Creating runtime Skeletal Mesh

anonymous_user_0757868c
Wed, 29 Nov 2017 17:56:18 +0000
Asset Creation

Hello, I’ve been doing some research on this and I’m just wondering if anyone knows if creating a skeletal mesh at runtime is possible? I’ve already done some work with importing the data in; the two options i’ve been trying are Assimp and the FBX SDK (Since I’m mostly just targeting FBX format but others would be a bonus). I only want to import in Mesh, Bone Heirarchy, and Textures, no animations. Does Skeletal Mesh support building itself at runtime?

5 posts - 5 participants