# \#static-lighting

**URL:** https://forums.unrealengine.com/tag/static-lighting/8713.md

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## [Lightmass static lightning timed-out, asserts mismatch in task counting](https://forums.unrealengine.com/t/lightmass-static-lightning-timed-out-asserts-mismatch-in-task-counting/457350)

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**Author:** [@anonymous\_user\_6f3f79f9](https://forums.unrealengine.com/u/anonymous_user_6f3f79f9)\
**Replies:** 5\
**Last updated:** [October 2, 2024, 6:28am UTC](https://forums.unrealengine.com/t/lightmass-static-lightning-timed-out-asserts-mismatch-in-task-counting/457350 "2024-10-02T06:28:13Z")

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I’m building lightning in UE 4.23.0 on Ubuntu 16.04 and, following the logs, when static lightning needs to be built it gets timed out. Later, in the logs, an error LogInit: Error: Timed out waiting for the recipient (Ti…

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## [Why Flashlight Not Casting Shadows?](https://forums.unrealengine.com/t/why-flashlight-not-casting-shadows/452819)

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**Author:** [@56legion](https://forums.unrealengine.com/u/56legion)\
**Replies:** 8\
**Last updated:** [September 10, 2024, 12:22am UTC](https://forums.unrealengine.com/t/why-flashlight-not-casting-shadows/452819 "2024-09-10T00:22:41Z")

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The below image I have circle out where does the shadow should be casting but unfortunately, nothing is visible. I have set the spotlight to cast shadows both dynamic and static plus I have set the mobility to movable w…

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## [A small guessing game to test your UE 5 lighting knowledge: which sample scene screenshot is rendered using Lumen, Path Tracer, and Static Lighting ?](https://forums.unrealengine.com/t/a-small-guessing-game-to-test-your-ue-5-lighting-knowledge-which-sample-scene-screenshot-is-rendered-using-lumen-path-tracer-and-static-lighting/1265783)

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**Author:** [@GabUECV](https://forums.unrealengine.com/u/GabUECV)\
**Replies:** 12\
**Last updated:** [September 4, 2023, 1:25am UTC](https://forums.unrealengine.com/t/a-small-guessing-game-to-test-your-ue-5-lighting-knowledge-which-sample-scene-screenshot-is-rendered-using-lumen-path-tracer-and-static-lighting/1265783 "2023-09-04T01:25:25Z")

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I am currently creating a small plugin to create parametric Cornell Boxes (with configurable dimensions, options, lighting setup, wall materials, colors and so on), so that I can study the behavior of Lumen at small scal…

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## [Baked static lighting loses color under Lit mode](https://forums.unrealengine.com/t/baked-static-lighting-loses-color-under-lit-mode/357399)

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**Author:** [@merwynl](https://forums.unrealengine.com/u/merwynl)\
**Replies:** 6\
**Last updated:** [May 3, 2022, 2:14am UTC](https://forums.unrealengine.com/t/baked-static-lighting-loses-color-under-lit-mode/357399 "2022-05-03T02:14:34Z")

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hi, i’ve got several static lights in the scene with varying hues, but when i bake static my static light, i seem to lose all that color information from the lights and get a greyscale result in Lit mode except for the …

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## [Landscape Grass Type doesn't work with static lighting, makes foliage completely dark in shadow?](https://forums.unrealengine.com/t/landscape-grass-type-doesnt-work-with-static-lighting-makes-foliage-completely-dark-in-shadow/487373)

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**Author:** [@Saukkoman](https://forums.unrealengine.com/u/Saukkoman)\
**Replies:** 0\
**Last updated:** [August 12, 2021, 5:57pm UTC](https://forums.unrealengine.com/t/landscape-grass-type-doesnt-work-with-static-lighting-makes-foliage-completely-dark-in-shadow/487373 "2021-08-12T17:57:32Z")

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Is this a feature or a bug? I couldn’t find anything in the documentation about it. Only the Grass Quick Start example saying that you can make the example fully dynamic, but nothing about how static lighting will/will n…

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## [Extremely Long Lightbuild Times with 4.26](https://forums.unrealengine.com/t/extremely-long-lightbuild-times-with-4-26/483491)

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**Author:** [@DyotoOrion](https://forums.unrealengine.com/u/DyotoOrion)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 9:48pm UTC](https://forums.unrealengine.com/t/extremely-long-lightbuild-times-with-4-26/483491 "2021-05-17T21:48:55Z")

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Hi Unreal Community and Epic Games, I’ve run into some serious problems with Building the Lighting for my Game Level. I have a 500m x 500m open world map. The landscape is not that high poly, at 500,000 Tris for the lan…

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## [Lights not working in scene](https://forums.unrealengine.com/t/lights-not-working-in-scene/481866)

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**Author:** [@Hhorde](https://forums.unrealengine.com/u/Hhorde)\
**Replies:** 0\
**Last updated:** [April 13, 2021, 9:02pm UTC](https://forums.unrealengine.com/t/lights-not-working-in-scene/481866 "2021-04-13T21:02:45Z")

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Hi guys, was wondering if anyone could give me some advice. I made a scene and added lights. The Point and Spot lights don’t emit any light on the area. The only light that is working in the scene the Skylight which I’ve…

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## [use emissive for static lighting not working if pluging in any mathematical operation](https://forums.unrealengine.com/t/use-emissive-for-static-lighting-not-working-if-pluging-in-any-mathematical-operation/473229)

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**Author:** [@schauk](https://forums.unrealengine.com/u/schauk)\
**Replies:** 0\
**Last updated:** [October 20, 2020, 7:51pm UTC](https://forums.unrealengine.com/t/use-emissive-for-static-lighting-not-working-if-pluging-in-any-mathematical-operation/473229 "2020-10-20T19:51:22Z")

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so i’m trying to use my procedural windows to light the scene. everything is set to static, emissive boosted and so on but it didn’t work and ive narrowed it down to: any mathematical node or an if or so will break the…

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## [Moving from dynamic to static light](https://forums.unrealengine.com/t/moving-from-dynamic-to-static-light/456190)

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**Author:** [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Replies:** 9\
**Last updated:** [September 30, 2019, 6:24pm UTC](https://forums.unrealengine.com/t/moving-from-dynamic-to-static-light/456190 "2019-09-30T18:24:11Z")

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Hi Folks Many times when I post on here I get exactamundo no response, but here goes… Quite often after setting up a level with dynamic lighting I think, we’ll in this case I could actually move to static, let’s give i…

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## [Issue with precomputed sky light on a landscape](https://forums.unrealengine.com/t/issue-with-precomputed-sky-light-on-a-landscape/357912)

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**Author:** [@Elringus](https://forums.unrealengine.com/u/Elringus)\
**Replies:** 1\
**Last updated:** [May 23, 2019, 1:17am UTC](https://forums.unrealengine.com/t/issue-with-precomputed-sky-light-on-a-landscape/357912 "2019-05-23T01:17:30Z")

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I’m experiencing problems with precomputed light on a landscape: As you can see, there are visible seams right at the boundaries of the terrain segments (next screen is from the landscape mode with a terrain segme…

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## [How to render SSAO only for Movable Objects](https://forums.unrealengine.com/t/how-to-render-ssao-only-for-movable-objects/439668)

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**Author:** [@Mathisxy](https://forums.unrealengine.com/u/Mathisxy)\
**Replies:** 0\
**Last updated:** [December 17, 2018, 6:57pm UTC](https://forums.unrealengine.com/t/how-to-render-ssao-only-for-movable-objects/439668 "2018-12-17T18:57:16Z")

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Hi there, In my Scene I use a stationary skylight. The Problem is, that I have some movable Objects in my Szene (like Barrels with Physics enabled) that are looking very bad compared to the static Objects with baked Sky…

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## [Static lighting produces blotchy shadows](https://forums.unrealengine.com/t/static-lighting-produces-blotchy-shadows/426425)

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**Author:** [@Nofyt](https://forums.unrealengine.com/u/Nofyt)\
**Replies:** 3\
**Last updated:** [November 24, 2018, 1:37pm UTC](https://forums.unrealengine.com/t/static-lighting-produces-blotchy-shadows/426425 "2018-11-24T13:37:59Z")

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In lack of better terminology, when I bake static lighting I get rather bad results. These “squares” appear and it seems like the Lightmass should be able to produce better quality seeing as the lightmap resolution is hi…

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## [Lighting scenarios affect other sublevels](https://forums.unrealengine.com/t/lighting-scenarios-affect-other-sublevels/382649)

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**Author:** [@anonymous\_user\_b08d21cb](https://forums.unrealengine.com/u/anonymous_user_b08d21cb)\
**Replies:** 4\
**Last updated:** [September 27, 2018, 3:25pm UTC](https://forums.unrealengine.com/t/lighting-scenarios-affect-other-sublevels/382649 "2018-09-27T15:25:05Z")

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Hello again, in a game organized in sublevels with lighting scenarios, why do lighting scenarios which were created in one sublevel affect the geometry of another sublevel? The main idea for behind all this is to be ab…

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## [How to build lighting for HISM's](https://forums.unrealengine.com/t/how-to-build-lighting-for-hisms/432834)

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**Author:** [@Shyfty](https://forums.unrealengine.com/u/Shyfty)\
**Replies:** 3\
**Last updated:** [September 7, 2018, 1:41am UTC](https://forums.unrealengine.com/t/how-to-build-lighting-for-hisms/432834 "2018-09-07T01:41:50Z")

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We are having artifact issues when baking static lighting on Hierarchical instanced static meshes. Image below shows the difference in baked lighting between HISM and ISM. Are we doing something wrong or is this a bug? A…

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## [Move Baked Objects without Re-Baking Static Lighting](https://forums.unrealengine.com/t/move-baked-objects-without-re-baking-static-lighting/413671)

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**Author:** [@Dark\_Jubei](https://forums.unrealengine.com/u/Dark_Jubei)\
**Replies:** 1\
**Last updated:** [January 5, 2018, 1:11am UTC](https://forums.unrealengine.com/t/move-baked-objects-without-re-baking-static-lighting/413671 "2018-01-05T01:11:53Z")

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Hi All. I have a fully baked scene, all the lighting is sorted with static lighting but i need to move everything in order to match it to another scene, this one happens to be in the wrong place. When i select everythi…

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## [Static light on Static vs Movable actors](https://forums.unrealengine.com/t/static-light-on-static-vs-movable-actors/410958)

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**Author:** [@Virtuality](https://forums.unrealengine.com/u/Virtuality)\
**Replies:** 0\
**Last updated:** [November 30, 2017, 7:55am UTC](https://forums.unrealengine.com/t/static-light-on-static-vs-movable-actors/410958 "2017-11-30T07:55:42Z")

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I have a scene with only Static lights, and I want to make a few objects Moveable with blueprints, for example doors, closets, drawers. The issue is that moveable objects are lighted in a completely different way, and ‘…

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## [Volumetric Lightmap Doesn't Match Static Lightmap](https://forums.unrealengine.com/t/volumetric-lightmap-doesnt-match-static-lightmap/410901)

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**Author:** [@rujuro](https://forums.unrealengine.com/u/rujuro)\
**Replies:** 0\
**Last updated:** [November 29, 2017, 5:26pm UTC](https://forums.unrealengine.com/t/volumetric-lightmap-doesnt-match-static-lightmap/410901 "2017-11-29T17:26:07Z")

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In the attached image, the highlighted box is using dynamic lighting with volumetric lightmaps, and the object behind it is prebaked indirect lighting in a normal lightmap. For some reason the static object seems to be g…

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## [Static Lighting & Splines Meshes on Construction Script](https://forums.unrealengine.com/t/static-lighting-splines-meshes-on-construction-script/344802)

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**Author:** [@anonymous\_user\_089a4978](https://forums.unrealengine.com/u/anonymous_user_089a4978)\
**Replies:** 4\
**Last updated:** [November 27, 2017, 6:41am UTC](https://forums.unrealengine.com/t/static-lighting-splines-meshes-on-construction-script/344802 "2017-11-27T06:41:06Z")

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Hi, I created a spline then I attached some objects to this in the construction script. Does static lighting apply to the meshes of this spline? If not, is there a workaround to do so? Can I get a fbx output from the me…

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## [Stationary Light not casting Static Shadows](https://forums.unrealengine.com/t/stationary-light-not-casting-static-shadows/378379)

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**Author:** [@jakpe](https://forums.unrealengine.com/u/jakpe)\
**Replies:** 1\
**Last updated:** [August 9, 2017, 4:58pm UTC](https://forums.unrealengine.com/t/stationary-light-not-casting-static-shadows/378379 "2017-08-09T16:58:21Z")

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Hi! I have a Stationary Directional Light which is not casting any Static Shadows and from what I understand this is not whats supposed to happen. I have built lighting with proper lightmass setting and project settings…

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## [Lighting for Landscape Grass Tool](https://forums.unrealengine.com/t/lighting-for-landscape-grass-tool/400942)

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**Author:** [@kabirpunde](https://forums.unrealengine.com/u/kabirpunde)\
**Replies:** 1\
**Last updated:** [July 31, 2017, 2:25pm UTC](https://forums.unrealengine.com/t/lighting-for-landscape-grass-tool/400942 "2017-07-31T14:25:34Z")

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You can crank up skylight intensity for shadow not to be so dark. As for static shadows from grass, well, you definitely don’t want these. Grass always has some motion, so it is generally better to either have no shadow…

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## [How do I light my spaceship with static lighting?](https://forums.unrealengine.com/t/how-do-i-light-my-spaceship-with-static-lighting/394527)

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**Author:** [@Victfv](https://forums.unrealengine.com/u/Victfv)\
**Replies:** 1\
**Last updated:** [May 25, 2017, 10:36am UTC](https://forums.unrealengine.com/t/how-do-i-light-my-spaceship-with-static-lighting/394527 "2017-05-25T10:36:42Z")

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I have a big spaceship with long corridors, the walls and floor have strips of lights in them, I want to bake the lighting so that I don’t need to place point lights everywhere (I don’t think it would work very well on m…

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## [Static lighting - directional lightmapping and self-shadowing issues](https://forums.unrealengine.com/t/static-lighting-directional-lightmapping-and-self-shadowing-issues/360320)

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**Author:** [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Replies:** 1\
**Last updated:** [May 6, 2017, 10:55pm UTC](https://forums.unrealengine.com/t/static-lighting-directional-lightmapping-and-self-shadowing-issues/360320 "2017-05-06T22:55:45Z")

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I am having the following issue with my static mesh terrain (1024 lightmap resolution, skylight and 1 directional light in the scene): Lightmaps (no dynamic lighting - directional light is set to be static; lightmaps di…

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## [Incorrect color on bounced lighting](https://forums.unrealengine.com/t/incorrect-color-on-bounced-lighting/381806)

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**Author:** [@anonymous\_user\_fca299ff](https://forums.unrealengine.com/u/anonymous_user_fca299ff)\
**Replies:** 0\
**Last updated:** [January 13, 2017, 10:45pm UTC](https://forums.unrealengine.com/t/incorrect-color-on-bounced-lighting/381806 "2017-01-13T22:45:37Z")

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I’m getting some unexpected color results from Lightmass so I recreated my issue in an empty project. I’m running on Windows, stock engine version 4.13. Note the orange color bouncing onto the underside of this sphere, w…

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## [Foliage lighting differs from static mesh lighting](https://forums.unrealengine.com/t/foliage-lighting-differs-from-static-mesh-lighting/372257)

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**Author:** [@AquilaAbriel](https://forums.unrealengine.com/u/AquilaAbriel)\
**Replies:** 3\
**Last updated:** [October 4, 2016, 9:45pm UTC](https://forums.unrealengine.com/t/foliage-lighting-differs-from-static-mesh-lighting/372257 "2016-10-04T21:45:02Z")

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Hello everyone. Today I ran into a problem I can’t fix by myself. How do I achieve correct static lighting on foliage? Static and dynamic shadows are enabled within the foliage tool settings. The trees on the left …

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## [Lightmaps disappear after reloading level](https://forums.unrealengine.com/t/lightmaps-disappear-after-reloading-level/363663)

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**Author:** [@rickdlol](https://forums.unrealengine.com/u/rickdlol)\
**Replies:** 2\
**Last updated:** [September 28, 2016, 7:00pm UTC](https://forums.unrealengine.com/t/lightmaps-disappear-after-reloading-level/363663 "2016-09-28T19:00:35Z")

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Hello, I bake lightmaps, close and reload the level, and lightmaps appear to either be fullbright or gone completely; with the only thing causing any shadowing to happen being the dynamic cascade shadows. What is causin…

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## [Emissive for static lighting not working if static shadow is off?](https://forums.unrealengine.com/t/emissive-for-static-lighting-not-working-if-static-shadow-is-off/371775)

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**Author:** [@Snowbro](https://forums.unrealengine.com/u/Snowbro)\
**Replies:** 1\
**Last updated:** [September 27, 2016, 4:14pm UTC](https://forums.unrealengine.com/t/emissive-for-static-lighting-not-working-if-static-shadow-is-off/371775 "2016-09-27T16:14:06Z")

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Hello. I am creating a custom actor for emissive static lighting and I’m quite happy with the result. Yet, I have noticed a strange behavior: in order to have the emissive baked in the lightmass, the mesh must have stat…

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## [Will Level Sequencer work with Static StaticMeshes?](https://forums.unrealengine.com/t/will-level-sequencer-work-with-static-staticmeshes/367256)

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**Author:** [@Ashyankee](https://forums.unrealengine.com/u/Ashyankee)\
**Replies:** 3\
**Last updated:** [August 28, 2016, 12:29am UTC](https://forums.unrealengine.com/t/will-level-sequencer-work-with-static-staticmeshes/367256 "2016-08-28T00:29:03Z")

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This is a very simple question. I was trying Matinee yesterday and found out its being replaced by Level Sequencer. In Matinee, I couldn’t add this staticmesh door I had in the level. I found the solution is to change th…

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## [Broken lightmaps when building static lighting with foliage/HISMCs and normal maps](https://forums.unrealengine.com/t/broken-lightmaps-when-building-static-lighting-with-foliage-hismcs-and-normal-maps/366448)

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**Author:** [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Replies:** 8\
**Last updated:** [August 16, 2016, 3:56am UTC](https://forums.unrealengine.com/t/broken-lightmaps-when-building-static-lighting-with-foliage-hismcs-and-normal-maps/366448 "2016-08-16T03:56:15Z")

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This is the original thread on the forums with all the screenshots and videos: In short, using static lights, having “Use normal maps for static lighting” option on in the Project Settings and having foliage/HISMCs br…

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## [Are black spots after lighting bake supposed to happen?](https://forums.unrealengine.com/t/are-black-spots-after-lighting-bake-supposed-to-happen/359899)

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**Author:** [@Phlux](https://forums.unrealengine.com/u/Phlux)\
**Replies:** 0\
**Last updated:** [June 7, 2016, 1:41am UTC](https://forums.unrealengine.com/t/are-black-spots-after-lighting-bake-supposed-to-happen/359899 "2016-06-07T01:41:21Z")

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I’m using 4.12, just adding assets to a new project to make sure they’re okay. It’s the default scene when you create a new map with one square tile. I add an asset, build the scene and random black smudges are all over…

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## [Indirect static lighting is absent](https://forums.unrealengine.com/t/indirect-static-lighting-is-absent/349029)

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**Author:** [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Replies:** 0\
**Last updated:** [February 29, 2016, 4:06am UTC](https://forums.unrealengine.com/t/indirect-static-lighting-is-absent/349029 "2016-02-29T04:06:39Z")

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I am getting this error on my static mesh when using SLS Capture scene on Skylight: “Component is a static type but has invalid lightmap settings! Indirect lighting will be black. Common causes are lightmap resolution of…

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