# \#simulate

**URL:** https://forums.unrealengine.com/tag/simulate/8122.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [ReScatter v1.2 Update: Improved Fill, Drop, New Toolbar, Surface Filter, PCG, HISM](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907)

<div class="topic-metadata">

**Author:** [@Kenculate](https://forums.unrealengine.com/u/Kenculate)\
**Replies:** 0\
**Last updated:** [April 13, 2026, 4:48am UTC](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907 "2026-04-13T04:48:23Z")

</div>

Hi everyone, this update focuses on speed, reliability, and cleaner editor workflows for environment scattering inside Unreal Engine 5. If you are building large worlds and doing repeated placement passes…

---

## [UE5 Animation plays only while simulating the level](https://forums.unrealengine.com/t/ue5-animation-plays-only-while-simulating-the-level/2701192)

<div class="topic-metadata">

**Author:** [@SEBatman360](https://forums.unrealengine.com/u/SEBatman360)\
**Replies:** 7\
**Last updated:** [February 27, 2026, 3:11pm UTC](https://forums.unrealengine.com/t/ue5-animation-plays-only-while-simulating-the-level/2701192 "2026-02-27T15:11:53Z")

</div>

Hello everyone, I’m experiencing a weird issue on Unreal Engine 5.7 and I can’t find a solution. Whenever I want a skeletal mesh or Metahuman to play an animation in a Sequencer, nothing happens in the Editor, except w…

---

## [How do we simulate the collision or custom event in bluepirnt editor? ](https://forums.unrealengine.com/t/how-do-we-simulate-the-collision-or-custom-event-in-bluepirnt-editor/2600201)

<div class="topic-metadata">

**Author:** [@davinci\_013](https://forums.unrealengine.com/u/davinci_013)\
**Replies:** 6\
**Last updated:** [July 18, 2025, 3:20am UTC](https://forums.unrealengine.com/t/how-do-we-simulate-the-collision-or-custom-event-in-bluepirnt-editor/2600201 "2025-07-18T03:20:13Z")

</div>

Like title

---

## [I've lost "simulation" button in actors](https://forums.unrealengine.com/t/ive-lost-simulation-button-in-actors/467508)

<div class="topic-metadata">

**Author:** [@Grot13](https://forums.unrealengine.com/u/Grot13)\
**Replies:** 12\
**Last updated:** [July 2, 2025, 10:57am UTC](https://forums.unrealengine.com/t/ive-lost-simulation-button-in-actors/467508 "2025-07-02T10:57:52Z")

</div>

For some reason I can’t simulate anymore an actor in its own viewport : I have thought it is due to 4.25 and all its bugs, but I have opened another project in 4.25 and the button is here In “windows” there isn’t…

---

## [Physical Animation Blend Weights Bug when trying to simulate only a bone while keeping Simulate Physics active](https://forums.unrealengine.com/t/physical-animation-blend-weights-bug-when-trying-to-simulate-only-a-bone-while-keeping-simulate-physics-active/1911218)

<div class="topic-metadata">

**Author:** [@gvnnp](https://forums.unrealengine.com/u/gvnnp)\
**Replies:** 0\
**Last updated:** [June 21, 2024, 7:35am UTC](https://forums.unrealengine.com/t/physical-animation-blend-weights-bug-when-trying-to-simulate-only-a-bone-while-keeping-simulate-physics-active/1911218 "2024-06-21T07:35:17Z")

</div>

I’m trying to create a system to manage physics animations on skeletal meshes and I can’t find a way to simulate the physics of the entire mesh (including a specific bone) and then no longer simulate the physics of the e…

---

## [Problems when previewing blueprints with Simulate play - Variables losing value](https://forums.unrealengine.com/t/problems-when-previewing-blueprints-with-simulate-play-variables-losing-value/1822844)

<div class="topic-metadata">

**Author:** [@SergioVAcc](https://forums.unrealengine.com/u/SergioVAcc)\
**Replies:** 0\
**Last updated:** [April 26, 2024, 1:41pm UTC](https://forums.unrealengine.com/t/problems-when-previewing-blueprints-with-simulate-play-variables-losing-value/1822844 "2024-04-26T13:41:18Z")

</div>

Hello everyone! I have a Skeletal Mesh with a Control Rig and an Anim Blueprint. I exposed some variables from the Control Rig to the Anim Blueprint so I can control some positions by value. Then, I created an Actor B…

---

## [Problems with Simulate (Alt+S) play test - Blueprint/variables getting erased - How do I fix this?](https://forums.unrealengine.com/t/problems-with-simulate-alt-s-play-test-blueprint-variables-getting-erased-how-do-i-fix-this/1821894)

<div class="topic-metadata">

**Author:** [@SergioAAV](https://forums.unrealengine.com/u/SergioAAV)\
**Replies:** 0\
**Last updated:** [April 26, 2024, 12:07am UTC](https://forums.unrealengine.com/t/problems-with-simulate-alt-s-play-test-blueprint-variables-getting-erased-how-do-i-fix-this/1821894 "2024-04-26T00:07:29Z")

</div>

Hello everyone! I have a Skeletal Mesh with a Control Rig and an Anim Blueprint. I exposed some variables from the Control Rig to the Anim Blueprint so I can control some positions by value. Then, I created an Actor B…

---

## [Why cant I see simulate physics option?](https://forums.unrealengine.com/t/why-cant-i-see-simulate-physics-option/489877)

<div class="topic-metadata">

**Author:** [@andyc\_90](https://forums.unrealengine.com/u/andyc_90)\
**Replies:** 2\
**Last updated:** [October 14, 2021, 5:38pm UTC](https://forums.unrealengine.com/t/why-cant-i-see-simulate-physics-option/489877 "2021-10-14T17:38:19Z")

</div>

I’m trying to simulate physics of a mesh in the editor but i see no option to enable it?

---

## [Can I link multiple Ridig Body chians as a 'net'?](https://forums.unrealengine.com/t/can-i-link-multiple-ridig-body-chians-as-a-net/487395)

<div class="topic-metadata">

**Author:** [@Ryatta](https://forums.unrealengine.com/u/Ryatta)\
**Replies:** 0\
**Last updated:** [August 13, 2021, 12:29pm UTC](https://forums.unrealengine.com/t/can-i-link-multiple-ridig-body-chians-as-a-net/487395 "2021-08-13T12:29:57Z")

</div>

I’m working on a character that will be for a mobile platform so I don’t have the ability to use cloth sim but I have some wide hanging fabric that hangs down the leg, I’m using more then one chain of bones to hold the s…

---

## [Trigger box makes invisible wall and can't shoot through it and i can't make object to simulate physics](https://forums.unrealengine.com/t/trigger-box-makes-invisible-wall-and-cant-shoot-through-it-and-i-cant-make-object-to-simulate-physics/336947)

<div class="topic-metadata">

**Author:** [@SantaClau5](https://forums.unrealengine.com/u/SantaClau5)\
**Replies:** 5\
**Last updated:** [December 17, 2020, 9:05am UTC](https://forums.unrealengine.com/t/trigger-box-makes-invisible-wall-and-cant-shoot-through-it-and-i-cant-make-object-to-simulate-physics/336947 "2020-12-17T09:05:51Z")

</div>

I’ve been doing this tutorial - YouTube and i can’t figure this issue out. Trigger box makes invisible wall and can’t shoot through it and i can’t make object to simulate physics. Please help me out here fellas, I’m pret…

---

## [Updating Capsule Component Location on Tick While Ragdolling](https://forums.unrealengine.com/t/updating-capsule-component-location-on-tick-while-ragdolling/474186)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d83f87d51](https://forums.unrealengine.com/u/anonymous_user_d83f87d51)\
**Replies:** 2\
**Last updated:** [November 9, 2020, 9:17pm UTC](https://forums.unrealengine.com/t/updating-capsule-component-location-on-tick-while-ragdolling/474186 "2020-11-09T21:17:47Z")

</div>

Hi, I’m currently working on implementing an ability similar to mass effect’s singularity where I use a radial force component with negative force in order to pull Pawns in and apply a status effect. Currently I have an …

---

## [How to send simulated operation of mouse movement to UE4 application](https://forums.unrealengine.com/t/how-to-send-simulated-operation-of-mouse-movement-to-ue4-application/467725)

<div class="topic-metadata">

**Author:** [@yanrkchina](https://forums.unrealengine.com/u/yanrkchina)\
**Replies:** 0\
**Last updated:** [July 6, 2020, 4:47am UTC](https://forums.unrealengine.com/t/how-to-send-simulated-operation-of-mouse-movement-to-ue4-application/467725 "2020-07-06T04:47:03Z")

</div>

I am writing an simulation controller that needs to accept multiple inputs at the same time, each input corresponds to a different UE4 process (these processes are provided by the customer, I cannot modify them) Custome…

---

## [Why Do Bones Scale Translation Down When Simulating?](https://forums.unrealengine.com/t/why-do-bones-scale-translation-down-when-simulating/450168)

<div class="topic-metadata">

**Author:** [@Terricon4](https://forums.unrealengine.com/u/Terricon4)\
**Replies:** 2\
**Last updated:** [January 4, 2020, 9:32am UTC](https://forums.unrealengine.com/t/why-do-bones-scale-translation-down-when-simulating/450168 "2020-01-04T09:32:13Z")

</div>

Ok, to start with I have a skeletal mesh, with 5 bones. One root bone, and four childed bones. I’ll call them tassel bones, since they are meant to flop around. When I import the mesh from scratch, everything looks good,…

---

## [Procedural Foliage visible squares](https://forums.unrealengine.com/t/procedural-foliage-visible-squares/455798)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_dedba94d](https://forums.unrealengine.com/u/anonymous_user_dedba94d)\
**Replies:** 0\
**Last updated:** [September 23, 2019, 10:16am UTC](https://forums.unrealengine.com/t/procedural-foliage-visible-squares/455798 "2019-09-23T10:16:53Z")

</div>

Has anyone encountered this problem? Increasing the tile size helps, but around 30000 resimulation starts to really slow down…

---

## [Simulate Keypress](https://forums.unrealengine.com/t/simulate-keypress/452463)

<div class="topic-metadata">

**Author:** [@Behrendt](https://forums.unrealengine.com/u/Behrendt)\
**Replies:** 0\
**Last updated:** [July 18, 2019, 1:05pm UTC](https://forums.unrealengine.com/t/simulate-keypress/452463 "2019-07-18T13:05:56Z")

</div>

Hi all, I have the need to simulate a Keypress Event on BeginPlay in one of my levels. To be precise: I want to turn off the ASW from Oculus, which can be done by pressing “Ctrl + Num 1” ingame. So in order to do tha…

---

## [Why is simulate blueprint a feature?](https://forums.unrealengine.com/t/why-is-simulate-blueprint-a-feature/448779)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_166a94f2](https://forums.unrealengine.com/u/anonymous_user_166a94f2)\
**Replies:** 6\
**Last updated:** [May 11, 2019, 3:21pm UTC](https://forums.unrealengine.com/t/why-is-simulate-blueprint-a-feature/448779 "2019-05-11T15:21:36Z")

</div>

Hi, I’m starting to learn blueprint scripting and I really like it so far, but I don’t understand why “simulate blueprint” is a feature instead of it automatically activating when you press play. To be specific, I was w…

---

## [\[cascade\] Add LOD while PIE or simulate causes crash](https://forums.unrealengine.com/t/cascade-add-lod-while-pie-or-simulate-causes-crash/447710)

<div class="topic-metadata">

**Author:** [@Baltic\_FR](https://forums.unrealengine.com/u/Baltic_FR)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 1:36pm UTC](https://forums.unrealengine.com/t/cascade-add-lod-while-pie-or-simulate-causes-crash/447710 "2019-04-24T13:36:00Z")

</div>

I feel like this should just give me an error message, instead it crashes and loses any unsaved work… As decribed in the title - if I add an LOD while the editor is simulating or playing, UE4 gives me an “assertion fail…

---

## [Simulate physics on Skeletal Mesh teleport to origin](https://forums.unrealengine.com/t/simulate-physics-on-skeletal-mesh-teleport-to-origin/312509)

<div class="topic-metadata">

**Author:** [@Bozarre](https://forums.unrealengine.com/u/Bozarre)\
**Replies:** 9\
**Last updated:** [May 29, 2018, 7:37pm UTC](https://forums.unrealengine.com/t/simulate-physics-on-skeletal-mesh-teleport-to-origin/312509 "2018-05-29T19:37:55Z")

</div>

Hello, I’m trying to set simulate physics on a skeletal mesh to do a ragdoll of my character at death. But when the physics is simulated the mesh is teleported to origin. Also the ragdoll go crazy while it works perfect…

---

## [Cable component](https://forums.unrealengine.com/t/cable-component/408440)

<div class="topic-metadata">

**Author:** [@milkman\_penta](https://forums.unrealengine.com/u/milkman_penta)\
**Replies:** 5\
**Last updated:** [January 5, 2018, 12:01pm UTC](https://forums.unrealengine.com/t/cable-component/408440 "2018-01-05T12:01:34Z")

</div>

Is there anyway the Cable component can simulate physics?

---

## [Simulate a buttonpress after some inactivity](https://forums.unrealengine.com/t/simulate-a-buttonpress-after-some-inactivity/407801)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_36bad0b6](https://forums.unrealengine.com/u/anonymous_user_36bad0b6)\
**Replies:** 5\
**Last updated:** [October 25, 2017, 9:27am UTC](https://forums.unrealengine.com/t/simulate-a-buttonpress-after-some-inactivity/407801 "2017-10-25T09:27:53Z")

</div>

Is there any way to “simulate” a buttonpress after say 5 minutes of inactivity by the user. I want my widget blueprint to default back to the welcomescreen after say 5 minutes of inactivity by simulating pressing the Ho…

---

## [Prevent physic object from fly away](https://forums.unrealengine.com/t/prevent-physic-object-from-fly-away/405993)

<div class="topic-metadata">

**Author:** [@AriesBreath](https://forums.unrealengine.com/u/AriesBreath)\
**Replies:** 0\
**Last updated:** [October 2, 2017, 4:24pm UTC](https://forums.unrealengine.com/t/prevent-physic-object-from-fly-away/405993 "2017-10-02T16:24:42Z")

</div>

I’m trying to simulate physics on a static mesh (a chair). If my character walk and touch the chair it shoots / fly away at incredible speed, the only way to prevent it is to increase the Linear damping but doing this ma…

---

## [Ragdoll : set simulate physics not working. But works manually](https://forums.unrealengine.com/t/ragdoll-set-simulate-physics-not-working-but-works-manually/349589)

<div class="topic-metadata">

**Author:** [@Talruum](https://forums.unrealengine.com/u/Talruum)\
**Replies:** 2\
**Last updated:** [September 5, 2017, 4:58am UTC](https://forums.unrealengine.com/t/ragdoll-set-simulate-physics-not-working-but-works-manually/349589 "2017-09-05T04:58:37Z")

</div>

Alright! This is driving me crasy lol I have been working on getting the ragdoll happening upon shooting an ennemy player, but i couldn t. So i got back to the basics, and just went Key press- Simulate physics on mesh…

---

## [My simulate doesnt work when i want simulat bp floor tile](https://forums.unrealengine.com/t/my-simulate-doesnt-work-when-i-want-simulat-bp-floor-tile/342989)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_4eaacfe1](https://forums.unrealengine.com/u/anonymous_user_4eaacfe1)\
**Replies:** 4\
**Last updated:** [August 21, 2017, 7:13am UTC](https://forums.unrealengine.com/t/my-simulate-doesnt-work-when-i-want-simulat-bp-floor-tile/342989 "2017-08-21T07:13:00Z")

</div>

Hi every one I do every thing in my project like endless runner tutorial…but I can’t simulate it…nothing happen when I press simulate in viewport… I use unreal engine 4.10… But in tutorial when master press simulate…th…

---

## [Can you simulate a keypress in blueprints?](https://forums.unrealengine.com/t/can-you-simulate-a-keypress-in-blueprints/401900)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f6530a3e1](https://forums.unrealengine.com/u/anonymous_user_f6530a3e1)\
**Replies:** 0\
**Last updated:** [August 13, 2017, 5:11am UTC](https://forums.unrealengine.com/t/can-you-simulate-a-keypress-in-blueprints/401900 "2017-08-13T05:11:06Z")

</div>

I’m trying to work on modding an existing game. I have access to Blueprints, but none of the underlying c++ classes. Unfortunately some of the behavior in the game is not exposed to blueprints, so things like reloading, …

---

## [Enabling Physics on a Blueprint w/ Mesh Component?](https://forums.unrealengine.com/t/enabling-physics-on-a-blueprint-w-mesh-component/351399)

<div class="topic-metadata">

**Author:** [@Sheeplie](https://forums.unrealengine.com/u/Sheeplie)\
**Replies:** 4\
**Last updated:** [February 17, 2017, 1:48pm UTC](https://forums.unrealengine.com/t/enabling-physics-on-a-blueprint-w-mesh-component/351399 "2017-02-17T13:48:35Z")

</div>

Hi, I have a blueprint class that contains a static mesh (by default it is one that comes with the UE4 startercontent). I wanted to turn simulate physics on- but it seemed to be greyed out. Upon further research it look…

---

## [How can we make a box (locally in its own coordinates) to simulate or copy the same movement of a character ? for example two dancers in the space are dancing the same choreography with a delay in time?](https://forums.unrealengine.com/t/how-can-we-make-a-box-locally-in-its-own-coordinates-to-simulate-or-copy-the-same-movement-of-a-character-for-example-two-dancers-in-the-space-are-dancing-the-same-choreography-with-a-delay-in-time/383845)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2788b6d3](https://forums.unrealengine.com/u/anonymous_user_2788b6d3)\
**Replies:** 0\
**Last updated:** [February 3, 2017, 6:54pm UTC](https://forums.unrealengine.com/t/how-can-we-make-a-box-locally-in-its-own-coordinates-to-simulate-or-copy-the-same-movement-of-a-character-for-example-two-dancers-in-the-space-are-dancing-the-same-choreography-with-a-delay-in-time/383845 "2017-02-03T18:54:00Z")

</div>

How can we make a box (locally in its own coordinates) to simulate or copy the same movement of a character ? for example two dancers in the space are dancing the same choreography with a delay in time?

---

## [Objects do not move in simulate mode](https://forums.unrealengine.com/t/objects-do-not-move-in-simulate-mode/380353)

<div class="topic-metadata">

**Author:** [@Titirez](https://forums.unrealengine.com/u/Titirez)\
**Replies:** 1\
**Last updated:** [December 28, 2016, 4:34pm UTC](https://forums.unrealengine.com/t/objects-do-not-move-in-simulate-mode/380353 "2016-12-28T16:34:28Z")

</div>

New project \> place 2 cubes in the scene, both movable, one simulates physics, one does not \> hit simulate \> move the cube that does not simulate physics \> it moves, this is great \> now move the cube that simulates physi…

---

## [Does Sequencer support APEX clothing?](https://forums.unrealengine.com/t/does-sequencer-support-apex-clothing/373837)

<div class="topic-metadata">

**Author:** [@Loacher\_Films](https://forums.unrealengine.com/u/Loacher_Films)\
**Replies:** 0\
**Last updated:** [October 19, 2016, 8:42pm UTC](https://forums.unrealengine.com/t/does-sequencer-support-apex-clothing/373837 "2016-10-19T20:42:04Z")

</div>

I’m working on characters that have skirts for a movie, but I haven’t found any evidence yet that Sequencer supports APEX. I wouldn’t be entering game mode if that sheds any light on my question, I would play and render…

---

## [how to use speedtree to simulate tree growing ？](https://forums.unrealengine.com/t/how-to-use-speedtree-to-simulate-tree-growing/368717)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_9789d677](https://forums.unrealengine.com/u/anonymous_user_9789d677)\
**Replies:** 0\
**Last updated:** [August 30, 2016, 6:34am UTC](https://forums.unrealengine.com/t/how-to-use-speedtree-to-simulate-tree-growing/368717 "2016-08-30T06:34:51Z")

</div>

i want to simulate trees growing in UE4 ,but i have no idea to make it happen

---

## [Can you simulate cloth without apex?](https://forums.unrealengine.com/t/can-you-simulate-cloth-without-apex/362080)

<div class="topic-metadata">

**Author:** [@The\_XGood](https://forums.unrealengine.com/u/The_XGood)\
**Replies:** 2\
**Last updated:** [July 2, 2016, 1:34am UTC](https://forums.unrealengine.com/t/can-you-simulate-cloth-without-apex/362080 "2016-07-02T01:34:53Z")

</div>

I am aware that I Could use apex but I would greatly prefer not to. I would simply like to simulate an object as though made of cloth. Is it possible to do so, or must I use Apex?

[Next page](https://forums.unrealengine.com/tag/simulate/8122.md?match_all_tags=true&page=1&tags%5B%5D=simulate)
