Changing Skeletal Mesh component in Server function

Pseudocorpus
Sat, 24 Jan 2015 13:51:09 +0000
Multiplayer & Networking

Inside the character class I made a server function which changes a skeletal mesh component of the character:

UpperBody_Gear->SetSkeletalMesh(PickupItem->SkelMesh_Gear_Male);

But so far the component only changes on the server. How can I make it so it also changes (replicates) on all the clients aswell?

Thanks in advance.

5 posts - 1 participant