Making Metahuman use UE5 MannyQuinn Skeleton

Jackson_Pinheiro
Fri, 22 Apr 2022 14:35:33 +0000
Character & Animation

Hello all!

Does anyone know, or have links to some tutorial resource, on how to make a metahuman body mesh use the new UE5 skeleton used by the Manny & Quinn mannequins?

My impression is that both mostly share the “main” bones, only with MH having a lot of small, extra bones.

Our game doesn’t require so many of those extra MH bones and could use the simplified skeleton to help when it comes to rig our own assets.

Will we need to weight-paint the MH mesh from scratch to use the mannequin skeleton or is there some other way to at least save the weight of the main bones (e.g spine01-05, upperarms, etc)? Can such a conversion even be done in Unreal?

We use primarily Blender but we also have Maya to use the MH source files.

11 posts - 4 participants