Extent of Editor Utility Widgets and UMG?

アイカモン三五七
Mon, 29 Jul 2019 17:49:02 +0000
Blueprint

I’ve recently been working with editor utility widgets and I was wondering if they are limited only to the UMG widget system. What i’d like to do is have an editor widget that uses the interface of the animation state machine system, but for managing data in a visualized graph and I’d like it to be customizable. I understand something like this has been done with the not yet dialogue system on the UE4 marketplace, but I was wondering how that developer went about making something like that. I have a lot of c++ experience but not much in terms of modifying the engine code, so i wanted to make sure this isn’t possible with built in tools already before i dive in with c++. Thanks!

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