# \#simulate-physics

**URL:** https://forums.unrealengine.com/tag/simulate-physics/2141.md

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## [Carrying a Physical Object with Two Players (Blueprint) – Replication Issues ](https://forums.unrealengine.com/t/carrying-a-physical-object-with-two-players-blueprint-replication-issues/2689786)

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**Author:** [@DoudouSupreme](https://forums.unrealengine.com/u/DoudouSupreme)\
**Replies:** 4\
**Last updated:** [October 7, 2026, 12:07pm UTC](https://forums.unrealengine.com/t/carrying-a-physical-object-with-two-players-blueprint-replication-issues/2689786 "2026-10-07T12:07:26Z")

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Hi, I’m working on a multiplayer setup in Unreal Engine (Blueprint) where two players carry the same physical object together. With one player, everything works fine: Physics behaves correctly Server authority is…

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## [Rope Replication Issue Using PhysicsConstraintActor in UE5 Multiplayer ](https://forums.unrealengine.com/t/rope-replication-issue-using-physicsconstraintactor-in-ue5-multiplayer/2612234)

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**Author:** [@user\_2fff30a62b56e074928eeb5ba4430a574921e5ac42075f0b5c2ed0](https://forums.unrealengine.com/u/user_2fff30a62b56e074928eeb5ba4430a574921e5ac42075f0b5c2ed0)\
**Replies:** 1\
**Last updated:** [October 7, 2026, 11:51am UTC](https://forums.unrealengine.com/t/rope-replication-issue-using-physicsconstraintactor-in-ue5-multiplayer/2612234 "2026-10-07T11:51:48Z")

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Hello, I’m currently developing a game where two players are connected by a rope and move together. The rope is created based on the following video: https://youtu.be/hEMcr98cDJE?si=iH2f-\_7nPjhEg-2-, and it consists of…

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## [Chaos Cloth Asset Clipping with two sided mesh](https://forums.unrealengine.com/t/chaos-cloth-asset-clipping-with-two-sided-mesh/2741809)

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**Author:** [@DukeOfStress](https://forums.unrealengine.com/u/DukeOfStress)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 2:38pm UTC](https://forums.unrealengine.com/t/chaos-cloth-asset-clipping-with-two-sided-mesh/2741809 "2026-09-09T14:38:44Z")

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I have a metahuman outfit that I’ve converted to a cloth asset. I’ve followed a tutorial (https://www.youtube.com/watch?v=y1NgImA4w60) to convert it to a cloth component and give it movement. I’m happy with the result an…

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## [\[RELEASED\] Silantro Flight Simulator](https://forums.unrealengine.com/t/released-silantro-flight-simulator/2720869)

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**Author:** [@Oyedoyin1](https://forums.unrealengine.com/u/Oyedoyin1)\
**Replies:** 8\
**Last updated:** [July 26, 2026, 1:14pm UTC](https://forums.unrealengine.com/t/released-silantro-flight-simulator/2720869 "2026-07-26T13:14:14Z")

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Hello Everyone, Silantro Flight Simulator is now available for Unreal! Fab Store Link: Simulator Toolkit Asset Intro Video | Cessna 182 Flight Demo \[Included in the asset\] | Boeing 737 Flight Demo | CT-114 Flight Demo T…

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## [Applying damage to player on a falling/rolling physics actor](https://forums.unrealengine.com/t/applying-damage-to-player-on-a-falling-rolling-physics-actor/2726450)

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**Author:** [@mawilbolou](https://forums.unrealengine.com/u/mawilbolou)\
**Replies:** 1\
**Last updated:** [June 5, 2026, 2:09pm UTC](https://forums.unrealengine.com/t/applying-damage-to-player-on-a-falling-rolling-physics-actor/2726450 "2026-06-05T14:09:26Z")

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I have a falling/Rolling log mesh, physics and collision attached to it. Problem is It only does damage when the player is moving? It doesn’t do damage when the player is stood still and it falls on the players head o…

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## [Bone simulation going crazy when having angular limits ](https://forums.unrealengine.com/t/bone-simulation-going-crazy-when-having-angular-limits/2718148)

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**Author:** [@ElDonPapa](https://forums.unrealengine.com/u/ElDonPapa)\
**Replies:** 0\
**Last updated:** [April 26, 2026, 9:06pm UTC](https://forums.unrealengine.com/t/bone-simulation-going-crazy-when-having-angular-limits/2718148 "2026-04-26T21:06:14Z")

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Hello everyone! I’ve been trying for hours now, to simulate hair physics with bones using a physics asset. But for some reason, the simulation goes crazy when I limit either the twist or swing of the constraints. …

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## [ReScatter v1.2 Update: Improved Fill, Drop, New Toolbar, Surface Filter, PCG, HISM](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907)

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**Author:** [@Kenculate](https://forums.unrealengine.com/u/Kenculate)\
**Replies:** 0\
**Last updated:** [April 13, 2026, 4:48am UTC](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907 "2026-04-13T04:48:23Z")

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Hi everyone, this update focuses on speed, reliability, and cleaner editor workflows for environment scattering inside Unreal Engine 5. If you are building large worlds and doing repeated placement passes…

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## [Cannot simulate physics on BP Skeletal mesh](https://forums.unrealengine.com/t/cannot-simulate-physics-on-bp-skeletal-mesh/333740)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 8\
**Last updated:** [February 24, 2026, 3:43pm UTC](https://forums.unrealengine.com/t/cannot-simulate-physics-on-bp-skeletal-mesh/333740 "2026-02-24T15:43:21Z")

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For some reason I cannot get a skeletal mesh component within a blue print to simulate physics. This is my setup inside the level blueprint: The weird thing is if I just place the skeletal mesh in the world, get a r…

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## [How to create own Physical Constrain?](https://forums.unrealengine.com/t/how-to-create-own-physical-constrain/2699604)

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**Author:** [@HellFireHE](https://forums.unrealengine.com/u/HellFireHE)\
**Replies:** 0\
**Last updated:** [February 13, 2026, 7:02pm UTC](https://forums.unrealengine.com/t/how-to-create-own-physical-constrain/2699604 "2026-02-13T19:02:25Z")

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I would like to create own specialized physical constrain that would solve all dependences between few bodies on scene (it would be car body and 4 wheels). Application is utilizing async physics ticks in 500-1000Hz. Bu…

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## [UE5 needs to work more on landscape physics materials.](https://forums.unrealengine.com/t/ue5-needs-to-work-more-on-landscape-physics-materials/2694302)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 6\
**Last updated:** [January 26, 2026, 1:05pm UTC](https://forums.unrealengine.com/t/ue5-needs-to-work-more-on-landscape-physics-materials/2694302 "2026-01-26T13:05:08Z")

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UE5’s approach to visuals and performance is not bad, but its handling of physical materials is far disappointed. I’ve been working on setting up Landscape Layer and RVT physics materials lately, but I’m stuck in every d…

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## [Physics bodies scaling mesh down to zero?](https://forums.unrealengine.com/t/physics-bodies-scaling-mesh-down-to-zero/2694429)

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**Author:** [@Fozzoul](https://forums.unrealengine.com/u/Fozzoul)\
**Replies:** 0\
**Last updated:** [January 23, 2026, 6:19pm UTC](https://forums.unrealengine.com/t/physics-bodies-scaling-mesh-down-to-zero/2694429 "2026-01-23T18:19:01Z")

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Hello! I have a strange issue i havent seen before, and i cant find any information about online. So i have a simple hair mesh made in Blender, the mesh itself and the skeleton for it both have had their all their transf…

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## [Converting a local space vector to move a limb with the Physics Control plugin](https://forums.unrealengine.com/t/converting-a-local-space-vector-to-move-a-limb-with-the-physics-control-plugin/2687610)

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**Author:** [@Knuthnads](https://forums.unrealengine.com/u/Knuthnads)\
**Replies:** 1\
**Last updated:** [December 27, 2025, 9:48am UTC](https://forums.unrealengine.com/t/converting-a-local-space-vector-to-move-a-limb-with-the-physics-control-plugin/2687610 "2025-12-27T09:48:53Z")

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I recently added the Physics Control plugin to my project with the aim of using it to move body parts such as the hands using mouse input. Previously I was using Physics Handles and the Grab Component At Location + Set W…

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## [Simulating Cloth Physics with ClothAsset is an Absolute Buggy Mess. (UE5.4/5.5, 2024)](https://forums.unrealengine.com/t/simulating-cloth-physics-with-clothasset-is-an-absolute-buggy-mess-ue5-4-5-5-2024/2121173)

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**Author:** [@lordnappius](https://forums.unrealengine.com/u/lordnappius)\
**Replies:** 3\
**Last updated:** [December 21, 2025, 10:56pm UTC](https://forums.unrealengine.com/t/simulating-cloth-physics-with-clothasset-is-an-absolute-buggy-mess-ue5-4-5-5-2024/2121173 "2025-12-21T22:56:32Z")

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Of all the things Unreal is really strong at and have been improving on over the last two years, the progression of realistically simulating cloth physics in-engine is NOT one of them. The introduction of the “ClothAsset…

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## [Auto-Weld disabled when Simulate Physics is True](https://forums.unrealengine.com/t/auto-weld-disabled-when-simulate-physics-is-true/379391)

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**Author:** [@pulp\_user](https://forums.unrealengine.com/u/pulp_user)\
**Replies:** 2\
**Last updated:** [December 3, 2025, 5:41pm UTC](https://forums.unrealengine.com/t/auto-weld-disabled-when-simulate-physics-is-true/379391 "2025-12-03T17:41:13Z")

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Hi guys, I am simply trying to have 2 components on an actor, which both have mass. I want them to be positionally locked to each other, which I want to achive by using the auto weld feature. The center of mass of the e…

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## [Cloth simulation and Blueprint actor](https://forums.unrealengine.com/t/cloth-simulation-and-blueprint-actor/2680274)

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**Author:** [@Zumwolt](https://forums.unrealengine.com/u/Zumwolt)\
**Replies:** 1\
**Last updated:** [November 30, 2025, 7:41pm UTC](https://forums.unrealengine.com/t/cloth-simulation-and-blueprint-actor/2680274 "2025-11-30T19:41:05Z")

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Hello, I have a problem with the Cloth simulation and a simple blueprint actor that carries a simple movable mesh, nothing else. The object itself works with cloth simulation, but not in a blueprint.

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## [Physics-simulated objects excessively affect other physics objects.](https://forums.unrealengine.com/t/physics-simulated-objects-excessively-affect-other-physics-objects/2677228)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [November 21, 2025, 10:05am UTC](https://forums.unrealengine.com/t/physics-simulated-objects-excessively-affect-other-physics-objects/2677228 "2025-11-21T10:05:16Z")

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I am currently trying to physically lift a 3000kg vehicle into the air and make it maneuverable. However, if a bullet weighing a few hundred grams hits a vehicle at around 100 km/h, all movement will be blocked and the …

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## [Bringing SOFA Physics Engine Biomechanical Simulation to Unreal Engine 5 — Kickstarter Now Live](https://forums.unrealengine.com/t/bringing-sofa-physics-engine-biomechanical-simulation-to-unreal-engine-5-kickstarter-now-live/2676465)

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**Author:** [@epernod](https://forums.unrealengine.com/u/epernod)\
**Replies:** 0\
**Last updated:** [November 19, 2025, 11:49am UTC](https://forums.unrealengine.com/t/bringing-sofa-physics-engine-biomechanical-simulation-to-unreal-engine-5-kickstarter-now-live/2676465 "2025-11-19T11:49:24Z")

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Hi everyone, We’re excited to share that we’ve just launched a Kickstarter campaign to bring the SOFA physics engine to Unreal Engine 5: :backhand\_index\_pointing\_right: Kickstarter Campaign link SOFA (Simulate Open Fr…

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## [Physics: Bones are stretching with linear limits set to locked.](https://forums.unrealengine.com/t/physics-bones-are-stretching-with-linear-limits-set-to-locked/755940)

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**Author:** [@MartenZander](https://forums.unrealengine.com/u/MartenZander)\
**Replies:** 7\
**Last updated:** [November 12, 2025, 5:58am UTC](https://forums.unrealengine.com/t/physics-bones-are-stretching-with-linear-limits-set-to-locked/755940 "2025-11-12T05:58:45Z")

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Recently I’ve been playing with physics assets in unreal to simulate a little talisman which is attached to my weapon. I created a skeletal mesh which has a little chain with a coin at the end. The actual chain is binded…

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## [Feedback - Chaos Physics](https://forums.unrealengine.com/t/feedback-chaos-physics/2672384)

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**Author:** [@JohnADaniels](https://forums.unrealengine.com/u/JohnADaniels)\
**Replies:** 0\
**Last updated:** [November 6, 2025, 7:03pm UTC](https://forums.unrealengine.com/t/feedback-chaos-physics/2672384 "2025-11-06T19:03:55Z")

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Hi, I wanted to share some feedback and appreciation for the Chaos Physics team. Our studio has been developing a 100% physics-driven motorcycle game called MotoTrials. The motorcycle is constructed from static meshes …

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## [How to remove the physics simulation accumulation?](https://forums.unrealengine.com/t/how-to-remove-the-physics-simulation-accumulation/2667139)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [October 21, 2025, 9:09am UTC](https://forums.unrealengine.com/t/how-to-remove-the-physics-simulation-accumulation/2667139 "2025-10-21T09:09:04Z")

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I’m having trouble with physical hits accumulating and things flying away. This is especially likely to occur when there are multiple hits in succession when the frame rate drops. I have set up substeps, but it doesn’t …

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## [Finite element analysis based on nanite tessellation](https://forums.unrealengine.com/t/finite-element-analysis-based-on-nanite-tessellation/1867789)

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**Author:** [@seaotter0502](https://forums.unrealengine.com/u/seaotter0502)\
**Replies:** 3\
**Last updated:** [September 21, 2025, 2:08pm UTC](https://forums.unrealengine.com/t/finite-element-analysis-based-on-nanite-tessellation/1867789 "2025-09-21T14:08:52Z")

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I encountered the Nanite tessellation technology in Unreal Engine. It reminded me of the topology used in ANSYS or finite element analysis programs. Is it possible to use Unreal Engine to simulate seismic forces and obta…

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## [Freeze a Skeletal Mesh after a ragdoll and prevent it to move again even when touched](https://forums.unrealengine.com/t/freeze-a-skeletal-mesh-after-a-ragdoll-and-prevent-it-to-move-again-even-when-touched/1162285)

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**Author:** [@Pataloon](https://forums.unrealengine.com/u/Pataloon)\
**Replies:** 5\
**Last updated:** [September 17, 2025, 5:47am UTC](https://forums.unrealengine.com/t/freeze-a-skeletal-mesh-after-a-ragdoll-and-prevent-it-to-move-again-even-when-touched/1162285 "2025-09-17T05:47:32Z")

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Hi there! I have a series of skeletal meshes that I want to ragdoll for a while, then freeze and just stop moving entirely, while still have collision to not be traversed by other dynamic assets. Here’s my current blue…

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## [Is it possible to disable/sleep Chaos Cloth?](https://forums.unrealengine.com/t/is-it-possible-to-disable-sleep-chaos-cloth/2639809)

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**Author:** [@OGQ\_workbench](https://forums.unrealengine.com/u/OGQ_workbench)\
**Replies:** 0\
**Last updated:** [August 13, 2025, 1:24am UTC](https://forums.unrealengine.com/t/is-it-possible-to-disable-sleep-chaos-cloth/2639809 "2025-08-13T01:24:25Z")

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I am trying to pin/unpin a cloth sim while simulating, rather than baking the kinematic/dynamic vertices in the a weight map. I thought I might be able to do that with a field system on the cloth particles. I was abl…

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## [Exact condition for 2 object blocking when collide?](https://forums.unrealengine.com/t/exact-condition-for-2-object-blocking-when-collide/2629485)

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**Author:** [@Brushender1](https://forums.unrealengine.com/u/Brushender1)\
**Replies:** 0\
**Last updated:** [August 4, 2025, 11:08am UTC](https://forums.unrealengine.com/t/exact-condition-for-2-object-blocking-when-collide/2629485 "2025-08-04T11:08:17Z")

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Hello. UE5.5 using 2 blueprint actors(A and B) has passed through each other. I want this Not happening. These are from same blueprint file. 1 skeletalMesh component ( linked to same mesh file) 2 box collision co…

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## [How to reactivate Chaos Destruction?](https://forums.unrealengine.com/t/how-to-reactivate-chaos-destruction/2607844)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [July 17, 2025, 8:51am UTC](https://forums.unrealengine.com/t/how-to-reactivate-chaos-destruction/2607844 "2025-07-17T08:51:26Z")

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I am suffering from a symptom where my geometry collection becomes indestructible after applying the field system. I don’t know if this is because the collection is asleep or because the field is invalidated. How to sim…

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## [Animations created with 3D1 Vehicle Animator](https://forums.unrealengine.com/t/animations-created-with-3d1-vehicle-animator/2564951)

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**Author:** [@AndreVieira](https://forums.unrealengine.com/u/AndreVieira)\
**Replies:** 0\
**Last updated:** [June 18, 2025, 6:43pm UTC](https://forums.unrealengine.com/t/animations-created-with-3d1-vehicle-animator/2564951 "2025-06-18T18:43:44Z")

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Animations created with 3D1 Vehicle Animator: 3D1 Vehicle Animator | Fab

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## [Physics constrain lagging behind](https://forums.unrealengine.com/t/physics-constrain-lagging-behind/2564279)

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**Author:** [@WillyG99](https://forums.unrealengine.com/u/WillyG99)\
**Replies:** 0\
**Last updated:** [June 18, 2025, 11:22am UTC](https://forums.unrealengine.com/t/physics-constrain-lagging-behind/2564279 "2025-06-18T11:22:17Z")

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Hi! I have 2 bones on my grenade, main bone is kinematic and the ring/pin is simulated. Between them is a constraint, this constraint has all x,y,z positions locked. However in-game while moving fast the bone lags behind…

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## [COMBAT HELP](https://forums.unrealengine.com/t/combat-help/2559713)

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**Author:** [@XCO](https://forums.unrealengine.com/u/XCO)\
**Replies:** 0\
**Last updated:** [June 16, 2025, 5:24am UTC](https://forums.unrealengine.com/t/combat-help/2559713 "2025-06-16T05:24:51Z")

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This is for my game Son of Sparta . . . So here is my issue. When using the built in character movement I am having a hard time getting the combat to “FEEL” good. It feels, choppy and blocky. So Here are some of the thi…

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## [Interactive Foliage Physics Plugin $1 ( Pro Upgrade Avaliable)](https://forums.unrealengine.com/t/interactive-foliage-physics-plugin-1-pro-upgrade-avaliable/2496468)

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**Author:** [@EtherionDesigns](https://forums.unrealengine.com/u/EtherionDesigns)\
**Replies:** 1\
**Last updated:** [May 29, 2025, 1:11am UTC](https://forums.unrealengine.com/t/interactive-foliage-physics-plugin-1-pro-upgrade-avaliable/2496468 "2025-05-29T01:11:57Z")

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Hey everyone :blush:, I wanted to share something I’ve been working on with my team that might save you some time—and bring your game to life. It’s called the Etherion Foliage Plugin, and it adds foliage interaction an…

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## [Too much force when hitting simulated objects](https://forums.unrealengine.com/t/too-much-force-when-hitting-simulated-objects/2519872)

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**Author:** [@hesa656](https://forums.unrealengine.com/u/hesa656)\
**Replies:** 5\
**Last updated:** [May 21, 2025, 7:05pm UTC](https://forums.unrealengine.com/t/too-much-force-when-hitting-simulated-objects/2519872 "2025-05-21T19:05:07Z")

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Hey! So, I have an animated, simple crowbar model. When I press left mouse button, you can see that I can hit things with crowbar. But, the problem here is the force. The barrel “weights” 200 kg, but after hitting this…

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