How to assign a skeleton with missing bones?

LEIT
Sun, 30 Aug 2015 02:05:35 +0000
Character & Animation

I want to put the Adam mesh on the top down skeleton. I can retarget the animations and all of that will work. But when I try to apply the mesh it says bones are missing and that if I continue it will mess up the animations. Which it did. So when you use the “assign skeleton” when clicking on a mesh how do you get it to recognize the bones that are missing. Thank you…

24 posts - 5 participants