How to make a score system in relation with every characters?

misterrider
Sun, 13 May 2018 14:57:38 +0000
Character & Animation

So I want to make a score system based on collectables, that mean when any of my character collect the object, it is added to the “coins number” counter.
I want to put that in a UI, but then when I change of pawn, the score is not the same.

exemple :
if player 1 collect 10 coins, it wrote 10 on my HUD, it’s normal.
but when I change to player 2, the coins counter is still at 0.

I want to make a counter in link with every character.

is that with the player state blueprint class ?

2 posts - 1 participant