State Machine events not firing when anim montage/sequence is playing

PeaceSells
Thu, 22 Aug 2019 21:53:50 +0000
Character & Animation

Hello,

If you change states while playing an anim montage or sequence, the “Entered State Event” will be called for the state you’re entering, but the “Fullly Blended State Event” won’t. The “Left State Event” also won’t be called for the state you’re leaving…

Right now there’s also a thread in the forums about this:

https://forums.unrealengine.com/development-discussion/animation/1655281-state-machine-animation-events-not-triggering-when-montage-is-playing

Thanks a lot for your attention!

5 posts - 3 participants