# \#socket

**URL:** https://forums.unrealengine.com/tag/socket/975.md

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## [How do you remove preview only on skeleton tree?](https://forums.unrealengine.com/t/how-do-you-remove-preview-only-on-skeleton-tree/486401)

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**Author:** [@Destroz\_09](https://forums.unrealengine.com/u/Destroz_09)\
**Replies:** 6\
**Last updated:** [September 11, 2026, 5:27am UTC](https://forums.unrealengine.com/t/how-do-you-remove-preview-only-on-skeleton-tree/486401 "2026-09-11T05:27:04Z")

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I’m sure that this is a very simple solution. As the title quoted I want to remove the preview only from the sockets. As I am aiming to add a lot of other weapons to the model. Is there a way to toggle which one is visib…

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## [Socket Attachment Lost After Level Reload When Attaching to Child Actor Component's Static Mesh Actor (Drag & Drop) ](https://forums.unrealengine.com/t/socket-attachment-lost-after-level-reload-when-attaching-to-child-actor-components-static-mesh-actor-drag-drop/2695930)

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**Author:** [@Revetronique](https://forums.unrealengine.com/u/Revetronique)\
**Replies:** 0\
**Last updated:** [January 30, 2026, 5:50am UTC](https://forums.unrealengine.com/t/socket-attachment-lost-after-level-reload-when-attaching-to-child-actor-components-static-mesh-actor-drag-drop/2695930 "2026-01-30T05:50:01Z")

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Hello everyone, I’ve encountered an issue with socket attachments in the World Outliner that behaves differently depending on the attachment method used. Environment: Unreal Engine: 5.7.1 Issue Description: I have a…

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## [Copy static mehs sockets](https://forums.unrealengine.com/t/copy-static-mehs-sockets/346586)

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**Author:** [@UDKAP](https://forums.unrealengine.com/u/UDKAP)\
**Replies:** 22\
**Last updated:** [September 4, 2025, 2:39am UTC](https://forums.unrealengine.com/t/copy-static-mehs-sockets/346586 "2025-09-04T02:39:53Z")

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Hi, is there a way to copy sockets from one Static mesh to another?

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## [IPv6 Networking using FSocket or similar](https://forums.unrealengine.com/t/ipv6-networking-using-fsocket-or-similar/2566993)

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**Author:** [@eltom](https://forums.unrealengine.com/u/eltom)\
**Replies:** 1\
**Last updated:** [June 20, 2025, 3:35am UTC](https://forums.unrealengine.com/t/ipv6-networking-using-fsocket-or-similar/2566993 "2025-06-20T03:35:58Z")

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In UE5.6 I found this excellent thread: UDP Socket C++ tutorial Updated 2021 however it appears that they are using IPv4. How can I connect using IPv6? I noticed that FSocket has a Connect method that takes a FInternetA…

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## [Scale Socket Bug](https://forums.unrealengine.com/t/scale-socket-bug/317281)

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**Author:** [@anonymous\_user\_d22fd677](https://forums.unrealengine.com/u/anonymous_user_d22fd677)\
**Replies:** 5\
**Last updated:** [June 16, 2025, 4:21pm UTC](https://forums.unrealengine.com/t/scale-socket-bug/317281 "2025-06-16T16:21:53Z")

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So I have imported a skeletal mesh from blender. Due to the scale differences, when i import i set the scale from 1 to 100. Next i put a socket on the animation of one of the bones. Then I attach via blueprint a static…

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## [How to add Sockets to Skeletal Mesh in Blender and export to UE5?](https://forums.unrealengine.com/t/how-to-add-sockets-to-skeletal-mesh-in-blender-and-export-to-ue5/2385755)

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**Author:** [@SgtFlexxx](https://forums.unrealengine.com/u/SgtFlexxx)\
**Replies:** 0\
**Last updated:** [March 11, 2025, 10:07pm UTC](https://forums.unrealengine.com/t/how-to-add-sockets-to-skeletal-mesh-in-blender-and-export-to-ue5/2385755 "2025-03-11T22:07:20Z")

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I was wondering if there was a method of creating sockets in Blender and exporting an animated armature to UE5. I can get better precision when attaching sockets in Blender vs UE5. I prefixed all my empties with “SOCKET\_…

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## [AI Perception attachment](https://forums.unrealengine.com/t/ai-perception-attachment/413765)

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**Author:** [@anonymous\_user\_010570ad](https://forums.unrealengine.com/u/anonymous_user_010570ad)\
**Replies:** 8\
**Last updated:** [February 8, 2025, 6:46pm UTC](https://forums.unrealengine.com/t/ai-perception-attachment/413765 "2025-02-08T18:46:41Z")

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Hello, I want to attach AI Perception Component to characters head instead of capsule center. Does anyone know how to do it? I red somewhere that it can be done by making AIPerceptionComponent based class in C++ and add…

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## [Sockets are huge and scale things](https://forums.unrealengine.com/t/sockets-are-huge-and-scale-things/441309)

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**Author:** [@Fleshsqueeze](https://forums.unrealengine.com/u/Fleshsqueeze)\
**Replies:** 6\
**Last updated:** [January 3, 2025, 10:02am UTC](https://forums.unrealengine.com/t/sockets-are-huge-and-scale-things/441309 "2025-01-03T10:02:09Z")

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I made all my models in blender, and while everything scales nicely in the game world, if I attach anything to a socket on a skeleton, it just gets rescaled to an immense size. I tried messing around with unit scale in B…

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## [Blueprint Actor not alligned with Socket?](https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481)

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**Author:** [@MeDoStuffs](https://forums.unrealengine.com/u/MeDoStuffs)\
**Replies:** 3\
**Last updated:** [December 30, 2024, 9:26pm UTC](https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481 "2024-12-30T21:26:02Z")

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Hi, for some reason I have set my BP\_MeleeWeapon to spawn at my RightHandSocket, but when I test it it’s spawning at a completely different location. It still follows my PlayerCharacter’s location and ro…

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## [SocketIO crash on iOS](https://forums.unrealengine.com/t/socketio-crash-on-ios/2123954)

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**Author:** [@MenacingDwarf](https://forums.unrealengine.com/u/MenacingDwarf)\
**Replies:** 0\
**Last updated:** [November 15, 2024, 5:50am UTC](https://forums.unrealengine.com/t/socketio-crash-on-ios/2123954 "2024-11-15T05:50:34Z")

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I’m trying to build my project using Unreal Engine 5.4 for iOS. I use SocketIO to connect to the backend. The plugin SocketIOClient version 2.8.0, is used for this. When trying to connect to the socket, a crash occurs. …

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## [Here’s how you can create a Blueprint using C++ for socket communication in Unreal Engine](https://forums.unrealengine.com/t/here-s-how-you-can-create-a-blueprint-using-c-for-socket-communication-in-unreal-engine/2041012)

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**Author:** [@KIMGH2022135](https://forums.unrealengine.com/u/KIMGH2022135)\
**Replies:** 0\
**Last updated:** [September 27, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/here-s-how-you-can-create-a-blueprint-using-c-for-socket-communication-in-unreal-engine/2041012 "2024-09-27T14:57:14Z")

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I have built an environment using the VR Game Mode. What I aim to do is receive coordinates (x, y, z) from the control of a robot arm in Unreal Engine’s virtual environment and have the real-world robot arm move accordi…

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## [Problem with attaching mesh to socket](https://forums.unrealengine.com/t/problem-with-attaching-mesh-to-socket/472118)

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**Author:** [@more\_tezza](https://forums.unrealengine.com/u/more_tezza)\
**Replies:** 2\
**Last updated:** [April 16, 2024, 1:25am UTC](https://forums.unrealengine.com/t/problem-with-attaching-mesh-to-socket/472118 "2024-04-16T01:25:13Z")

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I start by saying that this is an animation project, and not gaming. I have a scene where the character moves his hand and points at something. I wanted the camera to follow his hand as he is raising it, so it sees what…

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## [Actor socket in UMG](https://forums.unrealengine.com/t/actor-socket-in-umg/1759425)

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**Author:** [@LeonnnNnn](https://forums.unrealengine.com/u/LeonnnNnn)\
**Replies:** 0\
**Last updated:** [March 17, 2024, 11:36pm UTC](https://forums.unrealengine.com/t/actor-socket-in-umg/1759425 "2024-03-17T23:36:42Z")

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Hello, how do I make the socket weapon display correctly in the widget? The render weapon goes through screen capture 2d in the widget The white dot is what is in the picture should be transformed a socket weapon

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## [Attach a lot of component items to a single component](https://forums.unrealengine.com/t/attach-a-lot-of-component-items-to-a-single-component/1752651)

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**Author:** [@The\_Jolly01](https://forums.unrealengine.com/u/The_Jolly01)\
**Replies:** 3\
**Last updated:** [March 15, 2024, 1:47am UTC](https://forums.unrealengine.com/t/attach-a-lot-of-component-items-to-a-single-component/1752651 "2024-03-15T01:47:24Z")

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Hello everyone, I would like to create shelves in which to put my products that would be arranged in a certain way depending on the product. With the attach to component method I would be able to do what I want but havi…

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## ["Parent Socket" from c++ created object](https://forums.unrealengine.com/t/parent-socket-from-c-created-object/334187)

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**Author:** [@Theololz](https://forums.unrealengine.com/u/Theololz)\
**Replies:** 6\
**Last updated:** [February 24, 2024, 3:39am UTC](https://forums.unrealengine.com/t/parent-socket-from-c-created-object/334187 "2024-02-24T03:39:40Z")

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Hi, today I created a capsule component via the blueprint menu (add component) and I was able to set my skeletal mesh component as the parent for this new capsule. I was also able to get a dropdown menu when clicking o…

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## [If you create your own blueprint, it doesn't have a socket manager. How do you create a socket on  a user created blueprint?](https://forums.unrealengine.com/t/if-you-create-your-own-blueprint-it-doesnt-have-a-socket-manager-how-do-you-create-a-socket-on-a-user-created-blueprint/1393083)

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**Author:** [@SolarWhip](https://forums.unrealengine.com/u/SolarWhip)\
**Replies:** 1\
**Last updated:** [November 16, 2023, 9:12am UTC](https://forums.unrealengine.com/t/if-you-create-your-own-blueprint-it-doesnt-have-a-socket-manager-how-do-you-create-a-socket-on-a-user-created-blueprint/1393083 "2023-11-16T09:12:03Z")

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I want to create kind of a puzzle piece mechanic where if the play moves an object near another it snaps into place, and I figure the best way to get the exact position of where it should snap is with a socket. how would…

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## [Does anyone know if it’s possible to answer back to a request from socketio server ?](https://forums.unrealengine.com/t/does-anyone-know-if-it-s-possible-to-answer-back-to-a-request-from-socketio-server/1291350)

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**Author:** [@Mr.Devos](https://forums.unrealengine.com/u/Mr.Devos)\
**Replies:** 0\
**Last updated:** [September 11, 2023, 4:26pm UTC](https://forums.unrealengine.com/t/does-anyone-know-if-it-s-possible-to-answer-back-to-a-request-from-socketio-server/1291350 "2023-09-11T16:26:10Z")

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Hi Everyone, I’m using UE socketio plugin and I’m using a python socketio server to communicate with it. I want to emit a message from the server to the the client (UE) and I want to wait for an answer. I don’t see it …

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## [FIcmp::IcmpEcho do not work Android](https://forums.unrealengine.com/t/ficmp-icmpecho-do-not-work-android/449250)

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**Author:** [@anonymous\_user\_6bb0b095](https://forums.unrealengine.com/u/anonymous_user_6bb0b095)\
**Replies:** 3\
**Last updated:** [August 15, 2023, 12:11pm UTC](https://forums.unrealengine.com/t/ficmp-icmpecho-do-not-work-android/449250 "2023-08-15T12:11:32Z")

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I want to ping to AWS endpoint, and measure response time. So I put on this code, editor & windows application is working, but android is not working. Always android responsed “TimeOut”. This is my testing mobile info…

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## [Problem with camera](https://forums.unrealengine.com/t/problem-with-camera/1238402)

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**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 0\
**Last updated:** [July 24, 2023, 9:29am UTC](https://forums.unrealengine.com/t/problem-with-camera/1238402 "2023-07-24T09:29:55Z")

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As u can see CameraComponent is a child of mesh, but i can’t change parent socket. It write that i cannot change socket on inherited components. P.S. I added CameraComponent from C++ and use these arguments SetupAtt…

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## [Why my character fly when i add something to socket?](https://forums.unrealengine.com/t/why-my-character-fly-when-i-add-something-to-socket/379704)

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**Author:** [@anonymous\_user\_c6ecc666](https://forums.unrealengine.com/u/anonymous_user_c6ecc666)\
**Replies:** 4\
**Last updated:** [May 21, 2023, 3:36pm UTC](https://forums.unrealengine.com/t/why-my-character-fly-when-i-add-something-to-socket/379704 "2023-05-21T15:36:35Z")

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Helpppp!!! I made one clothe like static mesh, i add it to one socket on skeleton, i use attach actor to component on blueprint but when i test the level my character, with the clothe on her, run by own and fly fly flyyy…

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## [ue 5.0 python and socket.io in Editor issue](https://forums.unrealengine.com/t/ue-5-0-python-and-socket-io-in-editor-issue/840536)

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**Author:** [@sinokgr1](https://forums.unrealengine.com/u/sinokgr1)\
**Replies:** 0\
**Last updated:** [April 3, 2023, 3:23pm UTC](https://forums.unrealengine.com/t/ue-5-0-python-and-socket-io-in-editor-issue/840536 "2023-04-03T15:23:41Z")

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Hi everyone, I’m trying to create a small Python script for in Editor use, where I can send commands from a socket.io server to UE using Python. It connects fine, Unreal is logging the messages, but because apparently s…

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## [Dedicated Server Connection Issue](https://forums.unrealengine.com/t/dedicated-server-connection-issue/749364)

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**Author:** [@Anoberia](https://forums.unrealengine.com/u/Anoberia)\
**Replies:** 5\
**Last updated:** [January 30, 2023, 3:36am UTC](https://forums.unrealengine.com/t/dedicated-server-connection-issue/749364 "2023-01-30T03:36:50Z")

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Hello, I want to connect PlayFab dedicated server (Linux). I’ve added 64 bit steamclient.so file and correct SSL certificate on Linux build. Server build has no errors. I can connect in Editor and Standalone mode but not…

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## [Socket keeps changing in other animations and skeleton](https://forums.unrealengine.com/t/socket-keeps-changing-in-other-animations-and-skeleton/428534)

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**Author:** [@anonymous\_user\_d0a2964f1](https://forums.unrealengine.com/u/anonymous_user_d0a2964f1)\
**Replies:** 2\
**Last updated:** [October 30, 2022, 11:18am UTC](https://forums.unrealengine.com/t/socket-keeps-changing-in-other-animations-and-skeleton/428534 "2022-10-30T11:18:46Z")

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Hi, so I’m trying to animate a character in UE4 (most people say go Blender but I wanted to give it a shot) on a hoverboard for a little side project I’m doing. I want to keep the board separate from the character’s skel…

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## [Socket doesn't work in the game, only works in anim. preview](https://forums.unrealengine.com/t/socket-doesnt-work-in-the-game-only-works-in-anim-preview/362833)

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**Author:** [@Soyer](https://forums.unrealengine.com/u/Soyer)\
**Replies:** 2\
**Last updated:** [August 23, 2022, 11:11pm UTC](https://forums.unrealengine.com/t/socket-doesnt-work-in-the-game-only-works-in-anim-preview/362833 "2022-08-23T23:11:01Z")

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I have followed maybe 7 tutorials on how sockets work and tried to reproduce them step by step, but not successfully. I want to add a simple cube mesh to my character’s bone called "head”. Yes, primitive, but I need to l…

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## [Socket not at the same place for different anim](https://forums.unrealengine.com/t/socket-not-at-the-same-place-for-different-anim/465613)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 1\
**Last updated:** [May 5, 2022, 11:49pm UTC](https://forums.unrealengine.com/t/socket-not-at-the-same-place-for-different-anim/465613 "2022-05-05T23:49:52Z")

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Hello, I have a little problem with my weapon socket in my game. I have a socket attached to my hand in the skeleton. I added a preview asset to the socket to see if the weapon is in the right location. And then, I us…

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## [How can I check socket state?](https://forums.unrealengine.com/t/how-can-i-check-socket-state/299700)

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**Author:** [@anonymous\_user\_cebf9e9e](https://forums.unrealengine.com/u/anonymous_user_cebf9e9e)\
**Replies:** 11\
**Last updated:** [February 24, 2022, 4:46pm UTC](https://forums.unrealengine.com/t/how-can-i-check-socket-state/299700 "2022-02-24T16:46:37Z")

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This is the code to create and connection socket: Socket = ISocketSubsystem::Get(PLATFORM\_SOCKETSUBSYSTEM)-\>CreateSocket(NAME\_Stream, TEXT("ServicesSocket"), false); TSharedRef\<FInternetAddr\> Addr = ISocketSubsystem::Ge…

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## [\[UE5\] GetSocketLocation returning origin or local position instead of world position](https://forums.unrealengine.com/t/ue5-getsocketlocation-returning-origin-or-local-position-instead-of-world-position/492059)

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**Author:** [@anonymous\_user\_006810ab1](https://forums.unrealengine.com/u/anonymous_user_006810ab1)\
**Replies:** 9\
**Last updated:** [February 12, 2022, 2:06am UTC](https://forums.unrealengine.com/t/ue5-getsocketlocation-returning-origin-or-local-position-instead-of-world-position/492059 "2022-02-12T02:06:00Z")

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I am trying to spawn a bullet at the world location of a socket, but the bullet is spawning at the map origin. I have always tick pose and refresh bones on both the player and the gun. I’m not sure what else I am missing…

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## [Attaching static mesh to socket](https://forums.unrealengine.com/t/attaching-static-mesh-to-socket/486311)

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**Author:** [@PersianLord1990](https://forums.unrealengine.com/u/PersianLord1990)\
**Replies:** 1\
**Last updated:** [July 20, 2021, 10:47am UTC](https://forums.unrealengine.com/t/attaching-static-mesh-to-socket/486311 "2021-07-20T10:47:31Z")

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Hi, I’m trying to attach a simple box static mesh to a character socket using the AttachActortoComponent in level blueprint. I know that the pivot of the static mesh should attach to the desired socket but the problem is…

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## [Attaching a nose stud to Metahuman to move with nose](https://forums.unrealengine.com/t/attaching-a-nose-stud-to-metahuman-to-move-with-nose/482376)

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**Author:** [@thehemsley](https://forums.unrealengine.com/u/thehemsley)\
**Replies:** 0\
**Last updated:** [April 23, 2021, 8:47pm UTC](https://forums.unrealengine.com/t/attaching-a-nose-stud-to-metahuman-to-move-with-nose/482376 "2021-04-23T20:47:00Z")

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Hi All, can anyone help please? I am trying to attach a nose stud to a metahuman, I have been playing around with attaching it to a socket on various nose bones and I have one which is fairly close but on certain extreme…

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## [GetSocketByName() nullptr \[C++\]](https://forums.unrealengine.com/t/getsocketbyname-nullptr-c/409803)

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**Author:** [@anonymous\_user\_7fb70ffd](https://forums.unrealengine.com/u/anonymous_user_7fb70ffd)\
**Replies:** 5\
**Last updated:** [February 4, 2021, 1:55pm UTC](https://forums.unrealengine.com/t/getsocketbyname-nullptr-c/409803 "2021-02-04T13:55:22Z")

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So, I’m trying to access a bone (or socket) by name. I can get it’s position by calling GetSocketLocation(), but when I try to get a USkeletalMeshSocket via GetSocketByName(), I always get a nullptr for the bone with th…

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