# \#spawn-actor

**URL:** https://forums.unrealengine.com/tag/spawn-actor/1601.md

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## [UE5 Multiplayer – Server-spawned physics actor teleports on clients on first frame ](https://forums.unrealengine.com/t/ue5-multiplayer-server-spawned-physics-actor-teleports-on-clients-on-first-frame/2702827)

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**Author:** [@imagamemaker](https://forums.unrealengine.com/u/imagamemaker)\
**Replies:** 0\
**Last updated:** [February 28, 2026, 5:45am UTC](https://forums.unrealengine.com/t/ue5-multiplayer-server-spawned-physics-actor-teleports-on-clients-on-first-frame/2702827 "2026-02-28T05:45:51Z")

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UE5 Multiplayer issue. Actors spawned on the server briefly appear at an incorrect location on clients (looks like 0,0,0 or sky position) before snapping to the correct transform. Setup: Spawn only happens in RunOnS…

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## [How to gradually spawn PCG-spawned assets (trees, grass, etc.) based on the player's location? ](https://forums.unrealengine.com/t/how-to-gradually-spawn-pcg-spawned-assets-trees-grass-etc-based-on-the-players-location/2669323)

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**Author:** [@Ze.Plague.Doktah](https://forums.unrealengine.com/u/Ze.Plague.Doktah)\
**Replies:** 0\
**Last updated:** [October 28, 2025, 2:54pm UTC](https://forums.unrealengine.com/t/how-to-gradually-spawn-pcg-spawned-assets-trees-grass-etc-based-on-the-players-location/2669323 "2025-10-28T14:54:39Z")

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I need to know how to spawn them gradually based on a growing radius around a player on game start instead of them instantly spawning out right. I’m still new to Unreal, i’m unsure what is the best approach to doing thi…

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## [Spawn an Actor using a widget button](https://forums.unrealengine.com/t/spawn-an-actor-using-a-widget-button/399213)

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**Author:** [@fajelarodel](https://forums.unrealengine.com/u/fajelarodel)\
**Replies:** 8\
**Last updated:** [April 10, 2025, 10:29pm UTC](https://forums.unrealengine.com/t/spawn-an-actor-using-a-widget-button/399213 "2025-04-10T22:29:04Z")

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I create a variable and then on the variable type I find and select the Piece and the Target

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## [Why don't "Expose on Spawn" variables show as input nodes on Spawn AI From Class nodes?](https://forums.unrealengine.com/t/why-dont-expose-on-spawn-variables-show-as-input-nodes-on-spawn-ai-from-class-nodes/341934)

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**Author:** [@Spit\_Fyre633](https://forums.unrealengine.com/u/Spit_Fyre633)\
**Replies:** 23\
**Last updated:** [August 16, 2024, 9:12am UTC](https://forums.unrealengine.com/t/why-dont-expose-on-spawn-variables-show-as-input-nodes-on-spawn-ai-from-class-nodes/341934 "2024-08-16T09:12:23Z")

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If I use Spawn Actor, the variables are shown, but when using Spawn AI, they are not. Is there a specific reason for this, or is it a bug?

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## [Why might SpawnActorAbsolute return a (seemingly) corrupted pointer?](https://forums.unrealengine.com/t/why-might-spawnactorabsolute-return-a-seemingly-corrupted-pointer/1796024)

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**Author:** [@frisbone](https://forums.unrealengine.com/u/frisbone)\
**Replies:** 3\
**Last updated:** [April 9, 2024, 9:23pm UTC](https://forums.unrealengine.com/t/why-might-spawnactorabsolute-return-a-seemingly-corrupted-pointer/1796024 "2024-04-09T21:23:25Z")

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I’m calling the templated version of this function passing position, rotator, and parameters where I’m using the CustomPreSpawnInitialization lambda (as well as specifying a template actor) to set some things different t…

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## [FActorSpawnParameters Template - Spawned actor Overlap comp not working](https://forums.unrealengine.com/t/factorspawnparameters-template-spawned-actor-overlap-comp-not-working/1788118)

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**Author:** [@meowololo\_1](https://forums.unrealengine.com/u/meowololo_1)\
**Replies:** 0\
**Last updated:** [April 4, 2024, 5:16pm UTC](https://forums.unrealengine.com/t/factorspawnparameters-template-spawned-actor-overlap-comp-not-working/1788118 "2024-04-04T17:16:54Z")

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Hi everyone, I’m facing the following problem: I have some powerup actors on my stage that have an Overlap component. As soon as a characcter overlaps this component: The actor in its parent writes itself to an array …

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## [Assert fails on EndPlay after an Actor was Spawned](https://forums.unrealengine.com/t/assert-fails-on-endplay-after-an-actor-was-spawned/1768342)

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**Author:** [@SSttuudd](https://forums.unrealengine.com/u/SSttuudd)\
**Replies:** 1\
**Last updated:** [March 24, 2024, 12:56pm UTC](https://forums.unrealengine.com/t/assert-fails-on-endplay-after-an-actor-was-spawned/1768342 "2024-03-24T12:56:15Z")

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Hi Despite all my efforts I fail to figure out how to fix this. After using SpawnActor (in cpp or in blueprint), if I stop the game, this check fails: Ths actor is properly spawned with the correct class, I can see …

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## [Accessed None Trying to Read Property "ItemObject"](https://forums.unrealengine.com/t/accessed-none-trying-to-read-property-itemobject/1693969)

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**Author:** [@IITheRatKingII](https://forums.unrealengine.com/u/IITheRatKingII)\
**Replies:** 9\
**Last updated:** [February 19, 2024, 3:24pm UTC](https://forums.unrealengine.com/t/accessed-none-trying-to-read-property-itemobject/1693969 "2024-02-19T15:24:55Z")

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I am trying to make a multiplayer inventory system, and right now I am running into trouble when trying to drop an item from the inventory. I have everything SO CLOSE to working but there is just one issue. When trying t…

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## [How to keep spawned actors during gameplay after quitting the game in editor](https://forums.unrealengine.com/t/how-to-keep-spawned-actors-during-gameplay-after-quitting-the-game-in-editor/1623063)

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**Author:** [@Lorchaon](https://forums.unrealengine.com/u/Lorchaon)\
**Replies:** 3\
**Last updated:** [January 18, 2024, 5:17pm UTC](https://forums.unrealengine.com/t/how-to-keep-spawned-actors-during-gameplay-after-quitting-the-game-in-editor/1623063 "2024-01-18T17:17:35Z")

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Hi there, currently i’m developing a stage building game. At the moment I am getting kind of frustrated on how to safe objects from the “Play in Editor” mode to “Editor Mode”. I need to adjust the placed objects after p…

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## [My projectiles are destroyed or not spawning at a certain distance from the center of map. How can I prevent this?](https://forums.unrealengine.com/t/my-projectiles-are-destroyed-or-not-spawning-at-a-certain-distance-from-the-center-of-map-how-can-i-prevent-this/470299)

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**Author:** [@Tinhauser](https://forums.unrealengine.com/u/Tinhauser)\
**Replies:** 3\
**Last updated:** [September 29, 2022, 9:15pm UTC](https://forums.unrealengine.com/t/my-projectiles-are-destroyed-or-not-spawning-at-a-certain-distance-from-the-center-of-map-how-can-i-prevent-this/470299 "2022-09-29T21:15:30Z")

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I have a space sim project and some fairly large distances are involved. Several kilometers. Ships fly at around 700km/h at top speed, so you can rather quickly cover some ground. The distance required to set off the unw…

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## [Stop automatically spawning character](https://forums.unrealengine.com/t/stop-automatically-spawning-character/393155)

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**Author:** [@Kmce](https://forums.unrealengine.com/u/Kmce)\
**Replies:** 1\
**Last updated:** [April 9, 2022, 1:43am UTC](https://forums.unrealengine.com/t/stop-automatically-spawning-character/393155 "2022-04-09T01:43:00Z")

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I have 2 characters that I have placed in my world, they need to be placed before i click play because of a certain blueprint i have made. But when i click play another character spawns aswel as the 2 i placed in the wor…

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## [How to spawn a BP actor from a string path?](https://forums.unrealengine.com/t/how-to-spawn-a-bp-actor-from-a-string-path/489768)

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**Author:** [@andrew-r-lukasik](https://forums.unrealengine.com/u/andrew-r-lukasik)\
**Replies:** 1\
**Last updated:** [October 11, 2021, 7:05pm UTC](https://forums.unrealengine.com/t/how-to-spawn-a-bp-actor-from-a-string-path/489768 "2021-10-11T19:05:00Z")

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Q: I want to spawn blueprint actors by their file path, but how to do that exactly? I found this \[GetAssetbyObjectPath\]\[1\] action. I give it a valid path ( /Game/MyDir/MyClass.MyClass) and it gives me a object reference…

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## [Player not spawning at player start](https://forums.unrealengine.com/t/player-not-spawning-at-player-start/488729)

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**Author:** [@Sudo-Ku](https://forums.unrealengine.com/u/Sudo-Ku)\
**Replies:** 2\
**Last updated:** [September 13, 2021, 4:45pm UTC](https://forums.unrealengine.com/t/player-not-spawning-at-player-start/488729 "2021-09-13T16:45:11Z")

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As the title says, my player isn’t spawning in the player start area, but instead outside of the skysphere entirely and I’m not sure why. My game is set to spawn player at ‘Default Player Start’. I have a persistent lev…

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## [How to spawn actors with keypress and  play In + Idle (indefinetly) + Out animations?](https://forums.unrealengine.com/t/how-to-spawn-actors-with-keypress-and-play-in-idle-indefinetly-out-animations/476384)

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**Author:** [@DaneBlacic](https://forums.unrealengine.com/u/DaneBlacic)\
**Replies:** 5\
**Last updated:** [December 25, 2020, 3:46pm UTC](https://forums.unrealengine.com/t/how-to-spawn-actors-with-keypress-and-play-in-idle-indefinetly-out-animations/476384 "2020-12-25T15:46:29Z")

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Hi everyone, I need to spawn multiple actors, one after another, with IN + IDLE (played until key press event) + OUT animations (imported from fbx). The actors should be the boxes or other objects, but not the rigged ch…

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## [\[C++\]Spawning Actors Is Different In PIE and Standalone?](https://forums.unrealengine.com/t/c-spawning-actors-is-different-in-pie-and-standalone/469797)

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**Author:** [@Bigometer](https://forums.unrealengine.com/u/Bigometer)\
**Replies:** 1\
**Last updated:** [October 12, 2020, 1:40am UTC](https://forums.unrealengine.com/t/c-spawning-actors-is-different-in-pie-and-standalone/469797 "2020-10-12T01:40:20Z")

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Hi, I’m using an UWorldSubSystem for my save/load system. One weird thing I realized is that on pie, only one sub system gets created but in standalone, 2 subsystems get created, one for a temp untitled level that I didn…

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## [C++ actor collision not in level](https://forums.unrealengine.com/t/c-actor-collision-not-in-level/471117)

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**Author:** [@anonymous\_user\_311c2dae](https://forums.unrealengine.com/u/anonymous_user_311c2dae)\
**Replies:** 0\
**Last updated:** [September 14, 2020, 6:27am UTC](https://forums.unrealengine.com/t/c-actor-collision-not-in-level/471117 "2020-09-14T06:27:40Z")

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I have a paper character that I created in C++. I added a box collision to the actor in the constructor. Then I created a blueprint based on this C++ class. In the blueprint viewport I can see the collision box and it is…

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## [Can I access properties of a Blueprint before it's instantiated?](https://forums.unrealengine.com/t/can-i-access-properties-of-a-blueprint-before-its-instantiated/463177)

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**Author:** [@RobMeade](https://forums.unrealengine.com/u/RobMeade)\
**Replies:** 17\
**Last updated:** [April 5, 2020, 11:28pm UTC](https://forums.unrealengine.com/t/can-i-access-properties-of-a-blueprint-before-its-instantiated/463177 "2020-04-05T23:28:41Z")

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Hi all, Ok, so I 100% understand how ridiculous that question sounds and I’m sure the answer will be “no”… but here’s the use-case and perhaps you have alternative approaches that I could use. I am spawning a Blueprint…

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## [VR: Creating a new map player spawns away from Camera and Hands](https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207)

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**Author:** [@Mendez5721](https://forums.unrealengine.com/u/Mendez5721)\
**Replies:** 2\
**Last updated:** [October 20, 2019, 11:29pm UTC](https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207 "2019-10-20T23:29:23Z")

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Hello! Im having a lot of trouble with my spawning. Using the default VRTemplate, I created a very simple level transition where you go through a portal type trigger box and your at the next level. However when i spawn i…

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## [Getting velocity effects to work when transforming an actor in Sequencer?](https://forums.unrealengine.com/t/getting-velocity-effects-to-work-when-transforming-an-actor-in-sequencer/456573)

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**Author:** [@anonymous\_user\_3a7b8b1e](https://forums.unrealengine.com/u/anonymous_user_3a7b8b1e)\
**Replies:** 0\
**Last updated:** [October 7, 2019, 5:36pm UTC](https://forums.unrealengine.com/t/getting-velocity-effects-to-work-when-transforming-an-actor-in-sequencer/456573 "2019-10-07T17:36:37Z")

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I have an actor which when moved in play mode spawns particles as well as an actor to create this trailing water wake effect. This is accomplished in the actor blueprint through Spawn Actor and Spawn Emitter at Location …

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## [Arcore spawn actor on marker](https://forums.unrealengine.com/t/arcore-spawn-actor-on-marker/455883)

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**Author:** [@Worawan](https://forums.unrealengine.com/u/Worawan)\
**Replies:** 1\
**Last updated:** [September 24, 2019, 2:18pm UTC](https://forums.unrealengine.com/t/arcore-spawn-actor-on-marker/455883 "2019-09-24T14:18:26Z")

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Hello, I am a beginner usign Arcore in Unreal Engine. I don’t know why after tracking image, the object is spawn but it wasn’t place on the marker. Can anyboby help? Thank you very much

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## [Set Actor Collision on Dynamic Spawn](https://forums.unrealengine.com/t/set-actor-collision-on-dynamic-spawn/455429)

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**Author:** [@007bond007](https://forums.unrealengine.com/u/007bond007)\
**Replies:** 1\
**Last updated:** [September 17, 2019, 6:06pm UTC](https://forums.unrealengine.com/t/set-actor-collision-on-dynamic-spawn/455429 "2019-09-17T18:06:30Z")

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Hello, I’m spawning an actor dynamically (e.g. when my player character dies, the game mode spawns this item where the player died). The collision is enabled on it, but once a player collects it, the actor destroys itsel…

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## [Component doesn't appear in editor details panel](https://forums.unrealengine.com/t/component-doesnt-appear-in-editor-details-panel/447730)

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**Author:** [@luis9303](https://forums.unrealengine.com/u/luis9303)\
**Replies:** 3\
**Last updated:** [April 26, 2019, 4:43pm UTC](https://forums.unrealengine.com/t/component-doesnt-appear-in-editor-details-panel/447730 "2019-04-26T16:43:41Z")

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Hi there, I have been trying to create a component inside the PostEditChangeProperty for a Spawner I’m making. The problem is that I just create it as normal UMyBoxComponent\* Comp = NewObject\<UMyBoxComponent\>(this, UM…

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## [Trying to spawn actor from class target as a scene component ... When I launch , without pressing key it keeps spawning](https://forums.unrealengine.com/t/trying-to-spawn-actor-from-class-target-as-a-scene-component-when-i-launch-without-pressing-key-it-keeps-spawning/442727)

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**Author:** [@kolhepavan](https://forums.unrealengine.com/u/kolhepavan)\
**Replies:** 0\
**Last updated:** [February 4, 2019, 9:30pm UTC](https://forums.unrealengine.com/t/trying-to-spawn-actor-from-class-target-as-a-scene-component-when-i-launch-without-pressing-key-it-keeps-spawning/442727 "2019-02-04T21:30:04Z")

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Trying to spawn actor from class target as a scene component … When I launch , without pressing key it keeps spawning … plz help me with this

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## [How to eject shell casings out of a socket?](https://forums.unrealengine.com/t/how-to-eject-shell-casings-out-of-a-socket/429468)

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**Author:** [@anonymous\_user\_4b30829a](https://forums.unrealengine.com/u/anonymous_user_4b30829a)\
**Replies:** 3\
**Last updated:** [January 23, 2019, 6:34am UTC](https://forums.unrealengine.com/t/how-to-eject-shell-casings-out-of-a-socket/429468 "2019-01-23T06:34:10Z")

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Spent the whole day on this and cant find a solution,please guys help.I made this blueprint and it spaws the shellcasings on the weapon socket but when i try to add impulse to them,so they can rotate in a visualy realist…

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## [Spawn actor in TargetPoint near the player](https://forums.unrealengine.com/t/spawn-actor-in-targetpoint-near-the-player/441774)

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**Author:** [@anonymous\_user\_4544fdd6](https://forums.unrealengine.com/u/anonymous_user_4544fdd6)\
**Replies:** 3\
**Last updated:** [January 22, 2019, 8:56am UTC](https://forums.unrealengine.com/t/spawn-actor-in-targetpoint-near-the-player/441774 "2019-01-22T08:56:55Z")

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Hello! I’m doing a zombie game and i spawn the zombies randomly between different target points, but i would like to ONLY spawn them in target points that are near the player. Is there any way to do it? Thank you.

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## [Trigger Box spawning in a loop. How to get location of a specific Trigger Box?](https://forums.unrealengine.com/t/trigger-box-spawning-in-a-loop-how-to-get-location-of-a-specific-trigger-box/397942)

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**Author:** [@anonymous\_user\_b88a645e](https://forums.unrealengine.com/u/anonymous_user_b88a645e)\
**Replies:** 3\
**Last updated:** [December 28, 2018, 2:05pm UTC](https://forums.unrealengine.com/t/trigger-box-spawning-in-a-loop-how-to-get-location-of-a-specific-trigger-box/397942 "2018-12-28T14:05:44Z")

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Hey guys, I created a trigger box blueprint class and I spawned several Trigger boxes on my map (via a loop and Spawn Actor). Now that I have only one blueprint class, I want to know exactly to which trigger box I’m tal…

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## [Spawn Actors in Random Locations near Player](https://forums.unrealengine.com/t/spawn-actors-in-random-locations-near-player/436053)

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**Author:** [@anonymous\_user\_11e59892](https://forums.unrealengine.com/u/anonymous_user_11e59892)\
**Replies:** 4\
**Last updated:** [October 21, 2018, 5:55am UTC](https://forums.unrealengine.com/t/spawn-actors-in-random-locations-near-player/436053 "2018-10-21T05:55:42Z")

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Hello I’m a beginner with Unreal Engine, currently taking a class in it. However the prof doesn’t provide anywhere close to enough info to do labs, so I end up Googling everything. The problem is most of the things I se…

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## [Spawn actor problem also NavMeshBound(?)](https://forums.unrealengine.com/t/spawn-actor-problem-also-navmeshbound/433214)

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**Author:** [@CRExufeX](https://forums.unrealengine.com/u/CRExufeX)\
**Replies:** 2\
**Last updated:** [September 5, 2018, 12:52pm UTC](https://forums.unrealengine.com/t/spawn-actor-problem-also-navmeshbound/433214 "2018-09-05T12:52:07Z")

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When i create my AI that can sensing charactor and move around by itself so when i add some function that can make its spwan another AI at another location so my another ai lost all abilities to sensing and move around a…

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## [I can't seem to find my blueprint class to use in spawnactor function?](https://forums.unrealengine.com/t/i-cant-seem-to-find-my-blueprint-class-to-use-in-spawnactor-function/432077)

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**Author:** [@D3\_Entertainment](https://forums.unrealengine.com/u/D3_Entertainment)\
**Replies:** 4\
**Last updated:** [August 21, 2018, 2:06pm UTC](https://forums.unrealengine.com/t/i-cant-seem-to-find-my-blueprint-class-to-use-in-spawnactor-function/432077 "2018-08-21T14:06:33Z")

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I’ve been working on an inventory system for my game for quite some time now. I finally got to the final step, which is to spawn my player’s inventory when starting the game, that way I can pick up items to use. However,…

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## [Spawn object visibility in multiplayer](https://forums.unrealengine.com/t/spawn-object-visibility-in-multiplayer/429847)

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**Author:** [@LAshtar](https://forums.unrealengine.com/u/LAshtar)\
**Replies:** 0\
**Last updated:** [July 20, 2018, 1:19pm UTC](https://forums.unrealengine.com/t/spawn-object-visibility-in-multiplayer/429847 "2018-07-20T13:19:44Z")

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Hi all, I try to learn how to build simple multiplayer game. For now, with my project, i can create a session with some players on the same map, shoot, kill each other and spawn again randomly. When a player is killed,…

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