How to make Timeline finish

xXZUKINIXx
Fri, 22 Dec 2017 03:00:56 +0000
Blueprint

What am I trying to achieve?

Currently trying to get my Flying AI to go to various Waypoints in the sky.

How am I making them move?

I have a timeline calling the SetActorLocation which is Lerping between the Start and End vectors[1]. I then have a float track to update the Lerp as the Time/Length progresses[2].

The issue I am having

The AI moves to the Waypoint before the Timeline finishes, this is shown through the Print Text function I have. The AI reaches the Waypoint but sits for seconds sometimes minutes (depending on the Length set) before it triggers the FInished event.

Questions

1. I feel like I am not understanding how the Length works and thus confusing when it should actually be finished, if so an explanation would be much appreciated.

2. Is their a better way to do this or is the Timeline not firing the event properly?

Please let me know if you need anymore information.

16 posts - 1 participant