# \#settings

**URL:** https://forums.unrealengine.com/tag/settings/544.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [NextGen Settings: A cross-platform graphics configuration plugin to bring AAA graphics menus to any team.](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664)

<div class="topic-metadata">

**Author:** [@JohnLogostini](https://forums.unrealengine.com/u/JohnLogostini)\
**Replies:** 21\
**Last updated:** [October 14, 2026, 10:05am UTC](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664 "2026-10-14T10:05:26Z")

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I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugi…

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## [Guided Missile uses its placeholder name when changing its keyboard controls and controller mappings in the settings menu.](https://forums.unrealengine.com/t/guided-missile-uses-its-placeholder-name-when-changing-its-keyboard-controls-and-controller-mappings-in-the-settings-menu/2833114)

<div class="topic-metadata">

**Author:** [@RealYousif](https://forums.unrealengine.com/u/RealYousif)\
**Replies:** 0\
**Last updated:** [September 21, 2026, 6:47pm UTC](https://forums.unrealengine.com/t/guided-missile-uses-its-placeholder-name-when-changing-its-keyboard-controls-and-controller-mappings-in-the-settings-menu/2833114 "2026-09-21T18:47:52Z")

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Summary Guided Missile Mappings show up as “\[PH\] BikeKid” instead of Guided Missile. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to Reproduce Go to Settings w…

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## ["Current BR" locomotion preset using outdated Battle Royale settings](https://forums.unrealengine.com/t/current-br-locomotion-preset-using-outdated-battle-royale-settings/2739872)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 4\
**Last updated:** [September 21, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/current-br-locomotion-preset-using-outdated-battle-royale-settings/2739872 "2026-09-21T15:01:27Z")

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Summary The “Current BR” locomotion preset under Locomotion island settings currently uses outdated settings, with “Allow Roll Landing” and “Allow Wall Kick” being locked to ON, however these 2 locomotion options were di…

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## [Proper way to save various game settings?](https://forums.unrealengine.com/t/proper-way-to-save-various-game-settings/417210)

<div class="topic-metadata">

**Author:** [@Generica](https://forums.unrealengine.com/u/Generica)\
**Replies:** 26\
**Last updated:** [September 6, 2026, 3:09pm UTC](https://forums.unrealengine.com/t/proper-way-to-save-various-game-settings/417210 "2026-09-06T15:09:58Z")

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Hi. I am using blueprints to make my game. Its a racing game and I’ve come to a point where I need to make game settings. I’ve seen some tutorials, but they use different methods to save the game settings. I would like…

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## [Question about audio quality level in GameUserSettings.ini](https://forums.unrealengine.com/t/question-about-audio-quality-level-in-gameusersettings-ini/339699)

<div class="topic-metadata">

**Author:** [@WereSalamander](https://forums.unrealengine.com/u/WereSalamander)\
**Replies:** 3\
**Last updated:** [July 28, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/question-about-audio-quality-level-in-gameusersettings-ini/339699 "2026-07-28T14:59:23Z")

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This is inside the ini file that’s under Saved\\Config folder inside your project’s directory. It’s the same ini file that also has resolution and fullscreen settings for your game. But my question is what’s the range of…

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## [Mark Low Height Areas in Navigation Mesh](https://forums.unrealengine.com/t/mark-low-height-areas-in-navigation-mesh/465180)

<div class="topic-metadata">

**Author:** [@Strik3One](https://forums.unrealengine.com/u/Strik3One)\
**Replies:** 2\
**Last updated:** [July 2, 2026, 4:39pm UTC](https://forums.unrealengine.com/t/mark-low-height-areas-in-navigation-mesh/465180 "2026-07-02T16:39:49Z")

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Hello, I was looking trough the options for the Navigation Mesh and discovered the option “Mark Low Height Areas”. This seemed to be perfect as I my game will allow the AI agents to crouch. However, when checking the b…

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## [How to disable 'Processing source file changes...'](https://forums.unrealengine.com/t/how-to-disable-processing-source-file-changes/1578157)

<div class="topic-metadata">

**Author:** [@avdain](https://forums.unrealengine.com/u/avdain)\
**Replies:** 3\
**Last updated:** [June 15, 2026, 4:35pm UTC](https://forums.unrealengine.com/t/how-to-disable-processing-source-file-changes/1578157 "2026-06-15T16:35:41Z")

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Hi, for some reason I get this message every time I press save. Revision Control is not active and everything is only saved on my local computer.

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## [Does anyone know about the "Max Number of Break Events" in the Geometry Collection?](https://forums.unrealengine.com/t/does-anyone-know-about-the-max-number-of-break-events-in-the-geometry-collection/2707897)

<div class="topic-metadata">

**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 0\
**Last updated:** [March 21, 2026, 9:09am UTC](https://forums.unrealengine.com/t/does-anyone-know-about-the-max-number-of-break-events-in-the-geometry-collection/2707897 "2026-03-21T09:09:08Z")

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A Chaos Break Event is needed for each fracture to track which bones are broken in the geometry collection, but often the event only fires a few times even when the entire collection is clearly destroyed. It seems that …

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## [Stencil Test feature is broken?](https://forums.unrealengine.com/t/stencil-test-feature-is-broken/2531813)

<div class="topic-metadata">

**Author:** [@X-perto](https://forums.unrealengine.com/u/X-perto)\
**Replies:** 7\
**Last updated:** [February 23, 2026, 2:37pm UTC](https://forums.unrealengine.com/t/stencil-test-feature-is-broken/2531813 "2026-02-23T14:37:14Z")

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Hey is anyone able to use the Stencil Test setting in post process materials? It seems to be broken or I’m just not using it correctly, because it’s always testing against 0 instead of the actual custom stencil values U…

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## [Android 'Games App ID'](https://forums.unrealengine.com/t/android-games-app-id/447444)

<div class="topic-metadata">

**Author:** [@Colder347](https://forums.unrealengine.com/u/Colder347)\
**Replies:** 9\
**Last updated:** [January 23, 2026, 3:29am UTC](https://forums.unrealengine.com/t/android-games-app-id/447444 "2026-01-23T03:29:05Z")

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Where in the ‘Google Play Console’ can I find the ‘Games App ID’? I thought it was the reverse domain name (com.yourcompany.yourapp) but when I do that unreal shows a massage with (The game app id you provided is invali…

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## [Can't disable party invites from PC](https://forums.unrealengine.com/t/cant-disable-party-invites-from-pc/2681242)

<div class="topic-metadata">

**Author:** [@RTDox1](https://forums.unrealengine.com/u/RTDox1)\
**Replies:** 1\
**Last updated:** [January 7, 2026, 5:38pm UTC](https://forums.unrealengine.com/t/cant-disable-party-invites-from-pc/2681242 "2026-01-07T17:38:04Z")

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Summary On PC no options to disable party and friends requests. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Matchmaking Steps to Reproduce Open game FORTNITE on PC Click o…

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## [Explicitly choosing which GPU to use](https://forums.unrealengine.com/t/explicitly-choosing-which-gpu-to-use/436698)

<div class="topic-metadata">

**Author:** [@yanenkoa](https://forums.unrealengine.com/u/yanenkoa)\
**Replies:** 12\
**Last updated:** [December 15, 2025, 3:58pm UTC](https://forums.unrealengine.com/t/explicitly-choosing-which-gpu-to-use/436698 "2025-12-15T15:58:48Z")

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Basically I have a system with several dedicated NVIDIA graphics cards (not integraded-dedicated GPU setup for laptops), and I want to be able to tell Unreal which one to use on an per-launch basis. That means that I don…

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## [Many Items still don't follow Infinite Ammo/Consumables/Charge setting correctly](https://forums.unrealengine.com/t/many-items-still-dont-follow-infinite-ammo-consumables-charge-setting-correctly/2663292)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [December 12, 2025, 3:59am UTC](https://forums.unrealengine.com/t/many-items-still-dont-follow-infinite-ammo-consumables-charge-setting-correctly/2663292 "2025-12-12T03:59:27Z")

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Summary After my last report, new items were introduced that also do not follow these settings(Myst Form, Bug Blaster), the TNTina’s KaBoom Bow now follows them but is missing its reload, and I forgot to include Dial-A-D…

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## [How to Fix CommonUI issues?](https://forums.unrealengine.com/t/how-to-fix-commonui-issues/2277728)

<div class="topic-metadata">

**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 3\
**Last updated:** [December 5, 2025, 1:06pm UTC](https://forums.unrealengine.com/t/how-to-fix-commonui-issues/2277728 "2025-12-05T13:06:36Z")

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During PIE, I get the following output: LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) 'LogUIActionRouter: Error: Using CommonUI without a CommonGam…

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## [Free plugins! Ferrefy](https://forums.unrealengine.com/t/free-plugins-ferrefy/2598787)

<div class="topic-metadata">

**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 2\
**Last updated:** [November 19, 2025, 5:02pm UTC](https://forums.unrealengine.com/t/free-plugins-ferrefy/2598787 "2025-11-19T17:02:20Z")

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Hello developers I am publishing professional Unreal Engine plugins for free on GitHub: \\ \\ Find more plugins I share more essential tools, features, parts for your project on FAB: https://www.fab.com/sellers/Ferr…

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## [Import point cloud from Python without import dialogue](https://forums.unrealengine.com/t/import-point-cloud-from-python-without-import-dialogue/474147)

<div class="topic-metadata">

**Author:** [@aliasense](https://forums.unrealengine.com/u/aliasense)\
**Replies:** 1\
**Last updated:** [October 30, 2025, 5:56pm UTC](https://forums.unrealengine.com/t/import-point-cloud-from-python-without-import-dialogue/474147 "2025-10-30T17:56:00Z")

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If importing a lidar point cloud via Python, how can we automatically set the color range, and columns without having to manually fill out the import dialogue each time? import unreal AssetTools = unreal.AssetToolsHelpe…

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## [Team Settings & Inventory Device pivot point not a the bottom ("End" keybind puts it in the ground)](https://forums.unrealengine.com/t/team-settings-inventory-device-pivot-point-not-a-the-bottom-end-keybind-puts-it-in-the-ground/2656601)

<div class="topic-metadata">

**Author:** [@DiversityCraft](https://forums.unrealengine.com/u/DiversityCraft)\
**Replies:** 2\
**Last updated:** [September 14, 2025, 8:36pm UTC](https://forums.unrealengine.com/t/team-settings-inventory-device-pivot-point-not-a-the-bottom-end-keybind-puts-it-in-the-ground/2656601 "2025-09-14T20:36:54Z")

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Summary Hey, The Team Settings & Inventory Device pivot point isn’t at the bottom of the device making the pressing of the “End” key on the keyboard to drop it to the ground kinda of useless as it puts the visual part o…

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## [How to increase mobile Max Moveable Spotlight / Point Lights?](https://forums.unrealengine.com/t/how-to-increase-mobile-max-moveable-spotlight-point-lights/480191)

<div class="topic-metadata">

**Author:** [@sixfootg](https://forums.unrealengine.com/u/sixfootg)\
**Replies:** 5\
**Last updated:** [September 5, 2025, 4:21am UTC](https://forums.unrealengine.com/t/how-to-increase-mobile-max-moveable-spotlight-point-lights/480191 "2025-09-05T04:21:36Z")

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As the question suggests, I’m wondering if there is anyway to force an increase to the Maximum number of Moveable Spotlight / Point Lights on mobile beyond the default allowed in the project settings. In the project sett…

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## [TNTina's Kaboom Bow weapon and Overdrive consumable ignore infinite ammo/consumables settings](https://forums.unrealengine.com/t/tntinas-kaboom-bow-weapon-and-overdrive-consumable-ignore-infinite-ammo-consumables-settings/2533178)

<div class="topic-metadata">

**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 3\
**Last updated:** [August 8, 2025, 5:50pm UTC](https://forums.unrealengine.com/t/tntinas-kaboom-bow-weapon-and-overdrive-consumable-ignore-infinite-ammo-consumables-settings/2533178 "2025-08-08T17:50:17Z")

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Summary TNTina’s Kaboom Bow and Overdrive do not follow Infinite Ammo/Infinite Consumables Please select what you are reporting on: Creative What Type of Bug are you experiencing? Island Settings Steps to Reproduce Eq…

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## [Copy and paste large numbers in settings bug \*URGENT\*](https://forums.unrealengine.com/t/copy-and-paste-large-numbers-in-settings-bug-urgent/2547720)

<div class="topic-metadata">

**Author:** [@nascentgamess](https://forums.unrealengine.com/u/nascentgamess)\
**Replies:** 12\
**Last updated:** [August 7, 2025, 4:38pm UTC](https://forums.unrealengine.com/t/copy-and-paste-large-numbers-in-settings-bug-urgent/2547720 "2025-08-07T16:38:35Z")

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Summary Basically, you can type any number, copy it, and then paste it into the engine, causing it to override the limits that Epic has set up for us. For example, you can override the round limit, which is typically 10…

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## [panoramic 360 plugin](https://forums.unrealengine.com/t/panoramic-360-plugin/2570721)

<div class="topic-metadata">

**Author:** [@ron120081](https://forums.unrealengine.com/u/ron120081)\
**Replies:** 2\
**Last updated:** [July 29, 2025, 2:55pm UTC](https://forums.unrealengine.com/t/panoramic-360-plugin/2570721 "2025-07-29T14:55:13Z")

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hello, I am trying to render my scene in unreal 5 using the panoramic capture plugin i am using post processing volume, sky light and other lighting in the “moveable” state, but when i add a camera to my scene using the…

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## [How to create custom game user settings?](https://forums.unrealengine.com/t/how-to-create-custom-game-user-settings/759974)

<div class="topic-metadata">

**Author:** [@Kokapuk](https://forums.unrealengine.com/u/Kokapuk)\
**Replies:** 7\
**Last updated:** [July 17, 2025, 3:41pm UTC](https://forums.unrealengine.com/t/how-to-create-custom-game-user-settings/759974 "2025-07-17T15:41:36Z")

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Let’s say i have a custom settings, like mouse sensitivity, which i want to be saved in GameUserSettings.ini. Is there any way to do so?

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## [Stop Epic Games Launcher from opening/closing](https://forums.unrealengine.com/t/stop-epic-games-launcher-from-opening-closing/448485)

<div class="topic-metadata">

**Author:** [@Lord7even](https://forums.unrealengine.com/u/Lord7even)\
**Replies:** 19\
**Last updated:** [June 19, 2025, 11:00pm UTC](https://forums.unrealengine.com/t/stop-epic-games-launcher-from-opening-closing/448485 "2025-06-19T23:00:35Z")

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When launching a Unreal Engine 4 project from the Epic Games Launcher, the launcher closes and automatically reopens when an Unreal Engine 4 project gets closed. Is there a way to disable this behavior? If not, I would…

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## [Always enable "show collision"](https://forums.unrealengine.com/t/always-enable-show-collision/1155205)

<div class="topic-metadata">

**Author:** [@Maderschaden](https://forums.unrealengine.com/u/Maderschaden)\
**Replies:** 6\
**Last updated:** [June 8, 2025, 2:35pm UTC](https://forums.unrealengine.com/t/always-enable-show-collision/1155205 "2025-06-08T14:35:04Z")

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Hi everybody. Is there any possible way that I can always enable the “show collision” option when I start playing in editor (only for development obviously). It is really tedious to always type in the command when I am…

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## [In Persona, the preview settings aren't saved in 5.5](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747)

<div class="topic-metadata">

**Author:** [@JoCo](https://forums.unrealengine.com/u/JoCo)\
**Replies:** 2\
**Last updated:** [April 24, 2025, 7:05am UTC](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747 "2025-04-24T07:05:26Z")

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Hi all, My team recently migrated to 5.5 and I realized that, in Persona (Skeletal Mesh / Anim editor), the preview settings such as the ones toggleable via the I, O or P keys (respectively toggling the parking lot skyb…

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## [Bulk edit texture settings without using property matrix](https://forums.unrealengine.com/t/bulk-edit-texture-settings-without-using-property-matrix/470654)

<div class="topic-metadata">

**Author:** [@FrozenKatana](https://forums.unrealengine.com/u/FrozenKatana)\
**Replies:** 3\
**Last updated:** [April 23, 2025, 3:38pm UTC](https://forums.unrealengine.com/t/bulk-edit-texture-settings-without-using-property-matrix/470654 "2025-04-23T15:38:42Z")

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I need to import thousands of hdr files. They are imported with the wrong size and mipmap settings, I tried to use the property matrix to edit the textures but it crashes ue4 everytime. Small batches of 5 to 10 work in t…

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## [FIX MOTION BLUR the logo is not visible ](https://forums.unrealengine.com/t/fix-motion-blur-the-logo-is-not-visible/2416255)

<div class="topic-metadata">

**Author:** [@KutrVagnerr](https://forums.unrealengine.com/u/KutrVagnerr)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 1:47pm UTC](https://forums.unrealengine.com/t/fix-motion-blur-the-logo-is-not-visible/2416255 "2025-03-25T13:47:33Z")

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example: in my scene there is a building in front of the camera and a road in front of it and the camera is moving away from the building, a bus with a logo on the body is slowly driving along the road. Problem: the ren…

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## ['package R does not exist' (Android)](https://forums.unrealengine.com/t/package-r-does-not-exist-android/2305600)

<div class="topic-metadata">

**Author:** [@jansenl](https://forums.unrealengine.com/u/jansenl)\
**Replies:** 1\
**Last updated:** [January 27, 2025, 1:19pm UTC](https://forums.unrealengine.com/t/package-r-does-not-exist-android/2305600 "2025-01-27T13:19:04Z")

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Hello everyone, I need some help please! I’ve been working on a mobile project and testing it via the ‘Quick Launch’ menu. After changing the ‘Android Package Name,’ I’m getting the following error: LogPlayLevel: Error…

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## [How to get a variable from a widget](https://forums.unrealengine.com/t/how-to-get-a-variable-from-a-widget/2244369)

<div class="topic-metadata">

**Author:** [@Schafz](https://forums.unrealengine.com/u/Schafz)\
**Replies:** 2\
**Last updated:** [December 26, 2024, 10:46pm UTC](https://forums.unrealengine.com/t/how-to-get-a-variable-from-a-widget/2244369 "2024-12-26T22:46:31Z")

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Hello All, for context trying to make a miniature golf game. First time posting and having a lot of trouble with something that I have been deep diving for a week now. I am just trying to get my number of rounds to get…

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## [Change a Level Sequence Player "playback settings" at runtime ?](https://forums.unrealengine.com/t/change-a-level-sequence-player-playback-settings-at-runtime/485990)

<div class="topic-metadata">

**Author:** [@noillimryM](https://forums.unrealengine.com/u/noillimryM)\
**Replies:** 5\
**Last updated:** [November 26, 2024, 2:26am UTC](https://forums.unrealengine.com/t/change-a-level-sequence-player-playback-settings-at-runtime/485990 "2024-11-26T02:26:24Z")

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Hi everybody, I am currently looking for ways to set the playback settings of a Level Sequence Player at runtime. Currently, it is possible to set those at the player creation. However, it is then impossible to set …

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