# \#sprite

**URL:** https://forums.unrealengine.com/tag/sprite/3977.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Top Down 2D Material Commission](https://forums.unrealengine.com/t/top-down-2d-material-commission/2378343)

<div class="topic-metadata">

**Author:** [@Zadkiel1985](https://forums.unrealengine.com/u/Zadkiel1985)\
**Replies:** 1\
**Last updated:** [September 20, 2026, 6:59pm UTC](https://forums.unrealengine.com/t/top-down-2d-material-commission/2378343 "2026-09-20T18:59:04Z")

</div>

Greetings, The project is a top down 2D game primarily utilizing the unlit transparent sprite material. We are looking to have a few custom material modifications made to this material to suit a few special aspects of …

---

## [Geist gemeistert = nicht freigeschaltet als Rücken-Accessoire ](https://forums.unrealengine.com/t/geist-gemeistert-nicht-freigeschaltet-als-rucken-accessoire/2741974)

<div class="topic-metadata">

**Author:** [@anonymxyzyz](https://forums.unrealengine.com/u/anonymxyzyz)\
**Replies:** 0\
**Last updated:** [August 7, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/geist-gemeistert-nicht-freigeschaltet-als-rucken-accessoire/2741974 "2026-08-07T15:01:13Z")

</div>

---

## [New sprite extracted successfully, but not populated in lobby. ](https://forums.unrealengine.com/t/new-sprite-extracted-successfully-but-not-populated-in-lobby/2739561)

<div class="topic-metadata">

**Author:** [@ritzer41](https://forums.unrealengine.com/u/ritzer41)\
**Replies:** 1\
**Last updated:** [July 30, 2026, 3:56pm UTC](https://forums.unrealengine.com/t/new-sprite-extracted-successfully-but-not-populated-in-lobby/2739561 "2026-07-30T15:56:35Z")

</div>

Summary Last night, while playing Battle Royale on my iPad Pro, I used one of the sprite utilities to find a sprite chest. Opened chest, it was the Cube Punk Sprite, extracted it. Got the “New” sprite found (can’t rememb…

---

## [\[Sprite Forge\] 2D asset editor Native to Unreal ](https://forums.unrealengine.com/t/sprite-forge-2d-asset-editor-native-to-unreal/2715013)

<div class="topic-metadata">

**Author:** [@Game\_Assist](https://forums.unrealengine.com/u/Game_Assist)\
**Replies:** 0\
**Last updated:** [April 13, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/sprite-forge-2d-asset-editor-native-to-unreal/2715013 "2026-04-13T14:53:40Z")

</div>

Hello Unreal Community! My name is Dakota and for the last year and change we have been working on a plugin called Sprite Forge. A 2D asset creation tool and pipeline for Unreal Engine 5. I have used other programs fo…

---

## [How to create 2D characters in 3D World like Ragnarok Online/Boomer Shooter.](https://forums.unrealengine.com/t/how-to-create-2d-characters-in-3d-world-like-ragnarok-online-boomer-shooter/1308742)

<div class="topic-metadata">

**Author:** [@Fofuxo](https://forums.unrealengine.com/u/Fofuxo)\
**Replies:** 7\
**Last updated:** [December 7, 2025, 2:43pm UTC](https://forums.unrealengine.com/t/how-to-create-2d-characters-in-3d-world-like-ragnarok-online-boomer-shooter/1308742 "2025-12-07T14:43:29Z")

</div>

Hi, last week i had a lot of troubles creating a 2D Character in 3D World, in style of Ragnarok Online or Boomer Shooter. So after everything working, I decided post here how I achieve this and show the results. The…

---

## [Why are sprites disappearing?](https://forums.unrealengine.com/t/why-are-sprites-disappearing/335333)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_34d37a671](https://forums.unrealengine.com/u/anonymous_user_34d37a671)\
**Replies:** 5\
**Last updated:** [October 15, 2025, 7:53pm UTC](https://forums.unrealengine.com/t/why-are-sprites-disappearing/335333 "2025-10-15T19:53:06Z")

</div>

So I’m working on a paper 2d game and when I go into play mode certain environment sprites disappear, unless the player sprite runs over them facing to the right. When that happens the player sprite becomes like a window…

---

## [Can you always render occluded Paper2D sprite?](https://forums.unrealengine.com/t/can-you-always-render-occluded-paper2d-sprite/477654)

<div class="topic-metadata">

**Author:** [@GMchris](https://forums.unrealengine.com/u/GMchris)\
**Replies:** 5\
**Last updated:** [July 13, 2025, 8:40pm UTC](https://forums.unrealengine.com/t/can-you-always-render-occluded-paper2d-sprite/477654 "2025-07-13T20:40:49Z")

</div>

I’m making a 3D game with 2D characters. When the player walks behind some geometry I’d like to show the shape of the character in front of everything. A common technique, however I’m having some issues with using Paper2…

---

## [Can I set different sorting policies for sprites outside and inside of an actor?](https://forums.unrealengine.com/t/can-i-set-different-sorting-policies-for-sprites-outside-and-inside-of-an-actor/375575)

<div class="topic-metadata">

**Author:** [@Son\_Akira](https://forums.unrealengine.com/u/Son_Akira)\
**Replies:** 2\
**Last updated:** [January 23, 2025, 9:54pm UTC](https://forums.unrealengine.com/t/can-i-set-different-sorting-policies-for-sprites-outside-and-inside-of-an-actor/375575 "2025-01-23T21:54:22Z")

</div>

So here’s the thing: I’m working on a 2D top-down project with orthographic camera and I needed a way to sort the rendering order of the sprites using the Y axis. I managed that through the translucency sorting policy b…

---

## [Paper Flipbook Sprite Outline](https://forums.unrealengine.com/t/paper-flipbook-sprite-outline/477928)

<div class="topic-metadata">

**Author:** [@YuyaNoboru](https://forums.unrealengine.com/u/YuyaNoboru)\
**Replies:** 8\
**Last updated:** [December 21, 2024, 12:36pm UTC](https://forums.unrealengine.com/t/paper-flipbook-sprite-outline/477928 "2024-12-21T12:36:19Z")

</div>

I have a Paper Flipbook that contains the sprites of my character and I want it to show an outline (could be basic outline or glow depending on what is achievable in BP) whenever the character is possessed. I have no iss…

---

## [Orthographic camera not displaying Sprites in correct order](https://forums.unrealengine.com/t/orthographic-camera-not-displaying-sprites-in-correct-order/362593)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a8c6caa4](https://forums.unrealengine.com/u/anonymous_user_a8c6caa4)\
**Replies:** 6\
**Last updated:** [October 8, 2024, 8:35pm UTC](https://forums.unrealengine.com/t/orthographic-camera-not-displaying-sprites-in-correct-order/362593 "2024-10-08T20:35:46Z")

</div>

Hi there, I am currently working on 2D Endless Runner game in Unreal. I am using an Orthographic camera. When I play the game my obstacle sprites appear behind my platform sprites, when based on their Y value, they sho…

---

## [Paper2D Unlit Sprite Affected by Lighting?](https://forums.unrealengine.com/t/paper2d-unlit-sprite-affected-by-lighting/328531)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_61ce145f](https://forums.unrealengine.com/u/anonymous_user_61ce145f)\
**Replies:** 5\
**Last updated:** [September 23, 2024, 10:38pm UTC](https://forums.unrealengine.com/t/paper2d-unlit-sprite-affected-by-lighting/328531 "2024-09-23T22:38:00Z")

</div>

I am noticing some issues where as my paper2D sprite that has “MaskedUnlitSpriteMaterial” texture is darker at the corner of the screen compared to when it is at the middle. Also all my sprites are affected by lighting e…

---

## [Paper sprite not showing from certain angles](https://forums.unrealengine.com/t/paper-sprite-not-showing-from-certain-angles/488618)

<div class="topic-metadata">

**Author:** [@DLPe](https://forums.unrealengine.com/u/DLPe)\
**Replies:** 3\
**Last updated:** [September 22, 2024, 10:37pm UTC](https://forums.unrealengine.com/t/paper-sprite-not-showing-from-certain-angles/488618 "2024-09-22T22:37:13Z")

</div>

Hello, I have some sprite in my 3D scene that doesn’t display under some angles. Here is to illustrate my point (it comes from the camera of the editor but the problem also exists in game): You can see the shadow very …

---

## [Niagara sprite always face to camera](https://forums.unrealengine.com/t/niagara-sprite-always-face-to-camera/783718)

<div class="topic-metadata">

**Author:** [@Ivanplat](https://forums.unrealengine.com/u/Ivanplat)\
**Replies:** 3\
**Last updated:** [September 20, 2024, 9:44pm UTC](https://forums.unrealengine.com/t/niagara-sprite-always-face-to-camera/783718 "2024-09-20T21:44:50Z")

</div>

I want to make this sprite static. How to do it?

---

## [Set sprite of a spawned Paper Sprite Actor](https://forums.unrealengine.com/t/set-sprite-of-a-spawned-paper-sprite-actor/341153)

<div class="topic-metadata">

**Author:** [@bruun91](https://forums.unrealengine.com/u/bruun91)\
**Replies:** 5\
**Last updated:** [July 25, 2024, 10:31am UTC](https://forums.unrealengine.com/t/set-sprite-of-a-spawned-paper-sprite-actor/341153 "2024-07-25T10:31:48Z")

</div>

I’m trying to make a breakout game for a school project. What i want to do is to spawn an actor from the blueprint, and then give it a sprite to show in the game. So what i’ve done is use the SpawnActor node to spawn the…

---

## [First time flipbook is loaded it is horribly pixelated, how to I remove that effect/preload the flipbook?](https://forums.unrealengine.com/t/first-time-flipbook-is-loaded-it-is-horribly-pixelated-how-to-i-remove-that-effect-preload-the-flipbook/340360)

<div class="topic-metadata">

**Author:** [@StraitCurrent](https://forums.unrealengine.com/u/StraitCurrent)\
**Replies:** 2\
**Last updated:** [June 19, 2024, 12:35pm UTC](https://forums.unrealengine.com/t/first-time-flipbook-is-loaded-it-is-horribly-pixelated-how-to-i-remove-that-effect-preload-the-flipbook/340360 "2024-06-19T12:35:51Z")

</div>

In my FPS I use Flipbooks to show the weapon graphics, using the Set flipbook node to switch between animations and weapons. If you start up the game, each time a flipbook is shown for the first time, it is heavily pixel…

---

## [2D sprites Overlaping](https://forums.unrealengine.com/t/2d-sprites-overlaping/360342)

<div class="topic-metadata">

**Author:** [@BaBaDuckie](https://forums.unrealengine.com/u/BaBaDuckie)\
**Replies:** 2\
**Last updated:** [April 28, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/2d-sprites-overlaping/360342 "2024-04-28T14:53:13Z")

</div>

Im very new to unreal 4 so i decided to use the 2DsideScrollerBP for a template. When i added my background’s i ran into a problem where they overlap as soon as i click play. Didn’t know if it was something to do wit…

---

## [Can't get sprinting sprite to play loop (Paper2D)](https://forums.unrealengine.com/t/cant-get-sprinting-sprite-to-play-loop-paper2d/1612190)

<div class="topic-metadata">

**Author:** [@GLOBISDEAD666](https://forums.unrealengine.com/u/GLOBISDEAD666)\
**Replies:** 0\
**Last updated:** [January 13, 2024, 8:46pm UTC](https://forums.unrealengine.com/t/cant-get-sprinting-sprite-to-play-loop-paper2d/1612190 "2024-01-13T20:46:06Z")

</div>

I’ve been working on a 2D platformer in Paper2D (I’m VERY new to Game Dev). I’ve gotten basic movement controls down using Enhanced Input Actions and I’ve been trying to implement a sprint function. I’ve gotten the sprin…

---

## [Is it possible to flip/mirror imported sprite?](https://forums.unrealengine.com/t/is-it-possible-to-flip-mirror-imported-sprite/393911)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_07e68fdc](https://forums.unrealengine.com/u/anonymous_user_07e68fdc)\
**Replies:** 4\
**Last updated:** [December 17, 2023, 12:00am UTC](https://forums.unrealengine.com/t/is-it-possible-to-flip-mirror-imported-sprite/393911 "2023-12-17T00:00:43Z")

</div>

I am making a 2D game. Most of my sprites are by default ‘facing’ to the right. One of them is ‘facing’ to the left. So in its actor, if the sprite is the root object, I can change the transform scale x to -1. This works…

---

## [UMG: Anyway to use a sprite flipbook?](https://forums.unrealengine.com/t/umg-anyway-to-use-a-sprite-flipbook/293962)

<div class="topic-metadata">

**Author:** [@ianoreo](https://forums.unrealengine.com/u/ianoreo)\
**Replies:** 22\
**Last updated:** [November 3, 2023, 8:23pm UTC](https://forums.unrealengine.com/t/umg-anyway-to-use-a-sprite-flipbook/293962 "2023-11-03T20:23:35Z")

</div>

I have some UI elements animated and exported into a sprite flipbook. Is there anyway I can use this in UMG? I’m currently just parenting it to the player camera’s blueprint, but this leads to some weird graphics effects…

---

## [2D sprite has the wrong color](https://forums.unrealengine.com/t/2d-sprite-has-the-wrong-color/1309463)

<div class="topic-metadata">

**Author:** [@Abalim\_veret](https://forums.unrealengine.com/u/Abalim_veret)\
**Replies:** 0\
**Last updated:** [September 23, 2023, 7:17pm UTC](https://forums.unrealengine.com/t/2d-sprite-has-the-wrong-color/1309463 "2023-09-23T19:17:18Z")

</div>

I was going to create a 2d game and I got stuck on sprites that misbehave on stage. I placed it with the price in UE5 and clicked - (apply 2d texture settings) - (create sprite). The sprite looks right in the browser. …

---

## [Using 2D sprites to make a push-able/ interactable object with physics?](https://forums.unrealengine.com/t/using-2d-sprites-to-make-a-push-able-interactable-object-with-physics/1222445)

<div class="topic-metadata">

**Author:** [@WillMead13](https://forums.unrealengine.com/u/WillMead13)\
**Replies:** 20\
**Last updated:** [August 19, 2023, 10:59am UTC](https://forums.unrealengine.com/t/using-2d-sprites-to-make-a-push-able-interactable-object-with-physics/1222445 "2023-08-19T10:59:54Z")

</div>

Hello! I am developing a 2.D mobile game and am having an issue with one of the gameplay mechanics. I want to include a round object (apple) that can be pushed and roll smoothly whilst playing the characters push animati…

---

## [Paper 2d color doesn't match between editor and play screen](https://forums.unrealengine.com/t/paper-2d-color-doesnt-match-between-editor-and-play-screen/422787)

<div class="topic-metadata">

**Author:** [@titoro](https://forums.unrealengine.com/u/titoro)\
**Replies:** 5\
**Last updated:** [June 26, 2023, 4:50am UTC](https://forums.unrealengine.com/t/paper-2d-color-doesnt-match-between-editor-and-play-screen/422787 "2023-06-26T04:50:09Z")

</div>

No light, Unlit material (paper 2d) editor play It’s darker than editor or exact texture color. I did set auto exposure setting’s all value to 1. And I checked unbounded. But nothing changed. There is no lig…

---

## [2D Platform Game, mid-air attack issue](https://forums.unrealengine.com/t/2d-platform-game-mid-air-attack-issue/1210044)

<div class="topic-metadata">

**Author:** [@aliemrekoccc](https://forums.unrealengine.com/u/aliemrekoccc)\
**Replies:** 1\
**Last updated:** [June 25, 2023, 12:35pm UTC](https://forums.unrealengine.com/t/2d-platform-game-mid-air-attack-issue/1210044 "2023-06-25T12:35:02Z")

</div>

hello, there is a problem in the 2d platform game, can you help? First of all, when I press the down key, I want the character to go down like in tetris. I tried to solve it with set world location and timeline but it di…

---

## [Sprite socket not updating properly](https://forums.unrealengine.com/t/sprite-socket-not-updating-properly/434051)

<div class="topic-metadata">

**Author:** [@Elidar](https://forums.unrealengine.com/u/Elidar)\
**Replies:** 2\
**Last updated:** [April 22, 2023, 8:42pm UTC](https://forums.unrealengine.com/t/sprite-socket-not-updating-properly/434051 "2023-04-22T20:42:33Z")

</div>

I have a character hierarchically assembled of flipbooks, which all have parent sockets to be attached to. Flipbooks change like in the standart 2d side scroller example: UpdateAnimation on Tick; then some more optio…

---

## [Sprite animations and movement in 3D space](https://forums.unrealengine.com/t/sprite-animations-and-movement-in-3d-space/484620)

<div class="topic-metadata">

**Author:** [@Xegethra](https://forums.unrealengine.com/u/Xegethra)\
**Replies:** 1\
**Last updated:** [December 7, 2022, 5:10am UTC](https://forums.unrealengine.com/t/sprite-animations-and-movement-in-3d-space/484620 "2022-12-07T05:10:08Z")

</div>

Hello, I have a sprite in a 3D world, intended to be a car. I want it to only move forwards, left and right (Side to side) with no rotation or actual turning. Which is easy enough to do. But how do I make it so it can o…

---

## [Video to sprite sheet conversion?](https://forums.unrealengine.com/t/video-to-sprite-sheet-conversion/491538)

<div class="topic-metadata">

**Author:** [@Laurence\_Maher](https://forums.unrealengine.com/u/Laurence_Maher)\
**Replies:** 0\
**Last updated:** [December 2, 2021, 4:43pm UTC](https://forums.unrealengine.com/t/video-to-sprite-sheet-conversion/491538 "2021-12-02T16:43:34Z")

</div>

HELP! I’m new to games, and got some bad advice. So I’ve made a TON of animated .mov characters and graphics with transparent alpha channels at 30 fps 1024 X 1024 resolution. Is there an easy way to convert these videos…

---

## [Way to have a random SubUV Sequence in particle?](https://forums.unrealengine.com/t/way-to-have-a-random-subuv-sequence-in-particle/489105)

<div class="topic-metadata">

**Author:** [@DarksunG](https://forums.unrealengine.com/u/DarksunG)\
**Replies:** 4\
**Last updated:** [September 24, 2021, 2:06am UTC](https://forums.unrealengine.com/t/way-to-have-a-random-subuv-sequence-in-particle/489105 "2021-09-24T02:06:21Z")

</div>

I have a particle that plays a SubUV sequence from a material sprite sheet. The sheet itself has 4 different sequences in a row on it. I need the particle to play 6 frame in a row starting from either frame 1, 7, 13 or 1…

---

## [How can I use the Sprite format in the UMG texture](https://forums.unrealengine.com/t/how-can-i-use-the-sprite-format-in-the-umg-texture/486704)

<div class="topic-metadata">

**Author:** [@Anonymous\_c13bfce61f4deacb3d5b94d9cc00f4fa](https://forums.unrealengine.com/u/Anonymous_c13bfce61f4deacb3d5b94d9cc00f4fa)\
**Replies:** 1\
**Last updated:** [July 28, 2021, 4:12pm UTC](https://forums.unrealengine.com/t/how-can-i-use-the-sprite-format-in-the-umg-texture/486704 "2021-07-28T16:12:22Z")

</div>

I would like to use Sprite for texture in UMG material Is there any way to use Sprite in the texture of UMG material, is it not supported by the engine?

---

## [Paper2D Sprites have stretched pixels](https://forums.unrealengine.com/t/paper2d-sprites-have-stretched-pixels/485628)

<div class="topic-metadata">

**Author:** [@Vilde321](https://forums.unrealengine.com/u/Vilde321)\
**Replies:** 2\
**Last updated:** [July 2, 2021, 7:29am UTC](https://forums.unrealengine.com/t/paper2d-sprites-have-stretched-pixels/485628 "2021-07-02T07:29:03Z")

</div>

Hello, a weird thing happens with Paper2D, the sprites keep doing these weird deformations/stretching. Depends on how far the camera is, it just doesnt seem to be able to keep the pixels of a sprite as 1:1 like they shou…

---

## [Sprite relying on Alpha not looking good when turned into flipbook](https://forums.unrealengine.com/t/sprite-relying-on-alpha-not-looking-good-when-turned-into-flipbook/483731)

<div class="topic-metadata">

**Author:** [@Pataloon](https://forums.unrealengine.com/u/Pataloon)\
**Replies:** 0\
**Last updated:** [May 21, 2021, 7:42pm UTC](https://forums.unrealengine.com/t/sprite-relying-on-alpha-not-looking-good-when-turned-into-flipbook/483731 "2021-05-21T19:42:43Z")

</div>

Hi everyone, I’m working on a 2D prototype (in a 3D world) and desperately trying to create a nice shadow from a flipbook composed of alpha sprites. It’s looking as I want in the Content Browser but as soon as I check…

[Next page](https://forums.unrealengine.com/tag/sprite/3977.md?match_all_tags=true&page=1&tags%5B%5D=sprite)
