Why do my spawned characters fall through the map?

twizkiddaxter
Mon, 10 May 2021 19:50:02 +0000
Character & Animation

My Player Character has the ability to spawn four “clones” of itself with a key trigger. All clones spawn successfully except that atleast one of them falls through the map. That’s either falling through the floor or falling through a static mesh (eg. steps). I’m using the ThirdPerson Template map and my clones are exact copies of my Player Character’s collisions, mesh, etc save for having an AIController. I tried tweaking the collisions in the SpawActorFromClass node and that didn’t seem to help. Both the clone and Player Character’s MESH components are set to CharacterMesh. Below are the settings for the capsule components.
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