Retarget to Another Skeleton function is missing in UE5

Chosen_One
Thu, 21 Apr 2022 13:06:32 +0000
Character & Animation

There was a useful function in UE 4. Right click on Skeleton asstet → Retarget ot another skeleton https://i.vgy.me/wgn1p0.png
It basically replaces the skeleton in all assets, related to this skeleton. In montages, blendspaces, anim blueprints, blueprints - everywhere. It was useful when you updating a character with big changes, like removing some extra bones and adding new ones. Couple of mouse clicks instead of couple days of work.
This function is absent in UE 5.0. Will it be added in future updates? Or may be there is some work-around that allows to change skeletal mesh in all files related to certain skeleton?

7 posts - 4 participants