[Question] AlphaScaleBias?

ue4-archive
Tue, 11 Mar 2014 02:33:14 +0000
C++

G’day,

Was looking into custom bone controllers when I noticed AlphaScaleBias in AnimNode_SkeletalControlBase.h:

// Current strength of the skeletal control
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Settings, meta=(PinShownByDefault))
mutable float Alpha;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Settings)
FInputScaleBias AlphaScaleBias;

Question is, what does it actually do with the alpha?
Scales it with a bias towards 0.0f? 1.0f? Alpha?

Kris

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