Adding Damage Variable to my character's Combat Damage Struct?

anonymous_user_8d5e6ba5
Fri, 15 Jun 2018 18:30:50 +0000
Character & Animation

Hello!
I have a Combat Struct in my character Blueprint which determines how much damage my character deals on hit.
I also have an inventory system with stats; There is a damage Stat for weapons, it is just an integer. I want to add the damage integer to the Combat structure damage value to get the final damage value for the structure. I’m pretty new to all of this, but I have been able to manage so far with tutorials. This issue here has me stumped though. Any Idea on how I can accomplish this?

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