# \#shadows-problem

**URL:** https://forums.unrealengine.com/tag/shadows-problem/3759.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [How to Fix Ortho View Directional Shadows Not Appearing? ](https://forums.unrealengine.com/t/how-to-fix-ortho-view-directional-shadows-not-appearing/2743630)

<div class="topic-metadata">

**Author:** [@ThawingFungus](https://forums.unrealengine.com/u/ThawingFungus)\
**Replies:** 1\
**Last updated:** [August 14, 2026, 6:13am UTC](https://forums.unrealengine.com/t/how-to-fix-ortho-view-directional-shadows-not-appearing/2743630 "2026-08-14T06:13:23Z")

</div>

Hello! I’m brand new to the Unreal Engine and while going through the 5.8 docs, in which they explain features through the First Person project template, I noticed that when they’re showing off the Ortho views (like Top)…

---

## [fab资产里的材质会导致影子消失 ](https://forums.unrealengine.com/t/fab/2724794)

<div class="topic-metadata">

**Author:** [@Dean\_Zuo](https://forums.unrealengine.com/u/Dean_Zuo)\
**Replies:** 0\
**Last updated:** [May 27, 2026, 5:05pm UTC](https://forums.unrealengine.com/t/fab/2724794 "2026-05-27T17:05:47Z")

</div>

就像图中一样，只有方块有影子。一旦给方块附上其他组建的材质后，影子也会消失。

---

## [Virtual Shadow Map Blocky Flickering UE 5.3.2](https://forums.unrealengine.com/t/virtual-shadow-map-blocky-flickering-ue-5-3-2/2562800)

<div class="topic-metadata">

**Author:** [@olegwer1](https://forums.unrealengine.com/u/olegwer1)\
**Replies:** 6\
**Last updated:** [May 20, 2026, 8:44am UTC](https://forums.unrealengine.com/t/virtual-shadow-map-blocky-flickering-ue-5-3-2/2562800 "2026-05-20T08:44:13Z")

</div>

https://youtu.be/Knlis2jOzZw An interior scene. Same on the viewport and Rendering. When I change shadows to ‘Shadow Map’ mode - there is no flickering. I tried to increase Lumen samples - no effect. Any idea how to ke…

---

## [Bad raytraced shadows with voxelised Nanite Foliage in 5.7](https://forums.unrealengine.com/t/bad-raytraced-shadows-with-voxelised-nanite-foliage-in-5-7/2696233)

<div class="topic-metadata">

**Author:** [@Strike\_Digital](https://forums.unrealengine.com/u/Strike_Digital)\
**Replies:** 9\
**Last updated:** [April 9, 2026, 2:45pm UTC](https://forums.unrealengine.com/t/bad-raytraced-shadows-with-voxelised-nanite-foliage-in-5-7/2696233 "2026-04-09T14:45:26Z")

</div>

I’m trying to use the new voxelised nanite foliage in a cinematic project. This project uses Ray traced shadows rather than virtual shadow maps. However, it seems that raytraced shadows still use the nanite fallback mes…

---

## [Splotchy shadows cast by single hairs when only using SkyLight as light source](https://forums.unrealengine.com/t/splotchy-shadows-cast-by-single-hairs-when-only-using-skylight-as-light-source/2705677)

<div class="topic-metadata">

**Author:** [@Leofwin](https://forums.unrealengine.com/u/Leofwin)\
**Replies:** 1\
**Last updated:** [March 12, 2026, 10:27pm UTC](https://forums.unrealengine.com/t/splotchy-shadows-cast-by-single-hairs-when-only-using-skylight-as-light-source/2705677 "2026-03-12T22:27:15Z")

</div>

Heyhey, guys! :\] I want to create some renders in UE5 of a beetle with a groom asset I’ve been working on for a while. As main light source, I want to use my favorite HDRI because it sets up a good lighting scene by it…

---

## [Media Plate shadow cut off. ](https://forums.unrealengine.com/t/media-plate-shadow-cut-off/2698332)

<div class="topic-metadata">

**Author:** [@Alexakosofc](https://forums.unrealengine.com/u/Alexakosofc)\
**Replies:** 0\
**Last updated:** [February 8, 2026, 3:52pm UTC](https://forums.unrealengine.com/t/media-plate-shadow-cut-off/2698332 "2026-02-08T15:52:58Z")

</div>

I’m having a shadow issue with a Media Plate / ImgMedia setup in UE5. I’m using an EXR sequence with alpha (keyed greenscreen performance) on a Media Plate (SM\_MediaPlateScreen). The material is Masked and uses the…

---

## [Shadows disappear on camera specific angle](https://forums.unrealengine.com/t/shadows-disappear-on-camera-specific-angle/428741)

<div class="topic-metadata">

**Author:** [@Alexandre\_Marie](https://forums.unrealengine.com/u/Alexandre_Marie)\
**Replies:** 8\
**Last updated:** [January 15, 2026, 11:06am UTC](https://forums.unrealengine.com/t/shadows-disappear-on-camera-specific-angle/428741 "2026-01-15T11:06:52Z")

</div>

Hi everyone, I’m using ARCore and in AR everything needs to be movable, lighting included. and I don’t know why but, on specific angle, my shadows simply disappear. And we just have to move the device a little and… …

---

## [Ugly shadows on Landscape using Path Tracing ](https://forums.unrealengine.com/t/ugly-shadows-on-landscape-using-path-tracing/2688441)

<div class="topic-metadata">

**Author:** [@Jacobian369](https://forums.unrealengine.com/u/Jacobian369)\
**Replies:** 0\
**Last updated:** [December 29, 2025, 3:56pm UTC](https://forums.unrealengine.com/t/ugly-shadows-on-landscape-using-path-tracing/2688441 "2025-12-29T15:56:09Z")

</div>

Hello Community, I am working with Landscapes and I got weird sharp shadows on my Landscape. I found an solution for this using the command: “r.RayTracing.NormalBias 50”, using raytraced shadows (Photo 1). This command …

---

## [How can I remove Shadow Artifacts on my Landscape produced by Nanite Tesselation?](https://forums.unrealengine.com/t/how-can-i-remove-shadow-artifacts-on-my-landscape-produced-by-nanite-tesselation/2615472)

<div class="topic-metadata">

**Author:** [@Sailor\_Neptun](https://forums.unrealengine.com/u/Sailor_Neptun)\
**Replies:** 1\
**Last updated:** [December 23, 2025, 3:51am UTC](https://forums.unrealengine.com/t/how-can-i-remove-shadow-artifacts-on-my-landscape-produced-by-nanite-tesselation/2615472 "2025-12-23T03:51:09Z")

</div>

Hello, I’ve tried to look into this problem (see Title) but to no success. Unfortunately I would need to use some sort of Tesselation because i want to displace my terrain via it’s Material. Here you can see how the ar…

---

## [Half of actor lose shadows with Virtual Shadow Maps (UE5.6)](https://forums.unrealengine.com/t/half-of-actor-lose-shadows-with-virtual-shadow-maps-ue5-6/2670025)

<div class="topic-metadata">

**Author:** [@XendreVenMelder](https://forums.unrealengine.com/u/XendreVenMelder)\
**Replies:** 3\
**Last updated:** [October 30, 2025, 9:39pm UTC](https://forums.unrealengine.com/t/half-of-actor-lose-shadows-with-virtual-shadow-maps-ue5-6/2670025 "2025-10-30T21:39:31Z")

</div>

Hi everyone, I’m running into a strange shadow issue in Unreal Engine 5.6 using Lumen + Virtual Shadow Maps. The problem Only half of my stairs receive proper shadows. The lower part of the stairs looks correct — ever…

---

## [Flickering lights on skybox with translucent material ](https://forums.unrealengine.com/t/flickering-lights-on-skybox-with-translucent-material/2658071)

<div class="topic-metadata">

**Author:** [@Kye1002](https://forums.unrealengine.com/u/Kye1002)\
**Replies:** 9\
**Last updated:** [October 1, 2025, 11:44pm UTC](https://forums.unrealengine.com/t/flickering-lights-on-skybox-with-translucent-material/2658071 "2025-10-01T23:44:54Z")

</div>

Hi there! I’m running into a persistent flickering issue with my skybox in Unreal Engine 5.6.1, and I’ve exhausted a bunch of troubleshooting steps. Hoping you or the community might have insights. Setup Details: Usi…

---

## [Why does my light function material look pixelated in Unreal Engine ](https://forums.unrealengine.com/t/why-does-my-light-function-material-look-pixelated-in-unreal-engine/2657203)

<div class="topic-metadata">

**Author:** [@GaleVostro](https://forums.unrealengine.com/u/GaleVostro)\
**Replies:** 0\
**Last updated:** [September 16, 2025, 3:28pm UTC](https://forums.unrealengine.com/t/why-does-my-light-function-material-look-pixelated-in-unreal-engine/2657203 "2025-09-16T15:28:14Z")

</div>

---

## [Sudden FPS Drop, Shadow Depths Spike, and Nanite/LOD Issues ](https://forums.unrealengine.com/t/sudden-fps-drop-shadow-depths-spike-and-nanite-lod-issues/2650391)

<div class="topic-metadata">

**Author:** [@Utsav138](https://forums.unrealengine.com/u/Utsav138)\
**Replies:** 0\
**Last updated:** [August 23, 2025, 10:21pm UTC](https://forums.unrealengine.com/t/sudden-fps-drop-shadow-depths-spike-and-nanite-lod-issues/2650391 "2025-08-23T22:21:14Z")

</div>

Hi, I need some help troubleshooting performance issues in my UE5 project. A few days ago I was getting over 60 FPS, but now I’m only seeing around 20–30 FPS even though I haven’t changed any major settings. Here are the…

---

## [Shadow problem | Help!](https://forums.unrealengine.com/t/shadow-problem-help/2641220)

<div class="topic-metadata">

**Author:** [@zack33](https://forums.unrealengine.com/u/zack33)\
**Replies:** 3\
**Last updated:** [August 15, 2025, 12:04pm UTC](https://forums.unrealengine.com/t/shadow-problem-help/2641220 "2025-08-15T12:04:08Z")

</div>

hey there guys for some reason my games shadow are weird, the lights are set on movement not static. Those are the lights in the map:

---

## [Why are these shadows so jagged? ](https://forums.unrealengine.com/t/why-are-these-shadows-so-jagged/2635393)

<div class="topic-metadata">

**Author:** [@BigLingrapay](https://forums.unrealengine.com/u/BigLingrapay)\
**Replies:** 0\
**Last updated:** [August 9, 2025, 1:00am UTC](https://forums.unrealengine.com/t/why-are-these-shadows-so-jagged/2635393 "2025-08-09T01:00:42Z")

</div>

---

## [How can I Fix Lighting/Shadowing Bug on my water plane?](https://forums.unrealengine.com/t/how-can-i-fix-lighting-shadowing-bug-on-my-water-plane/2615489)

<div class="topic-metadata">

**Author:** [@Sailor\_Neptun](https://forums.unrealengine.com/u/Sailor_Neptun)\
**Replies:** 3\
**Last updated:** [July 28, 2025, 6:45am UTC](https://forums.unrealengine.com/t/how-can-i-fix-lighting-shadowing-bug-on-my-water-plane/2615489 "2025-07-28T06:45:57Z")

</div>

Hello. I’ve run into this problem, where my Water Plane is producing really aggressive Shadow/light glitches with my directional light. Here you can see how it looks: ▶ Summary This only happens with Translucent Materi…

---

## [3D progress bar casting shadow](https://forums.unrealengine.com/t/3d-progress-bar-casting-shadow/463345)

<div class="topic-metadata">

**Author:** [@Valcare](https://forums.unrealengine.com/u/Valcare)\
**Replies:** 13\
**Last updated:** [June 29, 2025, 4:23pm UTC](https://forums.unrealengine.com/t/3d-progress-bar-casting-shadow/463345 "2025-06-29T16:23:45Z")

</div>

For a sec I was like “what is this person even talking about?!” and then I noticed the property is not actually exposed correctly… You can do it like this: Peculiar.

---

## [Shadow Disappears](https://forums.unrealengine.com/t/shadow-disappears/2342333)

<div class="topic-metadata">

**Author:** [@14BOBR14](https://forums.unrealengine.com/u/14BOBR14)\
**Replies:** 2\
**Last updated:** [February 19, 2025, 10:03am UTC](https://forums.unrealengine.com/t/shadow-disappears/2342333 "2025-02-19T10:03:39Z")

</div>

1)shadow disappears when I approach the bush (for other bush everything is fine) 2)what is the “shadow far” if we have “bounds scale”?

---

## [Lighting and shadows completely broken on fresh UE5.3 projects](https://forums.unrealengine.com/t/lighting-and-shadows-completely-broken-on-fresh-ue5-3-projects/2298255)

<div class="topic-metadata">

**Author:** [@Kotaru\_1](https://forums.unrealengine.com/u/Kotaru_1)\
**Replies:** 9\
**Last updated:** [January 23, 2025, 5:43pm UTC](https://forums.unrealengine.com/t/lighting-and-shadows-completely-broken-on-fresh-ue5-3-projects/2298255 "2025-01-23T17:43:47Z")

</div>

This is an issue that I’m pretty sure just started occurring recently, however when starting up a new UE5.3 project, the lighting completely breaks As you can see, there are no shadows casting, among other more subtl…

---

## [There is a problem! phantom blocks](https://forums.unrealengine.com/t/there-is-a-problem-phantom-blocks/2264421)

<div class="topic-metadata">

**Author:** [@Windsgo2.0](https://forums.unrealengine.com/u/Windsgo2.0)\
**Replies:** 0\
**Last updated:** [January 7, 2025, 2:41pm UTC](https://forums.unrealengine.com/t/there-is-a-problem-phantom-blocks/2264421 "2025-01-07T14:41:40Z")

</div>

Summary There is a problem! The blocks from galleries become permanently phantom which cannot be built on . The video is attached. Please select what you are reporting on: Creative What Type of Bug are you experiencing…

---

## [Help pls with darkening shadow based on angle](https://forums.unrealengine.com/t/help-pls-with-darkening-shadow-based-on-angle/2146621)

<div class="topic-metadata">

**Author:** [@Hunubul](https://forums.unrealengine.com/u/Hunubul)\
**Replies:** 7\
**Last updated:** [November 24, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/help-pls-with-darkening-shadow-based-on-angle/2146621 "2024-11-24T14:24:36Z")

</div>

Hi, can anyone help me with this? I use masked materials to cut off parts of the building at runtime. I use Ultra Dynamic Sky (and only ultra dinamic sky). I tried a huge amount of things, I could not list it all. But ha…

---

## [Megascan material shadow issue.](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935)

<div class="topic-metadata">

**Author:** [@Aaronwood101](https://forums.unrealengine.com/u/Aaronwood101)\
**Replies:** 5\
**Last updated:** [November 20, 2024, 7:21pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935 "2024-11-20T19:21:38Z")

</div>

Hi does anyone know why I am getting pitch black shadows on megascan materials from Quixel? Is there a way of fixing it?

---

## [Issues with mirror reflections](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430)

<div class="topic-metadata">

**Author:** [@CaioHahnAgostinho](https://forums.unrealengine.com/u/CaioHahnAgostinho)\
**Replies:** 2\
**Last updated:** [November 17, 2024, 8:12pm UTC](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430 "2024-11-17T20:12:40Z")

</div>

There is flickering shadow bubbles and texture defects only in my mirrors reflections, while the rest of the scene seems ok. All the resolution changes I make in the project settings change the entire scene except the re…

---

## [Strange indoor directional light shadow appearance/disappearance](https://forums.unrealengine.com/t/strange-indoor-directional-light-shadow-appearance-disappearance/2124350)

<div class="topic-metadata">

**Author:** [@Urig](https://forums.unrealengine.com/u/Urig)\
**Replies:** 0\
**Last updated:** [November 15, 2024, 10:15am UTC](https://forums.unrealengine.com/t/strange-indoor-directional-light-shadow-appearance-disappearance/2124350 "2024-11-15T10:15:35Z")

</div>

Hi, all. I lit a large hall only with a dircetional light (Ultra dynamic sky) and some Spotlights. The roof/ceiling is divided by walls. As you can see in the video those walls receiving shadows the further away the cam…

---

## [Weird ambient occlusion in corners in UE5 - Lumen](https://forums.unrealengine.com/t/weird-ambient-occlusion-in-corners-in-ue5-lumen/1305381)

<div class="topic-metadata">

**Author:** [@Capivarovsky](https://forums.unrealengine.com/u/Capivarovsky)\
**Replies:** 31\
**Last updated:** [October 9, 2024, 2:38am UTC](https://forums.unrealengine.com/t/weird-ambient-occlusion-in-corners-in-ue5-lumen/1305381 "2024-10-09T02:38:57Z")

</div>

Hi! I’m a Archviz artist migrating from UE4, trying the new wonders of UE5 and Lumen, but I have encountered this problem and have been two days that i’m searching and no one seam to talk about this wich is the weird sha…

---

## [5.4 preview -\> 5.4.0 Forward Rendering Dynamic Lighting Regression (VR Template)](https://forums.unrealengine.com/t/5-4-preview-5-4-0-forward-rendering-dynamic-lighting-regression-vr-template/1818281)

<div class="topic-metadata">

**Author:** [@Uno1982](https://forums.unrealengine.com/u/Uno1982)\
**Replies:** 10\
**Last updated:** [July 17, 2024, 10:04am UTC](https://forums.unrealengine.com/t/5-4-preview-5-4-0-forward-rendering-dynamic-lighting-regression-vr-template/1818281 "2024-07-17T10:04:53Z")

</div>

Just updated from preview to UE5.4.0 release to open the VR template and realize dynamic shadow casting is now broken. I’ve added a UDN post and reproduction steps to get some eyes on it. Wanted to share with the co…

---

## [Blocky Shadow Problems in Path Tracing w/ Hard Light Sources](https://forums.unrealengine.com/t/blocky-shadow-problems-in-path-tracing-w-hard-light-sources/1344636)

<div class="topic-metadata">

**Author:** [@Hemaun00](https://forums.unrealengine.com/u/Hemaun00)\
**Replies:** 3\
**Last updated:** [July 13, 2024, 5:35pm UTC](https://forums.unrealengine.com/t/blocky-shadow-problems-in-path-tracing-w-hard-light-sources/1344636 "2024-07-13T17:35:48Z")

</div>

When using path tracing which we all love, hard light sources specifically create unusable sharp shadow artifacts on the shirt. I have tried messing with the light settings. The shadows fall off fine on the skin. Is t…

---

## [Disapearing shadows from a far distance](https://forums.unrealengine.com/t/disapearing-shadows-from-a-far-distance/1782079)

<div class="topic-metadata">

**Author:** [@m.bys](https://forums.unrealengine.com/u/m.bys)\
**Replies:** 4\
**Last updated:** [June 3, 2024, 8:48pm UTC](https://forums.unrealengine.com/t/disapearing-shadows-from-a-far-distance/1782079 "2024-06-03T20:48:28Z")

</div>

Hi, I’ve got a problem with disappearing shadows from a distance. I have a camera with a focal length set to 90 to get close to the isometric view but as a result, the camera is pretty far away. The shadows from folia…

---

## [Shadow moves when camera is close](https://forums.unrealengine.com/t/shadow-moves-when-camera-is-close/1887602)

<div class="topic-metadata">

**Author:** [@Skylene1](https://forums.unrealengine.com/u/Skylene1)\
**Replies:** 0\
**Last updated:** [June 3, 2024, 3:56pm UTC](https://forums.unrealengine.com/t/shadow-moves-when-camera-is-close/1887602 "2024-06-03T15:56:43Z")

</div>

Anyone know why the tree leaves shadows are reacting to the camera movement? I have tried to migrate the Asset and shaders to another project and the issue does not persist in the new one, but I would rather get t…

---

## [Help with shadows on creaed static mesh](https://forums.unrealengine.com/t/help-with-shadows-on-creaed-static-mesh/1839830)

<div class="topic-metadata">

**Author:** [@RaydenWolfBoyo](https://forums.unrealengine.com/u/RaydenWolfBoyo)\
**Replies:** 0\
**Last updated:** [May 4, 2024, 2:52pm UTC](https://forums.unrealengine.com/t/help-with-shadows-on-creaed-static-mesh/1839830 "2024-05-04T14:52:35Z")

</div>

Hello, I have create a 2 floor house for a horror game i am working on and come to realise that a lot of the walls have shadows that are triangaliated and it doesnt look good at all. I have tried turning off shadows/dyna…

[Next page](https://forums.unrealengine.com/tag/shadows-problem/3759.md?match_all_tags=true&page=1&tags%5B%5D=shadows-problem)
