# \#Showcase

**URL:** https://forums.unrealengine.com/tag/showcase/11398.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Maurice | Real-Time Character Art – Unreal Engine 5](https://forums.unrealengine.com/t/maurice-real-time-character-art-unreal-engine-5/2853265)

<div class="topic-metadata">

**Author:** [@Jackson\_Maine](https://forums.unrealengine.com/u/Jackson_Maine)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 11:37am UTC](https://forums.unrealengine.com/t/maurice-real-time-character-art-unreal-engine-5/2853265 "2026-11-10T11:37:04Z")

</div>

Hi everyone! I’d like to share my latest character project, Maurice, based on the original concept by SeungUn Lee. The character was sculpted in ZBrush, with textures created in Substance Painter and t…

---

## [Distance-based texture resampling. (WIP)](https://forums.unrealengine.com/t/distance-based-texture-resampling-wip/2853010)

<div class="topic-metadata">

**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 7:44pm UTC](https://forums.unrealengine.com/t/distance-based-texture-resampling-wip/2853010 "2026-11-09T19:44:04Z")

</div>

I wanted to share a material optimization feature I’ve been working on. Distance-based texture resampling. At the cost of a little ALU, each material dynamically swaps to smaller texture samples.

---

## [Running UE 5.8 Natively in the Browser via WebAssembly & WebGPU (Game Animation Sample)](https://forums.unrealengine.com/t/running-ue-5-8-natively-in-the-browser-via-webassembly-webgpu-game-animation-sample/2838620)

<div class="topic-metadata">

**Author:** [@Ansjj](https://forums.unrealengine.com/u/Ansjj)\
**Replies:** 3\
**Last updated:** [November 8, 2026, 2:45am UTC](https://forums.unrealengine.com/t/running-ue-5-8-natively-in-the-browser-via-webassembly-webgpu-game-animation-sample/2838620 "2026-11-08T02:45:13Z")

</div>

Hey everyone, Ever since the official HTML5 export pipeline was deprecated back in the UE4 era, the default path for bringing Unreal Engine projects to the web has been cloud Pixel Streaming. While Pixel Streaming has …

---

## [Mouse Chef: Dig Out — A 1930s Cartoon Prison Escape Adventure](https://forums.unrealengine.com/t/mouse-chef-dig-out-a-1930s-cartoon-prison-escape-adventure/2850824)

<div class="topic-metadata">

**Author:** [@ArashNegahban](https://forums.unrealengine.com/u/ArashNegahban)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 8:10am UTC](https://forums.unrealengine.com/t/mouse-chef-dig-out-a-1930s-cartoon-prison-escape-adventure/2850824 "2026-11-05T08:10:20Z")

</div>

Hi everyone! I’m Arash from Paiband Game Studio, the team behind Restore Your Island. I’m excited to share our next game with the Unreal Engine community: Mouse Chef: Dig Out. This time, we’re trading a p…

---

## [\[SoloDev with my own assets\] Dev Diary: HitTube | Open-world co-op roguelite looter shooter about vloggers](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631)

<div class="topic-metadata">

**Author:** [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Replies:** 28\
**Last updated:** [November 3, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631 "2026-11-03T14:50:25Z")

</div>

Hello! I’m a solo developer and I used assets created by me for this unique FPS. Steam (do wishlist and follow): HitTube on Steam Genres: Co-op, Satire, FPS, Action HitTube is a 1-4 player horror streamer shooter. T…

---

## [Goblin Racer - WoW meets Galactic Racer, a little side project I did for fun](https://forums.unrealengine.com/t/goblin-racer-wow-meets-galactic-racer-a-little-side-project-i-did-for-fun/2849417)

<div class="topic-metadata">

**Author:** [@Hypnoticrain](https://forums.unrealengine.com/u/Hypnoticrain)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 10:22am UTC](https://forums.unrealengine.com/t/goblin-racer-wow-meets-galactic-racer-a-little-side-project-i-did-for-fun/2849417 "2026-11-03T10:22:44Z")

</div>

---

## [Advanced Mind Hijack: 100% Decoupled, Zero-Tick Possession System ](https://forums.unrealengine.com/t/advanced-mind-hijack-100-decoupled-zero-tick-possession-system/2848542)

<div class="topic-metadata">

**Author:** [@Izaurra](https://forums.unrealengine.com/u/Izaurra)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 3:10pm UTC](https://forums.unrealengine.com/t/advanced-mind-hijack-100-decoupled-zero-tick-possession-system/2848542 "2026-11-01T15:10:00Z")

</div>

Hey everyone, Got tired of the camera snapping and messy AI handoffs every time I tried to possess a pawn, so I built a completely modular framework to end the spaghetti code. I moved the targeting logic to the Player C…

---

## [Where the Swords Rest | Unreal Engine 5 Environment Art & Cinematic ](https://forums.unrealengine.com/t/where-the-swords-rest-unreal-engine-5-environment-art-cinematic/2847960)

<div class="topic-metadata">

**Author:** [@SunSetVoice](https://forums.unrealengine.com/u/SunSetVoice)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 3:32pm UTC](https://forums.unrealengine.com/t/where-the-swords-rest-unreal-engine-5-environment-art-cinematic/2847960 "2026-10-31T15:32:14Z")

</div>

Where the Swords Rest Hi everyone! I’m excited to share Where the Swords Rest, my latest personal environment art project created in Unreal Engine 5. The project is inspired by ancient legends and the idea of a forgott…

---

## [The Beast Awoke to Eat Your Darlings — a horror puzzle-stealth game you outsmart, not survive \[solo dev\]](https://forums.unrealengine.com/t/the-beast-awoke-to-eat-your-darlings-a-horror-puzzle-stealth-game-you-outsmart-not-survive-solo-dev/2741769)

<div class="topic-metadata">

**Author:** [@Fraps2020](https://forums.unrealengine.com/u/Fraps2020)\
**Replies:** 2\
**Last updated:** [October 27, 2026, 3:23pm UTC](https://forums.unrealengine.com/t/the-beast-awoke-to-eat-your-darlings-a-horror-puzzle-stealth-game-you-outsmart-not-survive-solo-dev/2741769 "2026-10-27T15:23:59Z")

</div>

Four years ago the last thing I posted here was a couple of clips of cats walking. I’d been struggling to make them work with root motion rather than capsule-driven movement, it had finally started looking right, and I s…

---

## [Cycle of Echoes — My solo dev journey from Godot to UE5, and a thank you to the Fab community ](https://forums.unrealengine.com/t/cycle-of-echoes-my-solo-dev-journey-from-godot-to-ue5-and-a-thank-you-to-the-fab-community/2845353)

<div class="topic-metadata">

**Author:** [@xCactusx](https://forums.unrealengine.com/u/xCactusx)\
**Replies:** 0\
**Last updated:** [October 26, 2026, 3:44pm UTC](https://forums.unrealengine.com/t/cycle-of-echoes-my-solo-dev-journey-from-godot-to-ue5-and-a-thank-you-to-the-fab-community/2845353 "2026-10-26T15:44:27Z")

</div>

Hi, I’m Ivan, a solo developer from Croatia. I started this game in Godot about a year ago. Eight months in, I had most of the foundations in place: input, camera, characters, gameplay systems, story — the lot. It was g…

---

## [Network prediction and 6DOF Movement ](https://forums.unrealengine.com/t/network-prediction-and-6dof-movement/2831997)

<div class="topic-metadata">

**Author:** [@KadmiumDev](https://forums.unrealengine.com/u/KadmiumDev)\
**Replies:** 20\
**Last updated:** [October 7, 2026, 6:06pm UTC](https://forums.unrealengine.com/t/network-prediction-and-6dof-movement/2831997 "2026-10-07T18:06:11Z")

</div>

Aether NPP 6DOF movement showcase 2K video showcase of Aether NPP ​Hey everyone! I’m a solo developer working on modular C++ systems for Unreal Engine 5. I wanted to share a technical breakdown and stress-test data for …

---

## [Northwind Field Station - small stylized prop with a free control box ](https://forums.unrealengine.com/t/northwind-field-station-small-stylized-prop-with-a-free-control-box/2837416)

<div class="topic-metadata">

**Author:** [@Shagroth123](https://forums.unrealengine.com/u/Shagroth123)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 3:09pm UTC](https://forums.unrealengine.com/t/northwind-field-station-small-stylized-prop-with-a-free-control-box/2837416 "2026-10-05T15:09:03Z")

</div>

I’m testing a small AI-assisted prop pack for exploration scenes: a teal-and-ivory field station with a rotor, panel, control box and collection vessel. The full station has five separable meshes and 5,864 triangles. Th…

---

## [PWAS V2 – Procedural Weapon Animation System for Unreal Engine ](https://forums.unrealengine.com/t/pwas-v2-procedural-weapon-animation-system-for-unreal-engine/2764119)

<div class="topic-metadata">

**Author:** [@robertwimm](https://forums.unrealengine.com/u/robertwimm)\
**Replies:** 0\
**Last updated:** [September 9, 2026, 9:03pm UTC](https://forums.unrealengine.com/t/pwas-v2-procedural-weapon-animation-system-for-unreal-engine/2764119 "2026-09-09T21:03:52Z")

</div>

PWAS V2 – Procedural Weapon Animation System I’ve released PWAS V2 on Fab, a Blueprint-based procedural weapon animation system for Unreal Engine. It includes procedural recoil, weapon sway, aiming, attachments, first- …

---

## [Morrowind Remake in Unreal Engine 5: Seyda Neen](https://forums.unrealengine.com/t/morrowind-remake-in-unreal-engine-5-seyda-neen/588745)

<div class="topic-metadata">

**Author:** [@micaka](https://forums.unrealengine.com/u/micaka)\
**Replies:** 3\
**Last updated:** [September 8, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/morrowind-remake-in-unreal-engine-5-seyda-neen/588745 "2026-09-08T18:35:16Z")

</div>

My latest personal project done in Unreal Engine 5, remake of Seyda Neen from Elder Scrolls III: Morrowind. :slight\_smile:

---

## [KPet - A 3D desktop pet that works alongside Kimi Code.](https://forums.unrealengine.com/t/kpet-a-3d-desktop-pet-that-works-alongside-kimi-code/2753767)

<div class="topic-metadata">

**Author:** [@Shpz](https://forums.unrealengine.com/u/Shpz)\
**Replies:** 0\
**Last updated:** [September 1, 2026, 9:36am UTC](https://forums.unrealengine.com/t/kpet-a-3d-desktop-pet-that-works-alongside-kimi-code/2753767 "2026-09-01T09:36:52Z")

</div>

KPet reads Kimi Code’s session and tool events, turning what happens in the terminal into the desktop character’s actions and states. It is both a companion pet and a handy Kimi Code session launcher: click a session t…

---

## [FortPool - 8 BALL POOL \[PARTY GAME\]](https://forums.unrealengine.com/t/fortpool-8-ball-pool-party-game/2749168)

<div class="topic-metadata">

**Author:** [@PoolUniverse](https://forums.unrealengine.com/u/PoolUniverse)\
**Replies:** 0\
**Last updated:** [August 31, 2026, 4:19pm UTC](https://forums.unrealengine.com/t/fortpool-8-ball-pool-party-game/2749168 "2026-08-31T16:19:50Z")

</div>

FortPool 🎱 FortPool is a physically simulated pool island in Fortnite. Real cloth, real collisions, modular cues. Classic 8-Ball in Solo, 1v1, 1v2, and 2v2, plus a stadium you can roam, a shop, persistent stats, and a…

---

## [The Fortunate Son | 3D short | Unreal Engine 5](https://forums.unrealengine.com/t/the-fortunate-son-3d-short-unreal-engine-5/507389)

<div class="topic-metadata">

**Author:** [@DanielMagyar](https://forums.unrealengine.com/u/DanielMagyar)\
**Replies:** 117\
**Last updated:** [August 27, 2026, 6:57pm UTC](https://forums.unrealengine.com/t/the-fortunate-son-3d-short-unreal-engine-5/507389 "2026-08-27T18:57:29Z")

</div>

Hi all, It’s a Scene from the 3D Animated Short Movie called “The Fortunate Son” Unreal Engine 5. Just for testing the traffic and the pedestrians in the BG. Stay tuned Awesome things are coming! All the…

---

## [Community Tutorial : How to do on-device offline speech to text in Unreal Engine without any cloud API key.](https://forums.unrealengine.com/t/community-tutorial-how-to-do-on-device-offline-speech-to-text-in-unreal-engine-without-any-cloud-api-key/2743818)

<div class="topic-metadata">

**Author:** [@amanchauhan2432](https://forums.unrealengine.com/u/amanchauhan2432)\
**Replies:** 0\
**Last updated:** [August 14, 2026, 2:37pm UTC](https://forums.unrealengine.com/t/community-tutorial-how-to-do-on-device-offline-speech-to-text-in-unreal-engine-without-any-cloud-api-key/2743818 "2026-08-14T14:37:50Z")

</div>

While working on my game, I needed a reliable Speech-to-Text (STT) solution inside Unreal Engine. Instead of relying on a cloud based service, I started building a solution around whisper.cpp…

---

## [Neil Gallagher's Work Thread:(LittleClaude)](https://forums.unrealengine.com/t/neil-gallaghers-work-thread-littleclaude/143298)

<div class="topic-metadata">

**Author:** [@littleclaude](https://forums.unrealengine.com/u/littleclaude)\
**Replies:** 69\
**Last updated:** [July 26, 2026, 2:36pm UTC](https://forums.unrealengine.com/t/neil-gallaghers-work-thread-littleclaude/143298 "2026-07-26T14:36:59Z")

</div>

Update, Viaduct more information below, WIP project, #Ghostbusters Headquarters Hello I have decided to start a sketchbook thread, more to come soon. To kick it off here is a Dinosaur “Carnotaurus…

---

## [Cinematic Earth in FullDome 8K / Camera Render Studio 2026](https://forums.unrealengine.com/t/cinematic-earth-in-fulldome-8k-camera-render-studio-2026/2735187)

<div class="topic-metadata">

**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [July 12, 2026, 11:50am UTC](https://forums.unrealengine.com/t/cinematic-earth-in-fulldome-8k-camera-render-studio-2026/2735187 "2026-07-12T11:50:46Z")

</div>

Cinematic Earth in FullDome 8K / Camera Render Studio 2026 In this video, I showcase a cinematic FullDome 8K render created in Unreal Engine using Camera Render Studio. The render features Cinematic Ear…

---

## [Walkabout 1.6.6 showcase](https://forums.unrealengine.com/t/walkabout-1-6-6-showcase/2735107)

<div class="topic-metadata">

**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [July 12, 2026, 3:37am UTC](https://forums.unrealengine.com/t/walkabout-1-6-6-showcase/2735107 "2026-07-12T03:37:01Z")

</div>

I just wanted to share some screenshots of my game called Walkabout. I am building a digital twin of a real place (Cockle Creek Tasmania) using real world data. It is a survival game.

---

## [AUTOMOTIVE RENDER SHOWCASE](https://forums.unrealengine.com/t/automotive-render-showcase/2730376)

<div class="topic-metadata">

**Author:** [@finfalforreal](https://forums.unrealengine.com/u/finfalforreal)\
**Replies:** 0\
**Last updated:** [June 21, 2026, 9:50pm UTC](https://forums.unrealengine.com/t/automotive-render-showcase/2730376 "2026-06-21T21:50:17Z")

</div>

Automotive Render Topic - SHOW OFF YOUR AUTOMOTIVE WORK Hey everyone finfal here, It’s been a bit since the Twinmotion team has posted any challenges so I’d like to at least set this up to see y’alls skills in automotive…

---

## ["Zombie Ship", Multi-Award Winning 3D Animated Short, created in Unreal Engine](https://forums.unrealengine.com/t/zombie-ship-multi-award-winning-3d-animated-short-created-in-unreal-engine/2607088)

<div class="topic-metadata">

**Author:** [@Deep\_Flame](https://forums.unrealengine.com/u/Deep_Flame)\
**Replies:** 10\
**Last updated:** [June 15, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/zombie-ship-multi-award-winning-3d-animated-short-created-in-unreal-engine/2607088 "2026-06-15T14:41:05Z")

</div>

Hey everyone, I’m excited to share my latest animated short, “Zombie Ship,” almost entirely created in Unreal Engine! This project was a true labor of love and a passion for stylized horror. Using Unreal, I was able to…

---

## [Neo-classical door interior](https://forums.unrealengine.com/t/neo-classical-door-interior/2720395)

<div class="topic-metadata">

**Author:** [@Stefano\_Cardia](https://forums.unrealengine.com/u/Stefano_Cardia)\
**Replies:** 2\
**Last updated:** [June 6, 2026, 10:55am UTC](https://forums.unrealengine.com/t/neo-classical-door-interior/2720395 "2026-06-06T10:55:02Z")

</div>

Hi guys! That’s quite a while I don’t post anything here…it was quite a ratrace the last year.. Haven’t had the chance to make many envs or personal projects to share, just some small ones. Anyway for this asset I made…

---

## [LuxuryDinning](https://forums.unrealengine.com/t/luxurydinning/2721513)

<div class="topic-metadata">

**Author:** [@keerthivasan](https://forums.unrealengine.com/u/keerthivasan)\
**Replies:** 0\
**Last updated:** [May 12, 2026, 3:14am UTC](https://forums.unrealengine.com/t/luxurydinning/2721513 "2026-05-12T03:14:39Z")

</div>

LuxuryDinning is the project i got inspired from some high Professional Dinning Halls , This project has 60 meshes with lumen and nanite support and the project contains three lev…

---

## [Project Enceladus — A psychological sci-fi thriller built solo in UE5](https://forums.unrealengine.com/t/project-enceladus-a-psychological-sci-fi-thriller-built-solo-in-ue5/2719868)

<div class="topic-metadata">

**Author:** [@T0maytoe](https://forums.unrealengine.com/u/T0maytoe)\
**Replies:** 2\
**Last updated:** [May 11, 2026, 11:19am UTC](https://forums.unrealengine.com/t/project-enceladus-a-psychological-sci-fi-thriller-built-solo-in-ue5/2719868 "2026-05-11T11:19:05Z")

</div>

What if solving a murder meant diving into the killer’s mind? Project Enceladus is a first-person psychological thriller and sci-fi platformer, built almost entirely solo in Unreal Engine 5. You play as a detective who…

---

## [DMX Plugin Lighting Showcase](https://forums.unrealengine.com/t/dmx-plugin-lighting-showcase/2720746)

<div class="topic-metadata">

**Author:** [@Daisuke\_Sakamoto](https://forums.unrealengine.com/u/Daisuke_Sakamoto)\
**Replies:** 0\
**Last updated:** [May 8, 2026, 4:31am UTC](https://forums.unrealengine.com/t/dmx-plugin-lighting-showcase/2720746 "2026-05-08T04:31:19Z")

</div>

I uploaded a video to YouTube showcasing my first experience with DMX lighting using grandMA3 and Unreal Engine 5.6. It was incredibly exciting to control numerous fixtures in grandMA3 and see…

---

## [Flowers of Tipmoore - Cozy game about making bouquets](https://forums.unrealengine.com/t/flowers-of-tipmoore-cozy-game-about-making-bouquets/2716916)

<div class="topic-metadata">

**Author:** [@ZapPenguin10191](https://forums.unrealengine.com/u/ZapPenguin10191)\
**Replies:** 0\
**Last updated:** [April 20, 2026, 10:58pm UTC](https://forums.unrealengine.com/t/flowers-of-tipmoore-cozy-game-about-making-bouquets/2716916 "2026-04-20T22:58:54Z")

</div>

Hi! I run a small game studio called Mudcat Games with my friends, I just thought I’d share our current project here in case anyone was interested in flowers or wanted to share feedback! Mudcat Games | TikTok, Instagra…

---

## [Procedural Cliff & Ground Tool – Curious About Nanite Results !](https://forums.unrealengine.com/t/procedural-cliff-ground-tool-curious-about-nanite-results/2716230)

<div class="topic-metadata">

**Author:** [@InkGear](https://forums.unrealengine.com/u/InkGear)\
**Replies:** 1\
**Last updated:** [April 20, 2026, 6:50pm UTC](https://forums.unrealengine.com/t/procedural-cliff-ground-tool-curious-about-nanite-results/2716230 "2026-04-20T18:50:24Z")

</div>

Hi everyone, I wanted to share a procedural tool I’ve been working on, inspired by Vincent Dérozier’s workflow for creating realistic natural surfaces. The tool is built in Blender Geometry Nodes and allows you to extr…

---

## [Wall Climber Spider Plugin](https://forums.unrealengine.com/t/wall-climber-spider-plugin/254707)

<div class="topic-metadata">

**Author:** [@Ross90](https://forums.unrealengine.com/u/Ross90)\
**Replies:** 14\
**Last updated:** [March 31, 2026, 8:04pm UTC](https://forums.unrealengine.com/t/wall-climber-spider-plugin/254707 "2026-03-31T20:04:01Z")

</div>

Hello, I created a spider that is able to walk on walls and ceilings. I decided to do this first because I will use it in my project, and then because I never saw anywhere someone who was able to create something like t…

[Next page](https://forums.unrealengine.com/tag/showcase/11398.md?match_all_tags=true&page=1&tags%5B%5D=Showcase)
