# \#shadow

**URL:** https://forums.unrealengine.com/tag/shadow/984.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Errores y problemas durante torneo shadow mobile ](https://forums.unrealengine.com/t/errores-y-problemas-durante-torneo-shadow-mobile/2746447)

<div class="topic-metadata">

**Author:** [@Aleksis\_xd](https://forums.unrealengine.com/u/Aleksis_xd)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 5:42pm UTC](https://forums.unrealengine.com/t/errores-y-problemas-durante-torneo-shadow-mobile/2746447 "2026-08-25T17:42:22Z")

</div>

El dia de hoy 21 de agosto tuve muchos bugs y probablemas durante el torneo de shadow recarga en moviles que menimpidieron desarrollarme y ganar los suficientes puntos para clasificar dando por consiguiente no poder cons…

---

## [Non-nanite Marking Job Queue Overflow warning](https://forums.unrealengine.com/t/non-nanite-marking-job-queue-overflow-warning/2172645)

<div class="topic-metadata">

**Author:** [@xpprairiedog](https://forums.unrealengine.com/u/xpprairiedog)\
**Replies:** 19\
**Last updated:** [May 20, 2026, 4:43am UTC](https://forums.unrealengine.com/t/non-nanite-marking-job-queue-overflow-warning/2172645 "2026-05-20T04:43:55Z")

</div>

I just updated to Unreal version 5.5 and I started seeing this warning when I play the game in the editor: \[VSM\] Non-Nanite Marking Job Queue overflow. Performance may be affected. This occurs when many non-nanite meshe…

---

## [Stationary light source does not create static shadows (likely a bug)](https://forums.unrealengine.com/t/stationary-light-source-does-not-create-static-shadows-likely-a-bug/2706187)

<div class="topic-metadata">

**Author:** [@GrigLog](https://forums.unrealengine.com/u/GrigLog)\
**Replies:** 7\
**Last updated:** [March 15, 2026, 3:36pm UTC](https://forums.unrealengine.com/t/stationary-light-source-does-not-create-static-shadows-likely-a-bug/2706187 "2026-03-15T15:36:47Z")

</div>

The description of the Stationary type of mobility states that the shadowing of a light source with it must be baked by Lightmass: But as of 5.7.4 (the same issue was present in 5.7.3, by the way), this is not the cas…

---

## [How can I remove Shadow Artifacts on my Landscape produced by Nanite Tesselation?](https://forums.unrealengine.com/t/how-can-i-remove-shadow-artifacts-on-my-landscape-produced-by-nanite-tesselation/2615472)

<div class="topic-metadata">

**Author:** [@Sailor\_Neptun](https://forums.unrealengine.com/u/Sailor_Neptun)\
**Replies:** 1\
**Last updated:** [December 23, 2025, 3:51am UTC](https://forums.unrealengine.com/t/how-can-i-remove-shadow-artifacts-on-my-landscape-produced-by-nanite-tesselation/2615472 "2025-12-23T03:51:09Z")

</div>

Hello, I’ve tried to look into this problem (see Title) but to no success. Unfortunately I would need to use some sort of Tesselation because i want to displace my terrain via it’s Material. Here you can see how the ar…

---

## [Cast shadow follows camera. How can I fix it.](https://forums.unrealengine.com/t/cast-shadow-follows-camera-how-can-i-fix-it/479377)

<div class="topic-metadata">

**Author:** [@KentaDoi](https://forums.unrealengine.com/u/KentaDoi)\
**Replies:** 10\
**Last updated:** [October 6, 2025, 12:57pm UTC](https://forums.unrealengine.com/t/cast-shadow-follows-camera-how-can-i-fix-it/479377 "2025-10-06T12:57:53Z")

</div>

Hi I got this shadow around my camera that follows me around as if the camera itself is casting it. How can I get rid of it??

---

## [Shadows disappear in the build for some of the players in my game](https://forums.unrealengine.com/t/shadows-disappear-in-the-build-for-some-of-the-players-in-my-game/2647346)

<div class="topic-metadata">

**Author:** [@BiaXThePanda1](https://forums.unrealengine.com/u/BiaXThePanda1)\
**Replies:** 4\
**Last updated:** [August 21, 2025, 11:49pm UTC](https://forums.unrealengine.com/t/shadows-disappear-in-the-build-for-some-of-the-players-in-my-game/2647346 "2025-08-21T23:49:47Z")

</div>

Hi, this bug never happened to me before in my game. But a player sent me this photo. For me, even with the lowest quality in my game I don’t get this lighting. But there seems to be a issue about their global illuminati…

---

## [Reflection-like artifact problem](https://forums.unrealengine.com/t/reflection-like-artifact-problem/2552397)

<div class="topic-metadata">

**Author:** [@iseiji](https://forums.unrealengine.com/u/iseiji)\
**Replies:** 2\
**Last updated:** [June 12, 2025, 11:16am UTC](https://forums.unrealengine.com/t/reflection-like-artifact-problem/2552397 "2025-06-12T11:16:54Z")

</div>

Hi all, Not sure how to categorize this issue, I am getting this reflection like overlaying image that floats on top of certain mesh, it shows up depends on the camera angle (as you can see on image 2), if I turn off th…

---

## [Shadow Linking 4.27? (like lighting channels, but for shadows)](https://forums.unrealengine.com/t/shadow-linking-4-27-like-lighting-channels-but-for-shadows/489777)

<div class="topic-metadata">

**Author:** [@GradyC](https://forums.unrealengine.com/u/GradyC)\
**Replies:** 1\
**Last updated:** [June 7, 2025, 10:29am UTC](https://forums.unrealengine.com/t/shadow-linking-4-27-like-lighting-channels-but-for-shadows/489777 "2025-06-07T10:29:59Z")

</div>

I’m looking for the UE equivalent of what’s called Shadow Linking in Arnold (and other traditional VFX renderers). It allows you to remove objects from shadows of specific lights. So if you have a character in a forest…

---

## [How can I make a SkeletalMesh ignore shadows cast by other objects?](https://forums.unrealengine.com/t/how-can-i-make-a-skeletalmesh-ignore-shadows-cast-by-other-objects/2516231)

<div class="topic-metadata">

**Author:** [@vigilw](https://forums.unrealengine.com/u/vigilw)\
**Replies:** 0\
**Last updated:** [May 18, 2025, 8:09am UTC](https://forums.unrealengine.com/t/how-can-i-make-a-skeletalmesh-ignore-shadows-cast-by-other-objects/2516231 "2025-05-18T08:09:48Z")

</div>

I am developing a first-person shooter game and have two SkeletalMeshes: A, which is the full body, and B, which only contains the arms. When I enable shadows on Mesh A, I notice that Mesh B is affected by the shadows ca…

---

## [SceneCapture2D has no shadows when raytrace enabled](https://forums.unrealengine.com/t/scenecapture2d-has-no-shadows-when-raytrace-enabled/467890)

<div class="topic-metadata">

**Author:** [@kuszi](https://forums.unrealengine.com/u/kuszi)\
**Replies:** 2\
**Last updated:** [April 1, 2025, 9:25pm UTC](https://forums.unrealengine.com/t/scenecapture2d-has-no-shadows-when-raytrace-enabled/467890 "2025-04-01T21:25:07Z")

</div>

Hi I have a very simple default scene with a cube, a Rendertarget material and a SceneCapture2D. Using this in NON Raytrace mode the Rendertarget result has nice shadows. However if Raytrace is enabled there are no sh…

---

## [How to decrease dynamic shadow distance?](https://forums.unrealengine.com/t/how-to-decrease-dynamic-shadow-distance/762465)

<div class="topic-metadata">

**Author:** [@WellCamel](https://forums.unrealengine.com/u/WellCamel)\
**Replies:** 11\
**Last updated:** [March 3, 2025, 12:20pm UTC](https://forums.unrealengine.com/t/how-to-decrease-dynamic-shadow-distance/762465 "2025-03-03T12:20:30Z")

</div>

Hello, please is there a way to decrease movable light dynamic shadow distance? I know there is the draw and fade setting in the light… but that makes the whole light go out. I do not need dynamic (or any) shadows at lo…

---

## [Contact Shadows](https://forums.unrealengine.com/t/contact-shadows/2357585)

<div class="topic-metadata">

**Author:** [@14BOBR14](https://forums.unrealengine.com/u/14BOBR14)\
**Replies:** 1\
**Last updated:** [February 25, 2025, 7:59pm UTC](https://forums.unrealengine.com/t/contact-shadows/2357585 "2025-02-25T19:59:21Z")

</div>

Is it possible to change the distance of Contact Shadows?

---

## [Shadow Disappears](https://forums.unrealengine.com/t/shadow-disappears/2342333)

<div class="topic-metadata">

**Author:** [@14BOBR14](https://forums.unrealengine.com/u/14BOBR14)\
**Replies:** 2\
**Last updated:** [February 19, 2025, 10:03am UTC](https://forums.unrealengine.com/t/shadow-disappears/2342333 "2025-02-19T10:03:39Z")

</div>

1)shadow disappears when I approach the bush (for other bush everything is fine) 2)what is the “shadow far” if we have “bounds scale”?

---

## [UE 5.0.2 - Mirror Reflection Shadows Too Dark - Ray Tracing](https://forums.unrealengine.com/t/ue-5-0-2-mirror-reflection-shadows-too-dark-ray-tracing/579542)

<div class="topic-metadata">

**Author:** [@gatzkerob](https://forums.unrealengine.com/u/gatzkerob)\
**Replies:** 3\
**Last updated:** [December 29, 2024, 9:45pm UTC](https://forums.unrealengine.com/t/ue-5-0-2-mirror-reflection-shadows-too-dark-ray-tracing/579542 "2024-12-29T21:45:26Z")

</div>

I’ve created a mirror to be used in a sealed off interior. No outdoor lighting, skylight, etc. The shadows in the mirror reflection are way too dark as you can see. I’m using ray tracing for reflections and shado…

---

## [Weird shadow stains on surface](https://forums.unrealengine.com/t/weird-shadow-stains-on-surface/474796)

<div class="topic-metadata">

**Author:** [@Hendresch](https://forums.unrealengine.com/u/Hendresch)\
**Replies:** 3\
**Last updated:** [December 27, 2024, 7:33pm UTC](https://forums.unrealengine.com/t/weird-shadow-stains-on-surface/474796 "2024-12-27T19:33:18Z")

</div>

Hello Unreal-Engine Community, im getting some weird shadows on my surfaces when im walking around in my scene with baked lighting on (no ray tracing). I created a short video, where you can see the problem im having. …

---

## [Help pls with darkening shadow based on angle](https://forums.unrealengine.com/t/help-pls-with-darkening-shadow-based-on-angle/2146621)

<div class="topic-metadata">

**Author:** [@Hunubul](https://forums.unrealengine.com/u/Hunubul)\
**Replies:** 7\
**Last updated:** [November 24, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/help-pls-with-darkening-shadow-based-on-angle/2146621 "2024-11-24T14:24:36Z")

</div>

Hi, can anyone help me with this? I use masked materials to cut off parts of the building at runtime. I use Ultra Dynamic Sky (and only ultra dinamic sky). I tried a huge amount of things, I could not list it all. But ha…

---

## [Panoramic Capture - Dynamic Shadow Bug](https://forums.unrealengine.com/t/panoramic-capture-dynamic-shadow-bug/490234)

<div class="topic-metadata">

**Author:** [@VoicesFromTheDark](https://forums.unrealengine.com/u/VoicesFromTheDark)\
**Replies:** 1\
**Last updated:** [November 5, 2024, 3:58pm UTC](https://forums.unrealengine.com/t/panoramic-capture-dynamic-shadow-bug/490234 "2024-11-05T15:58:27Z")

</div>

Hello, my team has recently been trying out the Panoramic Capture plugin for Unreal in order to take monoscopic 360° screenshots. We are running into an issue where a spherical shadow is projected below the BP\_Capture ob…

---

## [Shading flickering artifact upon moving camera](https://forums.unrealengine.com/t/shading-flickering-artifact-upon-moving-camera/2085548)

<div class="topic-metadata">

**Author:** [@yosheDev](https://forums.unrealengine.com/u/yosheDev)\
**Replies:** 2\
**Last updated:** [October 30, 2024, 3:20pm UTC](https://forums.unrealengine.com/t/shading-flickering-artifact-upon-moving-camera/2085548 "2024-10-30T15:20:03Z")

</div>

(NOT a duplicate post, the only forum post with a similar issue was several years ago with no solution, just a link to a bug tracker. It’s possible this is still a bug, but that was from so long ago that I doubt it a bit…

---

## [Strange shadows baked with GPU Lightmass](https://forums.unrealengine.com/t/strange-shadows-baked-with-gpu-lightmass/491372)

<div class="topic-metadata">

**Author:** [@Konlil](https://forums.unrealengine.com/u/Konlil)\
**Replies:** 6\
**Last updated:** [October 24, 2024, 1:41pm UTC](https://forums.unrealengine.com/t/strange-shadows-baked-with-gpu-lightmass/491372 "2024-10-24T13:41:07Z")

</div>

I tried to bake a test scene with UE4.27.1 GPU Lightmass. The indirect lighting looks great, but the shadows produced by the directional light look strange. The shadows of all static objects in the picture below don’t lo…

---

## [Weird ambient occlusion in corners in UE5 - Lumen](https://forums.unrealengine.com/t/weird-ambient-occlusion-in-corners-in-ue5-lumen/1305381)

<div class="topic-metadata">

**Author:** [@Capivarovsky](https://forums.unrealengine.com/u/Capivarovsky)\
**Replies:** 31\
**Last updated:** [October 9, 2024, 2:38am UTC](https://forums.unrealengine.com/t/weird-ambient-occlusion-in-corners-in-ue5-lumen/1305381 "2024-10-09T02:38:57Z")

</div>

Hi! I’m a Archviz artist migrating from UE4, trying the new wonders of UE5 and Lumen, but I have encountered this problem and have been two days that i’m searching and no one seam to talk about this wich is the weird sha…

---

## [The shadow of the HairGroom asset is flickering.](https://forums.unrealengine.com/t/the-shadow-of-the-hairgroom-asset-is-flickering/473358)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2a289caf](https://forums.unrealengine.com/u/anonymous_user_2a289caf)\
**Replies:** 7\
**Last updated:** [August 27, 2024, 8:02pm UTC](https://forums.unrealengine.com/t/the-shadow-of-the-hairgroom-asset-is-flickering/473358 "2024-08-27T20:02:11Z")

</div>

I’m using the HairGroom feature. I’ve attached to the skeletal mesh and the Groom shadows appear to flicker in and out. It seems to be happening from a certain point in the local Y coordinate, and is stable at the top. …

---

## [Receive dynamic shadows on translucent material?](https://forums.unrealengine.com/t/receive-dynamic-shadows-on-translucent-material/346939)

<div class="topic-metadata">

**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 6\
**Last updated:** [June 17, 2024, 1:37am UTC](https://forums.unrealengine.com/t/receive-dynamic-shadows-on-translucent-material/346939 "2024-06-17T01:37:34Z")

</div>

Is it possible to receive dynamic shadows on translucent material? I’ve seen this question, but it shows how to cast a shadow, not receive it. I’ve tried setting all lighting modes in material, but neither works.

---

## [Shadow moves when camera is close](https://forums.unrealengine.com/t/shadow-moves-when-camera-is-close/1887602)

<div class="topic-metadata">

**Author:** [@Skylene1](https://forums.unrealengine.com/u/Skylene1)\
**Replies:** 0\
**Last updated:** [June 3, 2024, 3:56pm UTC](https://forums.unrealengine.com/t/shadow-moves-when-camera-is-close/1887602 "2024-06-03T15:56:43Z")

</div>

Anyone know why the tree leaves shadows are reacting to the camera movement? I have tried to migrate the Asset and shaders to another project and the issue does not persist in the new one, but I would rather get t…

---

## [A masked material with opacity mask set through distance field always cast a shadow](https://forums.unrealengine.com/t/a-masked-material-with-opacity-mask-set-through-distance-field-always-cast-a-shadow/418401)

<div class="topic-metadata">

**Author:** [@JoGoiA](https://forums.unrealengine.com/u/JoGoiA)\
**Replies:** 2\
**Last updated:** [May 14, 2024, 8:35pm UTC](https://forums.unrealengine.com/t/a-masked-material-with-opacity-mask-set-through-distance-field-always-cast-a-shadow/418401 "2024-05-14T20:35:04Z")

</div>

Hello everybody :slight\_smile: I have a material on a skeletal mesh that detect the distance field and set the opacity mask accordingly : When the skeletal mesh is inside a mesh, it is visible, when it is outside, i…

---

## [Adding a shadow to a texturesample in a material](https://forums.unrealengine.com/t/adding-a-shadow-to-a-texturesample-in-a-material/1840041)

<div class="topic-metadata">

**Author:** [@InnocentPRO](https://forums.unrealengine.com/u/InnocentPRO)\
**Replies:** 0\
**Last updated:** [May 4, 2024, 5:20pm UTC](https://forums.unrealengine.com/t/adding-a-shadow-to-a-texturesample-in-a-material/1840041 "2024-05-04T17:20:25Z")

</div>

Hey there, basically, i have a skybox made from a sphere that has a material, that material is composed of 4 texturesamplecube nodes and what it needs to become a skybox. My problem is that some of the skybox textures ar…

---

## [Two sided foliage dark areas on back face](https://forums.unrealengine.com/t/two-sided-foliage-dark-areas-on-back-face/472180)

<div class="topic-metadata">

**Author:** [@PGBrandi](https://forums.unrealengine.com/u/PGBrandi)\
**Replies:** 7\
**Last updated:** [May 2, 2024, 3:01pm UTC](https://forums.unrealengine.com/t/two-sided-foliage-dark-areas-on-back-face/472180 "2024-05-02T15:01:34Z")

</div>

Hi, I tried to recreate this tutorial: UE4 Breakdown - How I create grass for my indie game Lucen - YouTube My Problem are strange Shadow Effects on the Grass, I checked the Tutorial twice and the Material should be rig…

---

## [Find if pixel is in shadow](https://forums.unrealengine.com/t/find-if-pixel-is-in-shadow/439655)

<div class="topic-metadata">

**Author:** [@Trex\_1](https://forums.unrealengine.com/u/Trex_1)\
**Replies:** 2\
**Last updated:** [April 18, 2024, 4:39pm UTC](https://forums.unrealengine.com/t/find-if-pixel-is-in-shadow/439655 "2024-04-18T16:39:32Z")

</div>

Hi there, I’m trying to control the look of my shadows (different shadow colors for different materials for example) and I’m struggling to access the shadow map. I was using the following process (forward shading + Lig…

---

## [Instanced Foliage Culling](https://forums.unrealengine.com/t/instanced-foliage-culling/1804532)

<div class="topic-metadata">

**Author:** [@EXODST](https://forums.unrealengine.com/u/EXODST)\
**Replies:** 0\
**Last updated:** [April 15, 2024, 10:01am UTC](https://forums.unrealengine.com/t/instanced-foliage-culling/1804532 "2024-04-15T10:01:17Z")

</div>

Hello, I’m having a issue (possibly a engine bug) where the shadows on instanced static meshes fade out before the mesh even gets culled but the shadows reappear when the mesh gets culled in the distance. I opened …

---

## [Shadow flickering Unreal Engine 5.3 on render](https://forums.unrealengine.com/t/shadow-flickering-unreal-engine-5-3-on-render/1777373)

<div class="topic-metadata">

**Author:** [@zpghost](https://forums.unrealengine.com/u/zpghost)\
**Replies:** 6\
**Last updated:** [April 9, 2024, 8:11am UTC](https://forums.unrealengine.com/t/shadow-flickering-unreal-engine-5-3-on-render/1777373 "2024-04-09T08:11:22Z")

</div>

No problems in vievport, I don’t know why, but on rendering very often graphics are worse than in viewport

---

## [When you just move around the stage in dark places with shadows, everything starts to ripple or something. ](https://forums.unrealengine.com/t/when-you-just-move-around-the-stage-in-dark-places-with-shadows-everything-starts-to-ripple-or-something/1786190)

<div class="topic-metadata">

**Author:** [@RS\_RamSi](https://forums.unrealengine.com/u/RS_RamSi)\
**Replies:** 0\
**Last updated:** [April 3, 2024, 2:54pm UTC](https://forums.unrealengine.com/t/when-you-just-move-around-the-stage-in-dark-places-with-shadows-everything-starts-to-ripple-or-something/1786190 "2024-04-03T14:54:53Z")

</div>

Greetings, I really hope that someone has encountered this. At some point (I didn’t even pay attention), strange things began to happen, probably with shadows. When you just move around the stage in dark places with shad…

[Next page](https://forums.unrealengine.com/tag/shadow/984.md?match_all_tags=true&page=1&tags%5B%5D=shadow)
