How to Spawn AI via Blueprint?

anonymous_user_e2eab6e1
Sun, 17 Apr 2016 23:00:30 +0000
AI

So, I’ve been Googling this for almost a month, and still haven’t found anything. At first, I was trying to use the “Spawn Actor from Class node,” and that didn’t work, despite spawning a default controller with it. Next, I used the “Spawn AI from Class” node, which seemed to work a lot better. However, the AI just runs in place rather than running towards me, a problem I had never experienced when I simply dragged the AI into the level. So, does anyone know how to spawn a functioning AI via level (or any) blueprint?

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