Movement along looping spline

Kura7
Mon, 14 Mar 2016 03:47:41 +0000
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Unreal Engine Forums – 28 Jul 14

Tutorial: Blueprint Spline locked sidescroller (e.g. Klonoa / Pandemonium...

I’m very new to blueprints so please feel free to share if you know a better way to achieve the same result and please do post videos of anything you make with this method. Would be great to see what people come up with. This example uses Blueprint...

I completed the above tutorial and have it working. But what I want is to have that same movement along a spline in a loop. I found the option “Closed Loop” in the details of the spline component within the spline blueprint. When activated it looks as if it should work, see picture.

http://imgur.com/xCZMDa0 - This should make it clear what I am trying to do, I want him to run forward along the spline when I hold right (counter-clockwise in the image) and the other way with left. It all works except for the looping part.

But there is no difference with “Closed Loop” checked or unchecked. The player character stops in the same place every time. What I am trying to get is for him to run in a circuit along this spline when I hold left or right.

Is “Closed Loop” not working or am I using it wrongly?

7 posts - 1 participant