Closest position on a Spline to a Player

DeathKwonDo
Sat, 03 Jan 2015 15:22:14 +0000
Cinematics & Media

Hello,

My current project is a character action game with a camera that follows a track as opposed to being fixed in position relative to the character - as in this video: http://youtu.be/rrYcsxOXzkY?t=24m40s. In exactly the same way Spare Parts worked, I want to track the player character’s position in the world using a target spline (closest position along the spline that is), then communicate the result to another spline which acts as the track for a camera to follow. Any help as to the best methods of doing this in Blueprint would be greatly appreciated. I already have the Camera moving along a spline based on the character’s world position, but it’s not exactly what I want to do.

Thanks!

23 posts - 12 participants