Character Not Doing Blendspace Animations

Hidalan
Wed, 20 May 2020 07:57:15 +0000
Character & Animation

I have already blended the characters idle animation and a running animation however when you play it will not play the blendspace when playing as ThirdPersonCharacter but it will idle only. I have W key set to play animation run in the thirdpersoncharacter event graph. If I disconnect the W key then it will be stuck in a t pose when trying to move. I do not understand how the state machine would know what button corresponds to the run animation if I disconnect the W key from thirdpersoncharacter event graph. My thirdpersoncharacters walk speed is 300 and my float variable called speed is set to 300. I havent put my “is sprinting” variable in yet because I dont know where it would go in the event graph. I want it so when I press W the thirdpersoncharacter activates the blendspace so it smoothly transitions idle to a run. And then the run smoothly transitions to a sprint if I hold shift while holding W. My run to sprint blendspace is 1d and is just run at beginning and sprint at end. My idle to run animation is 1d and is idle at beginning and run at end. The MyCharacter Blueprint Event graph is separate to the ThirdPersonCharacter Event Graph. The ThirdPersonCharacter animation blueprint is MyCharacter. ThirdPersonCharacter is the same skeletal mesh as MyCharacter.

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