Can you change the refpose of a skeleton in the editor?

Sorrien
Fri, 21 Oct 2016 22:16:34 +0000
Character & Animation

I know I can record an animation in the editor, or set the retargeting reference pose in the editor, but I cannot find a way to set the actual reference pose inside the editor. All I want is a simple t-pose on the gray default skeleton. I need the t-pose for a third party IK system called IKinema. I learned today that it does not work well (at all really) with the default A-Pose. Thanks for reading.

5 posts - 5 participants