Unique socket locations per skeletal mesh using a single skeleton

a.dietrich
Thu, 02 Feb 2017 15:19:45 +0000
Character & Animation

Hi!

Is it possible for a socket to have different relative locations on different skeletal meshes, that use a single skeleton asset?

It seems that socket location is defined by the skeleton, so that when I try to move a socket, its location changes for all meshes using the same skeleton. That is unfortunate: I have multiple skeletal meshes (battle robots) that use the same skeleton and animations, and I would like to have unique sockets for every mesh (e.g. to define turret barrel location to spawn particles when firing). Is there perhaps a better way to achieve that?

7 posts - 6 participants