Implementing a mechanic from Rayman 3?

sm64pie
Sun, 13 Sep 2020 03:50:46 +0000
Community & Industry Discussion

Hi! I’ve been looking everywhere, but I’m trying to figure out how to implement a combat feature from Rayman 3. Basically Rayman has a shot that curves to the side and hits a target, you can see it in action here Rayman 3: Hoodlum Havoc | 100% Score | The Fairy Council - YouTube . I have learned a decent amount of C++ over the past 3 months and thought it could be something involving line tracing, but I’m not sure how you could trace something like this. Please let me know, thanks!

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