem I will provide it.

9 posts - 2 participants