UE5 Bake Animation from Control Rig Not Working!

DELGOODIE
Tue, 21 Jun 2022 15:52:31 +0000
Character & Animation

I’m trying to use the default ue5 mannequin control rig to make animations in the level sequencer and then bake to linked animation sequence. The animations in the level sequencer look fine, but after baking to a linked anim sequence, many of the bones seem to not move resulting in a very deformed animation!

It seems that bones which do move in the level sequencer simply stay put after being baked!
Feels like a local / global space problem since many bones are staying put relative to the body control bone (which is the only bone moving in the animation)

Oddly, baking to a pose asset works just fine:

So the screenshots from above are using additive mode:

But this is using absolute mode:

7 posts - 5 participants