Whether there is a way to set roll at spline point through blueprint or c++

Am4zingHors3
Tue, 14 Jun 2016 13:04:47 +0000
Blueprint

Hello, dear comunity. Is it possible to set roll to the spline points to get roll at spline points along the spline? I do that before in editor mode (see screenshot) and I used [Get spline roll at distance method][1] and everything works:

For now road generating at begin play. I’m setting roll to the road with [Set Start Roll][3] and [Set End Roll][4]. Road rolling just like in screenshot presented before, but “Get spline roll at distance along spline” doesn’t work, because I just rotating mesh. So my answer is: Is it possible to roll spline points through BP or c++? If it’s not how to do method working like “Get spline roll at distance along spline” method to get rolls at all points along spline, not just control points?
Sorry for my bad english.

4 posts - 1 participant