Blender to Unreal shading problems

vborzaquel253
Fri, 14 Mar 2025 17:30:07 +0000
Asset Creation

Hello!

I am having issues with importing a model from Blender, I’ve made sure the topology is ok, the normals are no flipped, I’ve tried every combination of shading trick on Blender before generating the fbx (shade flat, smooth, auto smooth, set normals from faces, weighed normals), there’s no duplicated or loose geometry, but I’m getting consistently the same pattern of weird shading no matter what i do. I’ve tried remaking the model from scratch two times and the issue persists.

Can someone help me?

Edit: Disabling Nanite seemed to solve the problem, I don’t know why, but I wish I could use it for performance

Edit 2: In case anyone else is having this issue. It’s related to Nanite and Ray Tracing, either disable Nanite or type r.RayTracing.Nanite.Mode 1 on the console. That’s what worked for me

6 posts - 3 participants