Want to move a player along a spline and launch them off the end with the current velocity

00k
Thu, 22 Sep 2016 19:10:05 +0000
World Creation

I have a first person game where the player is moved along a spline component using “SetActorLocation”. This causes their velocity to be 0 at the end of the spline movement. Is there a way I can “launch” them off the end of the spline at the velocity they should be at?

I have tried using “AddImpulse” on the capsule and on the characterMovement but nothing seems to work. The player just drops straight down as soon as they hit the end of the spline.

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