Spawn Actor/Object from code

anonymous_user_2c530438
Wed, 25 Jun 2014 13:35:58 +0000
C++

Hi!

I switched from Unity3D to UE4 and I have the following problem:

In Unity3D I created prefab with some objects inside. And in other script I Instantiated the prefab into world.
In UE4 I created blueprint, because here I can build objects together using visual editor, but I have my game code in C++, so I need to spawn the blueprint from C++ (and interact with it in C++).

Is there any way how to this?
I read the Blueprint will be available only from editor, so is there any other solution?
Thanks.

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