Ai Perception and Pathfinding debug

ybenjamin0
Tue, 02 Sep 2025 22:04:33 +0000
Programming & Scripting

hello, i need help to understand the ai perception and pathfinding in unreal. I made a behavior tree service for the enemy if the player is in certain ranges, either the enemy will shoot or melee attack. I’m trying to figure out how to see these different ranges in the debug menu or im not sure if i have make a blueprint just to see theses set ranges?

9 posts - 2 participants