UE5 LOD bug on skeletal mesh

fedco.dev
Mon, 21 Nov 2022 16:08:39 +0000
Character & Animation

Hello. LOD does not work properly on the skeletal-mesh object. In the preview, he works out as expected, but it’s worth creating a character and installing skeletalmesh for him, as soon as the LOD system breaks down and does not change anymore. This is a bug of version 5.0. I was hoping that it would be fixed in version 5.1, but this did not happen. I did exactly all my actions in version 4.27 and everything works as it should. Does anyone know how to get around this bug? The LOD system is one of the most important in the game and I can’t do without it. Where is Epic Games looking?

here is a preview of skeletal mesh

and here is a preview of character. As you can see, LOD0 is simply ignored, and even when I installed 3-4 LODs, it still did not replace the model depending on the distance. It always points to only 1 of the LODs.

12 posts - 9 participants