Replication Set Actor Location

Phil_RTS
Tue, 21 Sep 2021 13:41:28 +0000
Multiplayer & Networking

![I have a replication problem. The following example: I spawn a new actor in my pawn at position 0,0,0 in the level. This should follow the mouse by using set actor location for example. However, the movements on the client side are not displayed on the server side, but only vice versa… Everything regarding replication is activated (Rep Movement and Replicates) … is there anything I need to be aware of for using set actor location in a multiplayer scenario?]

2 posts - 1 participant