FPS: Camera Shake via HeadBone?

lPiru
Tue, 29 Jun 2021 18:40:35 +0000
Cinematics & Media

i want to use a camera shake that i did but is a bone moving how is the parenting done?

So First there is a Invisible Skeletal mesh that contains the head shake and the camera is parented to that bone,
then there is the actual arms visible to the camera.

the only way they work both together is when i turn off the pawn rotation, but i need also the pitch movement!

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