Pixel shader too blurry

Mega-Structure
Sat, 11 Oct 2025 03:17:13 +0000
Rendering

I want to create a pixel effect for my game and I’ve hit a roadblock. I set these variables in DefaultEngine.ini as the picture shows.

This works to a degree, as you can see in the image below:

But upon zooming in, it becomes obvious that there is some kind of anti-aliasing effect happening. By contrast here is the same effect using the popular post-processing method:

The pixels are sharp, but it creates other problems. As I understand it, this approach is less performant because the engine has to render the world at full resolution anyways. And the other issue is that the pixels are rectangles and not squares.

tl;dr - Can anyone help me find a way to properly set ScreenPercentage without blurring the pixels?

8 posts - 3 participants