Assigning SoundCue defined in C++ in blueprint property

UraniumSlug
Wed, 04 May 2016 20:34:40 +0000
Blueprint

I’ve added

 PROPERTY( EditDefaultsOnly, Category = Audio )
 TSubclassOf<USoundCue> sound;

to my blueprint class. I’m attempting to assign a SoundCue which I’ve created in the editor but nothing is showing up when attempting to assign it via the blueprint in the drop down menu. I’ve done a fair amount of research and cannot see any reason why it shouldn’t, this works with any other ‘U’ class type.

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