Camera shake - speed scaling

TornadoStorm
Mon, 02 May 2016 19:10:35 +0000
Cinematics & Media

Hello,

I’m trying to get the player to have its camera shake with a shaking magnitude proportional of that to speed. This would be a neat effect when falling :3
How can I go about this? I am sure this would require me to have the camera shake magnitude being continuously updated. Would this be performance intensive in terms of framerate? Do I need to have some kind of camera shake class set up?

Thanks in advance

6 posts - 4 participants