What is "Joint Target" in the IK node?

dfalcone
Thu, 17 Apr 2014 11:48:42 +0000
Character & Animation

I’ve looked over the examples and documentation numerous times. Could someone please answer a definition for “Joint Target” on the IK node for skeletal controls? In the IK anim example, a bone name is input for a bone further up the chain from the effector, as well as a vector offset. I’ve also searched general IK and “Joint Target” to see if this term is used in other IK setups, but cannot find anything relevant.

If at all possible, some further clarity in the Skeletal Controls documentation would be very helpful.

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