# \#static-light

**URL:** https://forums.unrealengine.com/tag/static-light/1573.md

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## [Get rid of Ambient Occlusion under decal](https://forums.unrealengine.com/t/get-rid-of-ambient-occlusion-under-decal/348131)

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**Author:** [@HiIAmMoot](https://forums.unrealengine.com/u/HiIAmMoot)\
**Replies:** 1\
**Last updated:** [November 3, 2023, 8:13pm UTC](https://forums.unrealengine.com/t/get-rid-of-ambient-occlusion-under-decal/348131 "2023-11-03T20:13:54Z")

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Hello, I am using Dbuffered decals in my scene that uses static lighting. But I’d like it to cover up the AO coming from the material of the mesh underneath the decal. Is there any way to do this? I’ve tested it with no…

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## [Instanced Static Meshes Don't Receive Direct Light From Shadow Casting Stationary Lights](https://forums.unrealengine.com/t/instanced-static-meshes-dont-receive-direct-light-from-shadow-casting-stationary-lights/367871)

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**Author:** [@rujuro](https://forums.unrealengine.com/u/rujuro)\
**Replies:** 6\
**Last updated:** [March 18, 2023, 3:45pm UTC](https://forums.unrealengine.com/t/instanced-static-meshes-dont-receive-direct-light-from-shadow-casting-stationary-lights/367871 "2023-03-18T15:45:11Z")

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When I bake lighting on actors I have placed that add instanced static mesh components via blueprint, the direct lighting from stationary shadow casting lights is missing. If I turn off shadow casting on the lights and b…

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## [Help! build lighting grayed out](https://forums.unrealengine.com/t/help-build-lighting-grayed-out/326544)

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**Author:** [@anonymous\_user\_3808597a](https://forums.unrealengine.com/u/anonymous_user_3808597a)\
**Replies:** 4\
**Last updated:** [September 13, 2019, 10:18pm UTC](https://forums.unrealengine.com/t/help-build-lighting-grayed-out/326544 "2019-09-13T22:18:44Z")

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So I turned off allow static lighting in the project settings and now Build Lighting Only is grayed out on the build drop down bar and I can’t Click it!! Is this normal? Or did I mess up?

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## [Volumetric lightmap all black](https://forums.unrealengine.com/t/volumetric-lightmap-all-black/454811)

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**Author:** [@anonymous\_user\_2709d010](https://forums.unrealengine.com/u/anonymous_user_2709d010)\
**Replies:** 1\
**Last updated:** [September 3, 2019, 11:42pm UTC](https://forums.unrealengine.com/t/volumetric-lightmap-all-black/454811 "2019-09-03T23:42:56Z")

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I’m trying to set up a static lighting scenario with stationary directional and skylight and some standard trees from the marketplace. I can’t get any other result than this. All lightsamples are black and as soon as th…

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## [Impossible to assign IES for static SpotLight](https://forums.unrealengine.com/t/impossible-to-assign-ies-for-static-spotlight/334645)

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**Author:** [@anonymous\_user\_5c950eb01](https://forums.unrealengine.com/u/anonymous_user_5c950eb01)\
**Replies:** 3\
**Last updated:** [January 2, 2019, 1:31pm UTC](https://forums.unrealengine.com/t/impossible-to-assign-ies-for-static-spotlight/334645 "2019-01-02T13:31:24Z")

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Steps to reproduce: Select SpotLight and make it as Static. As result Light Profiles → IES Texture combobox disabled. Change from Static to Stationary. IES Texture combobox became enabled. Assign IES texture Change fro…

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## [Static Light inside of a Blueprint is not Baking](https://forums.unrealengine.com/t/static-light-inside-of-a-blueprint-is-not-baking/387706)

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**Author:** [@Night\_Watcher](https://forums.unrealengine.com/u/Night_Watcher)\
**Replies:** 1\
**Last updated:** [November 23, 2017, 5:08pm UTC](https://forums.unrealengine.com/t/static-light-inside-of-a-blueprint-is-not-baking/387706 "2017-11-23T17:08:49Z")

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Hi, I made a simple blueprint that has a static mesh and a point light that has its Mobility set to static. When I place this blueprint in the level and hit build lighting the BP’s point light do not affect the mesh. …

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## [Strange shadows in corners](https://forums.unrealengine.com/t/strange-shadows-in-corners/380574)

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**Author:** [@electra](https://forums.unrealengine.com/u/electra)\
**Replies:** 2\
**Last updated:** [January 9, 2017, 7:22pm UTC](https://forums.unrealengine.com/t/strange-shadows-in-corners/380574 "2017-01-09T19:22:46Z")

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I have done many archiviz projects in past 2 years and I have never had problem like this with strange shadows in corners. How to get rid of these shadows? I tried all the best settings, indirect lighting quality 10, low…

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## [Normal maps not used for static lighting?](https://forums.unrealengine.com/t/normal-maps-not-used-for-static-lighting/377304)

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**Author:** [@Ichijo\_Norifusa](https://forums.unrealengine.com/u/Ichijo_Norifusa)\
**Replies:** 3\
**Last updated:** [November 28, 2016, 4:05pm UTC](https://forums.unrealengine.com/t/normal-maps-not-used-for-static-lighting/377304 "2016-11-28T16:05:56Z")

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Use Normal Maps for Static Lighting is checked, but results look same as without it. Mesh has averaged normals. What am i missing? Screenshots

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## [Stationary skylight too much intense shadows](https://forums.unrealengine.com/t/stationary-skylight-too-much-intense-shadows/374604)

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**Author:** [@RiccardoR](https://forums.unrealengine.com/u/RiccardoR)\
**Replies:** 3\
**Last updated:** [October 27, 2016, 3:09pm UTC](https://forums.unrealengine.com/t/stationary-skylight-too-much-intense-shadows/374604 "2016-10-27T15:09:13Z")

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Hello, I have got a problem with my stationary built skylight. Inside the houses is too much black, as you can see from the screenshot. How can I tweak this to achieve a bit brighter shadow? Thank you !

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## [Poor quality shadows when using static lights?](https://forums.unrealengine.com/t/poor-quality-shadows-when-using-static-lights/366586)

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**Author:** [@ojcruz](https://forums.unrealengine.com/u/ojcruz)\
**Replies:** 5\
**Last updated:** [August 10, 2016, 6:00pm UTC](https://forums.unrealengine.com/t/poor-quality-shadows-when-using-static-lights/366586 "2016-08-10T18:00:16Z")

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Hi there, I’ve been looking around for a post with an answer to my particular problem but I haven’t found it. So, here’s the problem. If I set my point light to Movable, it looks like this: If I switch it to Static, …

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## [Actor Hidden In Game for rendering](https://forums.unrealengine.com/t/actor-hidden-in-game-for-rendering/364848)

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**Author:** [@whooosh](https://forums.unrealengine.com/u/whooosh)\
**Replies:** 2\
**Last updated:** [July 22, 2016, 9:14pm UTC](https://forums.unrealengine.com/t/actor-hidden-in-game-for-rendering/364848 "2016-07-22T21:14:43Z")

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Been using this feature in 4.10 fine. The purpose is to use emissive cards to light levels. Repro: Create a material with emissive material assign to a static mesh, place in scene. “Use Emissive for Static Light” = Tr…

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## [Static vs Dynamic lights problem](https://forums.unrealengine.com/t/static-vs-dynamic-lights-problem/351185)

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**Author:** [@Mugurel\_Enache](https://forums.unrealengine.com/u/Mugurel_Enache)\
**Replies:** 2\
**Last updated:** [July 17, 2016, 9:36pm UTC](https://forums.unrealengine.com/t/static-vs-dynamic-lights-problem/351185 "2016-07-17T21:36:53Z")

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Hello, I’m facing a big problem within Unreal Engine which includes light rendering. Well, if I set my lights to static, everything in the scene has got no shadows; but - if I change them to dynamic, BOOM, everything ha…

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## [4.12 static lighting error](https://forums.unrealengine.com/t/4-12-static-lighting-error/363141)

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**Author:** [@anonymous\_user\_11cf94ef](https://forums.unrealengine.com/u/anonymous_user_11cf94ef)\
**Replies:** 1\
**Last updated:** [July 7, 2016, 3:01pm UTC](https://forums.unrealengine.com/t/4-12-static-lighting-error/363141 "2016-07-07T15:01:20Z")

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Hi there, when I migrated my project from 4.11 to 4.12, I stumbled upon a lighting error. My map is quite simple. It just consists of a house (static), the floor (static), a static directional light and a static skyligh…

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## [UE 4.12 Area Light Plane mesh hidden in game and lightmass](https://forums.unrealengine.com/t/ue-4-12-area-light-plane-mesh-hidden-in-game-and-lightmass/362007)

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**Author:** [@SuPAcLuL3s](https://forums.unrealengine.com/u/SuPAcLuL3s)\
**Replies:** 0\
**Last updated:** [June 25, 2016, 7:06pm UTC](https://forums.unrealengine.com/t/ue-4-12-area-light-plane-mesh-hidden-in-game-and-lightmass/362007 "2016-06-25T19:06:53Z")

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Hi, I was just wondering if this was a bug or intentional in the newer iteration of the engine. I was using 4.9 and area lights to light my scene (a spotlight aimed at a white plane mesh to give indirect light bounces t…

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## [Soft shadow quality](https://forums.unrealengine.com/t/soft-shadow-quality/290810)

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**Author:** [@s0w4](https://forums.unrealengine.com/u/s0w4)\
**Replies:** 2\
**Last updated:** [May 29, 2016, 10:15pm UTC](https://forums.unrealengine.com/t/soft-shadow-quality/290810 "2016-05-29T22:15:43Z")

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How can I improve this to make shadows softer, with no artifacts? It was rendered at max lighting quality. Light source is a Spot Light with non-zero radius. Looks like there are insufficient fake duplicates of this sour…

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## [Lighting channels and real-time lighting](https://forums.unrealengine.com/t/lighting-channels-and-real-time-lighting/299547)

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**Author:** [@Leszek\_Godlewski\_Astronauts\_1](https://forums.unrealengine.com/u/Leszek_Godlewski_Astronauts_1)\
**Replies:** 3\
**Last updated:** [May 21, 2016, 3:55pm UTC](https://forums.unrealengine.com/t/lighting-channels-and-real-time-lighting/299547 "2016-05-21T15:55:02Z")

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Hi everyone, I’ve implemented lighting channels much like in UE3 by putting an FLightingChannelContainer in ULightComponentBase, UPrimitiveComponent, all their SceneInfos etc. and doing the AND operation in ULightCompon…

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## [lightmass limitations?](https://forums.unrealengine.com/t/lightmass-limitations/354118)

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**Author:** [@alperenozgur](https://forums.unrealengine.com/u/alperenozgur)\
**Replies:** 2\
**Last updated:** [April 15, 2016, 7:17am UTC](https://forums.unrealengine.com/t/lightmass-limitations/354118 "2016-04-15T07:17:44Z")

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hi, are there any quality limit for lightbaking? i mean there is a limit for maximum squaremeters we can make or something or its just takes longer? for example if my 10m x 10m house takes 1 hour to bake, than 50m x 50m …

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## [Shadows disappear for static and stationary light](https://forums.unrealengine.com/t/shadows-disappear-for-static-and-stationary-light/352343)

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**Author:** [@AmareshB](https://forums.unrealengine.com/u/AmareshB)\
**Replies:** 2\
**Last updated:** [March 31, 2016, 12:30pm UTC](https://forums.unrealengine.com/t/shadows-disappear-for-static-and-stationary-light/352343 "2016-03-31T12:30:54Z")

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Hey Guys, I’ve a very simple level for the purpose of testing lighting with a simple cube mesh and a directional light. Both are set to Static. Whenever I move the cube around the level, the preview shadow is just shows…

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## [Static and Dynamic Lights on mobile without light channels](https://forums.unrealengine.com/t/static-and-dynamic-lights-on-mobile-without-light-channels/329692)

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**Author:** [@anonymous\_user\_d1c0a6e61](https://forums.unrealengine.com/u/anonymous_user_d1c0a6e61)\
**Replies:** 2\
**Last updated:** [March 24, 2016, 3:52pm UTC](https://forums.unrealengine.com/t/static-and-dynamic-lights-on-mobile-without-light-channels/329692 "2016-03-24T15:52:25Z")

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Hey guys, here’s my sytuation: As far as I know, there’s no light channels here in UE4, I’m looking for the best possible option to: 1.Cast shadows on my turrets 3.Cast shadows by my turrets 4.Make everything as …

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## [Lights not working in 4.7's HTML 5 packaging](https://forums.unrealengine.com/t/lights-not-working-in-4-7s-html-5-packaging/308242)

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**Author:** [@anonymous\_user\_bbc11d2a](https://forums.unrealengine.com/u/anonymous_user_bbc11d2a)\
**Replies:** 5\
**Last updated:** [January 26, 2016, 5:33pm UTC](https://forums.unrealengine.com/t/lights-not-working-in-4-7s-html-5-packaging/308242 "2016-01-26T17:33:11Z")

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I packaged the first person template for HTML 5 it worked fine…i then put a basic spotlight in and packaged it when opened in Firefox Nightly no lighting shows up…after building the lighting in and then deleting the ligh…

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## [Issue with skylight and static Lighting](https://forums.unrealengine.com/t/issue-with-skylight-and-static-lighting/343290)

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**Author:** [@moep](https://forums.unrealengine.com/u/moep)\
**Replies:** 3\
**Last updated:** [January 8, 2016, 7:37pm UTC](https://forums.unrealengine.com/t/issue-with-skylight-and-static-lighting/343290 "2016-01-08T19:37:09Z")

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Hi there, I recently started working on a Landscape scene that uses static Lighting along with a SkyLight and noticed a strange behaviour in a combination of static point Lights and a sky light. In the following i recr…

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## [\[LIGHTING\] Mixing Dynamic TOD Foliage with Interiors](https://forums.unrealengine.com/t/lighting-mixing-dynamic-tod-foliage-with-interiors/312265)

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**Author:** [@fragfest2012](https://forums.unrealengine.com/u/fragfest2012)\
**Replies:** 2\
**Last updated:** [December 16, 2015, 1:36pm UTC](https://forums.unrealengine.com/t/lighting-mixing-dynamic-tod-foliage-with-interiors/312265 "2015-12-16T13:36:04Z")

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So I’m doing some preliminary research on how I want to setup the lighting for a game I want to make. The game takes place on a set of floating islands, each ranging from probably 1-5 square kilometers (this is a rough …

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## [Environment causing Static Light to disappear after baking?](https://forums.unrealengine.com/t/environment-causing-static-light-to-disappear-after-baking/339382)

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**Author:** [@RudeyPunk](https://forums.unrealengine.com/u/RudeyPunk)\
**Replies:** 5\
**Last updated:** [December 3, 2015, 5:23pm UTC](https://forums.unrealengine.com/t/environment-causing-static-light-to-disappear-after-baking/339382 "2015-12-03T17:23:49Z")

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I am working from the “Memory Game” sample supplied by Epic. I removed all the objects in the scene, added a cube and a static point light. The static light disappears after light bake. The cube is static as well as t…

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## [Why do the static lights influence each other?](https://forums.unrealengine.com/t/why-do-the-static-lights-influence-each-other/339324)

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**Author:** [@Toryx](https://forums.unrealengine.com/u/Toryx)\
**Replies:** 0\
**Last updated:** [November 22, 2015, 1:38pm UTC](https://forums.unrealengine.com/t/why-do-the-static-lights-influence-each-other/339324 "2015-11-22T13:38:53Z")

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Hi! In some/most of my ArchViz setups, the static lights interact in a very strange way. Whenever I change some parameters (brightness, attentuation radius, indirect lighting intensity), 1-3 OTHER static lights show ran…

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## [No static shadows on static mesh](https://forums.unrealengine.com/t/no-static-shadows-on-static-mesh/334873)

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**Author:** [@Trekz](https://forums.unrealengine.com/u/Trekz)\
**Replies:** 6\
**Last updated:** [October 20, 2015, 7:01pm UTC](https://forums.unrealengine.com/t/no-static-shadows-on-static-mesh/334873 "2015-10-20T19:01:38Z")

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I was setting up the lightning for my level - I am using a Static Directional Light and a Static Skylight, when i uncheck cast dynamic shadows either on the static meshes or the lights the shadows disappear. I checked if…

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## [\[4.8.0 p2\] Weird looking static shadows (a classic one?)](https://forums.unrealengine.com/t/4-8-0-p2-weird-looking-static-shadows-a-classic-one/318752)

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**Author:** [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Replies:** 4\
**Last updated:** [October 11, 2015, 7:57am UTC](https://forums.unrealengine.com/t/4-8-0-p2-weird-looking-static-shadows-a-classic-one/318752 "2015-10-11T07:57:38Z")

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Hi there, Sometimes I get very weird shadows from a stationary light (all the object here are static): Not only are all the edges of the shadow a little to too sharp (don’t know, how to blur them more) but the shado…

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## [static point light dont work anymore for mobile?](https://forums.unrealengine.com/t/static-point-light-dont-work-anymore-for-mobile/333868)

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**Author:** [@skeleton60](https://forums.unrealengine.com/u/skeleton60)\
**Replies:** 3\
**Last updated:** [October 5, 2015, 6:26pm UTC](https://forums.unrealengine.com/t/static-point-light-dont-work-anymore-for-mobile/333868 "2015-10-05T18:26:14Z")

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i place a point light, set it to static, it work fine on computer, but on mobile and in mobile preview its dark, no light at all in documentation it say static point light is supported, did i miss something ?

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## [Indirect Light Leakage](https://forums.unrealengine.com/t/indirect-light-leakage/323312)

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**Author:** [@Lycan17](https://forums.unrealengine.com/u/Lycan17)\
**Replies:** 1\
**Last updated:** [July 16, 2015, 5:09pm UTC](https://forums.unrealengine.com/t/indirect-light-leakage/323312 "2015-07-16T17:09:59Z")

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I’m experimenting with lightmass and the static GI, and I’ve noticed that when I put together Wall SMs inside UE4, the indirect light bounces ignore the physical obstruction of the wall and leak behind it. Though the pr…

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## [Grid artifact appearing when using static lights](https://forums.unrealengine.com/t/grid-artifact-appearing-when-using-static-lights/324271)

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**Author:** [@anonymous\_user\_afe255de](https://forums.unrealengine.com/u/anonymous_user_afe255de)\
**Replies:** 5\
**Last updated:** [July 8, 2015, 1:26pm UTC](https://forums.unrealengine.com/t/grid-artifact-appearing-when-using-static-lights/324271 "2015-07-08T13:26:00Z")

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We encountered a strange problem when building the lighting with static lights. In one of our projects we always get a strange grid in our baked lights and we have no idea why. We already tried everything from reseting,…

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## [4.8 Static shadow problem](https://forums.unrealengine.com/t/4-8-static-shadow-problem/321481)

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**Author:** [@KillerPenguin](https://forums.unrealengine.com/u/KillerPenguin)\
**Replies:** 4\
**Last updated:** [June 14, 2015, 3:51am UTC](https://forums.unrealengine.com/t/4-8-static-shadow-problem/321481 "2015-06-14T03:51:30Z")

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Well, we got really weird looking shadow after upgrading to 4.8. At first, all static objects stop casting shadow. After messing around with some lights, we got back to the picture below. As you can see, the static shad…

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