# \#skeletal-mesh-import

**URL:** https://forums.unrealengine.com/tag/skeletal-mesh-import/1225.md

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## [Invisible custom NPC, or Custom NPC extremely offset](https://forums.unrealengine.com/t/invisible-custom-npc-or-custom-npc-extremely-offset/2723942)

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**Author:** [@Camping\_Hobbit](https://forums.unrealengine.com/u/Camping_Hobbit)\
**Replies:** 0\
**Last updated:** [May 23, 2026, 5:57am UTC](https://forums.unrealengine.com/t/invisible-custom-npc-or-custom-npc-extremely-offset/2723942 "2026-05-23T05:57:36Z")

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This is just something I figured out after way too long, and I wanted to share it in case anyone else was dealing with a similar issue. I was dealing with a very frustrating issue with the custom skeletal mesh that I wa…

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## [Error when save skeletal mesh: This skeletal mesh asset has an incompatible Skeleton. Assign a compatible skeleton to this skeletal mesh asset](https://forums.unrealengine.com/t/error-when-save-skeletal-mesh-this-skeletal-mesh-asset-has-an-incompatible-skeleton-assign-a-compatible-skeleton-to-this-skeletal-mesh-asset/2642829)

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**Author:** [@Nizami\_Nz](https://forums.unrealengine.com/u/Nizami_Nz)\
**Replies:** 2\
**Last updated:** [October 29, 2025, 11:25am UTC](https://forums.unrealengine.com/t/error-when-save-skeletal-mesh-this-skeletal-mesh-asset-has-an-incompatible-skeleton-assign-a-compatible-skeleton-to-this-skeletal-mesh-asset/2642829 "2025-10-29T11:25:15Z")

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When i press to (save) in skeletal mesh, i get error: This skeletal mesh asset has an incompatible Skeleton. Assign a compatible skeleton to this skeletal mesh asset

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## [How to Prevent from Automatically Changing FBX's Default Pose to A-Pose?](https://forums.unrealengine.com/t/how-to-prevent-from-automatically-changing-fbxs-default-pose-to-a-pose/2668914)

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**Author:** [@Bemfoo](https://forums.unrealengine.com/u/Bemfoo)\
**Replies:** 1\
**Last updated:** [October 27, 2025, 3:08pm UTC](https://forums.unrealengine.com/t/how-to-prevent-from-automatically-changing-fbxs-default-pose-to-a-pose/2668914 "2025-10-27T15:08:41Z")

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I have an FBX file. Its pose in Blender is like this: However, when I import it into Unreal Engine (UE), it automatically adjusts to an A-pose. Where can I change the settings to prevent it from modifying my defa…

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## [Rigging custom mesh to GASP properly](https://forums.unrealengine.com/t/rigging-custom-mesh-to-gasp-properly/2584238)

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**Author:** [@lidorbuba](https://forums.unrealengine.com/u/lidorbuba)\
**Replies:** 0\
**Last updated:** [June 29, 2025, 2:46pm UTC](https://forums.unrealengine.com/t/rigging-custom-mesh-to-gasp-properly/2584238 "2025-06-29T14:46:22Z")

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I spent nearly two days trying to properly rig my custom mesh in blender, and retargeting it to GASP, I’m exhausted and don’t know what I’m doing wrong, I even bought the Auto Rig Pro or tried to use Game Rig Tool. I tr…

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## [Skeleton issues while importing a skeletal mesh](https://forums.unrealengine.com/t/skeleton-issues-while-importing-a-skeletal-mesh/2248144)

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**Author:** [@Mario\_clb](https://forums.unrealengine.com/u/Mario_clb)\
**Replies:** 2\
**Last updated:** [April 4, 2025, 7:06pm UTC](https://forums.unrealengine.com/t/skeleton-issues-while-importing-a-skeletal-mesh/2248144 "2025-04-04T19:06:51Z")

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hi, i’m really having a big issue in importing a skeletal mesh inside unreal 5.5. probably since i updated unreal from 5.4 to 5.5 i started it started to happen. So i opened a new project from quixel megascan collectio…

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## [FBX file with multiple Skeletal Meshes, UE imports them combined. Any way to split them?](https://forums.unrealengine.com/t/fbx-file-with-multiple-skeletal-meshes-ue-imports-them-combined-any-way-to-split-them/749057)

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**Author:** [@AlfredBaudisch](https://forums.unrealengine.com/u/AlfredBaudisch)\
**Replies:** 13\
**Last updated:** [March 14, 2025, 1:48am UTC](https://forums.unrealengine.com/t/fbx-file-with-multiple-skeletal-meshes-ue-imports-them-combined-any-way-to-split-them/749057 "2025-03-14T01:48:17Z")

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I have the following FBX file which contains multiple characters sharing the same skeleton: Note: Characters from Synty POLYGON Dungeon from Unity - as I bought it there, I want to try to re-use for UE. Any way to sp…

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## [UE4.27 Crash Occuring on Skeletal Mesh Importing Fine Until Addition of Hair Cards](https://forums.unrealengine.com/t/ue4-27-crash-occuring-on-skeletal-mesh-importing-fine-until-addition-of-hair-cards/2372142)

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**Author:** [@Edanson](https://forums.unrealengine.com/u/Edanson)\
**Replies:** 3\
**Last updated:** [March 7, 2025, 5:17am UTC](https://forums.unrealengine.com/t/ue4-27-crash-occuring-on-skeletal-mesh-importing-fine-until-addition-of-hair-cards/2372142 "2025-03-07T05:17:47Z")

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Hey thanks for stopping by, I’ve hit a roadblock with an import problem into my unreal project. I have a skeletal mesh of my main character (an ape). Until recently it has just had a plain hair material applied to the m…

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## [Some data left over when re-importing the mesh](https://forums.unrealengine.com/t/some-data-left-over-when-re-importing-the-mesh/2341176)

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**Author:** [@c\_9](https://forums.unrealengine.com/u/c_9)\
**Replies:** 1\
**Last updated:** [February 18, 2025, 5:11am UTC](https://forums.unrealengine.com/t/some-data-left-over-when-re-importing-the-mesh/2341176 "2025-02-18T05:11:16Z")

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Summary I want to know why after using the new import framework in UE5.5, the FSkeletalMeshLODModel::ActiveBoneIndices in the re-overwritten skeletalmesh file will not be cleared and then new values ​​will be added. The…

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## [imported animation packs, but animation sequences are in A-Pose because of skeleton (probably)](https://forums.unrealengine.com/t/imported-animation-packs-but-animation-sequences-are-in-a-pose-because-of-skeleton-probably/1900637)

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**Author:** [@lordipio](https://forums.unrealengine.com/u/lordipio)\
**Replies:** 0\
**Last updated:** [June 12, 2024, 5:11pm UTC](https://forums.unrealengine.com/t/imported-animation-packs-but-animation-sequences-are-in-a-pose-because-of-skeleton-probably/1900637 "2024-06-12T17:11:31Z")

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I downloaded multiple animation .uasset packs recently. I imported one of them into my project, but its skeletal mesh and animation sequences are not connected to the skeleton. I connected them as shown in the pictures I…

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## [How to change Imported Skeletal Mesh to face the correct direction?](https://forums.unrealengine.com/t/how-to-change-imported-skeletal-mesh-to-face-the-correct-direction/1849900)

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**Author:** [@Eroguysensei](https://forums.unrealengine.com/u/Eroguysensei)\
**Replies:** 0\
**Last updated:** [May 10, 2024, 4:25pm UTC](https://forums.unrealengine.com/t/how-to-change-imported-skeletal-mesh-to-face-the-correct-direction/1849900 "2024-05-10T16:25:55Z")

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I use Daz studio to import my characters to Unreal Engine. However, the import plugin forces characters to face the wrong way as Daz and Unreal do not share same axis directions. Even if I turn my character in Daz to fa…

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## [Change Skel Mesh Skeleton After Import](https://forums.unrealengine.com/t/change-skel-mesh-skeleton-after-import/1799557)

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**Author:** [@Carlos\_Anguiano](https://forums.unrealengine.com/u/Carlos_Anguiano)\
**Replies:** 0\
**Last updated:** [April 11, 2024, 11:37pm UTC](https://forums.unrealengine.com/t/change-skel-mesh-skeleton-after-import/1799557 "2024-04-11T23:37:49Z")

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Hello, i’m currently importing my Skeletal Mesh, Skeleton, and Physicas asset via command line Python like allot of folks here. i got everything working, but when i set the name Physics and Skeleton Asset to have the c…

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## [How to import rigged model from blender to unreal engine with "Armature" root bone?](https://forums.unrealengine.com/t/how-to-import-rigged-model-from-blender-to-unreal-engine-with-armature-root-bone/742089)

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**Author:** [@z1kot](https://forums.unrealengine.com/u/z1kot)\
**Replies:** 5\
**Last updated:** [March 21, 2024, 5:59pm UTC](https://forums.unrealengine.com/t/how-to-import-rigged-model-from-blender-to-unreal-engine-with-armature-root-bone/742089 "2024-03-21T17:59:57Z")

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Hi! I’m export rigged model from blender with “Armature” root object(screenshot №1). When I import to ue4/ue5, there’s root bone is “Hips” (screenshot №2). If I rename “Armature” to “Armature1” (screenshot №3) - when i i…

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## [When I open a mesh it's super far away](https://forums.unrealengine.com/t/when-i-open-a-mesh-its-super-far-away/1603127)

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**Author:** [@drewjohnson71](https://forums.unrealengine.com/u/drewjohnson71)\
**Replies:** 2\
**Last updated:** [January 11, 2024, 12:09am UTC](https://forums.unrealengine.com/t/when-i-open-a-mesh-its-super-far-away/1603127 "2024-01-11T00:09:36Z")

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When I open the mesh (skeletal mesh) it’s SUPER far away… I have to zoom in forever to get it into view… it’s not small. When I put it in game it’s basically 6x6m… any way to fix this?

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## [My armature isn't importing corretly](https://forums.unrealengine.com/t/my-armature-isnt-importing-corretly/1520067)

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**Author:** [@Mr.Piggles](https://forums.unrealengine.com/u/Mr.Piggles)\
**Replies:** 0\
**Last updated:** [December 12, 2023, 3:36pm UTC](https://forums.unrealengine.com/t/my-armature-isnt-importing-corretly/1520067 "2023-12-12T15:36:57Z")

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I’m trying to import a gun I modeled and rigged in blender but its not importing correctly. When I import it into unreal it takes all the bones and shifts them back to the location of the bone its parented to. The last b…

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## [Skeletal mesh animation import from Blender](https://forums.unrealengine.com/t/skeletal-mesh-animation-import-from-blender/1390233)

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**Author:** [@Francesco.Capone](https://forums.unrealengine.com/u/Francesco.Capone)\
**Replies:** 0\
**Last updated:** [November 14, 2023, 5:50pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-animation-import-from-blender/1390233 "2023-11-14T17:50:48Z")

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Hello everyone, I followed this tutorial https://youtu.be/dSziSB9LDig?si=zENT0NvjO3C2WXcV and I made a single bone linked to a cube and I’ve animated the bone to rotate 180 degrees. The animation is done using Nonlinear…

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## [Translation on maniqinn bones not updating in ue 4](https://forums.unrealengine.com/t/translation-on-maniqinn-bones-not-updating-in-ue-4/1322432)

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**Author:** [@Gudakesh](https://forums.unrealengine.com/u/Gudakesh)\
**Replies:** 1\
**Last updated:** [October 5, 2023, 11:07am UTC](https://forums.unrealengine.com/t/translation-on-maniqinn-bones-not-updating-in-ue-4/1322432 "2023-10-05T11:07:50Z")

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Hi, so i have been following a tutorial by the gnomon workshop for fps animation. The instructor in that course modifies the ik\_hand\_r bone’s translation and rotation in maya and when brings it in ue4 it works perfectly …

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## [What is the correct way to Import SK Hair with minor child Skeleton changes?](https://forums.unrealengine.com/t/what-is-the-correct-way-to-import-sk-hair-with-minor-child-skeleton-changes/1274757)

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**Author:** [@XxNotAGamerxX](https://forums.unrealengine.com/u/XxNotAGamerxX)\
**Replies:** 1\
**Last updated:** [August 28, 2023, 6:53pm UTC](https://forums.unrealengine.com/t/what-is-the-correct-way-to-import-sk-hair-with-minor-child-skeleton-changes/1274757 "2023-08-28T18:53:57Z")

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Please assist with a modular character Import workflow - for mild child-bone (leaf bone?) changes. \[Using UE4.27, Blender 3.6, Auto Rig Pro and/or default Blender Exporter.\] I want to import my Base SK body (bald) wi…

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## [Unreal creates extra bones on import](https://forums.unrealengine.com/t/unreal-creates-extra-bones-on-import/1199547)

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**Author:** [@celestia](https://forums.unrealengine.com/u/celestia)\
**Replies:** 9\
**Last updated:** [June 16, 2023, 3:12am UTC](https://forums.unrealengine.com/t/unreal-creates-extra-bones-on-import/1199547 "2023-06-16T03:12:13Z")

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For some reason when I import my character UE5 creates all these extra bones and I cannot figure out why or how to fix it. The hands are made of many hard surface pieces and Unreal see’s each piece as a separate bone eve…

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## [Skeletal mesh importing without bones?](https://forums.unrealengine.com/t/skeletal-mesh-importing-without-bones/306500)

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**Author:** [@Kapos](https://forums.unrealengine.com/u/Kapos)\
**Replies:** 12\
**Last updated:** [June 3, 2023, 10:11pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-importing-without-bones/306500 "2023-06-03T22:11:36Z")

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Hey guys. I’ve updated the rig for my character and want to bring it in and re-point the animations to the new rig, etc. However, when I import my skeletal mesh FBX it seems to be importing without the bones. When I v…

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## [When i assign skeleton my unreal just freeze](https://forums.unrealengine.com/t/when-i-assign-skeleton-my-unreal-just-freeze/1184284)

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**Author:** [@Akumao\_0](https://forums.unrealengine.com/u/Akumao_0)\
**Replies:** 1\
**Last updated:** [May 31, 2023, 7:03pm UTC](https://forums.unrealengine.com/t/when-i-assign-skeleton-my-unreal-just-freeze/1184284 "2023-05-31T19:03:26Z")

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Hi all.What i do wrong.When i assign skeleton my unreal just freeze and i must close it with tab manager

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## [Animation import from maya to unreal](https://forums.unrealengine.com/t/animation-import-from-maya-to-unreal/1179617)

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**Author:** [@MythsFuture](https://forums.unrealengine.com/u/MythsFuture)\
**Replies:** 0\
**Last updated:** [May 26, 2023, 7:10pm UTC](https://forums.unrealengine.com/t/animation-import-from-maya-to-unreal/1179617 "2023-05-26T19:10:24Z")

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I animated a flip motion in maya and imported it into Unreal. However, the animation is not the same it got messed up as you can see the difference between the animation in maya and unreal. Not sure if it has anything t…

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## [Importing simple rigged mesh made in Blender doesn't provide a correct result in the engine.](https://forums.unrealengine.com/t/importing-simple-rigged-mesh-made-in-blender-doesnt-provide-a-correct-result-in-the-engine/1162767)

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**Author:** [@Pataloon](https://forums.unrealengine.com/u/Pataloon)\
**Replies:** 0\
**Last updated:** [May 11, 2023, 6:14pm UTC](https://forums.unrealengine.com/t/importing-simple-rigged-mesh-made-in-blender-doesnt-provide-a-correct-result-in-the-engine/1162767 "2023-05-11T18:14:42Z")

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Hi! I’ve made a very simple mesh with an extremely simple skeleton to have basic ragdoll available on it. Here’s how it looks in Blender: But when I import it in Unreal, the PhysicsAsset ends-up looking like this: …

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## [Assign materials directly to skeletal mesh LODs](https://forums.unrealengine.com/t/assign-materials-directly-to-skeletal-mesh-lods/924643)

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**Author:** [@adeol](https://forums.unrealengine.com/u/adeol)\
**Replies:** 0\
**Last updated:** [April 13, 2023, 5:25pm UTC](https://forums.unrealengine.com/t/assign-materials-directly-to-skeletal-mesh-lods/924643 "2023-04-13T17:25:34Z")

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Currently, the only way to apply different materials to Skeletal Mesh LODs in engine is by creating a unique material assignment slot on the base LOD, then applying it in the specific LOD sections. This method isn’t ide…

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## [Why do Skeletal Meshes use Y axis forward when everything else in UE is X Forward?](https://forums.unrealengine.com/t/why-do-skeletal-meshes-use-y-axis-forward-when-everything-else-in-ue-is-x-forward/760289)

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**Author:** [@Rhino\_Lion15](https://forums.unrealengine.com/u/Rhino_Lion15)\
**Replies:** 0\
**Last updated:** [January 31, 2023, 5:26am UTC](https://forums.unrealengine.com/t/why-do-skeletal-meshes-use-y-axis-forward-when-everything-else-in-ue-is-x-forward/760289 "2023-01-31T05:26:19Z")

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Curious as to why this is the case. Is there a background process that requires this?

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## [How do I fix skeletal mesh shading imported from blender?](https://forums.unrealengine.com/t/how-do-i-fix-skeletal-mesh-shading-imported-from-blender/754144)

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**Author:** [@Polymantic](https://forums.unrealengine.com/u/Polymantic)\
**Replies:** 2\
**Last updated:** [January 24, 2023, 8:44am UTC](https://forums.unrealengine.com/t/how-do-i-fix-skeletal-mesh-shading-imported-from-blender/754144 "2023-01-24T08:44:57Z")

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I made a car model in Blender and used auto shade smooth. While exporting fbx from blender I choosed smoothing as face instead of normal. However shading is messed up in unreal engine skeletal mesh. But this proble…

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## [Issue about "Use T0 As Ref Pose" and vertex normals](https://forums.unrealengine.com/t/issue-about-use-t0-as-ref-pose-and-vertex-normals/505495)

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**Author:** [@NAOKI\_OHTA](https://forums.unrealengine.com/u/NAOKI_OHTA)\
**Replies:** 2\
**Last updated:** [April 22, 2022, 9:19am UTC](https://forums.unrealengine.com/t/issue-about-use-t0-as-ref-pose-and-vertex-normals/505495 "2022-04-22T09:19:22Z")

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Hi. I have a issue about “Use T0 As Ref Pose” option for Skeletal Mesh import and vertex normals. My Character’s bind pose in maya is T-pose, and I changed its pose to arms-down(A-pose) in other time frame and exported …

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## [How do you import equipment skeletal meshes correctly?](https://forums.unrealengine.com/t/how-do-you-import-equipment-skeletal-meshes-correctly/471608)

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**Author:** [@cruxsacrasitmihi](https://forums.unrealengine.com/u/cruxsacrasitmihi)\
**Replies:** 0\
**Last updated:** [September 19, 2020, 6:18pm UTC](https://forums.unrealengine.com/t/how-do-you-import-equipment-skeletal-meshes-correctly/471608 "2020-09-19T18:18:50Z")

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I’m a complete beginner to UE4 and game development in general and currently working off the Third Person template. How do you import equipment correctly? I learned how to use sockets to equip static meshes and swap be…

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## [Skeletons, methods, and opinions](https://forums.unrealengine.com/t/skeletons-methods-and-opinions/469734)

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**Author:** [@ChunkyCat](https://forums.unrealengine.com/u/ChunkyCat)\
**Replies:** 0\
**Last updated:** [August 14, 2020, 5:09am UTC](https://forums.unrealengine.com/t/skeletons-methods-and-opinions/469734 "2020-08-14T05:09:23Z")

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Hi everyone I have been experimenting on a few methods on creating humanoid skeletons. However, I am still new to game development and would like some opinions on whether or not to have a skeleton include the hair bones …

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## [Reimporting Mannequin Skeletal Mesh warps animations](https://forums.unrealengine.com/t/reimporting-mannequin-skeletal-mesh-warps-animations/463569)

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**Author:** [@wsaunders1014](https://forums.unrealengine.com/u/wsaunders1014)\
**Replies:** 0\
**Last updated:** [April 10, 2020, 1:08am UTC](https://forums.unrealengine.com/t/reimporting-mannequin-skeletal-mesh-warps-animations/463569 "2020-04-10T01:08:57Z")

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I am following this tutorial( which is five years old at this point so maybe that’s the issue) but I’m trying to make an armor piece from the mannequin rig for prototyping a modular pawn mesh that I’ve read about. First …

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## [My animation is not playing correctly and the skeleton is not keeping offset](https://forums.unrealengine.com/t/my-animation-is-not-playing-correctly-and-the-skeleton-is-not-keeping-offset/462278)

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**Author:** [@Vizper09](https://forums.unrealengine.com/u/Vizper09)\
**Replies:** 1\
**Last updated:** [April 8, 2020, 10:45pm UTC](https://forums.unrealengine.com/t/my-animation-is-not-playing-correctly-and-the-skeleton-is-not-keeping-offset/462278 "2020-04-08T22:45:43Z")

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I am having a problem with my animation, I am doing a pterodactyl and when I play my “Fly” animation the tail is deformed and not playing in the appropriate way. As you can see in the image below. When the tail shoul…

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