Cel-Shading on Mobile

Osyris
Wed, 09 Nov 2022 16:35:58 +0000
Platform & Builds

Hello All,

Is there a best-practice for cel-shaded geometry on mobile devices when it comes to performance?

I am looking to implement a consistent cel-shaded look to a children’s game and after looking around at the possibilities wanted to seek any advice from those who may have tried any given solution on a mobile platform.

It seems like the post-processing methods may be best for performance because of constraints of lower power devices?

Any advice would be appreciated.

1 post - 1 participant

Read full topic