# \#sphere-collision

**URL:** https://forums.unrealengine.com/tag/sphere-collision/10399.md

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## [Actors aren't colliding in game.](https://forums.unrealengine.com/t/actors-arent-colliding-in-game/2170489)

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**Author:** [@JuztJoker\_YT](https://forums.unrealengine.com/u/JuztJoker_YT)\
**Replies:** 4\
**Last updated:** [December 6, 2024, 11:24am UTC](https://forums.unrealengine.com/t/actors-arent-colliding-in-game/2170489 "2024-12-06T11:24:19Z")

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I started making a space game where the player can fly around between planets. I’ve set up gravity between the player and planets through blueprints. For some reason, I can’t get any objects to collide with one another…

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## [Multi sphere trace by channel only returning a couple of actors](https://forums.unrealengine.com/t/multi-sphere-trace-by-channel-only-returning-a-couple-of-actors/467176)

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**Author:** [@EdBennett](https://forums.unrealengine.com/u/EdBennett)\
**Replies:** 4\
**Last updated:** [July 11, 2024, 11:43pm UTC](https://forums.unrealengine.com/t/multi-sphere-trace-by-channel-only-returning-a-couple-of-actors/467176 "2024-07-11T23:43:25Z")

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Just to clarify, hitting 1 and 4 accordingly, the red hit is a blocking hit:

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## [Why does the player character jump when the sphere trace hits something?](https://forums.unrealengine.com/t/why-does-the-player-character-jump-when-the-sphere-trace-hits-something/1782500)

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**Author:** [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Replies:** 4\
**Last updated:** [April 2, 2024, 9:46pm UTC](https://forums.unrealengine.com/t/why-does-the-player-character-jump-when-the-sphere-trace-hits-something/1782500 "2024-04-02T21:46:12Z")

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Why does the player character jump when the sphere trace hits something?

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## [How to revent a grabbed mesh from coliding with the player (VR)](https://forums.unrealengine.com/t/how-to-revent-a-grabbed-mesh-from-coliding-with-the-player-vr/475136)

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**Author:** [@jayo2j](https://forums.unrealengine.com/u/jayo2j)\
**Replies:** 1\
**Last updated:** [September 28, 2023, 7:57am UTC](https://forums.unrealengine.com/t/how-to-revent-a-grabbed-mesh-from-coliding-with-the-player-vr/475136 "2023-09-28T07:57:28Z")

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Ok, I have this VR game and to enable movement with the stick, I had to make a character object… So far all good but when I grab an object, if that object overlap my character sphere, the game try to separate the two (co…

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## [Performance Issue using Overlap Sphere Components on AI Characters](https://forums.unrealengine.com/t/performance-issue-using-overlap-sphere-components-on-ai-characters/1311586)

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**Author:** [@ackyshacky](https://forums.unrealengine.com/u/ackyshacky)\
**Replies:** 8\
**Last updated:** [September 25, 2023, 5:00pm UTC](https://forums.unrealengine.com/t/performance-issue-using-overlap-sphere-components-on-ai-characters/1311586 "2023-09-25T17:00:32Z")

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In my multiplayer game, I have added 2 sphere components to an AI character; one that detects when a player enters it, and a larger one that detects when a player exits it. I have about 20 of these AI’s spawned in the le…

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## [I imported some meshes from megascans but when i use them in the scene, the collision does not work. Even the preset of "Block All" does not work. but other box/sphere/capsule collision works fine. what am i doing wrong?](https://forums.unrealengine.com/t/i-imported-some-meshes-from-megascans-but-when-i-use-them-in-the-scene-the-collision-does-not-work-even-the-preset-of-block-all-does-not-work-but-other-box-sphere-capsule-collision-works-fine-what-am-i-doing-wrong/476801)

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**Author:** [@Bukhari009pppk](https://forums.unrealengine.com/u/Bukhari009pppk)\
**Replies:** 3\
**Last updated:** [July 3, 2023, 7:56am UTC](https://forums.unrealengine.com/t/i-imported-some-meshes-from-megascans-but-when-i-use-them-in-the-scene-the-collision-does-not-work-even-the-preset-of-block-all-does-not-work-but-other-box-sphere-capsule-collision-works-fine-what-am-i-doing-wrong/476801 "2023-07-03T07:56:06Z")

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Please help

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## [Does capsule collision half height affect performence?](https://forums.unrealengine.com/t/does-capsule-collision-half-height-affect-performence/417690)

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**Author:** [@Atornity](https://forums.unrealengine.com/u/Atornity)\
**Replies:** 2\
**Last updated:** [February 19, 2018, 3:07pm UTC](https://forums.unrealengine.com/t/does-capsule-collision-half-height-affect-performence/417690 "2018-02-19T15:07:10Z")

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if so, how much? would it be better to use a bazillion sphere colliders than a very tall capsule? 1.1: fixed typo

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## [VR - Collision Issue?](https://forums.unrealengine.com/t/vr-collision-issue/448036)

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**Author:** [@NotoriousMGT](https://forums.unrealengine.com/u/NotoriousMGT)\
**Replies:** 1\
**Last updated:** [April 3, 2023, 3:00pm UTC](https://forums.unrealengine.com/t/vr-collision-issue/448036 "2023-04-03T15:00:37Z")

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Hi I’m having some real issues with the collisions in my VR scene… I have created a Capsule collision and placed it around the Player’s HMD and set the “collision preset” as “BlockAllDynamic” (as Shown in the picture be…

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## [Hi,im new , so i have this problem, i tried to add a sphere collision inside an ai controller, but it doesnt show on the viewport?why is that? when use in a BP\_character,it shows](https://forums.unrealengine.com/t/hi-im-new-so-i-have-this-problem-i-tried-to-add-a-sphere-collision-inside-an-ai-controller-but-it-doesnt-show-on-the-viewport-why-is-that-when-use-in-a-bp-character-it-shows/481555)

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**Author:** [@KISEIJUYU](https://forums.unrealengine.com/u/KISEIJUYU)\
**Replies:** 2\
**Last updated:** [March 15, 2023, 3:29am UTC](https://forums.unrealengine.com/t/hi-im-new-so-i-have-this-problem-i-tried-to-add-a-sphere-collision-inside-an-ai-controller-but-it-doesnt-show-on-the-viewport-why-is-that-when-use-in-a-bp-character-it-shows/481555 "2023-03-15T03:29:22Z")

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why is that? Unlike the BP\_character, the AI Controller is not a physical actor - think of it as of an overseeing manager for the AI. The collision sphere should be in the Pawn controlled by the controller, no? What’…

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## [Enable collision per Axis](https://forums.unrealengine.com/t/enable-collision-per-axis/446221)

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**Author:** [@anon89423513](https://forums.unrealengine.com/u/anon89423513)\
**Replies:** 5\
**Last updated:** [June 11, 2022, 2:47am UTC](https://forums.unrealengine.com/t/enable-collision-per-axis/446221 "2022-06-11T02:47:36Z")

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Hi ! Still working on our car, we have a little problem concerning collisions for the wheels. The thing is we need to use sphere collisions on our wheels, otherwise the car is not stable (Convex collisions for example).…

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## [How do you lock an object to another vector? Building tool wrench mechanic](https://forums.unrealengine.com/t/how-do-you-lock-an-object-to-another-vector-building-tool-wrench-mechanic/491676)

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**Author:** [@anonymous\_user\_fcbf759f](https://forums.unrealengine.com/u/anonymous_user_fcbf759f)\
**Replies:** 2\
**Last updated:** [December 7, 2021, 5:42pm UTC](https://forums.unrealengine.com/t/how-do-you-lock-an-object-to-another-vector-building-tool-wrench-mechanic/491676 "2021-12-07T17:42:00Z")

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Hello! I’m trying to create a tool wrench where every time it enters the collision sphere on the part it needs to torque, it will lock on to the part so that it can be ready to rotate. However, I am having issues writing…

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## [Rolling physics ball changes direction](https://forums.unrealengine.com/t/rolling-physics-ball-changes-direction/486480)

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**Author:** [@Acriax](https://forums.unrealengine.com/u/Acriax)\
**Replies:** 2\
**Last updated:** [July 21, 2021, 7:48pm UTC](https://forums.unrealengine.com/t/rolling-physics-ball-changes-direction/486480 "2021-07-21T19:48:43Z")

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I’ve been having an issue for a while now that I cannot pin down. For some reason, my physics ball actor randomly changes direction without any additional input upon it. All I do is give it an initial push, and set a ti…

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## [Attach component to actor without following rotation?](https://forums.unrealengine.com/t/attach-component-to-actor-without-following-rotation/471863)

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**Author:** [@lilwinterling](https://forums.unrealengine.com/u/lilwinterling)\
**Replies:** 3\
**Last updated:** [July 12, 2021, 2:04am UTC](https://forums.unrealengine.com/t/attach-component-to-actor-without-following-rotation/471863 "2021-07-12T02:04:24Z")

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I have a collision component attached to a simulated sphere, I want the collision component to only move in the X and Y axis without following the rotation. Is this possible?

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## [How can is auto rotate to floor angle](https://forums.unrealengine.com/t/how-can-is-auto-rotate-to-floor-angle/465363)

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**Author:** [@AndFlukey](https://forums.unrealengine.com/u/AndFlukey)\
**Replies:** 19\
**Last updated:** [May 6, 2021, 7:26am UTC](https://forums.unrealengine.com/t/how-can-is-auto-rotate-to-floor-angle/465363 "2021-05-06T07:26:23Z")

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How can I make my character rotate to level slope and ramps I’m using sphere collision but lets say I add a inviable box in the centre to get everything but the ball to rotate and the ball is just for looks ill have ev…

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## [Additional AI character sphere collision](https://forums.unrealengine.com/t/additional-ai-character-sphere-collision/482793)

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**Author:** [@Magigaga2019](https://forums.unrealengine.com/u/Magigaga2019)\
**Replies:** 1\
**Last updated:** [May 3, 2021, 4:30pm UTC](https://forums.unrealengine.com/t/additional-ai-character-sphere-collision/482793 "2021-05-03T16:30:00Z")

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Help me please. I lost a lot of time whith this. I have an AI Character whit an additional sphere Collision attached to the head (he is a quadruped). Collisions are ok, but when it is moving and collides with my characte…

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## [Make Flying Pawn Land?](https://forums.unrealengine.com/t/make-flying-pawn-land/481816)

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**Author:** [@Tettey\_Nartey](https://forums.unrealengine.com/u/Tettey_Nartey)\
**Replies:** 21\
**Last updated:** [April 24, 2021, 2:31pm UTC](https://forums.unrealengine.com/t/make-flying-pawn-land/481816 "2021-04-24T14:31:28Z")

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As the title says I want to make the Airplane / Ship/ Pawn drop from flying. I can describe it as this: I have an actor called “LANDING ZONE”. A separate actor with a Sphere Collision component. Pawn / Ship approache…

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## [Trying to get a simple collision to work in 3rd person](https://forums.unrealengine.com/t/trying-to-get-a-simple-collision-to-work-in-3rd-person/481732)

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**Author:** [@RavagingRunt](https://forums.unrealengine.com/u/RavagingRunt)\
**Replies:** 1\
**Last updated:** [April 11, 2021, 11:02am UTC](https://forums.unrealengine.com/t/trying-to-get-a-simple-collision-to-work-in-3rd-person/481732 "2021-04-11T11:02:15Z")

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Hi - I’m a newbie with UE4 and want to detect and execute an event upon a simple collision in 3rd character. I created a 3rd person template with starter content, created an Actor blueprint, added a ‘Sphere collision’ a…

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## [How to import correctly from Sketchup using datasmith?](https://forums.unrealengine.com/t/how-to-import-correctly-from-sketchup-using-datasmith/480463)

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**Author:** [@EnriqueRH](https://forums.unrealengine.com/u/EnriqueRH)\
**Replies:** 0\
**Last updated:** [March 17, 2021, 7:14pm UTC](https://forums.unrealengine.com/t/how-to-import-correctly-from-sketchup-using-datasmith/480463 "2021-03-17T19:14:23Z")

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Hey guys. I have a problem importing my Sketchup files to Unreal Engine using Datasmith. I mean, everything imports correctly, all the components, objects and materials by it’s own but I got this weird little spheres in…

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## [How to create a sphere collision volume?](https://forums.unrealengine.com/t/how-to-create-a-sphere-collision-volume/479121)

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**Author:** [@10dreyhani](https://forums.unrealengine.com/u/10dreyhani)\
**Replies:** 3\
**Last updated:** [March 2, 2021, 8:11pm UTC](https://forums.unrealengine.com/t/how-to-create-a-sphere-collision-volume/479121 "2021-03-02T20:11:22Z")

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Hi there, I have encountered an issue when copying code from another project, where I cannot create a sphere collision volume or reference it later in the file. AUpriseCharacter::AUpriseCharacter() { // Set size fo…

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## [Cannot get collision to work on unique channel](https://forums.unrealengine.com/t/cannot-get-collision-to-work-on-unique-channel/473866)

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**Author:** [@EdBennett](https://forums.unrealengine.com/u/EdBennett)\
**Replies:** 2\
**Last updated:** [November 2, 2020, 3:26pm UTC](https://forums.unrealengine.com/t/cannot-get-collision-to-work-on-unique-channel/473866 "2020-11-02T15:26:37Z")

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I have generate a new trace channel. Projectile trace. My goals was to have anew trace channel I could send projectile down that would then only collide with the specific actors I want it to collide with. In this case I…

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## [MultiSphereTraceForObjects wrong impact point](https://forums.unrealengine.com/t/multispheretraceforobjects-wrong-impact-point/473303)

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**Author:** [@AndreasV](https://forums.unrealengine.com/u/AndreasV)\
**Replies:** 0\
**Last updated:** [October 22, 2020, 10:24am UTC](https://forums.unrealengine.com/t/multispheretraceforobjects-wrong-impact-point/473303 "2020-10-22T10:24:02Z")

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I’m using a multispheretrace to detect closest impact points to an actor. The way I do this is by doing a sweep with a giant sphere over a very small distance. This works 99.9% of the times, however sometimes the impac…

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## [Line trace showing widget after detected actor](https://forums.unrealengine.com/t/line-trace-showing-widget-after-detected-actor/473132)

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**Author:** [@Phonicz](https://forums.unrealengine.com/u/Phonicz)\
**Replies:** 4\
**Last updated:** [October 19, 2020, 4:09pm UTC](https://forums.unrealengine.com/t/line-trace-showing-widget-after-detected-actor/473132 "2020-10-19T16:09:46Z")

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I’ve been trying to get this to work for a month plus now, it only seems to function with a sphere collision not a line trace. I have a widget in the player that is hidden by default, and want to make it show up or show …

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## [Can a sphere collision (hitbox) move with a sphere geometry?](https://forums.unrealengine.com/t/can-a-sphere-collision-hitbox-move-with-a-sphere-geometry/472684)

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**Author:** [@TP\_Trooper](https://forums.unrealengine.com/u/TP_Trooper)\
**Replies:** 3\
**Last updated:** [October 10, 2020, 7:29pm UTC](https://forums.unrealengine.com/t/can-a-sphere-collision-hitbox-move-with-a-sphere-geometry/472684 "2020-10-10T19:29:35Z")

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Hello, So I have a sphere with a hitbox (sphere collision) which does 20 damage to my character. The sphere has physics and moves around, but the hitbox doesn’t move with the sphere. The hitbox stays in the same place. …

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## [How to get good collision](https://forums.unrealengine.com/t/how-to-get-good-collision/471210)

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**Author:** [@Mattrox09](https://forums.unrealengine.com/u/Mattrox09)\
**Replies:** 1\
**Last updated:** [September 14, 2020, 2:20pm UTC](https://forums.unrealengine.com/t/how-to-get-good-collision/471210 "2020-09-14T14:20:50Z")

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Hi everyone, this may not seem very question worthy, but here goes. I’m working on a game where the entire bulk of the map is this roulette wheel mesh. As such, I need the collision to be perfect. Is there a good way to …

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## [The best weapon collision system for a beat 'em up](https://forums.unrealengine.com/t/the-best-weapon-collision-system-for-a-beat-em-up/470939)

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**Author:** [@Ghoz](https://forums.unrealengine.com/u/Ghoz)\
**Replies:** 0\
**Last updated:** [September 7, 2020, 7:18am UTC](https://forums.unrealengine.com/t/the-best-weapon-collision-system-for-a-beat-em-up/470939 "2020-09-07T07:18:25Z")

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Hello, I am making a game similar to “Devil May Cry” and I need to decide how to make the weapon collide with the enemies, for this I have found 2 methods: Method 1: sockets on the weapon and from there create a “Sphere…

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## [No collision](https://forums.unrealengine.com/t/no-collision/469730)

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**Author:** [@Capdop](https://forums.unrealengine.com/u/Capdop)\
**Replies:** 1\
**Last updated:** [August 14, 2020, 10:03am UTC](https://forums.unrealengine.com/t/no-collision/469730 "2020-08-14T10:03:47Z")

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I have a BluePrint Actor class, it plays the role of a bullet, in the collisions section I made it so that it blocks when it collides with an object. However, it still alt textcontinues to move through all objects. Help …

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## [How do I detect enemy-player collision](https://forums.unrealengine.com/t/how-do-i-detect-enemy-player-collision/469585)

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**Author:** [@PanemPlayz](https://forums.unrealengine.com/u/PanemPlayz)\
**Replies:** 0\
**Last updated:** [August 12, 2020, 11:36pm UTC](https://forums.unrealengine.com/t/how-do-i-detect-enemy-player-collision/469585 "2020-08-12T23:36:55Z")

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I am currently trying to make an insta-kill enemy. This enemy should kill the player as soon as it collides. My Player is the FPS-Character and the enemy is a manequin. This is how I am doing it right now It doesnt w…

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## [How to communicate array variables to widget text visibility?](https://forums.unrealengine.com/t/how-to-communicate-array-variables-to-widget-text-visibility/466880)

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**Author:** [@mrstarks510](https://forums.unrealengine.com/u/mrstarks510)\
**Replies:** 7\
**Last updated:** [July 10, 2020, 10:50pm UTC](https://forums.unrealengine.com/t/how-to-communicate-array-variables-to-widget-text-visibility/466880 "2020-07-10T22:50:20Z")

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I have a basic sphere that I use as a planet and a widget attached with text. I would like to be able to copy paste the default multiple times with generic variables that I can change within the editor so I don’t have to…

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## [UE4 Nativization Collision](https://forums.unrealengine.com/t/ue4-nativization-collision/467776)

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**Author:** [@anonymous\_user\_7a820c07](https://forums.unrealengine.com/u/anonymous_user_7a820c07)\
**Replies:** 0\
**Last updated:** [July 7, 2020, 6:15am UTC](https://forums.unrealengine.com/t/ue4-nativization-collision/467776 "2020-07-07T06:15:37Z")

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My collisions for my character’s capsule component are set to defaults in nativized package while in regular packaged or editor… it’s set to the right values. Any idea how I can go about solving this? I see that the iss…

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## [How to restrict character movement?](https://forums.unrealengine.com/t/how-to-restrict-character-movement/465173)

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**Author:** [@anonymous\_user\_416b39f11](https://forums.unrealengine.com/u/anonymous_user_416b39f11)\
**Replies:** 0\
**Last updated:** [May 14, 2020, 9:39am UTC](https://forums.unrealengine.com/t/how-to-restrict-character-movement/465173 "2020-05-14T09:39:47Z")

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Hello, I am very new to unreal and am trying to implement a game mechanic. I want to tie two actors together with a floating cable component. The cable is a part of the Character 1 model, and the Character 2 model is spa…

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