Transform Bone in animation blueprint does not have any effect

Jazzinghen
Fri, 01 May 2015 08:48:16 +0000
Character & Animation

Hello everyone!
I have recently started learning UE4 and I have banged my head against a problem I can’t seem to fix: I would like to control the rotation of a skeletal node using a variable updated using the Event Graph.
I have read all the answers I could find to this problem, such as [Transform/rotate bones in animation blueprint - Skeletal controls not working][1], but even though I managed to change the rotation mode to “BMM Replace” the skeleton does not change.

Here is my actual Animation Graph:

However if I run the preview the preview persona does not show any change. I have also tried by using a “static” animation (i.e. without any frame) but even in that case there is no rotation.

I might have done something wrong during the skeleton/mesh setup, since if I try to apply the same rotation to the Third Person example the rotation works fine, but I am lost as I do not understand where could be the problem.

Thanks!

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