Host players are getting disconnected from their own matches

TetraStudiosDev1
Sat, 20 Sep 2025 13:11:32 +0000
Programming & Scripting

Currently having hosting players getting timed out from their own server. This happens even on LAN connections. Any ideas what causes this?

The logs don’t show anything useful before this message.

LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 893.68, Threshold: 30.00,```

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