# \#splinemeshcomponent

**URL:** https://forums.unrealengine.com/tag/splinemeshcomponent/6922.md

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## [Landscape Spline Road Merged Into One Static Mesh Doesnt Use LODs](https://forums.unrealengine.com/t/landscape-spline-road-merged-into-one-static-mesh-doesnt-use-lods/2671527)

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**Author:** [@golos91](https://forums.unrealengine.com/u/golos91)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 2:42pm UTC](https://forums.unrealengine.com/t/landscape-spline-road-merged-into-one-static-mesh-doesnt-use-lods/2671527 "2026-06-15T14:42:57Z")

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Hi everyone! I created my roads using the Landscape Spline Tool in Unreal Engine 5.5. Everything worked fine, but the spline generated around 10 000 draw callsand about 100 000 primitives when looking at the whole map. …

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## [Spline Not Following Spline Mesh](https://forums.unrealengine.com/t/spline-not-following-spline-mesh/757120)

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**Author:** [@KiloLime](https://forums.unrealengine.com/u/KiloLime)\
**Replies:** 3\
**Last updated:** [April 28, 2025, 3:31pm UTC](https://forums.unrealengine.com/t/spline-not-following-spline-mesh/757120 "2025-04-28T15:31:13Z")

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I’m making a grind mechanic, I create a spline mesh in the construction script that adds movable static meshes along a spline. everything’s great until I start to curve the spline and the spline gets disconnected from th…

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## [USplineMeshComponent Incorrect World Location and Mesh Distortion](https://forums.unrealengine.com/t/usplinemeshcomponent-incorrect-world-location-and-mesh-distortion/2324894)

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**Author:** [@Rancid\_Poncho](https://forums.unrealengine.com/u/Rancid_Poncho)\
**Replies:** 1\
**Last updated:** [February 10, 2025, 1:18am UTC](https://forums.unrealengine.com/t/usplinemeshcomponent-incorrect-world-location-and-mesh-distortion/2324894 "2025-02-10T01:18:36Z")

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I’ve been trying and failing to setup a spline mesh component. It is both rotated and distorted. The mesh I’m using is simply a vertically oriented cylinder, and that’s what I’m expecting when I initially run the game. I…

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## [Bake spline meshes with vertex color via blueprint or c++ script possible?](https://forums.unrealengine.com/t/bake-spline-meshes-with-vertex-color-via-blueprint-or-c-script-possible/2058182)

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**Author:** [@HugoD](https://forums.unrealengine.com/u/HugoD)\
**Replies:** 0\
**Last updated:** [October 8, 2024, 6:11am UTC](https://forums.unrealengine.com/t/bake-spline-meshes-with-vertex-color-via-blueprint-or-c-script-possible/2058182 "2024-10-08T06:11:19Z")

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Is it possible to bake spline meshes with vertex color to static mesh? When using the modeling mode mesh merge tool the result is a default spline source mesh, also the vertex color doesn’t get transferred over. Manual…

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## [Spline meshes have jagged/choppy/rough curves](https://forums.unrealengine.com/t/spline-meshes-have-jagged-choppy-rough-curves/1133313)

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**Author:** [@Sirkamilo](https://forums.unrealengine.com/u/Sirkamilo)\
**Replies:** 3\
**Last updated:** [September 13, 2024, 9:10pm UTC](https://forums.unrealengine.com/t/spline-meshes-have-jagged-choppy-rough-curves/1133313 "2024-09-13T21:10:26Z")

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I’m working on a slide system. I created a spline, which spawns spline mesh components between points in the construction script. My problem is that some of them are not completely smooth when curved, for example this s…

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## [How do I prevent spline meshes from overlapping?](https://forums.unrealengine.com/t/how-do-i-prevent-spline-meshes-from-overlapping/2008967)

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**Author:** [@StuntThumper88](https://forums.unrealengine.com/u/StuntThumper88)\
**Replies:** 0\
**Last updated:** [September 6, 2024, 10:08pm UTC](https://forums.unrealengine.com/t/how-do-i-prevent-spline-meshes-from-overlapping/2008967 "2024-09-06T22:08:46Z")

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How can i prevent this while offsetting meshes on a spline?

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## [Alot of spline meshes cause massive framerate drops](https://forums.unrealengine.com/t/alot-of-spline-meshes-cause-massive-framerate-drops/414565)

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**Author:** [@7todie](https://forums.unrealengine.com/u/7todie)\
**Replies:** 9\
**Last updated:** [August 4, 2024, 11:51pm UTC](https://forums.unrealengine.com/t/alot-of-spline-meshes-cause-massive-framerate-drops/414565 "2024-08-04T23:51:59Z")

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Hey, I have a lot of spline meshes in my scene (around 125+), every mesh has low polygon count ( 21 tris ). I looked up everywhere and did everything that people said. Make sure that it is set to static and not movab…

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## [SplineMeshComponent collision breaks if the component moves independently of its actor](https://forums.unrealengine.com/t/splinemeshcomponent-collision-breaks-if-the-component-moves-independently-of-its-actor/387466)

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**Author:** [@Morat](https://forums.unrealengine.com/u/Morat)\
**Replies:** 9\
**Last updated:** [May 28, 2024, 12:57am UTC](https://forums.unrealengine.com/t/splinemeshcomponent-collision-breaks-if-the-component-moves-independently-of-its-actor/387466 "2024-05-28T00:57:58Z")

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This issue has taken a long time to track down. The symptoms are: If the actor containing a SplineMeshComponent is transformed then the collision attached to the component is properly updated and matches the actual loca…

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## [Help with Spawning Mesh Along Spline in c++](https://forums.unrealengine.com/t/help-with-spawning-mesh-along-spline-in-c/1522978)

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**Author:** [@Wickie](https://forums.unrealengine.com/u/Wickie)\
**Replies:** 3\
**Last updated:** [December 13, 2023, 11:55pm UTC](https://forums.unrealengine.com/t/help-with-spawning-mesh-along-spline-in-c/1522978 "2023-12-13T23:55:20Z")

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Hey there I am trying to convert a blueprint that spawns meshes ( in this case a fence) along a spline. I have a working blueprint but I would like to convert to c++ for optimization. Spline Tool posted by anonymous | …

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## [Get Tangent At Distance Along Spline Affected by Length](https://forums.unrealengine.com/t/get-tangent-at-distance-along-spline-affected-by-length/433861)

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**Author:** [@anonymous\_user\_705e34d1](https://forums.unrealengine.com/u/anonymous_user_705e34d1)\
**Replies:** 6\
**Last updated:** [March 24, 2023, 7:28am UTC](https://forums.unrealengine.com/t/get-tangent-at-distance-along-spline-affected-by-length/433861 "2023-03-24T07:28:13Z")

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I’m using a Spline Component to create a road network. In order to keep the road pieces from stretching/squashing, I’ve used “GetTangentAtDistanceAlongSpline” to get the start/end tangents of each piece. However when I…

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## [Spline Mesh not displaying?](https://forums.unrealengine.com/t/spline-mesh-not-displaying/448274)

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**Author:** [@Re4verbot](https://forums.unrealengine.com/u/Re4verbot)\
**Replies:** 2\
**Last updated:** [November 9, 2022, 8:23am UTC](https://forums.unrealengine.com/t/spline-mesh-not-displaying/448274 "2022-11-09T08:23:13Z")

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I am trying to make a spline of energy (using a spline mesh with a glow material) between two points in my blueprint. However, both testing with a spline and spline mesh, neither of them show up in game. I can see it in …

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## [ProceduralMeshComponent from SplineMeshComponent](https://forums.unrealengine.com/t/proceduralmeshcomponent-from-splinemeshcomponent/656822)

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**Author:** [@digitalbug](https://forums.unrealengine.com/u/digitalbug)\
**Replies:** 1\
**Last updated:** [September 27, 2022, 10:59pm UTC](https://forums.unrealengine.com/t/proceduralmeshcomponent-from-splinemeshcomponent/656822 "2022-09-27T22:59:31Z")

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Hi! i need some help. I have some SplineMeshComponent. How to make a static mesh or a procedural mesh from this component at runtime?

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## [Can't destroy Added Spline Mesh Component](https://forums.unrealengine.com/t/cant-destroy-added-spline-mesh-component/347546)

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**Author:** [@sidora](https://forums.unrealengine.com/u/sidora)\
**Replies:** 4\
**Last updated:** [June 25, 2022, 10:06am UTC](https://forums.unrealengine.com/t/cant-destroy-added-spline-mesh-component/347546 "2022-06-25T10:06:39Z")

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I am adding a Spline mesh Component at runtime in the Level Blueprint. I am trying to delete it after 2 seconds but it doesn’t seem to work. (i create the mesh inside my spline BP, then attach it to the root scene). I…

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## [Spline Mesh Component Scale](https://forums.unrealengine.com/t/spline-mesh-component-scale/397767)

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**Author:** [@anonymous\_user\_b08d21cb](https://forums.unrealengine.com/u/anonymous_user_b08d21cb)\
**Replies:** 6\
**Last updated:** [June 19, 2022, 5:09pm UTC](https://forums.unrealengine.com/t/spline-mesh-component-scale/397767 "2022-06-19T17:09:32Z")

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Hi all, using the Vive, when I spawn a BP actor that contains a spline mesh component (which in turn is assigned a static mesh in that BP) and I set it’s start/end/start tangent with the “Set Start and End” node to star…

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## [The car has error collision and error data(acc jitter...) on the road that is created by SplineMeshComponent](https://forums.unrealengine.com/t/the-car-has-error-collision-and-error-data-acc-jitter-on-the-road-that-is-created-by-splinemeshcomponent/479192)

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**Author:** [@LittleTimeWxk](https://forums.unrealengine.com/u/LittleTimeWxk)\
**Replies:** 1\
**Last updated:** [March 25, 2021, 1:18am UTC](https://forums.unrealengine.com/t/the-car-has-error-collision-and-error-data-acc-jitter-on-the-road-that-is-created-by-splinemeshcomponent/479192 "2021-03-25T01:18:05Z")

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I create the road using SplineMeshComponent in C++. But I find many problems as following questions: Precondition：the road has height. 1.The road is shaking while the car is driving, andVehicle acceleration data has be…

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## [Spline mesh component collision not following spline](https://forums.unrealengine.com/t/spline-mesh-component-collision-not-following-spline/383402)

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**Author:** [@KristofferF](https://forums.unrealengine.com/u/KristofferF)\
**Replies:** 3\
**Last updated:** [July 22, 2019, 11:10pm UTC](https://forums.unrealengine.com/t/spline-mesh-component-collision-not-following-spline/383402 "2019-07-22T23:10:48Z")

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I trying to create a blueprint which uses a spline mesh to crate a pipe but the collision only follow the points and not the mesh. I need the collision to follow the spline to be able to detect if the user touches the pi…

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## [Spline Mesh Tangent/Roll Causing Issues](https://forums.unrealengine.com/t/spline-mesh-tangent-roll-causing-issues/451823)

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**Author:** [@CB3DART](https://forums.unrealengine.com/u/CB3DART)\
**Replies:** 1\
**Last updated:** [July 8, 2019, 3:31pm UTC](https://forums.unrealengine.com/t/spline-mesh-tangent-roll-causing-issues/451823 "2019-07-08T15:31:27Z")

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Hi, For the last 2-3 days I have been struggling to get a spline mesh to follow a spline without twisting or bad pinching/warping. I posted in the unreal forum yesterday about a issue I was having with trying to get smo…

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## [Splinemesh shadows are very different to static mesh shadows](https://forums.unrealengine.com/t/splinemesh-shadows-are-very-different-to-static-mesh-shadows/433421)

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**Author:** [@Nameless\_Voice](https://forums.unrealengine.com/u/Nameless_Voice)\
**Replies:** 2\
**Last updated:** [September 10, 2018, 8:30pm UTC](https://forums.unrealengine.com/t/splinemesh-shadows-are-very-different-to-static-mesh-shadows/433421 "2018-09-10T20:30:58Z")

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I’ve noticed that the lighting and shadows of spline meshes seems to be significantly different to the an identical static mesh. I made the sequence of Spline Meshes shown in the first picture, ran a full production lig…

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## [Splinemesh does not generate navmesh](https://forums.unrealengine.com/t/splinemesh-does-not-generate-navmesh/426810)

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**Author:** [@sarchasm](https://forums.unrealengine.com/u/sarchasm)\
**Replies:** 0\
**Last updated:** [June 6, 2018, 5:58pm UTC](https://forums.unrealengine.com/t/splinemesh-does-not-generate-navmesh/426810 "2018-06-06T17:58:41Z")

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Hi, I’ve made a blueprint for generating splinemeshes. Almost everything in the image below is a splinemesh of some sort. They all have player collision, “Can effect nav mesh” turned on, etc. Some generate some navmesh,…

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## [How to destroy spline mesh components?](https://forums.unrealengine.com/t/how-to-destroy-spline-mesh-components/408407)

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**Author:** [@anonymous\_user\_dd537c6e](https://forums.unrealengine.com/u/anonymous_user_dd537c6e)\
**Replies:** 1\
**Last updated:** [January 13, 2018, 9:13pm UTC](https://forums.unrealengine.com/t/how-to-destroy-spline-mesh-components/408407 "2018-01-13T21:13:45Z")

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How do you destroy spline mesh components in runtime (not construction script)? I can create the spline and it’s mesh components, and have tried to piece together a solution based on other’s examples, but cannot figure …

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## [Procedural Spline-based Road Creation](https://forums.unrealengine.com/t/procedural-spline-based-road-creation/324045)

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**Author:** [@Brandelan](https://forums.unrealengine.com/u/Brandelan)\
**Replies:** 6\
**Last updated:** [June 23, 2017, 3:57am UTC](https://forums.unrealengine.com/t/procedural-spline-based-road-creation/324045 "2017-06-23T03:57:15Z")

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So, I’m following along with this great tutorial: \[Tutorial\]\[1\] The problem is that it seems to work when I do all the node hookups in the construction script. The SplineMesh is generated as expected more or less. Ho…

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## [SplineMeshComponents don't consistently Hide](https://forums.unrealengine.com/t/splinemeshcomponents-dont-consistently-hide/394041)

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**Author:** [@anonymous\_user\_7e341a86](https://forums.unrealengine.com/u/anonymous_user_7e341a86)\
**Replies:** 0\
**Last updated:** [May 19, 2017, 2:42pm UTC](https://forums.unrealengine.com/t/splinemeshcomponents-dont-consistently-hide/394041 "2017-05-19T14:42:20Z")

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I have an actor that I would like to HideInGame. It has a USplineComponent and n number of USplineMeshComponents. When I hide the actor or the USplineMeshComponents, they don’t consistently hide. Here is how I create t…

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## [Active actor in front of player and deactive behind him?](https://forums.unrealengine.com/t/active-actor-in-front-of-player-and-deactive-behind-him/388966)

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**Author:** [@kol.eljra7](https://forums.unrealengine.com/u/kol.eljra7)\
**Replies:** 0\
**Last updated:** [March 25, 2017, 2:36pm UTC](https://forums.unrealengine.com/t/active-actor-in-front-of-player-and-deactive-behind-him/388966 "2017-03-25T14:36:20Z")

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Hi Epic ? I’am working on runner game for mobile and I need to active ( I mean to appear ) static mesh component in front of player on spline and deactivate (disappear) it behind him ? I need working on static mesh…

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## [Destroying an array of SplineMeshComponents](https://forums.unrealengine.com/t/destroying-an-array-of-splinemeshcomponents/380875)

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**Author:** [@YawLighthouse](https://forums.unrealengine.com/u/YawLighthouse)\
**Replies:** 2\
**Last updated:** [February 18, 2017, 5:35am UTC](https://forums.unrealengine.com/t/destroying-an-array-of-splinemeshcomponents/380875 "2017-02-18T05:35:10Z")

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I’m trying to destroy all the elements of an array of spline mesh components using a for loop to destroy each mesh but every time it enters the array, the editor crashes and tells me: Array index out of bounds : 16 from …

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## [Spline - common loop problem](https://forums.unrealengine.com/t/spline-common-loop-problem/366882)

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**Author:** [@anonymous\_user\_447cf1121](https://forums.unrealengine.com/u/anonymous_user_447cf1121)\
**Replies:** 2\
**Last updated:** [December 6, 2016, 9:56pm UTC](https://forums.unrealengine.com/t/spline-common-loop-problem/366882 "2016-12-06T21:56:17Z")

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Hey guys. Got the same problem as some others around here when trying to loop with a spline. UE 4.12 I want to draw splines at runtime, that works nicely. But when looping, I get the rotation problem like others do. …

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## [How to Update Spline Mesh from C++](https://forums.unrealengine.com/t/how-to-update-spline-mesh-from-c/348777)

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**Author:** [@anonymous\_user\_bbbefa12](https://forums.unrealengine.com/u/anonymous_user_bbbefa12)\
**Replies:** 2\
**Last updated:** [September 7, 2016, 8:15pm UTC](https://forums.unrealengine.com/t/how-to-update-spline-mesh-from-c/348777 "2016-09-07T20:15:44Z")

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Hello, I am working with splines from a C++ plugin to modify splines with some automation. Everything so far works fine with SplineComponent. However, the same cannot be said for SplineMeshComponent in updating geometry…

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## [Why does Spline Mesh Component need an actor target?](https://forums.unrealengine.com/t/why-does-spline-mesh-component-need-an-actor-target/366182)

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**Author:** [@sarchasm](https://forums.unrealengine.com/u/sarchasm)\
**Replies:** 2\
**Last updated:** [August 5, 2016, 5:27pm UTC](https://forums.unrealengine.com/t/why-does-spline-mesh-component-need-an-actor-target/366182 "2016-08-05T17:27:33Z")

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Or rather, why can’t the playerController spawn AddSplineMesh Components? I was moving a lot of my trajectory, aiming logic from my player actor to the playerController and for the life of me could not figure out how to …

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## [How to use and program a spline using C++](https://forums.unrealengine.com/t/how-to-use-and-program-a-spline-using-c/357247)

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**Author:** [@whmalas](https://forums.unrealengine.com/u/whmalas)\
**Replies:** 1\
**Last updated:** [June 18, 2016, 3:06pm UTC](https://forums.unrealengine.com/t/how-to-use-and-program-a-spline-using-c/357247 "2016-06-18T15:06:12Z")

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I am trying to use a spline with a spline mesh to take a pipe and make it follow a path (spline points). I have been searching the documentation and there are very few examples that use splines in C++. If I could get som…

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## [How to get Roll at spline point using local t param at segment of spline?](https://forums.unrealengine.com/t/how-to-get-roll-at-spline-point-using-local-t-param-at-segment-of-spline/360230)

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**Author:** [@Am4zingHors3](https://forums.unrealengine.com/u/Am4zingHors3)\
**Replies:** 2\
**Last updated:** [June 9, 2016, 11:10pm UTC](https://forums.unrealengine.com/t/how-to-get-roll-at-spline-point-using-local-t-param-at-segment-of-spline/360230 "2016-06-09T23:10:50Z")

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Hello there. Here is a deal. I have spline with n segments. Blueprint function “Get roll at time along spline” setting “t” parameter from 0 to 1 along all spline and returning roll at point. I need to get roll using l…

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## [Make spline move like a conveyor belt](https://forums.unrealengine.com/t/make-spline-move-like-a-conveyor-belt/350928)

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**Author:** [@vicdelacroix](https://forums.unrealengine.com/u/vicdelacroix)\
**Replies:** 1\
**Last updated:** [March 25, 2016, 2:05am UTC](https://forums.unrealengine.com/t/make-spline-move-like-a-conveyor-belt/350928 "2016-03-25T02:05:13Z")

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Hi all, I’ve been trying for a couple of weeks now to move spline mesh components along a spline path to simulate constant fluid movement like a conveyor belt. The closest I came was with this blueprint: Here is a v…

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