# \#sorting

**URL:** https://forums.unrealengine.com/tag/sorting/6009.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [\[FEATURE REQUEST\] Add Sort by: Date Added to Fab Wishlist](https://forums.unrealengine.com/t/feature-request-add-sort-by-date-added-to-fab-wishlist/2737966)

<div class="topic-metadata">

**Author:** [@FiloFederici](https://forums.unrealengine.com/u/FiloFederici)\
**Replies:** 0\
**Last updated:** [July 23, 2026, 11:12pm UTC](https://forums.unrealengine.com/t/feature-request-add-sort-by-date-added-to-fab-wishlist/2737966 "2026-07-23T23:12:27Z")

</div>

The Wishlist on Fab doesn’t have the option to sort assets by the sequence in which they were added to it by the user. This could be expressed as something like: Sort by: Date Added (Most recently) Sort by: Date Added …

---

## [SpiralBlur-SceneTexture not to blur objects before the plane with SpiralBlur](https://forums.unrealengine.com/t/spiralblur-scenetexture-not-to-blur-objects-before-the-plane-with-spiralblur/2313524)

<div class="topic-metadata">

**Author:** [@Andrej730](https://forums.unrealengine.com/u/Andrej730)\
**Replies:** 3\
**Last updated:** [February 13, 2026, 7:23pm UTC](https://forums.unrealengine.com/t/spiralblur-scenetexture-not-to-blur-objects-before-the-plane-with-spiralblur/2313524 "2026-02-13T19:23:10Z")

</div>

Very simple translucent shader using SpiralBlur-SceneTexture: And very simple setup with two opaque cubes and a plane with spiral blur shader. The problem is it’s blurring not just the objects behind the plane but ob…

---

## [Parity in Sorting Options Between My Library and Discover](https://forums.unrealengine.com/t/parity-in-sorting-options-between-my-library-and-discover/2653398)

<div class="topic-metadata">

**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 1\
**Last updated:** [September 15, 2025, 10:20am UTC](https://forums.unrealengine.com/t/parity-in-sorting-options-between-my-library-and-discover/2653398 "2025-09-15T10:20:02Z")

</div>

Status Complete Porting of the sorting and filtering options that are available in search over to My Library

---

## [\[Feature Request\] Organize bookmarks/functions/interfaces in alphabetical order](https://forums.unrealengine.com/t/feature-request-organize-bookmarks-functions-interfaces-in-alphabetical-order/442818)

<div class="topic-metadata">

**Author:** [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Replies:** 2\
**Last updated:** [September 4, 2025, 7:36pm UTC](https://forums.unrealengine.com/t/feature-request-organize-bookmarks-functions-interfaces-in-alphabetical-order/442818 "2025-09-04T19:36:21Z")

</div>

Dear Epic Games, It would be really convenient if one could sort Bookmarks, Functions, Interfaces, and even Variables alphabetically. If I create 10 or more bookmarks/comments in a blueprint, it often takes more time t…

---

## [Sorting algorithms in Blueprints](https://forums.unrealengine.com/t/sorting-algorithms-in-blueprints/1135992)

<div class="topic-metadata">

**Author:** [@Supremative](https://forums.unrealengine.com/u/Supremative)\
**Replies:** 22\
**Last updated:** [August 13, 2025, 7:45pm UTC](https://forums.unrealengine.com/t/sorting-algorithms-in-blueprints/1135992 "2025-08-13T19:45:08Z")

</div>

It is common knowledge that blueprints do not include sorting functions. In my previous experiences, I have been able to create simple sorting functions easily. However, during my current project, I faced the challenge o…

---

## [Sort by Category ](https://forums.unrealengine.com/t/sort-by-category/2653400)

<div class="topic-metadata">

**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 10:17pm UTC](https://forums.unrealengine.com/t/sort-by-category/2653400 "2025-06-09T22:17:34Z")

</div>

Status Pending Ability to sort alphabetically by category in search results

---

## [Sort by Update ](https://forums.unrealengine.com/t/sort-by-update/2653402)

<div class="topic-metadata">

**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 10:17pm UTC](https://forums.unrealengine.com/t/sort-by-update/2653402 "2025-06-09T22:17:00Z")

</div>

Status Pending Ability to sort by updated date in search results

---

## [Sort Alphabetically ](https://forums.unrealengine.com/t/sort-alphabetically/2653405)

<div class="topic-metadata">

**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 10:16pm UTC](https://forums.unrealengine.com/t/sort-alphabetically/2653405 "2025-06-09T22:16:44Z")

</div>

Status Complete Ability to sort alphabetically by title in search results

---

## [2D Sprite Sorting along axis, how can i set the pivoty to the bottom center of my sprite ?](https://forums.unrealengine.com/t/2d-sprite-sorting-along-axis-how-can-i-set-the-pivoty-to-the-bottom-center-of-my-sprite/1809666)

<div class="topic-metadata">

**Author:** [@TheophileM](https://forums.unrealengine.com/u/TheophileM)\
**Replies:** 1\
**Last updated:** [March 18, 2025, 2:03am UTC](https://forums.unrealengine.com/t/2d-sprite-sorting-along-axis-how-can-i-set-the-pivoty-to-the-bottom-center-of-my-sprite/1809666 "2025-03-18T02:03:59Z")

</div>

I am trying to make a 2D TopDown Game, the problem is that the character is sorting with the center of the sprites ive made. But i want it to be sort by the custom pivot point that i set in the sprite editor. How can i …

---

## [My Library - Sort Order is reversed in dropdown](https://forums.unrealengine.com/t/my-library-sort-order-is-reversed-in-dropdown/2085737)

<div class="topic-metadata">

**Author:** [@billredd](https://forums.unrealengine.com/u/billredd)\
**Replies:** 0\
**Last updated:** [October 24, 2024, 4:17pm UTC](https://forums.unrealengine.com/t/my-library-sort-order-is-reversed-in-dropdown/2085737 "2024-10-24T16:17:19Z")

</div>

Summary In My Library, Sort Order dropdown, it is reversed. When I select Oldest it sorts by Newest and visa-versa. Also, must have sort Alphabetical. What type of bug are you experiencing? Other Steps to Reproduce Got…

---

## [Feature Request: Vault Filter: Update Needed | Sort: Last Updated](https://forums.unrealengine.com/t/feature-request-vault-filter-update-needed-sort-last-updated/1795868)

<div class="topic-metadata">

**Author:** [@HunterAP](https://forums.unrealengine.com/u/HunterAP)\
**Replies:** 0\
**Last updated:** [April 9, 2024, 5:02pm UTC](https://forums.unrealengine.com/t/feature-request-vault-filter-update-needed-sort-last-updated/1795868 "2024-04-09T17:02:18Z")

</div>

I’m getting to the point that I have quite the list of items in my vault. I have the icon to indicate that something in my library needs to be updated, but trying to locate the items with updates is starting to require m…

---

## [Mesh Decal Sorting](https://forums.unrealengine.com/t/mesh-decal-sorting/464854)

<div class="topic-metadata">

**Author:** [@Hicks](https://forums.unrealengine.com/u/Hicks)\
**Replies:** 2\
**Last updated:** [February 20, 2024, 3:58pm UTC](https://forums.unrealengine.com/t/mesh-decal-sorting/464854 "2024-02-20T15:58:02Z")

</div>

Hi, I am using mesh decals for road markings so have a bunch of overlapping decals that I need to sort correctly, so painted lines go over asphalt etc. There is a way to do this with the decal actor, but no where I can …

---

## [How to sort TArray in c++?](https://forums.unrealengine.com/t/how-to-sort-tarray-in-c/465585)

<div class="topic-metadata">

**Author:** [@YanDaik](https://forums.unrealengine.com/u/YanDaik)\
**Replies:** 10\
**Last updated:** [October 3, 2023, 5:16am UTC](https://forums.unrealengine.com/t/how-to-sort-tarray-in-c/465585 "2023-10-03T05:16:58Z")

</div>

If i have an array of pointers: TArray\<OfClassPointers\*\> TheArray; I cant do like this : TheArray.Sort(\[\](const OfClassPointers& ip1, const OfClassPointers& ip2) { return ip1.level \< ip2.level; // or ip1-\> or…

---

## [Sort Blueprint Components](https://forums.unrealengine.com/t/sort-blueprint-components/1270703)

<div class="topic-metadata">

**Author:** [@NiklasBlume1](https://forums.unrealengine.com/u/NiklasBlume1)\
**Replies:** 1\
**Last updated:** [August 24, 2023, 9:25am UTC](https://forums.unrealengine.com/t/sort-blueprint-components/1270703 "2023-08-24T09:25:21Z")

</div>

We have very complex Blueprints with 100+ Components added. At the moment there is no way to sort the order (Neither manually or alphabetically). Instead they get reshuffled everytime we add, remove or rename a component…

---

## [Sort actors in an array by an internal variable?](https://forums.unrealengine.com/t/sort-actors-in-an-array-by-an-internal-variable/489317)

<div class="topic-metadata">

**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 3\
**Last updated:** [September 29, 2021, 10:53pm UTC](https://forums.unrealengine.com/t/sort-actors-in-an-array-by-an-internal-variable/489317 "2021-09-29T22:53:58Z")

</div>

Maybe I’m going about this wrong, but here’s my scenario. I have 8 pawns in the game. Each of them has a float variable called RaceProgress which is their percentage along a spline. I want to get all of the actors of cl…

---

## [Help with cycling through actors in a fixed order?](https://forums.unrealengine.com/t/help-with-cycling-through-actors-in-a-fixed-order/488389)

<div class="topic-metadata">

**Author:** [@Samathan](https://forums.unrealengine.com/u/Samathan)\
**Replies:** 6\
**Last updated:** [September 5, 2021, 4:20pm UTC](https://forums.unrealengine.com/t/help-with-cycling-through-actors-in-a-fixed-order/488389 "2021-09-05T16:20:33Z")

</div>

2 arrays. One for each one player.

---

## [Having trouble with sprite sorting by Axis](https://forums.unrealengine.com/t/having-trouble-with-sprite-sorting-by-axis/486207)

<div class="topic-metadata">

**Author:** [@BladeDev](https://forums.unrealengine.com/u/BladeDev)\
**Replies:** 0\
**Last updated:** [July 14, 2021, 7:43pm UTC](https://forums.unrealengine.com/t/having-trouble-with-sprite-sorting-by-axis/486207 "2021-07-14T19:43:15Z")

</div>

Hi, I am having trouble with sprite sorting (the way your game renders sprites on top or below the other). I am making a topdown 2D game with pokemon/2d zelda character movement (free movement, doesnt snap to a grid). I …

---

## [This isnt supposed to happen](https://forums.unrealengine.com/t/this-isnt-supposed-to-happen/485901)

<div class="topic-metadata">

**Author:** [@BladeDev](https://forums.unrealengine.com/u/BladeDev)\
**Replies:** 0\
**Last updated:** [July 7, 2021, 6:48pm UTC](https://forums.unrealengine.com/t/this-isnt-supposed-to-happen/485901 "2021-07-07T18:48:01Z")

</div>

I’m getting problem UE-72476 (sprite sorting axis not working correctly), yet it was supposed to be fixed since 4.23 and I’m getting it with 4.26

---

## [How to move actor to an object with specific enum variable?](https://forums.unrealengine.com/t/how-to-move-actor-to-an-object-with-specific-enum-variable/481502)

<div class="topic-metadata">

**Author:** [@Xylena](https://forums.unrealengine.com/u/Xylena)\
**Replies:** 1\
**Last updated:** [April 7, 2021, 4:31pm UTC](https://forums.unrealengine.com/t/how-to-move-actor-to-an-object-with-specific-enum-variable/481502 "2021-04-07T16:31:49Z")

</div>

So I’m making a sorting game and I want to have an interaction with items where I can choose a specific box for them. You see, there is, for example, a plastic bottle. When I interact with it, I can see some widget butto…

---

## [Weird transparency sorting issue](https://forums.unrealengine.com/t/weird-transparency-sorting-issue/351064)

<div class="topic-metadata">

**Author:** [@MarcoMariaRossi](https://forums.unrealengine.com/u/MarcoMariaRossi)\
**Replies:** 2\
**Last updated:** [April 2, 2021, 3:16pm UTC](https://forums.unrealengine.com/t/weird-transparency-sorting-issue/351064 "2021-04-02T15:16:01Z")

</div>

I’m trying to recreate a liquid (translucent material) inside a glass container (another translucent material). It sort of works but I’m getting transparency sorting issues at certain angles. Gif below to explain my poin…

---

## [Creating a "Radar" system that lists nearby targets on a UMG scrollbox, sorted by distance.](https://forums.unrealengine.com/t/creating-a-radar-system-that-lists-nearby-targets-on-a-umg-scrollbox-sorted-by-distance/471002)

<div class="topic-metadata">

**Author:** [@Geckoko](https://forums.unrealengine.com/u/Geckoko)\
**Replies:** 2\
**Last updated:** [September 8, 2020, 5:59pm UTC](https://forums.unrealengine.com/t/creating-a-radar-system-that-lists-nearby-targets-on-a-umg-scrollbox-sorted-by-distance/471002 "2020-09-08T17:59:11Z")

</div>

Hello, I’m working on a space flying game for fun and my goal is to create a UMG widget that will list nearby enemies, planets etc on a scrollbox in ascending order of distance, not unlike something you would see in any…

---

## [How to sort an array?](https://forums.unrealengine.com/t/how-to-sort-an-array/464874)

<div class="topic-metadata">

**Author:** [@stuck\_compiling](https://forums.unrealengine.com/u/stuck_compiling)\
**Replies:** 3\
**Last updated:** [May 23, 2020, 10:11am UTC](https://forums.unrealengine.com/t/how-to-sort-an-array/464874 "2020-05-23T10:11:03Z")

</div>

I have some integers in an array and I need to sort them by value, but I don’t think making a botched unflexible multiplexer is a good solution, especially as I might need to replace integers with structs. What is the co…

---

## [Using Translucent Sort Policy - Sort Along Axis, how do I sort objects along a given axis by their lowest point on that axis, instead of the object's center point?](https://forums.unrealengine.com/t/using-translucent-sort-policy-sort-along-axis-how-do-i-sort-objects-along-a-given-axis-by-their-lowest-point-on-that-axis-instead-of-the-objects-center-point/373640)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_5dde41ea](https://forums.unrealengine.com/u/anonymous_user_5dde41ea)\
**Replies:** 10\
**Last updated:** [February 28, 2019, 8:44pm UTC](https://forums.unrealengine.com/t/using-translucent-sort-policy-sort-along-axis-how-do-i-sort-objects-along-a-given-axis-by-their-lowest-point-on-that-axis-instead-of-the-objects-center-point/373640 "2019-02-28T20:44:43Z")

</div>

I am trying to sort Sprites in the -Y axis using Sort by Axis. It works well with same-sized sprites, but poorly with sprites of different sizes. It appears the sprites are being sorted by their center points. I need to …

---

## [Can a model feature opaque and tranparent parts in the same material?](https://forums.unrealengine.com/t/can-a-model-feature-opaque-and-tranparent-parts-in-the-same-material/442199)

<div class="topic-metadata">

**Author:** [@ThanosBob](https://forums.unrealengine.com/u/ThanosBob)\
**Replies:** 2\
**Last updated:** [January 28, 2019, 11:17pm UTC](https://forums.unrealengine.com/t/can-a-model-feature-opaque-and-tranparent-parts-in-the-same-material/442199 "2019-01-28T23:17:22Z")

</div>

Hello, I am trying to setup this model to work in UE: But I cannot figure out how to have the metallic parts be opaque and the glass transparent and refracting. I am using blend mode → translucent, with Li…

---

## [\[BUG\] - Marketplace sort by price doesn't work](https://forums.unrealengine.com/t/bug-marketplace-sort-by-price-doesnt-work/438585)

<div class="topic-metadata">

**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 1\
**Last updated:** [November 30, 2018, 4:19pm UTC](https://forums.unrealengine.com/t/bug-marketplace-sort-by-price-doesnt-work/438585 "2018-11-30T16:19:44Z")

</div>

I wasn’t sure if this should go in bug reports or in the marketplace section so I posted here as it seemed more appropriate. Just wanted to point out that sorting by price via the marketplace filters doesn’t really work…

---

## [Sort actors in array by their INT (turn based combat)](https://forums.unrealengine.com/t/sort-actors-in-array-by-their-int-turn-based-combat/431495)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2db3e3be](https://forums.unrealengine.com/u/anonymous_user_2db3e3be)\
**Replies:** 9\
**Last updated:** [August 31, 2018, 1:56pm UTC](https://forums.unrealengine.com/t/sort-actors-in-array-by-their-int-turn-based-combat/431495 "2018-08-31T13:56:47Z")

</div>

Hello! I want to try make a turn based combat system in UE4, but I am stuck when it comes to choosing whose turn it is. I’ve seriously Googled myself to (almost) death. I’m not sure I have dont this the correct way, b…

---

## [Material Group Sorting Bug](https://forums.unrealengine.com/t/material-group-sorting-bug/429365)

<div class="topic-metadata">

**Author:** [@alperenozgur](https://forums.unrealengine.com/u/alperenozgur)\
**Replies:** 1\
**Last updated:** [July 13, 2018, 2:20pm UTC](https://forums.unrealengine.com/t/material-group-sorting-bug/429365 "2018-07-13T14:20:31Z")

</div>

Hi, i think i find a bug, maybe. My master materials group sorting was fine before i update to 4.19 from 4.18. Now, even i have 5-6 parameter groups in material it’s shows up as 150! Immpossible to edit sorting :S this i…

---

## [\[Data Structures\] Sorting Data structs](https://forums.unrealengine.com/t/data-structures-sorting-data-structs/426473)

<div class="topic-metadata">

**Author:** [@RyzonPT](https://forums.unrealengine.com/u/RyzonPT)\
**Replies:** 0\
**Last updated:** [June 2, 2018, 3:28am UTC](https://forums.unrealengine.com/t/data-structures-sorting-data-structs/426473 "2018-06-02T03:28:53Z")

</div>

Hello every1. Well i 've been working with UE4 Multiplayer for the past year and it was really amazing. Now i came to a problem. I want to implement an optimized data struct for some querys. Lets supose the data would …

---

## [UMGでのアイテムメニュー作成について](https://forums.unrealengine.com/t/umg/424240)

<div class="topic-metadata">

**Author:** [@Anonymous\_6c34735644e2a053ad9e550d96521030](https://forums.unrealengine.com/u/Anonymous_6c34735644e2a053ad9e550d96521030)\
**Replies:** 4\
**Last updated:** [May 4, 2018, 2:40am UTC](https://forums.unrealengine.com/t/umg/424240 "2018-05-04T02:40:17Z")

</div>

お世話になります。UE4初心者です。 現在UMGで、正方形のイメージアイコンを並べたアイテムメニューを作成しようと練習しているのですが、ブループリントなどを使い、なくなった(所持数０になった)アイテムのアイコンを一覧から削除して、まだ所持しているアイテムのアイコンを左上に向かって詰めていくような処理の作り方がわからず困っています。 この画像のような感じです。わかりにくくてすみません。 可能であれば、なくなったアイテムのアイコン…

---

## [Sort Priority on a Non-Transparent Material](https://forums.unrealengine.com/t/sort-priority-on-a-non-transparent-material/386432)

<div class="topic-metadata">

**Author:** [@Raptagon\_Studios](https://forums.unrealengine.com/u/Raptagon_Studios)\
**Replies:** 2\
**Last updated:** [April 21, 2018, 11:41pm UTC](https://forums.unrealengine.com/t/sort-priority-on-a-non-transparent-material/386432 "2018-04-21T23:41:46Z")

</div>

I have a sprite that spawns onto a tile. I need to be able to have it show up in front of a mesh if its world Y location is lower than the Y location of the mesh behind it. I cannot make the mesh a transparent material b…

[Next page](https://forums.unrealengine.com/tag/sorting/6009.md?match_all_tags=true&page=1&tags%5B%5D=sorting)
