[c++] How the AnimInstance sets the BoneTransforms?

Bionic_Ape
Wed, 03 May 2017 22:02:41 +0000
Character & Animation

Hi,

I can’t find the place in the source code where the AnimInstance sets the Bone Transforms of the SkeletalMeshComponent.

I am lost, and I can’t find the actual place where the “FinalPose” sets the Bone Transforms to the Skeletal Mesh.

Thanks.

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