Why does timeline length alter move distance for Set Actor Relative Location?

X4nd0R
Sat, 08 Apr 2017 20:28:33 +0000
Blueprint

I have a timeline set to move an object over a set number of times. I currently have the length set to 0.5 and it moves my object along the z-axis -2.8.

Everything works perfectly when run but if I am to alter the length of the timeline in the blueprint then it seems to change the distance the object moves even though it is still set to -2.8.

Shouldn’t the distance the object moves stay the same as long as I don’t alter my vector?

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