Weird screen shaking when enabling custom Post Process

anonymous_user_4b3639a6
Fri, 10 Mar 2017 02:00:45 +0000
Rendering

Hey guys,

I made a normal based edge detection post processing effect which should also display blooming effects.
To access the bloom buffer I need to set my PP’s Blendable Location to “Replacing the Tonemapper”.
Unfortunately the screen starts to shake when enabling the PP Volume.

Is there any other way to access the Bloom Output “After Tonemapping”?

The screen looks like followed:

Thanks in advance for your answers
Greetings

8 posts - 7 participants