World Aligned Texture, but rotate based on the UV direction of Object

vidaandras
Tue, 06 May 2025 19:44:38 +0000
Blueprint

Hello! I’m curious if it’s possible to have a texture be world aligned on an object BUT rotate the texture based on the UV direction of the face on the object. Practical example, imagine we have a furniture piece, like shelfs. The object itself repeats, streches based on parametric value setups etc, so i want world aligned so the texture is clean, non repeating across objects. BUT i would want it that the texture of the wood wouldnt just be vertical even on horizontal pieces, so im thinking if you could rotate by face based on UV orientation or something.

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