How to Set Local Rotation in Anim Blueprint?

Keate Wang
Thu, 25 Jul 2019 16:24:10 +0000
Blueprint

It seems should be convert to component space? I just wanna know how to set local rotation.
I have tried to set it in an ordinary blueprint with poseable mesh component or skeletal mesh component, and I could get bones’ local Transform, but there is no node to set local transform.
I guess if I set values in from local to component space,it would be the same as “Set Bone Transform By Bone Name(component space)”.
So, it’s not what I really want.

3 posts - 2 participants