How can I pause/resume animation playing in State Machine

Stan
Mon, 09 Nov 2015 14:54:58 +0000
Character & Animation

I need to pause/resume animation from animation blueprint( derived from custom UAnimInstance) Animation is playing from State Machine (not Anim montage). And it should be preferably done from c++ code

What is the best way to do it?

Thanks in advance

3 posts - 3 participants