Execute stops after bool = true, despite both branch executes being in use

anonymous_user_82f8995d
Fri, 31 Mar 2017 01:43:28 +0000
AI

Encountered a bug with Blueprint that I just can’t seem to find a solution for.

My AI Service is checking to see if a bool blackboard key is set to true. It has tasks to perform for both True and False results. However, when the bool is true, the execute immediately halts, with no error messages.

This is the blueprint script in question:

And this is the output:

Absolutely pulling my hair out over this. I’ve tried removing the branch node and replacing it with a fresh one as well as restarting UE4.

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