Artifacts with Absolute World Position and large map

Raisteu
Fri, 21 Aug 2015 12:17:33 +0000
Rendering

I’m making a low poly game and used this to set up my materials to use flat shading:

Everything works great but noticed that the further the mesh gets away from the worlds origin point, the more artifacts appear on my mesh:

Close to origin

Far from origin

Notice the black or blurry artifacts

Zoomed in

Does anybody know what’s going on?

Thanks in advance.

3 posts - 3 participants