# \#set-timer

**URL:** https://forums.unrealengine.com/tag/set-timer/10019.md

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## [Timers do not work in Objects](https://forums.unrealengine.com/t/timers-do-not-work-in-objects/405571)

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**Author:** [@Flakky](https://forums.unrealengine.com/u/Flakky)\
**Replies:** 8\
**Last updated:** [May 29, 2025, 3:32am UTC](https://forums.unrealengine.com/t/timers-do-not-work-in-objects/405571 "2025-05-29T03:32:08Z")

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Hi! This bug is actually from 4.17, but still not fixed in 4.18. Timers do not work inside Objects in blueprints. To reproduce Create an object class Create event “Init” and connect it with “Set Timer By Function Na…

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## [For weapons capable of automatic firing, how to add a delay to single-shot?](https://forums.unrealengine.com/t/for-weapons-capable-of-automatic-firing-how-to-add-a-delay-to-single-shot/400676)

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**Author:** [@iLukey](https://forums.unrealengine.com/u/iLukey)\
**Replies:** 3\
**Last updated:** [April 6, 2025, 7:50pm UTC](https://forums.unrealengine.com/t/for-weapons-capable-of-automatic-firing-how-to-add-a-delay-to-single-shot/400676 "2025-04-06T19:50:46Z")

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I’ve set up automatic fire using blueprints & timers similarly to this post. Shooting is achieved by an event that fires a bullet and loops every second(or WeaponFireRate). Automatic fire works great and as expected. Th…

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## [Using a delay in C++](https://forums.unrealengine.com/t/using-a-delay-in-c/383065)

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**Author:** [@poplockentaco](https://forums.unrealengine.com/u/poplockentaco)\
**Replies:** 4\
**Last updated:** [November 9, 2024, 10:07pm UTC](https://forums.unrealengine.com/t/using-a-delay-in-c/383065 "2024-11-09T22:07:04Z")

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Hi everyone! I’m trying to use the Delay function in the KismetSystemLibrary but it doesn’t seem to work despite me providing all the proper functions parameters. Has anyone been able to get this to work? I’d rather not …

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## [Are Timers frame dependent? Or no?](https://forums.unrealengine.com/t/are-timers-frame-dependent-or-no/1803838)

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**Author:** [@Alex\_Peace13](https://forums.unrealengine.com/u/Alex_Peace13)\
**Replies:** 14\
**Last updated:** [September 28, 2024, 1:52am UTC](https://forums.unrealengine.com/t/are-timers-frame-dependent-or-no/1803838 "2024-09-28T01:52:57Z")

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Hello, I red in some sources/answers different opinions about frame (in)dependent timers. However when I’m running my timer on server - it’s actually depend on frames. I’ve compared it with delay node - which looks lik…

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## [Update to Timer Device (or create a new device)](https://forums.unrealengine.com/t/update-to-timer-device-or-create-a-new-device/2020084)

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**Author:** [@Tacothecow](https://forums.unrealengine.com/u/Tacothecow)\
**Replies:** 0\
**Last updated:** [September 14, 2024, 3:55am UTC](https://forums.unrealengine.com/t/update-to-timer-device-or-create-a-new-device/2020084 "2024-09-14T03:55:18Z")

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Fortnite’s timer device is lackluster, to say the least, and I have some ideas to improve it easily. First, I would love to see an option for when you send a signal to the timer device, time is either added or subtracted…

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## [Are timers set to long periods heavy on performance?](https://forums.unrealengine.com/t/are-timers-set-to-long-periods-heavy-on-performance/473636)

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**Author:** [@Actuss](https://forums.unrealengine.com/u/Actuss)\
**Replies:** 2\
**Last updated:** [May 20, 2024, 7:35am UTC](https://forums.unrealengine.com/t/are-timers-set-to-long-periods-heavy-on-performance/473636 "2024-05-20T07:35:39Z")

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Hello. I have huge amount of actors. I would like to “do something” with them every let’s say 60 seconds. I would like to do it by setting a timers to do it every 60 seconds. And that is my question. Are timers heavy on …

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## [Whitch function will called faster bound with delegate or set in SetTimer().](https://forums.unrealengine.com/t/whitch-function-will-called-faster-bound-with-delegate-or-set-in-settimer/1837257)

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**Author:** [@ebrebzzeeere](https://forums.unrealengine.com/u/ebrebzzeeere)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 11:42pm UTC](https://forums.unrealengine.com/t/whitch-function-will-called-faster-bound-with-delegate-or-set-in-settimer/1837257 "2024-05-02T23:42:53Z")

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Hi I’m new to UE. Suppose I have a function1 set in SetTimer(). On the other hand, I have a function2 bound with delegate which execute ClearTimer(). Here I have a question. What time function1 called finally? I don…

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## [Issues with Delay in Game Over Screen](https://forums.unrealengine.com/t/issues-with-delay-in-game-over-screen/1270679)

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**Author:** [@Awoodude](https://forums.unrealengine.com/u/Awoodude)\
**Replies:** 2\
**Last updated:** [September 2, 2023, 5:10pm UTC](https://forums.unrealengine.com/t/issues-with-delay-in-game-over-screen/1270679 "2023-09-02T17:10:17Z")

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Hi! I’m new to Unreal Engine, so this might be a bit of an obvious one, but I’m on a deadline and haven’t been able to find a solution by myself, any help would be appreciated. I have a game over screen where a “you’re …

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## [Is there a better way to handle this](https://forums.unrealengine.com/t/is-there-a-better-way-to-handle-this/449749)

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**Author:** [@Nick200000](https://forums.unrealengine.com/u/Nick200000)\
**Replies:** 3\
**Last updated:** [May 29, 2019, 2:49pm UTC](https://forums.unrealengine.com/t/is-there-a-better-way-to-handle-this/449749 "2019-05-29T14:49:34Z")

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Is there a better way to handle that situation. I want to apply a Slow Debuff (via Blueprintinterface) where only the strongest Slow actually slows me down. In this Setup I made it so the Duration and Strenght of the Sl…

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## [Float variable keeps resetting to its default value](https://forums.unrealengine.com/t/float-variable-keeps-resetting-to-its-default-value/447951)

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**Author:** [@SithHunter](https://forums.unrealengine.com/u/SithHunter)\
**Replies:** 4\
**Last updated:** [February 7, 2023, 9:49pm UTC](https://forums.unrealengine.com/t/float-variable-keeps-resetting-to-its-default-value/447951 "2023-02-07T21:49:08Z")

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Edit: Changed the title to be more accurate as to what the problem is. Hey everybody. I’ve been trying to resolve an issue for the better part of a day now and the behavior isn’t making any sense to me. I have a round…

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## [SetActorRotation on your character after a Timer glithes the camera](https://forums.unrealengine.com/t/setactorrotation-on-your-character-after-a-timer-glithes-the-camera/438536)

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**Author:** [@anonymous\_user\_46758f63](https://forums.unrealengine.com/u/anonymous_user_46758f63)\
**Replies:** 3\
**Last updated:** [October 4, 2022, 3:33am UTC](https://forums.unrealengine.com/t/setactorrotation-on-your-character-after-a-timer-glithes-the-camera/438536 "2022-10-04T03:33:23Z")

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We have detected a problem while setting the location or rotation of character with a camera component. If you do a SetActorLocation or SetActorRotation on a method called by a Timer, the camera makes a weird turn, just …

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## [Do I Need to Clear Non-Looping Timer in Blueprints?](https://forums.unrealengine.com/t/do-i-need-to-clear-non-looping-timer-in-blueprints/377852)

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**Author:** [@anonymous\_user\_318ae8911](https://forums.unrealengine.com/u/anonymous_user_318ae8911)\
**Replies:** 2\
**Last updated:** [June 12, 2022, 9:52am UTC](https://forums.unrealengine.com/t/do-i-need-to-clear-non-looping-timer-in-blueprints/377852 "2022-06-12T09:52:44Z")

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Pretty much what the title says. If someone on my team uses the “Set Timer by Function Name” node for a single-use timer, do they need to clean up after themselves and call a Clear Timer, or will the system recognize tha…

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## [Set Timer by Event using random float each loop](https://forums.unrealengine.com/t/set-timer-by-event-using-random-float-each-loop/440700)

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**Author:** [@anonymous\_user\_b2223cf9](https://forums.unrealengine.com/u/anonymous_user_b2223cf9)\
**Replies:** 3\
**Last updated:** [April 12, 2022, 8:09pm UTC](https://forums.unrealengine.com/t/set-timer-by-event-using-random-float-each-loop/440700 "2022-04-12T20:09:25Z")

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You will need to set the timer every time you want to change the time so you should probably not be looping but set a new timer every time the old one is done.

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## [Spawn waves of enemies with delay](https://forums.unrealengine.com/t/spawn-waves-of-enemies-with-delay/489406)

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**Author:** [@scourge9999](https://forums.unrealengine.com/u/scourge9999)\
**Replies:** 2\
**Last updated:** [October 1, 2021, 2:33pm UTC](https://forums.unrealengine.com/t/spawn-waves-of-enemies-with-delay/489406 "2021-10-01T14:33:53Z")

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In a nutshell, don’t use a loop, use an IF. EDIT: Read your question a bit more closely, gimme 5… So, you could use the graph below, and plug the delay you read from the table into the delay node. But this doesn’t a…

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## [I tried to import a fbx palm tree to my contents folder.but it is saying that "Failed to import 'UE5 Project Files\\Palm.FBX'. Failed to create asset '/Game/tutorialproject/meshes/Palm'. Please see Output Log for details." what should i do?](https://forums.unrealengine.com/t/i-tried-to-import-a-fbx-palm-tree-to-my-contents-folder-but-it-is-saying-that-failed-to-import-ue5-project-files-palm-fbx-failed-to-create-asset-game-tutorialproject-meshes-palm-please-see-output-log-for-details-what-should-i-do/486744)

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**Author:** [@Elwin123j](https://forums.unrealengine.com/u/Elwin123j)\
**Replies:** 0\
**Last updated:** [July 29, 2021, 12:58am UTC](https://forums.unrealengine.com/t/i-tried-to-import-a-fbx-palm-tree-to-my-contents-folder-but-it-is-saying-that-failed-to-import-ue5-project-files-palm-fbx-failed-to-create-asset-game-tutorialproject-meshes-palm-please-see-output-log-for-details-what-should-i-do/486744 "2021-07-29T00:58:42Z")

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i am a first timer using ue5 . i tried to import a fbx palm tree to my contents folder.but it is saying that “Failed to import ‘UE5 Project Files\\Palm.FBX’. Failed to create asset ‘/Game/tutorialproject/meshes/Palm’. Ple…

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## [Interface and animation buleprint](https://forums.unrealengine.com/t/interface-and-animation-buleprint/486503)

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**Author:** [@EFA\_SPARTAN](https://forums.unrealengine.com/u/EFA_SPARTAN)\
**Replies:** 0\
**Last updated:** [July 22, 2021, 10:50am UTC](https://forums.unrealengine.com/t/interface-and-animation-buleprint/486503 "2021-07-22T10:50:47Z")

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The project I’m working on in ue4 is using a interface as a cast for the animation bp. I was trying to use it to work with climbing system that was made and got don’t know why the movement for moving left and moving righ…

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## [Can you reduce the enemy's speed of movement for a certain period of time?](https://forums.unrealengine.com/t/can-you-reduce-the-enemys-speed-of-movement-for-a-certain-period-of-time/486465)

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**Author:** [@just\_nuts013](https://forums.unrealengine.com/u/just_nuts013)\
**Replies:** 4\
**Last updated:** [July 21, 2021, 7:30am UTC](https://forums.unrealengine.com/t/can-you-reduce-the-enemys-speed-of-movement-for-a-certain-period-of-time/486465 "2021-07-21T07:30:28Z")

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Don’t know if you mean reduce the general speed or the walk(or run) speed. If you need to reduce the walk speed you can access to the movement component of the character and change the Max Walk Speed, everytime you need…

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## [Is possible to set timers in a loop?](https://forums.unrealengine.com/t/is-possible-to-set-timers-in-a-loop/475527)

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**Author:** [@Cafo95](https://forums.unrealengine.com/u/Cafo95)\
**Replies:** 2\
**Last updated:** [May 21, 2021, 8:04am UTC](https://forums.unrealengine.com/t/is-possible-to-set-timers-in-a-loop/475527 "2021-05-21T08:04:56Z")

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Hi guys, I need to do a for loop for a combo attack, and every attack I need the pawn to wait a random number of seconds. It’s the first time I work with Timers so I just copied an example code I’ve found online but it…

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## [How to properly use GetWorldTimerManager with replicated functions](https://forums.unrealengine.com/t/how-to-properly-use-getworldtimermanager-with-replicated-functions/480433)

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**Author:** [@xsmokumsx](https://forums.unrealengine.com/u/xsmokumsx)\
**Replies:** 10\
**Last updated:** [May 21, 2021, 8:03am UTC](https://forums.unrealengine.com/t/how-to-properly-use-getworldtimermanager-with-replicated-functions/480433 "2021-05-21T08:03:16Z")

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Like the title says, im having a maddening issue with the GetWorldtimerManger.SetTimer when using it to call a replicated function for my grenade actor. As of right now it displays very funny behavior… It will sometimes …

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## [Setting Timer in ExecuteTask()](https://forums.unrealengine.com/t/setting-timer-in-executetask/417062)

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**Author:** [@jr557](https://forums.unrealengine.com/u/jr557)\
**Replies:** 4\
**Last updated:** [May 21, 2021, 8:02am UTC](https://forums.unrealengine.com/t/setting-timer-in-executetask/417062 "2021-05-21T08:02:42Z")

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I’m writing a task in C++ and I need to set a timer in ExecuteTask() which calls Beefy() after 4 seconds: EBTNodeResult::Type UMyTask::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8\* NodeMemory) { ... MyPawn-\>S…

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## [Increase Steam's dedicated server time out timer](https://forums.unrealengine.com/t/increase-steams-dedicated-server-time-out-timer/481342)

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**Author:** [@OpendixStudios](https://forums.unrealengine.com/u/OpendixStudios)\
**Replies:** 0\
**Last updated:** [April 4, 2021, 8:29am UTC](https://forums.unrealengine.com/t/increase-steams-dedicated-server-time-out-timer/481342 "2021-04-04T08:29:55Z")

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My server time out timer is way to short of 60 seconds, other people are constantly timing out, i need it increased idk how to do it, i been searching everywhere for it, idc about optimizing my server i can connect in 20…

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## [How can I use a collision box to both pause a timer and increase a progress bar when the progress bar is slowly decreasing everywhere else?](https://forums.unrealengine.com/t/how-can-i-use-a-collision-box-to-both-pause-a-timer-and-increase-a-progress-bar-when-the-progress-bar-is-slowly-decreasing-everywhere-else/478233)

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**Author:** [@Briedo\_Womter](https://forums.unrealengine.com/u/Briedo_Womter)\
**Replies:** 3\
**Last updated:** [February 6, 2021, 11:40am UTC](https://forums.unrealengine.com/t/how-can-i-use-a-collision-box-to-both-pause-a-timer-and-increase-a-progress-bar-when-the-progress-bar-is-slowly-decreasing-everywhere-else/478233 "2021-02-06T11:40:58Z")

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Timers have handles, once promoted to a variable they can be accessed freely and support pausing: Perhaps that’s what you need.

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## [It NOT working on mobile!](https://forums.unrealengine.com/t/it-not-working-on-mobile/478117)

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**Author:** [@serhatakgl](https://forums.unrealengine.com/u/serhatakgl)\
**Replies:** 0\
**Last updated:** [February 2, 2021, 10:23am UTC](https://forums.unrealengine.com/t/it-not-working-on-mobile/478117 "2021-02-02T10:23:59Z")

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Set global time dilation works on pc very well but it doesn’t work on mobile. What should I do? I couldn’t solve this problem for a long time!

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## [Set global time doesn't work on mobile](https://forums.unrealengine.com/t/set-global-time-doesnt-work-on-mobile/477077)

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**Author:** [@serhatakgl](https://forums.unrealengine.com/u/serhatakgl)\
**Replies:** 0\
**Last updated:** [January 11, 2021, 2:40pm UTC](https://forums.unrealengine.com/t/set-global-time-doesnt-work-on-mobile/477077 "2021-01-11T14:40:26Z")

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Set global time dilation works on pc very well but it doesn’t work on mobile. What should I do?

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## [How Would I Create a Vault of Glass Pressure Plate (in Destiny)](https://forums.unrealengine.com/t/how-would-i-create-a-vault-of-glass-pressure-plate-in-destiny/472480)

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**Author:** [@rikuman](https://forums.unrealengine.com/u/rikuman)\
**Replies:** 0\
**Last updated:** [October 6, 2020, 5:54am UTC](https://forums.unrealengine.com/t/how-would-i-create-a-vault-of-glass-pressure-plate-in-destiny/472480 "2020-10-06T05:54:01Z")

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Hi there I created a pressure plate that opens a door with the timer is finished, but I would like to have a enemy stop the timer when a enemy walks on pressure plate and when enemy dies timer will resume. Please see im…

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## [How would i subtract a numeric value every x seconds? With an event timer?](https://forums.unrealengine.com/t/how-would-i-subtract-a-numeric-value-every-x-seconds-with-an-event-timer/469828)

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**Author:** [@anonymous\_user\_86f4b4551](https://forums.unrealengine.com/u/anonymous_user_86f4b4551)\
**Replies:** 1\
**Last updated:** [August 16, 2020, 4:12am UTC](https://forums.unrealengine.com/t/how-would-i-subtract-a-numeric-value-every-x-seconds-with-an-event-timer/469828 "2020-08-16T04:12:12Z")

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How would i subtract a numeric value every x seconds i want to use an event timer.

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## [How to call an event with an integer in a timer?](https://forums.unrealengine.com/t/how-to-call-an-event-with-an-integer-in-a-timer/457392)

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**Author:** [@anonymous\_user\_bddc6da1](https://forums.unrealengine.com/u/anonymous_user_bddc6da1)\
**Replies:** 1\
**Last updated:** [October 23, 2019, 12:29pm UTC](https://forums.unrealengine.com/t/how-to-call-an-event-with-an-integer-in-a-timer/457392 "2019-10-23T12:29:22Z")

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I’d like to be able to call specific events when a timer reaches a certain number, how would I go about doing this? Any pointers to documentation or tutorials would be appreciated too.

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## [Way to create timer instances?](https://forums.unrealengine.com/t/way-to-create-timer-instances/455078)

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**Author:** [@yanzco](https://forums.unrealengine.com/u/yanzco)\
**Replies:** 3\
**Last updated:** [September 10, 2019, 12:54am UTC](https://forums.unrealengine.com/t/way-to-create-timer-instances/455078 "2019-09-10T00:54:17Z")

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hello, what i’m trying to do is create timers for interface and hidden timers to simulate alot of stuffs that relies on time… something like… (displayed in screen) countdown time remaining for unit 1 : 23m 3s time re…

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## [How to keep a timer ticking between levels?](https://forums.unrealengine.com/t/how-to-keep-a-timer-ticking-between-levels/454524)

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**Author:** [@MITSOS713](https://forums.unrealengine.com/u/MITSOS713)\
**Replies:** 8\
**Last updated:** [August 28, 2019, 3:13pm UTC](https://forums.unrealengine.com/t/how-to-keep-a-timer-ticking-between-levels/454524 "2019-08-28T15:13:58Z")

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This is hard to answer, the best solution will be to make a save system, and save the amount from the timer in the level and load the amount to the new level you load. you van use a widget to show the number by casting …

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## [Why my editor is crashing from this code?](https://forums.unrealengine.com/t/why-my-editor-is-crashing-from-this-code/453359)

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**Author:** [@anonymous\_user\_ce888f58](https://forums.unrealengine.com/u/anonymous_user_ce888f58)\
**Replies:** 3\
**Last updated:** [August 5, 2019, 9:23am UTC](https://forums.unrealengine.com/t/why-my-editor-is-crashing-from-this-code/453359 "2019-08-05T09:23:58Z")

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Hello guys, I’m trying to do a turn based game and i found a way to change turn between the players, but i have a problem. If i try to run this code: int i = 0; while (numActors != 0) { if (apelare) { apelare = fa…

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