Memreport vs LLM

anonymous_user_0b770938
Fri, 07 Sep 2018 21:00:53 +0000
C++

I need to track the memory that my game is using. I can do that using LLM or memreport. The problem is, both show very different numbers. I understand LLM, but what are the stats shown by memreport just before ‘obj list -alphasort’.

I dug into the code and I know these are calculated by packets sent every frame and something, but what do these numbers mean? Why do they not match with LLM?

4 posts - 1 participant