How to use third person mesh component as fps arms

cyborgjynx
Tue, 20 Aug 2019 09:45:45 +0000
Blueprint

I am trying to use the third person mesh component as my fps arms and but cannot get the arms to rotate correctly. I know this is a weird setup, but I’m trying to use the gameplay ability system which assumes the mesh to use in the third person mesh component when playing montages in gameplay ability blueprints.

How can I use a camera with the third person mesh component as my fps arms?

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