Standalone packaged build problems. Common troubleshooting tips?

CureDespair
Sat, 23 Sep 2017 20:44:10 +0000
Debugging, Optimization, & Profiling

My game runs fine in the editor but ceases to work correctly in a standalone packaged project. I have fixed some of these in the past from setting a reference to an object that was supposed to be destroyed to null. But then got into some more problems with the packaged build.

What are the problems that are common in a packaged build? Any good troubleshooting tips for a packaged build?

I was thinking it was a sequence of events problem, or the data is placed and or calculated in the wrong place (actor, game instance, game state, game mode, player state, level blue print). Or objects are not initialized/constructed and deconstructed/destroyed and the references to the objects are incorrect?

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