# \#Staff-Pick-UE

**URL:** https://forums.unrealengine.com/tag/staff-pick-ue/11420.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Hermit \[Open-World Action RPG\]](https://forums.unrealengine.com/t/hermit-open-world-action-rpg/2579217)

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**Author:** [@Krabworks](https://forums.unrealengine.com/u/Krabworks)\
**Replies:** 76\
**Last updated:** [November 12, 2026, 7:37pm UTC](https://forums.unrealengine.com/t/hermit-open-world-action-rpg/2579217 "2026-11-12T19:37:07Z")

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Hello y’all! I’ve been solo developing a big Open-World Fantasy Action-RPG in Unreal Engine for 3+ years (Hermit) - hope you’ll like it! :man\_mage: \*Check out the Combat and Gameplay Guides here for gameplay footage! …

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## [Lumen GI and Reflections feedback thread](https://forums.unrealengine.com/t/lumen-gi-and-reflections-feedback-thread/501108)

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**Author:** [@Daniel\_Wright](https://forums.unrealengine.com/u/Daniel_Wright)\
**Replies:** 2381\
**Last updated:** [November 6, 2026, 7:10am UTC](https://forums.unrealengine.com/t/lumen-gi-and-reflections-feedback-thread/501108 "2026-11-06T07:10:39Z")

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Hi everyone, I’m starting this thread for feedback and discussion about Lumen GI and Reflections in UE5. We’re under a lot of pressure with internal deadlines so can’t promise responses, but we will read everything here…

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## [MetaHuman Creator Web Application is being Discontinued](https://forums.unrealengine.com/t/metahuman-creator-web-application-is-being-discontinued/2695297)

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**Author:** [@JamesPullan](https://forums.unrealengine.com/u/JamesPullan)\
**Replies:** 58\
**Last updated:** [November 5, 2026, 11:52am UTC](https://forums.unrealengine.com/t/metahuman-creator-web-application-is-being-discontinued/2695297 "2026-11-05T11:52:52Z")

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An important update for MetaHuman Creator web application users Now that we have fully integrated MetaHuman creation into Unreal Engine, we’ll soon begin the process of discontinuing the MetaHuman Creator (MHC) web ap…

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## [Substrate - Feedback Thread](https://forums.unrealengine.com/t/substrate-feedback-thread/691314)

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**Author:** [@SebHillaire](https://forums.unrealengine.com/u/SebHillaire)\
**Replies:** 820\
**Last updated:** [September 22, 2026, 6:21pm UTC](https://forums.unrealengine.com/t/substrate-feedback-thread/691314 "2026-09-22T18:21:29Z")

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Hello everyone, My name is Sébastien Hillaire and I am the co-author of Substrate along with Charles de Rousiers. Substrate Materials have been released as experimental in Unreal 5.1. As described in the documentation:…

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## [RTS Game progress](https://forums.unrealengine.com/t/rts-game-progress/2079420)

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**Author:** [@Chriss\_x2](https://forums.unrealengine.com/u/Chriss_x2)\
**Replies:** 46\
**Last updated:** [September 1, 2026, 1:01am UTC](https://forums.unrealengine.com/t/rts-game-progress/2079420 "2026-09-01T01:01:38Z")

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Some progress on my personal project - a little RTS game Right now I’m trying to create some art for it. I’ve made some blockout environment. Latest Update : Old Post: I’m in the proc…

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## [The Fortunate Son | 3D short | Unreal Engine 5](https://forums.unrealengine.com/t/the-fortunate-son-3d-short-unreal-engine-5/507389)

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**Author:** [@DanielMagyar](https://forums.unrealengine.com/u/DanielMagyar)\
**Replies:** 117\
**Last updated:** [August 27, 2026, 6:57pm UTC](https://forums.unrealengine.com/t/the-fortunate-son-3d-short-unreal-engine-5/507389 "2026-08-27T18:57:29Z")

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Hi all, It’s a Scene from the 3D Animated Short Movie called “The Fortunate Son” Unreal Engine 5. Just for testing the traffic and the pedestrians in the BG. Stay tuned Awesome things are coming! All the…

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## [MetaHuman for Maya Release](https://forums.unrealengine.com/t/metahuman-for-maya-release/2631936)

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**Author:** [@JamesPullan](https://forums.unrealengine.com/u/JamesPullan)\
**Replies:** 34\
**Last updated:** [August 17, 2026, 1:17pm UTC](https://forums.unrealengine.com/t/metahuman-for-maya-release/2631936 "2026-08-17T13:17:00Z")

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Today we’re releasing a new version of MetaHuman for Maya that includes Pose Editor. MetaHuman for Maya enables you to assemble and customize your MetaHuman characters in Autodesk Maya. Using Pose Editor, rigging artist…

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## [UE5 concept game trailer cinematic | SOJOURN](https://forums.unrealengine.com/t/ue5-concept-game-trailer-cinematic-sojourn/2661416)

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**Author:** [@Leabags](https://forums.unrealengine.com/u/Leabags)\
**Replies:** 7\
**Last updated:** [August 9, 2026, 3:18pm UTC](https://forums.unrealengine.com/t/ue5-concept-game-trailer-cinematic-sojourn/2661416 "2026-08-09T15:18:58Z")

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“Sojourn” is a short cinematic trailer I created in Unreal Engine. With a background in directing, animation and visual effects for Film and TV, this was my first project using Unreal — a challenging but in…

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## [MetaHuman for Houdini Release](https://forums.unrealengine.com/t/metahuman-for-houdini-release/2648893)

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**Author:** [@JamesPullan](https://forums.unrealengine.com/u/JamesPullan)\
**Replies:** 16\
**Last updated:** [August 3, 2026, 9:09am UTC](https://forums.unrealengine.com/t/metahuman-for-houdini-release/2648893 "2026-08-03T09:09:32Z")

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Today we’re releasing a new version of MetaHuman for Houdini that enables you to bring your MetaHuman characters to life in SideFX Houdini. Available for download from Fab, this release bridges the gap between Unreal…

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## [Set Input Mode "Game & UI" with Common UI plugin](https://forums.unrealengine.com/t/set-input-mode-game-ui-with-common-ui-plugin/747936)

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**Author:** [@Kranfucius](https://forums.unrealengine.com/u/Kranfucius)\
**Replies:** 46\
**Last updated:** [June 16, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/set-input-mode-game-ui-with-common-ui-plugin/747936 "2026-06-16T14:54:34Z")

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Hello, I’m currently using common ui for my menus and everything works great in terms of menu navigation . I would like to reroute some controller input to the game to recreate a “Dark Soul menu type”. I tried the “Set …

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## ["Zombie Ship", Multi-Award Winning 3D Animated Short, created in Unreal Engine](https://forums.unrealengine.com/t/zombie-ship-multi-award-winning-3d-animated-short-created-in-unreal-engine/2607088)

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**Author:** [@Deep\_Flame](https://forums.unrealengine.com/u/Deep_Flame)\
**Replies:** 10\
**Last updated:** [June 15, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/zombie-ship-multi-award-winning-3d-animated-short-created-in-unreal-engine/2607088 "2026-06-15T14:41:05Z")

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Hey everyone, I’m excited to share my latest animated short, “Zombie Ship,” almost entirely created in Unreal Engine! This project was a true labor of love and a passion for stylized horror. Using Unreal, I was able to…

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## [Unreal Engine 5.7 Preview](https://forums.unrealengine.com/t/unreal-engine-5-7-preview/2658958)

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**Author:** [@Tina\_Wisdom](https://forums.unrealengine.com/u/Tina_Wisdom)\
**Replies:** 196\
**Last updated:** [June 3, 2026, 5:09am UTC](https://forums.unrealengine.com/t/unreal-engine-5-7-preview/2658958 "2026-06-03T05:09:35Z")

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Download Unreal Engine 5.7 Preview from the Epic Games Launcher, GitHub, or for Linux! Unreal Engine 5.7 Preview is here and it opens the door to new tools and creative enhancements! From improved workflows to expa…

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## [Unreal Engine 5.7 Released](https://forums.unrealengine.com/t/unreal-engine-5-7-released/2673913)

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**Author:** [@Tina\_Wisdom](https://forums.unrealengine.com/u/Tina_Wisdom)\
**Replies:** 211\
**Last updated:** [May 19, 2026, 5:26pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-7-released/2673913 "2026-05-19T17:26:08Z")

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Download Unreal Engine 5.7 from the Epic Games launcher, GitHub, or for Linux! You can check out the release notes here! Unreal Engine 5.7 delivers new tools to build large, detailed worlds rendered in real time on…

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## [Power up your MetaSound workflows with TechAudioTools Content](https://forums.unrealengine.com/t/power-up-your-metasound-workflows-with-techaudiotools-content/2695319)

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**Author:** [@Tina\_Wisdom](https://forums.unrealengine.com/u/Tina_Wisdom)\
**Replies:** 11\
**Last updated:** [May 11, 2026, 11:26pm UTC](https://forums.unrealengine.com/t/power-up-your-metasound-workflows-with-techaudiotools-content/2695319 "2026-05-11T23:26:55Z")

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We’ve released the TechAudioTools Content plugin on FAB, sharing a selection of internal audio tools our own audio team used to support MetaSounds workflows in Fortnite. Over the past few years, we’ve transitioned ou…

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## [Blacksmith (Geometry Scripts)](https://forums.unrealengine.com/t/blacksmith-geometry-scripts/2161479)

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**Author:** [@Blade-90](https://forums.unrealengine.com/u/Blade-90)\
**Replies:** 9\
**Last updated:** [April 22, 2026, 2:52pm UTC](https://forums.unrealengine.com/t/blacksmith-geometry-scripts/2161479 "2026-04-22T14:52:56Z")

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What can be done with Geometry Scripts? I guess the answer is: The most boring Game ever.

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## [Eternal Mist - real time tactics game.](https://forums.unrealengine.com/t/eternal-mist-real-time-tactics-game/1899265)

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**Author:** [@rionix](https://forums.unrealengine.com/u/rionix)\
**Replies:** 9\
**Last updated:** [April 18, 2026, 3:19am UTC](https://forums.unrealengine.com/t/eternal-mist-real-time-tactics-game/1899265 "2026-04-18T03:19:45Z")

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Eternal Mist is a real-time tactics game with some RPG elements. Explore a post-apocalyptic fantasy world in which a deadly mist has engulfed almost the entire land, and the survivors huddle in small mountainous areas. P…

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## [New Citizen | RPG Life Simulator Sandbox Multiplayer](https://forums.unrealengine.com/t/new-citizen-rpg-life-simulator-sandbox-multiplayer/1596272)

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**Author:** [@SpecpixelLTD](https://forums.unrealengine.com/u/SpecpixelLTD)\
**Replies:** 24\
**Last updated:** [April 15, 2026, 12:39pm UTC](https://forums.unrealengine.com/t/new-citizen-rpg-life-simulator-sandbox-multiplayer/1596272 "2026-04-15T12:39:31Z")

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New Citizen is a modern-themed roleplay adventure game set in a vast open world. The game focuses mainly on the player, creating an environment that feels alive and that is constantly moving. We’ve dedicated approximate…

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## [MetaHuman 5.7 Released!](https://forums.unrealengine.com/t/metahuman-5-7-released/2672724)

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**Author:** [@JamesPullan](https://forums.unrealengine.com/u/JamesPullan)\
**Replies:** 10\
**Last updated:** [February 8, 2026, 8:52pm UTC](https://forums.unrealengine.com/t/metahuman-5-7-released/2672724 "2026-02-08T20:52:54Z")

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We’re excited to announce that Unreal Engine 5.7 is now available, and it includes updates and improvements across the MetaHuman framework. Download now on the Epic Games Launcher, GitHub, and Linux. You can check ou…

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## [Niagara LiDAR Point Cloud Plugin](https://forums.unrealengine.com/t/niagara-lidar-point-cloud-plugin/2083692)

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**Author:** [@WouterWeynants](https://forums.unrealengine.com/u/WouterWeynants)\
**Replies:** 12\
**Last updated:** [January 22, 2026, 3:38pm UTC](https://forums.unrealengine.com/t/niagara-lidar-point-cloud-plugin/2083692 "2026-01-22T15:38:04Z")

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The Niagara LiDAR Point Cloud Plugin empowers Unreal Engine projects by integrating LiDAR point cloud data into the Niagara visual effects system, opening up new possibilities for immersive, data-driven simulations and v…

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## [Post Apocalyptic Street (Saint Malos Street) Version 2 Now avaialavle on FAB](https://forums.unrealengine.com/t/post-apocalyptic-street-saint-malos-street-version-2-now-avaialavle-on-fab/2280318)

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**Author:** [@JVAD3DDD](https://forums.unrealengine.com/u/JVAD3DDD)\
**Replies:** 36\
**Last updated:** [December 22, 2025, 9:41pm UTC](https://forums.unrealengine.com/t/post-apocalyptic-street-saint-malos-street-version-2-now-avaialavle-on-fab/2280318 "2025-12-22T21:41:13Z")

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Now 12/15/2025 IS AVAILABLE ON FAB: I spent around 6 months of my life working on this project alone. This project was used in my FIrst Unreal Engine movie Salya The First AGI. I even invented a technique for crea…

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## [Ravine | Houdini - Unreal Engine Environment | Unreal Engine 5.7](https://forums.unrealengine.com/t/ravine-houdini-unreal-engine-environment-unreal-engine-5-7/2659353)

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**Author:** [@DylserX](https://forums.unrealengine.com/u/DylserX)\
**Replies:** 5\
**Last updated:** [December 22, 2025, 5:32pm UTC](https://forums.unrealengine.com/t/ravine-houdini-unreal-engine-environment-unreal-engine-5-7/2659353 "2025-12-22T17:32:20Z")

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Ravine is an expansion of my previous one day project Clover, using Houdini created assets with pivot painter exported to Unreal Engine, to create this environment I created the terrain as an ultra high pol…

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## [MILES AND FLOWERS | Award-Winning Animated Short](https://forums.unrealengine.com/t/miles-and-flowers-award-winning-animated-short/2663848)

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**Author:** [@voldan25](https://forums.unrealengine.com/u/voldan25)\
**Replies:** 5\
**Last updated:** [December 22, 2025, 5:29pm UTC](https://forums.unrealengine.com/t/miles-and-flowers-award-winning-animated-short/2663848 "2025-12-22T17:29:00Z")

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I started this two years ago because I wanted to tell a small story that mixes drama with a bit of funny so it stays easy to watch. I made it in Unreal from the first blockout to the final cut. Wor…

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## [Cinematic Trailer For A Game That Doesn't Exist](https://forums.unrealengine.com/t/cinematic-trailer-for-a-game-that-doesnt-exist/2663877)

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**Author:** [@indystry](https://forums.unrealengine.com/u/indystry)\
**Replies:** 6\
**Last updated:** [December 22, 2025, 5:23pm UTC](https://forums.unrealengine.com/t/cinematic-trailer-for-a-game-that-doesnt-exist/2663877 "2025-12-22T17:23:56Z")

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BEYOND BLESSED to not only get 40,000 views in a month but to see hundreds of positive comments from people being excited and wanting to know more about an original IP I am creating. It makes me so happy to…

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## [Virtual Pine Grove | UE5 \[4K\]](https://forums.unrealengine.com/t/virtual-pine-grove-ue5-4k/2668733)

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**Author:** [@LTowers95](https://forums.unrealengine.com/u/LTowers95)\
**Replies:** 9\
**Last updated:** [December 22, 2025, 5:20pm UTC](https://forums.unrealengine.com/t/virtual-pine-grove-ue5-4k/2668733 "2025-12-22T17:20:03Z")

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A cozy little pine grove in the summer. Running realtime in Unreal Engine 5.6.1 on an RTX 3090, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textur…

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## [Infected Mushroom Pinball](https://forums.unrealengine.com/t/infected-mushroom-pinball/2586938)

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**Author:** [@Player](https://forums.unrealengine.com/u/Player)\
**Replies:** 12\
**Last updated:** [December 19, 2025, 5:25am UTC](https://forums.unrealengine.com/t/infected-mushroom-pinball/2586938 "2025-12-19T05:25:33Z")

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Infected Mushroom Pinball hits PC in July 2025, complete with native support for VR and VPIN setups. Play, win concert tickets and discover how deep the rabbit hole goes. Trailer: https://youtu.be/hKJE7z8UEsw?si=tSvK7VU…

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## ["The Spot" Made with megascans, PCG, layered landscape material with nanite displacement, and HDRI sky + lumen](https://forums.unrealengine.com/t/the-spot-made-with-megascans-pcg-layered-landscape-material-with-nanite-displacement-and-hdri-sky-lumen/2653772)

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**Author:** [@D3F3N357R470R](https://forums.unrealengine.com/u/D3F3N357R470R)\
**Replies:** 6\
**Last updated:** [December 17, 2025, 10:22am UTC](https://forums.unrealengine.com/t/the-spot-made-with-megascans-pcg-layered-landscape-material-with-nanite-displacement-and-hdri-sky-lumen/2653772 "2025-12-17T10:22:23Z")

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Made with megascans, PCG, layered landscape material with nanite displacement, and HDRI sky + lumen

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## [Beneath Mount Fuji: Springtime Promenade](https://forums.unrealengine.com/t/beneath-mount-fuji-springtime-promenade/2657812)

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**Author:** [@Jhosep\_Chevarria](https://forums.unrealengine.com/u/Jhosep_Chevarria)\
**Replies:** 3\
**Last updated:** [November 26, 2025, 5:13pm UTC](https://forums.unrealengine.com/t/beneath-mount-fuji-springtime-promenade/2657812 "2025-11-26T17:13:38Z")

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Hi everyone, I’d love to share my latest real-time environment created in Unreal Engine 5: Beneath Mount Fuji: Springtime Promenade. This scene blends traditional Japanese architecture, cherry blossom season, and cinem…

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## [Whistle Blower | Unreal Engine 5 (UE5) Cinematic Short Film](https://forums.unrealengine.com/t/whistle-blower-unreal-engine-5-ue5-cinematic-short-film/2336591)

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**Author:** [@syj\_works](https://forums.unrealengine.com/u/syj_works)\
**Replies:** 19\
**Last updated:** [November 20, 2025, 10:02pm UTC](https://forums.unrealengine.com/t/whistle-blower-unreal-engine-5-ue5-cinematic-short-film/2336591 "2025-11-20T22:02:40Z")

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Hello everyone! I’m excited to share my very first personal project. Since this is my first work, there are definitely some rough edges, but I finally managed to complete it. A brief explanation might hel…

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## [CINEMATIC-KOREA KING'S GARDEN-FALL](https://forums.unrealengine.com/t/cinematic-korea-kings-garden-fall/2653782)

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**Author:** [@roffjrtl83](https://forums.unrealengine.com/u/roffjrtl83)\
**Replies:** 1\
**Last updated:** [November 20, 2025, 12:39am UTC](https://forums.unrealengine.com/t/cinematic-korea-kings-garden-fall/2653782 "2025-11-20T00:39:56Z")

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## [Brick WizSamson | Unreal Engine Halloween Animation 4K HDR](https://forums.unrealengine.com/t/brick-wizsamson-unreal-engine-halloween-animation-4k-hdr/2668651)

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**Author:** [@Mr.Hrundel](https://forums.unrealengine.com/u/Mr.Hrundel)\
**Replies:** 2\
**Last updated:** [October 28, 2025, 9:22pm UTC](https://forums.unrealengine.com/t/brick-wizsamson-unreal-engine-halloween-animation-4k-hdr/2668651 "2025-10-28T21:22:24Z")

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Hi everyone! :waving\_hand: Just wanted to share our latest Halloween project, made together with my kiddo - a mix of a short brick-style animation and a 2-hour haunted ambience, created in Unreal Engine. It’s a fan-…

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