No simulated physics on Skeletal Mesh Component

cridia
Tue, 18 Oct 2016 09:04:39 +0000
World Creation

I have a problem with physics, but not the usual problem. My problem is as follows.

I am trying to attach extra skeletal meshes to my character (tools, items, those kind of things). One of those, a lantarn, has various physics bodies set to “simulating” in its corresponding PHAT file.

The problem is, while they are set correctly, they don’t have any effect whatsoever outside of PHAT. If I equip the tool on my character, the tool just looks static.

In the above picture it’s rather hard to see, but the lantarn is always pointing downwards, no matter what the position of the hand holding it is. I reckon it’s a limitation of simulating physics within PHAT, but if that is the case, how can I go about this?

What I want to do is attach only the tip of the lantarn to the socket in the hand. With the tip attached, the movement of the rest of the lantarn should be calculated by physics. How do I go about this?

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