procedural foliage spawner is messing with first person shooter character blueprint

Darkhero897
Fri, 10 Oct 2025 18:49:10 +0000
Character & Animation

I am trying to make a first person shooter horror game. However I have an issue with the gun not showing up on camera.

I used the shooter variant character from unreal engine. In case it’s not known, in Unreal Engine 5.6 they introduced a setting for project variants when making a new project. When starting a new project, you’ll have the options for Target Platform, Quality Preset, and now Variant. First Person has 4 variant options, none, Arena Shooter, Survival Horror, and All.

By selecting one of the variants you will have a bunch of added assets to create said variant and even have a basic demo to help get you started. Including a variant character.

For some odd reason, the shooter character just doesn’t want to show the gun on the camera. You can see the shadow of the character holding the gun just fine. but the gun isn’t there. Shooting has no issues as the bullets fire where towards the crosshair with a normal bullet spread.

I know it’s the procedural foliage spawner because I can remove said spawners or leave the area they cover and the gun will appear just fine. But add it back in or re-enter it and it goes back to the image shown above.

So there is some interaction between the foliage spawner and the character that’s causing an issue. I would appreciate it if someone could help me look into this.

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