# \#setactorlocation

**URL:** https://forums.unrealengine.com/tag/setactorlocation/2705.md

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## [How to fix mesh visually overshooting and snapping back when setting actor location](https://forums.unrealengine.com/t/how-to-fix-mesh-visually-overshooting-and-snapping-back-when-setting-actor-location/2734709)

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**Author:** [@FirstStrike1177](https://forums.unrealengine.com/u/FirstStrike1177)\
**Replies:** 1\
**Last updated:** [July 9, 2026, 4:55pm UTC](https://forums.unrealengine.com/t/how-to-fix-mesh-visually-overshooting-and-snapping-back-when-setting-actor-location/2734709 "2026-07-09T16:55:06Z")

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Hello! I’m working on building mechanics for my current project and noticed something a bit annoying. Our building system is grid-based, so I’ve got all that set up, and the final location is put into a Set Actor Locati…

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## [target locations Dolly Framing/ Gameplay Camera System](https://forums.unrealengine.com/t/target-locations-dolly-framing-gameplay-camera-system/2255908)

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**Author:** [@Lenanyav](https://forums.unrealengine.com/u/Lenanyav)\
**Replies:** 3\
**Last updated:** [June 25, 2025, 5:39pm UTC](https://forums.unrealengine.com/t/target-locations-dolly-framing-gameplay-camera-system/2255908 "2025-06-25T17:39:19Z")

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How to set up the Target Locations in a Dolly Framing in Gameplay Camera System Camera Variable Collection doesn’t work.

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## [Set Actor Location always teleporting when colliding...](https://forums.unrealengine.com/t/set-actor-location-always-teleporting-when-colliding/1653823)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 0\
**Last updated:** [January 30, 2024, 1:55pm UTC](https://forums.unrealengine.com/t/set-actor-location-always-teleporting-when-colliding/1653823 "2024-01-30T13:55:33Z")

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Hello ! In my game, I disabled NPC collision on players. It works well, the majority of time… Some NPC are “walking” using a Set Actor Location accros a spline. It works well ! But when I put the player on the way of …

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## [2D Rope Swing Behavior AddForce vs SetActorLocation](https://forums.unrealengine.com/t/2d-rope-swing-behavior-addforce-vs-setactorlocation/1226362)

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**Author:** [@CoastDav](https://forums.unrealengine.com/u/CoastDav)\
**Replies:** 0\
**Last updated:** [July 11, 2023, 8:50pm UTC](https://forums.unrealengine.com/t/2d-rope-swing-behavior-addforce-vs-setactorlocation/1226362 "2023-07-11T20:50:45Z")

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Hey everyone! I’m trying to create a rope-swing behavior in 2D. Currently what I’ve done is raycast from my player towards the mouse position in world space on the X and Z axes. The blueprint then stores that vector le…

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## [Capsule Collision makes Physics Actors fly away](https://forums.unrealengine.com/t/capsule-collision-makes-physics-actors-fly-away/399048)

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**Author:** [@9robin3](https://forums.unrealengine.com/u/9robin3)\
**Replies:** 9\
**Last updated:** [May 15, 2022, 9:08pm UTC](https://forums.unrealengine.com/t/capsule-collision-makes-physics-actors-fly-away/399048 "2022-05-15T21:08:35Z")

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Whenever I use SetActorLocation for my Player blueprint (that has a capsule collider) my physics actors starts to fly off as if a collision happened with the players capsule collider. This happens to physics actors that …

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## [Replication Set Actor Location](https://forums.unrealengine.com/t/replication-set-actor-location/489033)

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**Author:** [@Phil\_RTS](https://forums.unrealengine.com/u/Phil_RTS)\
**Replies:** 1\
**Last updated:** [September 23, 2021, 6:50am UTC](https://forums.unrealengine.com/t/replication-set-actor-location/489033 "2021-09-23T06:50:39Z")

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!\[I have a replication problem. The following example: I spawn a new actor in my pawn at position 0,0,0 in the level. This should follow the mouse by using set actor location for example. However, the movements on the c…

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## [Disable and Enable Actor physics](https://forums.unrealengine.com/t/disable-and-enable-actor-physics/342861)

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**Author:** [@LonesomeSoldier](https://forums.unrealengine.com/u/LonesomeSoldier)\
**Replies:** 4\
**Last updated:** [April 3, 2021, 5:02am UTC](https://forums.unrealengine.com/t/disable-and-enable-actor-physics/342861 "2021-04-03T05:02:21Z")

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Hi! Happy new year! :slight\_smile: I am working on an inventory system. I can pick up items, it is placed in my inventory, and I can drop the items back into the world, all is fine, except for one thing; the mechanism I…

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## [Character movement impossible after actor's surface is changed using SetActorLocation or teleport](https://forums.unrealengine.com/t/character-movement-impossible-after-actors-surface-is-changed-using-setactorlocation-or-teleport/475278)

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**Author:** [@anonymous\_user\_0550bc7a](https://forums.unrealengine.com/u/anonymous_user_0550bc7a)\
**Replies:** 1\
**Last updated:** [December 2, 2020, 11:06pm UTC](https://forums.unrealengine.com/t/character-movement-impossible-after-actors-surface-is-changed-using-setactorlocation-or-teleport/475278 "2020-12-02T23:06:23Z")

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Hi everyone, I’ve got a bunch of characters & the skeletal mesh is the sample content mannequin, with a few tiny alterations - can share more if required, and they all start out on Planet X, which is a blueprint class th…

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## [How to move the thirdcharacter from one point to another](https://forums.unrealengine.com/t/how-to-move-the-thirdcharacter-from-one-point-to-another/472566)

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**Author:** [@actanse](https://forums.unrealengine.com/u/actanse)\
**Replies:** 5\
**Last updated:** [October 18, 2020, 7:50pm UTC](https://forums.unrealengine.com/t/how-to-move-the-thirdcharacter-from-one-point-to-another/472566 "2020-10-18T19:50:33Z")

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Good evening, is that someone knows how to move the thirdcharacter from one point to another automatically at a certain time and then after returning the control to the player? Thanks

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## [Max distance for VinterpTo/RinterpTo node?](https://forums.unrealengine.com/t/max-distance-for-vinterpto-rinterpto-node/472896)

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**Author:** [@MinuteMa1d](https://forums.unrealengine.com/u/MinuteMa1d)\
**Replies:** 1\
**Last updated:** [October 14, 2020, 5:52am UTC](https://forums.unrealengine.com/t/max-distance-for-vinterpto-rinterpto-node/472896 "2020-10-14T05:52:02Z")

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I have a set of fps arms that I interpolate to match the camera’s location and rotation smoothly. Is there a way to set a max distance that the arms can get from the camera? And same for rotation, as in clamping them? I’…

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## [SetActorLocation/GetActorLocation Inconsistency](https://forums.unrealengine.com/t/setactorlocation-getactorlocation-inconsistency/461383)

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**Author:** [@Tenagra](https://forums.unrealengine.com/u/Tenagra)\
**Replies:** 4\
**Last updated:** [February 6, 2020, 2:48pm UTC](https://forums.unrealengine.com/t/setactorlocation-getactorlocation-inconsistency/461383 "2020-02-06T14:48:55Z")

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I’m moving an Actor using the “VInterp to Constant” blueprint node to get the destination position. I can see that the exact vector (400, 300, 200) is being sent to SetActorLocation. Afterwards, I call GetActorLocation a…

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## [Set actor location with animation](https://forums.unrealengine.com/t/set-actor-location-with-animation/460558)

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**Author:** [@anonymous\_user\_0202af0f1](https://forums.unrealengine.com/u/anonymous_user_0202af0f1)\
**Replies:** 2\
**Last updated:** [January 14, 2020, 3:20pm UTC](https://forums.unrealengine.com/t/set-actor-location-with-animation/460558 "2020-01-14T15:20:49Z")

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i’m making a 2048 game and i made a function that finds what tile to move and where and returns it, i tried to use lerp and timeline in the event graph to achieve the transition animation, but i need to move more than on…

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## [Moving Actor back and forth using lerp(vector)?](https://forums.unrealengine.com/t/moving-actor-back-and-forth-using-lerp-vector/344942)

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**Author:** [@YawLighthouse](https://forums.unrealengine.com/u/YawLighthouse)\
**Replies:** 7\
**Last updated:** [September 6, 2019, 2:14pm UTC](https://forums.unrealengine.com/t/moving-actor-back-and-forth-using-lerp-vector/344942 "2019-09-06T14:14:17Z")

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Hello, I’m trying to make an actor move from left to right using lerp rather than timeline because I’m trying to create a simple enemy. So far I’m stuck at getting the actor to move back and forth below is my blueprint a…

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## [Staggered Actor Movement](https://forums.unrealengine.com/t/staggered-actor-movement/454318)

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**Author:** [@MC1RScorpion](https://forums.unrealengine.com/u/MC1RScorpion)\
**Replies:** 5\
**Last updated:** [August 26, 2019, 2:39pm UTC](https://forums.unrealengine.com/t/staggered-actor-movement/454318 "2019-08-26T14:39:12Z")

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Hello, I’m working on a game where objects move quickly from one side of the screen to the other Tetris style. For this I’m using a function on a timer that executes SetActorLocation with sweep enabled every 0.01 second…

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## [Actor location being overwritten](https://forums.unrealengine.com/t/actor-location-being-overwritten/452034)

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**Author:** [@Mr.Pathetic](https://forums.unrealengine.com/u/Mr.Pathetic)\
**Replies:** 4\
**Last updated:** [July 11, 2019, 6:23pm UTC](https://forums.unrealengine.com/t/actor-location-being-overwritten/452034 "2019-07-11T18:23:58Z")

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I have the following code: void AWeaponBase::OnThrow() { if (CurrentOwner) { const ACharacter\* ThrowingOwner = CurrentOwner; DetachFromCurrentOwner(); const APlayerCameraManager\* CameraManager = UGameplayStatic…

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## [Sphere Trace Not Returning Hit](https://forums.unrealengine.com/t/sphere-trace-not-returning-hit/451828)

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**Author:** [@Tisreece](https://forums.unrealengine.com/u/Tisreece)\
**Replies:** 6\
**Last updated:** [July 7, 2019, 3:35pm UTC](https://forums.unrealengine.com/t/sphere-trace-not-returning-hit/451828 "2019-07-07T15:35:51Z")

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Hi guys, So I’m having issues with some physics and collision in general and I have probably gone about my workaround completely wrong, but either way maybe you can help me out with that too. Bit of background on what …

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## [Strange SetActorLocation behaviour](https://forums.unrealengine.com/t/strange-setactorlocation-behaviour/435856)

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**Author:** [@anon2248980](https://forums.unrealengine.com/u/anon2248980)\
**Replies:** 2\
**Last updated:** [October 18, 2018, 7:32am UTC](https://forums.unrealengine.com/t/strange-setactorlocation-behaviour/435856 "2018-10-18T07:32:22Z")

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Hey everyone, I’m getting some weird results when using SetActorLocation to reset the position of a floor tile in an endless runner project. I have the tiles moving towards the player and when they get a certain distan…

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## [Difference between MovementComponent and SetActorLocation?](https://forums.unrealengine.com/t/difference-between-movementcomponent-and-setactorlocation/302753)

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**Author:** [@anonymous\_user\_482d02a4](https://forums.unrealengine.com/u/anonymous_user_482d02a4)\
**Replies:** 5\
**Last updated:** [April 29, 2018, 7:57am UTC](https://forums.unrealengine.com/t/difference-between-movementcomponent-and-setactorlocation/302753 "2018-04-29T07:57:28Z")

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Hi, I’m trying to set up a movement component for my custom pawn. Its a pong game so character movement component doesn’t fit because of the sphere collision and i want a box collision. I find it pretty hard to set up …

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## [How to make Timeline finish](https://forums.unrealengine.com/t/how-to-make-timeline-finish/412879)

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**Author:** [@xXZUKINIXx](https://forums.unrealengine.com/u/xXZUKINIXx)\
**Replies:** 15\
**Last updated:** [December 22, 2017, 6:36am UTC](https://forums.unrealengine.com/t/how-to-make-timeline-finish/412879 "2017-12-22T06:36:44Z")

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What am I trying to achieve? Currently trying to get my Flying AI to go to various Waypoints in the sky. How am I making them move? I have a timeline calling the SetActorLocation which is Lerping between the Start and…

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## [Character SetActorLocation issues after standing on moving vehicle](https://forums.unrealengine.com/t/character-setactorlocation-issues-after-standing-on-moving-vehicle/395907)

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**Author:** [@BigDub](https://forums.unrealengine.com/u/BigDub)\
**Replies:** 1\
**Last updated:** [August 16, 2017, 4:49pm UTC](https://forums.unrealengine.com/t/character-setactorlocation-issues-after-standing-on-moving-vehicle/395907 "2017-08-16T16:49:55Z")

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I have a large ship and a first person character. The character is able to pilot the ship, i.e. character collision is turned off, hidden, and attached to a component of the ship while the controller possesses ship. When…

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## [Teleportation](https://forums.unrealengine.com/t/teleportation/401726)

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**Author:** [@anonymous\_user\_00ce0ab1](https://forums.unrealengine.com/u/anonymous_user_00ce0ab1)\
**Replies:** 0\
**Last updated:** [August 16, 2017, 2:20pm UTC](https://forums.unrealengine.com/t/teleportation/401726 "2017-08-16T14:20:04Z")

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Hello, i want my character to move forward by a certain distance when i click on shift button, but i don’t know how to do it. when i use a value on X axe, it moves on the world X axe, here is my blueprint link https://…

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## [Character movement via SetActorLocation](https://forums.unrealengine.com/t/character-movement-via-setactorlocation/399302)

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**Author:** [@4e6yp](https://forums.unrealengine.com/u/4e6yp)\
**Replies:** 0\
**Last updated:** [June 26, 2017, 4:42pm UTC](https://forums.unrealengine.com/t/character-movement-via-setactorlocation/399302 "2017-06-26T16:42:14Z")

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Hello. I’ve been trying to create replicated top-down character (like air hockey striker), controlled by mouse. It must follow mouse movement precisely to be comfortable for player. I couldn’t find a way to use AddMoveme…

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## [Move actor on a distance with animation](https://forums.unrealengine.com/t/move-actor-on-a-distance-with-animation/394571)

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**Author:** [@Vaskes](https://forums.unrealengine.com/u/Vaskes)\
**Replies:** 1\
**Last updated:** [May 25, 2017, 3:55pm UTC](https://forums.unrealengine.com/t/move-actor-on-a-distance-with-animation/394571 "2017-05-25T15:55:23Z")

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Hello, i have possible very newbie question. If my character moved using controls and “Add movement input” function it have all the animations mesh (manequinn) have (i mean moving legs, hands an so on). But if i move ch…

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## [Activate Multiple Set Actor Locations for One Key Press](https://forums.unrealengine.com/t/activate-multiple-set-actor-locations-for-one-key-press/369063)

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**Author:** [@anonymous\_user\_3d2392e4](https://forums.unrealengine.com/u/anonymous_user_3d2392e4)\
**Replies:** 8\
**Last updated:** [May 6, 2017, 4:23pm UTC](https://forums.unrealengine.com/t/activate-multiple-set-actor-locations-for-one-key-press/369063 "2017-05-06T16:23:43Z")

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On this image, I have several SetActorLocations. Within those SetActorLocations, I have a constant Y and Z value, while the X is changing. I need to hit the up arrow key to send my pawn, to the first SetActorLocation…

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## [Set Actor Location Not Working](https://forums.unrealengine.com/t/set-actor-location-not-working/373903)

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**Author:** [@Ryatta](https://forums.unrealengine.com/u/Ryatta)\
**Replies:** 14\
**Last updated:** [April 18, 2017, 8:50pm UTC](https://forums.unrealengine.com/t/set-actor-location-not-working/373903 "2017-04-18T20:50:54Z")

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Not quite sure, I don’t know too much about splines but maybe the location one isn’t set to world space? It’s on local. If the rotator is working and locating isn’t then that’s the only thing I see different.

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## [Why does timeline length alter move distance for Set Actor Relative Location?](https://forums.unrealengine.com/t/why-does-timeline-length-alter-move-distance-for-set-actor-relative-location/390356)

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**Author:** [@X4nd0R](https://forums.unrealengine.com/u/X4nd0R)\
**Replies:** 4\
**Last updated:** [April 9, 2017, 5:30pm UTC](https://forums.unrealengine.com/t/why-does-timeline-length-alter-move-distance-for-set-actor-relative-location/390356 "2017-04-09T17:30:54Z")

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I have a timeline set to move an object over a set number of times. I currently have the length set to 0.5 and it moves my object along the z-axis -2.8. Everything works perfectly when run but if I am to alter the le…

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## [Moving an actor with / without physics](https://forums.unrealengine.com/t/moving-an-actor-with-without-physics/389033)

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**Author:** [@Overdhose](https://forums.unrealengine.com/u/Overdhose)\
**Replies:** 0\
**Last updated:** [March 26, 2017, 12:58pm UTC](https://forums.unrealengine.com/t/moving-an-actor-with-without-physics/389033 "2017-03-26T12:58:44Z")

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Hi all, I’m trying to make a simple die game, and attached is a blueprint to draw dice from the bag, move them into the scene at spawnpoints and then trigger a throw event. The dice are basically simple actors. To save …

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## [How to Set Actor's Location based on FULL Timeline duration?](https://forums.unrealengine.com/t/how-to-set-actors-location-based-on-full-timeline-duration/380086)

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**Author:** [@AJ\_Graphix](https://forums.unrealengine.com/u/AJ_Graphix)\
**Replies:** 1\
**Last updated:** [January 3, 2017, 6:00pm UTC](https://forums.unrealengine.com/t/how-to-set-actors-location-based-on-full-timeline-duration/380086 "2017-01-03T18:00:37Z")

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Hello all, I’m making a world selection map where you can move a pawn to cycle through different levels or POIs (Points Of Interest). This was based on Alan Noon’s \[3rd tutorial in the Creating a 2D-Sidescroller\]\[1\] ser…

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## [SetActorLocation is not instant 4.11](https://forums.unrealengine.com/t/setactorlocation-is-not-instant-4-11/359154)

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**Author:** [@Hmb3141](https://forums.unrealengine.com/u/Hmb3141)\
**Replies:** 13\
**Last updated:** [December 9, 2016, 11:41am UTC](https://forums.unrealengine.com/t/setactorlocation-is-not-instant-4-11/359154 "2016-12-09T11:41:13Z")

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When using the SetActorLocation node the movement is not set instantly, there appears to be a lag of a few frames. To reproduce Set game mode override to none so the default player pawn is used Create an actor bluepri…

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## [Can't set position of an actor that once had physics enabled](https://forums.unrealengine.com/t/cant-set-position-of-an-actor-that-once-had-physics-enabled/326494)

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**Author:** [@Brandon\_Wamboldt](https://forums.unrealengine.com/u/Brandon_Wamboldt)\
**Replies:** 5\
**Last updated:** [July 28, 2016, 7:36am UTC](https://forums.unrealengine.com/t/cant-set-position-of-an-actor-that-once-had-physics-enabled/326494 "2016-07-28T07:36:42Z")

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Engine Version: 4.8.2 Steps to reproduce: Create new project using Blueprint First Person Template Create a new Blueprint based on the Actor class Add a new cube component to the Blueprint Enable Physics on the cube …

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