Capsule Collision makes Physics Actors fly away

9robin3
Wed, 21 Jun 2017 09:43:51 +0000
World Creation

Whenever I use SetActorLocation for my Player blueprint (that has a capsule collider) my physics actors starts to fly off as if a collision happened with the players capsule collider. This happens to physics actors that are very far away that doesnt collide at all with my player actor.

I use the SetActorLocation to simulate a respawn mechanic. This is done in the level blueprint with some actor references. In the level blueprint I can see the warnings “variable not in scope” on some of the referenced object’s variables. Is this what causes this issue?

I have video to show off my problem:

I’ll try to ask for help one more time, trying to go more intro detail. Im using UE 4.15.

Whenever I use SetActorLocation for my Player blueprint (that has a capsule collider) my physics actors starts to fly off as if a collision happened with the players capsule collider. This happens to physics actors that are very far away that doesnt collide at all with my player actor.

I use the SetActorLocation to simulate a respawn mechanic. This is done in the level blueprint with some actor references. In the level blueprint I can see the warnings “variable not in scope” on some of the referenced object’s variables. Is this what causes this issue?

I have video to show off my problem:

https://vid.me/6WN5

Please help! This worked in UE 4.11 and I didnt change anything!

Thanks

Please help! This worked in UE 4.11 and I didnt change anything!

Thanks

10 posts - 7 participants