# \#Shipping

**URL:** https://forums.unrealengine.com/tag/shipping/1373.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Packaging Problem: Bug only occurs in "Shipping" Build and only for one person](https://forums.unrealengine.com/t/packaging-problem-bug-only-occurs-in-shipping-build-and-only-for-one-person/495846)

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**Author:** [@Dargaran](https://forums.unrealengine.com/u/Dargaran)\
**Replies:** 23\
**Last updated:** [September 18, 2025, 8:03am UTC](https://forums.unrealengine.com/t/packaging-problem-bug-only-occurs-in-shipping-build-and-only-for-one-person/495846 "2025-09-18T08:03:49Z")

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I have a gamebreaking bug that only occurs with a single tester, but only in the shipping build. If I package a “Development” build, the problem doesn’t occur. Since the problem only occurs with him and then only in the…

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## [UE5 Oculus Quest 2 launching app in shipping build loads forever](https://forums.unrealengine.com/t/ue5-oculus-quest-2-launching-app-in-shipping-build-loads-forever/1198833)

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**Author:** [@lyaflora](https://forums.unrealengine.com/u/lyaflora)\
**Replies:** 9\
**Last updated:** [July 18, 2025, 4:42pm UTC](https://forums.unrealengine.com/t/ue5-oculus-quest-2-launching-app-in-shipping-build-loads-forever/1198833 "2025-07-18T16:42:40Z")

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Hi guys, I have a problem with running apps for Oculus Quest 2 in UE 5.1+ (have not tested in 5.0). Everything works fine in 4.27. In UE 5.1 and 5.2, launching any app in shipping build causes the app to be stuck at the…

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## [Unreal printing String in Shipping, and also collisions are visible](https://forums.unrealengine.com/t/unreal-printing-string-in-shipping-and-also-collisions-are-visible/715170)

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**Author:** [@JoeBox9](https://forums.unrealengine.com/u/JoeBox9)\
**Replies:** 20\
**Last updated:** [April 1, 2025, 6:11am UTC](https://forums.unrealengine.com/t/unreal-printing-string-in-shipping-and-also-collisions-are-visible/715170 "2025-04-01T06:11:01Z")

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Hello, I packaged my game for Shipping and it still prints strings and the collisions of some objects that I enabled are visible. this should happen how do I fix this?

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## [Android Shipping Builds AFS APK issues](https://forums.unrealengine.com/t/android-shipping-builds-afs-apk-issues/2380225)

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**Author:** [@soulfuelgames](https://forums.unrealengine.com/u/soulfuelgames)\
**Replies:** 1\
**Last updated:** [March 10, 2025, 2:33pm UTC](https://forums.unrealengine.com/t/android-shipping-builds-afs-apk-issues/2380225 "2025-03-10T14:33:28Z")

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I’ve been scanning this forum and the interwebs for an answer, but didn’t quite find a straight-forward answer and I am quite stuck. I am cooking & packaging for Android - Shipping configuration & installing it on a Sam…

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## [Ray Tracing bug ONLY in Shipping](https://forums.unrealengine.com/t/ray-tracing-bug-only-in-shipping/2288034)

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**Author:** [@DELGOODIE](https://forums.unrealengine.com/u/DELGOODIE)\
**Replies:** 2\
**Last updated:** [February 11, 2025, 7:10pm UTC](https://forums.unrealengine.com/t/ray-tracing-bug-only-in-shipping/2288034 "2025-02-11T19:10:43Z")

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I get this Runtime error in packaged shipping game that does NOT occur when game is packaged in DebugGame or Development configuration: Current version is 5.4.4 but I’ve had this error on previous version of unreal too. …

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## [World Partition project packing error.](https://forums.unrealengine.com/t/world-partition-project-packing-error/2320476)

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**Author:** [@InvisibleMan23](https://forums.unrealengine.com/u/InvisibleMan23)\
**Replies:** 1\
**Last updated:** [February 7, 2025, 1:35pm UTC](https://forums.unrealengine.com/t/world-partition-project-packing-error/2320476 "2025-02-07T13:35:07Z")

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Hello, My game is open world and I use World Partition. To prevent important actors from being unloaded, I use the “bIsSpatiallyLoaded” parameter of the actor in the C++ constructor. Everything works, but when packing th…

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## [Sign executable for windows](https://forums.unrealengine.com/t/sign-executable-for-windows/615720)

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**Author:** [@si.graf](https://forums.unrealengine.com/u/si.graf)\
**Replies:** 6\
**Last updated:** [January 4, 2025, 9:40pm UTC](https://forums.unrealengine.com/t/sign-executable-for-windows/615720 "2025-01-04T21:40:01Z")

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Hi guys I’m packaging a game for release and I just can’t get it signed so that it passes the Microsoft SmartScreen (“Running this app might put your PC at risk”). For signing I bought an official code signing certific…

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## [Steam Online Subsystem only works for Development build.](https://forums.unrealengine.com/t/steam-online-subsystem-only-works-for-development-build/2201124)

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**Author:** [@danikcara](https://forums.unrealengine.com/u/danikcara)\
**Replies:** 0\
**Last updated:** [December 11, 2024, 4:37am UTC](https://forums.unrealengine.com/t/steam-online-subsystem-only-works-for-development-build/2201124 "2024-12-11T04:37:44Z")

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As the title says. Steam Online Subsystem and Steam Advanced Sessions only work in the “Development” build when I build. When I select Shipping build, steam online subsystem does not work. I also tried with my own app id…

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## [Circular Referrence issue when Shipping](https://forums.unrealengine.com/t/circular-referrence-issue-when-shipping/2161558)

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**Author:** [@Get\_JJinxed](https://forums.unrealengine.com/u/Get_JJinxed)\
**Replies:** 0\
**Last updated:** [December 1, 2024, 2:48pm UTC](https://forums.unrealengine.com/t/circular-referrence-issue-when-shipping/2161558 "2024-12-01T14:48:58Z")

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Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130 Building UnrealGame - ProjectEcho\_CF\_Park - Win64 - Shipping Found circular reference to Eng…

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## [How to Reset / Restart a game](https://forums.unrealengine.com/t/how-to-reset-restart-a-game/446117)

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**Author:** [@Colder347](https://forums.unrealengine.com/u/Colder347)\
**Replies:** 7\
**Last updated:** [November 10, 2024, 10:06pm UTC](https://forums.unrealengine.com/t/how-to-reset-restart-a-game/446117 "2024-11-10T22:06:13Z")

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Hi everyone, I’ve been trying things for days, but I can’t solve my problem and I’m a little bit desperate now. I’m making an endless runner for android, after the player dies I want the game to be reset so the player c…

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## [Issue with Shipping Build for Android in UE 5.5 : Unhandled exception: DirectoryNotFoundException: Could not find a part of the path \\Shipping\\ExportSymbols.ldscript](https://forums.unrealengine.com/t/issue-with-shipping-build-for-android-in-ue-5-5-unhandled-exception-directorynotfoundexception-could-not-find-a-part-of-the-path-shipping-exportsymbols-ldscript/2100895)

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**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 1\
**Last updated:** [November 2, 2024, 4:10pm UTC](https://forums.unrealengine.com/t/issue-with-shipping-build-for-android-in-ue-5-5-unhandled-exception-directorynotfoundexception-could-not-find-a-part-of-the-path-shipping-exportsymbols-ldscript/2100895 "2024-11-02T16:10:26Z")

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Hi, community! I’m encountering a problem when building a shipping version for Android in Unreal Engine 5.5. During the build process, I get the following error: Unhandled exception: DirectoryNotFoundException: Could …

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## [The main module of a project not be found in a packaged game?](https://forums.unrealengine.com/t/the-main-module-of-a-project-not-be-found-in-a-packaged-game/1147816)

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**Author:** [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Replies:** 3\
**Last updated:** [October 15, 2024, 3:57pm UTC](https://forums.unrealengine.com/t/the-main-module-of-a-project-not-be-found-in-a-packaged-game/1147816 "2024-10-15T15:57:40Z")

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I have a small test project that I’m trying things out in, and hit a wall trying to package the game. “Madness” is the main project module and it can’t be found by a C++ built project that compiles, loads, plays in Stan…

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## [Shipping Build 5.1 render problem](https://forums.unrealengine.com/t/shipping-build-5-1-render-problem/2025231)

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**Author:** [@Miki](https://forums.unrealengine.com/u/Miki)\
**Replies:** 4\
**Last updated:** [September 18, 2024, 8:57am UTC](https://forums.unrealengine.com/t/shipping-build-5-1-render-problem/2025231 "2024-09-18T08:57:46Z")

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hello everyone. i have a big problem with the shipping build. initially i thought the problem was only with the 2d capture scene, instead i also found the problem with a simple flipbook made in widget material. i tried t…

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## [RayTracing on/off on shipped game?](https://forums.unrealengine.com/t/raytracing-on-off-on-shipped-game/319933)

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**Author:** [@Lostra01](https://forums.unrealengine.com/u/Lostra01)\
**Replies:** 7\
**Last updated:** [September 17, 2024, 2:34pm UTC](https://forums.unrealengine.com/t/raytracing-on-off-on-shipped-game/319933 "2024-09-17T14:34:24Z")

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Hey there! I’m working on a 3D Sidescroller game, and I tought it would be nice if I could include Distance Field AO and RayTraced shadows in my game. The problem is, that I don’t really wanna cut anyone from the game, …

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## [Particle effect can't display when package game with shipping build configuration](https://forums.unrealengine.com/t/particle-effect-cant-display-when-package-game-with-shipping-build-configuration/352892)

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**Author:** [@thorcxcx](https://forums.unrealengine.com/u/thorcxcx)\
**Replies:** 10\
**Last updated:** [July 21, 2024, 2:00pm UTC](https://forums.unrealengine.com/t/particle-effect-cant-display-when-package-game-with-shipping-build-configuration/352892 "2024-07-21T14:00:54Z")

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In UE 4.11, I’m doing a particle effect that there is a ribbon follows a particle so it’s leaves a nice trail.I try to package the game in shipping build configuration,but when i run the game in the package folder, the r…

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## [Error in "shipping" packaging](https://forums.unrealengine.com/t/error-in-shipping-packaging/1910610)

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**Author:** [@Porkoss](https://forums.unrealengine.com/u/Porkoss)\
**Replies:** 2\
**Last updated:** [June 20, 2024, 8:48pm UTC](https://forums.unrealengine.com/t/error-in-shipping-packaging/1910610 "2024-06-20T20:48:40Z")

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Unable to package project in shipping config. I have tried a lot of things and it still does not works. The problem comes from here. Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for n…

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## [Unreal 4 Game on Steam doesn't work with Win11](https://forums.unrealengine.com/t/unreal-4-game-on-steam-doesnt-work-with-win11/772479)

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**Author:** [@ProbyTheProbe](https://forums.unrealengine.com/u/ProbyTheProbe)\
**Replies:** 7\
**Last updated:** [May 22, 2024, 8:53pm UTC](https://forums.unrealengine.com/t/unreal-4-game-on-steam-doesnt-work-with-win11/772479 "2024-05-22T20:53:21Z")

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Hi, we have worked on a game called Rugon, which we had to release unfinished since we couldn’t fund the development anymore. Currently its on Steam. Even tho there are barely players, there is a small community hosting…

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## [My Android VR build looks fine in Editor and Incredibly awful on device](https://forums.unrealengine.com/t/my-android-vr-build-looks-fine-in-editor-and-incredibly-awful-on-device/1858554)

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**Author:** [@DD\_Victor](https://forums.unrealengine.com/u/DD_Victor)\
**Replies:** 0\
**Last updated:** [May 16, 2024, 10:58am UTC](https://forums.unrealengine.com/t/my-android-vr-build-looks-fine-in-editor-and-incredibly-awful-on-device/1858554 "2024-05-16T10:58:52Z")

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Hello, I need some help with this project, I have it ready and working fine in the editor, but when I build and install in my VR quest, it looks like the lights were poorly built. I’ve been compiling it and testing as …

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## [Exposing config files in shipping package](https://forums.unrealengine.com/t/exposing-config-files-in-shipping-package/413136)

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**Author:** [@WeiLiang](https://forums.unrealengine.com/u/WeiLiang)\
**Replies:** 6\
**Last updated:** [April 19, 2024, 3:09am UTC](https://forums.unrealengine.com/t/exposing-config-files-in-shipping-package/413136 "2024-04-19T03:09:39Z")

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From my understanding, config files for a packaged game belongs to the Saved folder. I have packaged in development and shipping mode and the Saved folder appears for development mode (not sure about debug mode). I will …

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## [How to add a file to copy in the Packaging Process](https://forums.unrealengine.com/t/how-to-add-a-file-to-copy-in-the-packaging-process/290122)

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**Author:** [@getnamo](https://forums.unrealengine.com/u/getnamo)\
**Replies:** 8\
**Last updated:** [March 8, 2024, 9:01am UTC](https://forums.unrealengine.com/t/how-to-add-a-file-to-copy-in-the-packaging-process/290122 "2024-03-08T09:01:01Z")

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Wondering if there is a way to add a specific file (such as a .dll in a plugin) to the packaging process and have it copied when a user packages their project. The Razer Hydra Plugin requires the sixense dll to be avail…

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## [Attaching log files](https://forums.unrealengine.com/t/attaching-log-files/1683922)

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**Author:** [@vrbszk](https://forums.unrealengine.com/u/vrbszk)\
**Replies:** 1\
**Last updated:** [February 15, 2024, 3:58pm UTC](https://forums.unrealengine.com/t/attaching-log-files/1683922 "2024-02-15T15:58:44Z")

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Hello everyone I am currently researching capabilities of UE4/UE5 crash reporting AFAIK UE4 does not support UELogs in shipping and thus they cannot be sent with crash data Is there any way to attach files to crash re…

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## [How to package standalone programs in UE4](https://forums.unrealengine.com/t/how-to-package-standalone-programs-in-ue4/435474)

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**Author:** [@BarronKane](https://forums.unrealengine.com/u/BarronKane)\
**Replies:** 7\
**Last updated:** [January 4, 2024, 10:02am UTC](https://forums.unrealengine.com/t/how-to-package-standalone-programs-in-ue4/435474 "2024-01-04T10:02:41Z")

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Hello! I’m currently building a slate only standalone application to act as an entry point for managing and launching the real game in a non-graphics heavy manner (for things like managing quality and resolution without …

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## [How to get Android Logs with Scoped Storage?](https://forums.unrealengine.com/t/how-to-get-android-logs-with-scoped-storage/1488891)

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**Author:** [@RealAero](https://forums.unrealengine.com/u/RealAero)\
**Replies:** 2\
**Last updated:** [December 6, 2023, 11:07pm UTC](https://forums.unrealengine.com/t/how-to-get-android-logs-with-scoped-storage/1488891 "2023-12-06T23:07:03Z")

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I am having some trouble figuring out how to debug my game on Android now. Since the Android 12+ scoped storage requirements, Unreal cannot get the permission to save files to the device unless it is set to Shipping Mod…

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## [Use checks in shipping build, without modifying .Target.cs file](https://forums.unrealengine.com/t/use-checks-in-shipping-build-without-modifying-target-cs-file/493615)

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**Author:** [@bo0olean](https://forums.unrealengine.com/u/bo0olean)\
**Replies:** 2\
**Last updated:** [November 19, 2023, 7:46am UTC](https://forums.unrealengine.com/t/use-checks-in-shipping-build-without-modifying-target-cs-file/493615 "2023-11-19T07:46:44Z")

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Hello, I want to enable check() in shipping builds. The current way to do this is by modifying project’s Target.cs file like //Project.Target.cs if (Configuration == UnrealTargetConfiguration.Shipping) { BuildEnvir…

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## [How to update the game?](https://forums.unrealengine.com/t/how-to-update-the-game/441650)

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**Author:** [@EZEL3050](https://forums.unrealengine.com/u/EZEL3050)\
**Replies:** 5\
**Last updated:** [February 2, 2019, 9:11pm UTC](https://forums.unrealengine.com/t/how-to-update-the-game/441650 "2019-02-02T21:11:58Z")

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Alright I am developing a massive online open world game inspired by GTA and I’m sure we are going to update the game at least twice a month . but how can i make the player update the game without downloading all of it ?…

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## [Storage permission](https://forums.unrealengine.com/t/storage-permission/1378174)

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**Author:** [@Fon-Rachello](https://forums.unrealengine.com/u/Fon-Rachello)\
**Replies:** 3\
**Last updated:** [November 10, 2023, 7:00pm UTC](https://forums.unrealengine.com/t/storage-permission/1378174 "2023-11-10T19:00:45Z")

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Hello everyone, I have a problem. When i package my android game and try to open it on phone I get the message that game requires storage permission. Does anyone know how to solve this? UE 5.2 and sdk 33.

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## [How to deal with Editor-only Modules in non-Editor build targets?](https://forums.unrealengine.com/t/how-to-deal-with-editor-only-modules-in-non-editor-build-targets/1340279)

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**Author:** [@dzemzmcdonalda](https://forums.unrealengine.com/u/dzemzmcdonalda)\
**Replies:** 2\
**Last updated:** [October 22, 2023, 1:40am UTC](https://forums.unrealengine.com/t/how-to-deal-with-editor-only-modules-in-non-editor-build-targets/1340279 "2023-10-22T01:40:48Z")

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Hello, My project depends on a plugin, and said plugin depends on “UnrealEd” module. I need to make it build as Cooked non-Editor Target (e.g. “Shipping”). In \[project\].build.cs the plugin module gets included as priv…

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## [Error while building](https://forums.unrealengine.com/t/error-while-building/1316180)

<div class="topic-metadata">

**Author:** [@Stely2008](https://forums.unrealengine.com/u/Stely2008)\
**Replies:** 1\
**Last updated:** [October 2, 2023, 7:52am UTC](https://forums.unrealengine.com/t/error-while-building/1316180 "2023-10-02T07:52:58Z")

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I just got that issue while shipping for windows \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\* UATHelper: Packaging (Windows): Running: C:\\Program Files\\Epic Games\\UE\_5.3\\Engine\\Binaries\\ThirdParty\\DotNet\\6.0.302\\windows…

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## [Android app crashes using ShowExternalLogin node and For Distribution build](https://forums.unrealengine.com/t/android-app-crashes-using-showexternallogin-node-and-for-distribution-build/1266828)

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**Author:** [@Chimera\_QQ](https://forums.unrealengine.com/u/Chimera_QQ)\
**Replies:** 0\
**Last updated:** [August 20, 2023, 4:27pm UTC](https://forums.unrealengine.com/t/android-app-crashes-using-showexternallogin-node-and-for-distribution-build/1266828 "2023-08-20T16:27:42Z")

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Hi guys, I am trying to integrate GooglePlay services to my game so that I can use Android snapshots for cloud saves. I activated everything properly I think (licence key, app ID, Game.build.cs file modified…) but when…

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## [Blurry textures after building PaperZD](https://forums.unrealengine.com/t/blurry-textures-after-building-paperzd/1258329)

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**Author:** [@JonasPK](https://forums.unrealengine.com/u/JonasPK)\
**Replies:** 0\
**Last updated:** [August 12, 2023, 12:26am UTC](https://forums.unrealengine.com/t/blurry-textures-after-building-paperzd/1258329 "2023-08-12T00:26:45Z")

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I have a PaperZD project that looks fine when run in the editor. After building however, certain textures are blurry, and others get weird artifacts. I can’t find another person with a similar problem. Has anybody encoun…

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