Custom node popup between output and input pins in a Blueprint

Anne at Marel
Wed, 12 Oct 2022 14:46:22 +0000
Blueprint

Does anyone know if it is possible to create custom functionality to have a node popup when you drag an output pin to an input pin like the example screenshot. In this case, if you drag from the output pin (1) to the input pin (2), the Target to Root Component node (3) appears. Wat I would like is to use the output pin of an Actor and attach that to the Transform input pin of another node, and then have for instance a GetTransform node to appear on the line in between the input and output pins, which will automatically retrieve the Transform values from the Actor node and set those in the other node.

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