Blender to Unreal character creation and animation

Serge Almazov
Thu, 14 Apr 2022 12:30:17 +0000
Character & Animation

What is the right and straightforward process of creating a character in Blender, rigging, bringing to UE5 and animating inside the engine?

Should I bring UE5 character skeleton to Blender firstly? Or should I retarget it from some skeleton when I import a character to Unreal Engine 5?

I’m interested in a fast and fluent workflow with a new UE5 in mind

19 posts - 6 participants