Forward, Reverse, Left, Right individual Camera Shake in Blueprint possible?

Shattered Ideals
Thu, 22 Nov 2018 22:52:56 +0000
Cinematics & Media

Hi! I’m relatively new to UE4. Lately I’ve been trying to set up a realistic character movement effect for walking and sidestepping using Camera Shake! My main issue though, is that I have my movement project inputs by default as “MoveForward”, & “Move Right” and those two directional inputs values are 1, -1 so those 2 inputs control all 4 directions. (Moving backwards and moving left.)

I’ve got camera shake to work perfectly for moving Forward and Right, however my negative inputs are not being taken into consideration in my blueprint.

Is there anyway to work around this or a different approach I should take if I want Forward, Backwards, Left, & Right to have there own specific Camera Shake custom actor?

Thank you for any help!

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