UE4 AI : What about FSM and HTN?

BertrandDecoster
Sun, 01 Mar 2015 13:52:26 +0000
Platform & Builds

Hi,

Currently, AI in UE4 is centered around behavior trees. There are also cool tools at our disposal for fundamental AI problems, such as pathfinding.

I am currently working on a HTN implementation for students, and I decided to take a look at what was planned. Nothing on Trello, but I saw this link where MieszkoZ says that there are “plans” for FSM and HTN. But this was 8 months ago.

May I ask if there has been any progress?

6 posts - 4 participants