# \#servertravel

**URL:** https://forums.unrealengine.com/tag/servertravel/6980.md

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## [Clients are disconnecting during Server Travel](https://forums.unrealengine.com/t/clients-are-disconnecting-during-server-travel/2661481)

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**Author:** [@Harjyot471](https://forums.unrealengine.com/u/Harjyot471)\
**Replies:** 3\
**Last updated:** [January 18, 2026, 12:03am UTC](https://forums.unrealengine.com/t/clients-are-disconnecting-during-server-travel/2661481 "2026-01-18T00:03:13Z")

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Hi, I have had this issue for more than 2 years now and I can’t seem to fix it. It all works fine in editor but when testing with 2 different machines and steam accounts it breaks. Overview of issue: The issue is when …

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## [Client can't ClientTravel in a session when the server uses servertravel but it can travel when server uses openlevel](https://forums.unrealengine.com/t/client-cant-clienttravel-in-a-session-when-the-server-uses-servertravel-but-it-can-travel-when-server-uses-openlevel/468407)

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**Author:** [@ergin](https://forums.unrealengine.com/u/ergin)\
**Replies:** 2\
**Last updated:** [June 1, 2025, 10:50pm UTC](https://forums.unrealengine.com/t/client-cant-clienttravel-in-a-session-when-the-server-uses-servertravel-but-it-can-travel-when-server-uses-openlevel/468407 "2025-06-01T22:50:06Z")

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Hello ! I have a session based game fully in C++. When session create completed I want to servertravel to a waiting (lobby) room, and that is fine I can servertravel there. But when I find the session from another g…

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## [Need HELP with my "Server-side Physics Simulation Based Single Procedurally Generated World Single Server Multiplayer Game".](https://forums.unrealengine.com/t/need-help-with-my-server-side-physics-simulation-based-single-procedurally-generated-world-single-server-multiplayer-game/2233140)

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**Author:** [@phantomabid](https://forums.unrealengine.com/u/phantomabid)\
**Replies:** 0\
**Last updated:** [December 20, 2024, 4:37am UTC](https://forums.unrealengine.com/t/need-help-with-my-server-side-physics-simulation-based-single-procedurally-generated-world-single-server-multiplayer-game/2233140 "2024-12-20T04:37:58Z")

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Hi there! Hope you’re all having a wonderful day. My exams are over and I have a lot of free time; I wanna learn something and maybe implement it in my life. So, I thought to myself, “let’s make my time valuable and use…

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## [Why do locally controlled widgets disappear on server travel?](https://forums.unrealengine.com/t/why-do-locally-controlled-widgets-disappear-on-server-travel/2168278)

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**Author:** [@sbuy1](https://forums.unrealengine.com/u/sbuy1)\
**Replies:** 2\
**Last updated:** [December 4, 2024, 7:44pm UTC](https://forums.unrealengine.com/t/why-do-locally-controlled-widgets-disappear-on-server-travel/2168278 "2024-12-04T19:44:55Z")

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i have some widgets that need to be locally controlled like the health witdget with some pictures which is in the gameplay hud and a chat widget and i set them in the playercontroller which seems to be the only way they …

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## [Crash on Server Travel: "Fatal Error" is the only message on Client.](https://forums.unrealengine.com/t/crash-on-server-travel-fatal-error-is-the-only-message-on-client/2057879)

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**Author:** [@Renanmgs](https://forums.unrealengine.com/u/Renanmgs)\
**Replies:** 2\
**Last updated:** [October 8, 2024, 1:01am UTC](https://forums.unrealengine.com/t/crash-on-server-travel-fatal-error-is-the-only-message-on-client/2057879 "2024-10-08T01:01:07Z")

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I have a multiplayer app on Oculus and a Windows Client that connects on a remote server. They are all fine but if there are more than 1 player connected, someone will crash on server travel! The Windows Client only dis…

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## [Player state not valid after ServerTravel](https://forums.unrealengine.com/t/player-state-not-valid-after-servertravel/473321)

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**Author:** [@TheFlow3k](https://forums.unrealengine.com/u/TheFlow3k)\
**Replies:** 11\
**Last updated:** [August 26, 2024, 8:23am UTC](https://forums.unrealengine.com/t/player-state-not-valid-after-servertravel/473321 "2024-08-26T08:23:07Z")

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Hello, I have a problem in a multiplayer game and player state. Actually I do server travel with seamless travel from a lobby-level to gameplay-level. Often everything works fine, but sometimes on Clients they somehow d…

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## [VoiceChat not working after use ServerTravel](https://forums.unrealengine.com/t/voicechat-not-working-after-use-servertravel/482306)

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**Author:** [@Deinstak](https://forums.unrealengine.com/u/Deinstak)\
**Replies:** 4\
**Last updated:** [December 19, 2023, 4:47pm UTC](https://forums.unrealengine.com/t/voicechat-not-working-after-use-servertravel/482306 "2023-12-19T16:47:36Z")

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I use voice chat in the project, after creating a session and connecting players to it, everything works. They can communicate. Next, I launch the game map using “ExecuteConsoleCommand” and the command “servertravel /Gam…

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## [How do I servertravel with a pre-selected Gamemode](https://forums.unrealengine.com/t/how-do-i-servertravel-with-a-pre-selected-gamemode/1283220)

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**Author:** [@MartenZander](https://forums.unrealengine.com/u/MartenZander)\
**Replies:** 9\
**Last updated:** [December 8, 2023, 9:49pm UTC](https://forums.unrealengine.com/t/how-do-i-servertravel-with-a-pre-selected-gamemode/1283220 "2023-12-08T21:49:45Z")

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So, I am kind of new to the multiplayer game. so please bare with me, if I may misunderstood parts of the basic concept here. Following a tutorial series on Youtube, I managed to set up the fundamentals of my multiplaye…

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## [Detect servertravel is finished](https://forums.unrealengine.com/t/detect-servertravel-is-finished/339436)

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**Author:** [@Caracole](https://forums.unrealengine.com/u/Caracole)\
**Replies:** 2\
**Last updated:** [November 29, 2023, 1:39am UTC](https://forums.unrealengine.com/t/detect-servertravel-is-finished/339436 "2023-11-29T01:39:48Z")

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Hi ! Is there any callback or way to detect a server travel is finished and all the clients are present on the new map ? Or do I have to manually signal the server each time a players finishes loading via the map event…

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## [Client randomly disconnects on server travel](https://forums.unrealengine.com/t/client-randomly-disconnects-on-server-travel/467333)

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**Author:** [@Pio112233](https://forums.unrealengine.com/u/Pio112233)\
**Replies:** 1\
**Last updated:** [October 13, 2023, 11:08am UTC](https://forums.unrealengine.com/t/client-randomly-disconnects-on-server-travel/467333 "2023-10-13T11:08:45Z")

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I don’t know if this happened earlier, but after I added Steam authentication logic to PostLogin and Logout events it has become a huge problem. Here is a portion of the client log: \[2020.06.26-15.04.06:426\]\[192\]LogBlu…

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## [Join Friend Session and Open Level](https://forums.unrealengine.com/t/join-friend-session-and-open-level/1236691)

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**Author:** [@Goosenomore](https://forums.unrealengine.com/u/Goosenomore)\
**Replies:** 0\
**Last updated:** [July 22, 2023, 11:56am UTC](https://forums.unrealengine.com/t/join-friend-session-and-open-level/1236691 "2023-07-22T11:56:54Z")

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Hello everyone, there is more than a month left until the release of my game and for the last week I have been unable to open a level from the host when another player accepted an invite to the game in steam. After many …

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## [Steam Subsystem - Server Travel](https://forums.unrealengine.com/t/steam-subsystem-server-travel/764644)

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**Author:** [@christianvi](https://forums.unrealengine.com/u/christianvi)\
**Replies:** 4\
**Last updated:** [February 6, 2023, 2:33pm UTC](https://forums.unrealengine.com/t/steam-subsystem-server-travel/764644 "2023-02-06T14:33:32Z")

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Hi. I am currently on Unreal Engine Version 5.0.3 and I am using the Advanced Session and Advanced Steam Sessions. I have a multiplayer menu where the clients can join sessions. On join session the client joins a “lobb…

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## [Server travel timeout \[Unreal Engine 5.0\]](https://forums.unrealengine.com/t/server-travel-timeout-unreal-engine-5-0/724892)

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**Author:** [@infoloren](https://forums.unrealengine.com/u/infoloren)\
**Replies:** 6\
**Last updated:** [December 14, 2022, 4:44pm UTC](https://forums.unrealengine.com/t/server-travel-timeout-unreal-engine-5-0/724892 "2022-12-14T16:44:22Z")

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Hello, community, I am using Unreal Engine 5.0 and after creating the build of my game, I am not able to make a successful server journey from one map to another. To be more specific, I’m trying to travel from my main m…

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## [How to use ServerTravel in Blueprints?](https://forums.unrealengine.com/t/how-to-use-servertravel-in-blueprints/422250)

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**Author:** [@cnClockwork](https://forums.unrealengine.com/u/cnClockwork)\
**Replies:** 4\
**Last updated:** [July 22, 2022, 6:45pm UTC](https://forums.unrealengine.com/t/how-to-use-servertravel-in-blueprints/422250 "2022-07-22T18:45:34Z")

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Hi all, I am at a loss trying to get ServerTravel to work. I know it’s not exposed to Blueprints and that it can only be executed via C++ or command line, but how would I even go about that? What’s the syntax I use for …

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## [Why does other client's level reset on "open level"](https://forums.unrealengine.com/t/why-does-other-clients-level-reset-on-open-level/480410)

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**Author:** [@fanzypantz](https://forums.unrealengine.com/u/fanzypantz)\
**Replies:** 5\
**Last updated:** [June 26, 2022, 9:22pm UTC](https://forums.unrealengine.com/t/why-does-other-clients-level-reset-on-open-level/480410 "2022-06-26T21:22:28Z")

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Whenever I make a new session and open a new level as a listener. Why does it seem like any other players connected level get refreshed and anything that was replicated is not reset(I’d assume a full reset). The “use sea…

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## [Players getting stuck after servertravel](https://forums.unrealengine.com/t/players-getting-stuck-after-servertravel/355241)

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**Author:** [@MADHOUSE](https://forums.unrealengine.com/u/MADHOUSE)\
**Replies:** 31\
**Last updated:** [June 16, 2022, 8:34pm UTC](https://forums.unrealengine.com/t/players-getting-stuck-after-servertravel/355241 "2022-06-16T20:34:25Z")

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This is a problem that happens seemingly randomly, perhaps a steam network issue? My project uses the steam dev appid. Not sure at what engine version this problem became noticeable, but it happens more now than before. …

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## [Warning when packaging: Steam API disabled!](https://forums.unrealengine.com/t/warning-when-packaging-steam-api-disabled/355426)

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**Author:** [@Syrill](https://forums.unrealengine.com/u/Syrill)\
**Replies:** 13\
**Last updated:** [March 30, 2022, 10:47am UTC](https://forums.unrealengine.com/t/warning-when-packaging-steam-api-disabled/355426 "2022-03-30T10:47:47Z")

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but that seems to be in packaging, the same thing apper in packaged game? Looking on source code this message apper when bEnableSteam is false in Engine.ini https://github.com/EpicGames/UnrealEngine/blob/dff3c48be101bb9…

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## [Does ServerTravel discard any maps being preloaded on client machines?](https://forums.unrealengine.com/t/does-servertravel-discard-any-maps-being-preloaded-on-client-machines/489991)

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**Author:** [@YawLighthouse](https://forums.unrealengine.com/u/YawLighthouse)\
**Replies:** 0\
**Last updated:** [October 18, 2021, 6:03pm UTC](https://forums.unrealengine.com/t/does-servertravel-discard-any-maps-being-preloaded-on-client-machines/489991 "2021-10-18T18:03:34Z")

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Hello, for our game we have the ServerTravel be called(with seamless travel enabled) and the client’s will transition to their new map but we wanted to see if we could preload the new map using stream handles(that the Ga…

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## [Gamemode variable after server travel](https://forums.unrealengine.com/t/gamemode-variable-after-server-travel/486015)

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**Author:** [@ikheiri](https://forums.unrealengine.com/u/ikheiri)\
**Replies:** 2\
**Last updated:** [July 10, 2021, 2:44pm UTC](https://forums.unrealengine.com/t/gamemode-variable-after-server-travel/486015 "2021-07-10T14:44:56Z")

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I’m doing server travel and trying to hold a value in a variable in the game mode. However after server travel to another level it seems the variable returns to the default value. Is this the way it’s supposed to be or…

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## [Servertravel from map to the same map doesn't work (transitionmap set)](https://forums.unrealengine.com/t/servertravel-from-map-to-the-same-map-doesnt-work-transitionmap-set/353910)

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**Author:** [@jordylakiere](https://forums.unrealengine.com/u/jordylakiere)\
**Replies:** 1\
**Last updated:** [June 22, 2021, 6:54pm UTC](https://forums.unrealengine.com/t/servertravel-from-map-to-the-same-map-doesnt-work-transitionmap-set/353910 "2021-06-22T18:54:50Z")

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I’m trying to Servertravel from map X to map X. Using a transitionmap I am under the impression this should work fine? However, in a packaged version of my game, even when I test with console commands when I Servertrave…

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## [Server travel with new game mode in Blueprints?](https://forums.unrealengine.com/t/server-travel-with-new-game-mode-in-blueprints/463498)

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**Author:** [@Pio112233](https://forums.unrealengine.com/u/Pio112233)\
**Replies:** 3\
**Last updated:** [June 9, 2021, 5:37am UTC](https://forums.unrealengine.com/t/server-travel-with-new-game-mode-in-blueprints/463498 "2021-06-09T05:37:10Z")

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I’m struggling to open a level with a chosen game mode from a lobby. Open Level just kicks me out to the main menu, and I have no idea what the console command to use with servertravel would be. Any tips?

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## [Storing Variables in Multiplayer over multiple maps](https://forums.unrealengine.com/t/storing-variables-in-multiplayer-over-multiple-maps/481349)

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**Author:** [@Zerzuskan](https://forums.unrealengine.com/u/Zerzuskan)\
**Replies:** 3\
**Last updated:** [April 4, 2021, 10:28am UTC](https://forums.unrealengine.com/t/storing-variables-in-multiplayer-over-multiple-maps/481349 "2021-04-04T10:28:26Z")

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Hello guys, happy Easter I have a lobby map in my multiplayer game and for balancing and testing purposes i have a huge amount of changeable variables there. However after using servertravel those variables are only ava…

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## [Only one client is travelling to next level, others fail](https://forums.unrealengine.com/t/only-one-client-is-travelling-to-next-level-others-fail/474729)

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**Author:** [@call95](https://forums.unrealengine.com/u/call95)\
**Replies:** 0\
**Last updated:** [November 19, 2020, 3:51pm UTC](https://forums.unrealengine.com/t/only-one-client-is-travelling-to-next-level-others-fail/474729 "2020-11-19T15:51:57Z")

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I’m using blueprint and I’ve been really struggling with multiplayer stuff the past few days, countless hours and no progress, that painful limbo phase. I 've got one client being able to host a game/create a session, w…

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## [Multiplayer Invalid Playerstate](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423)

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**Author:** [@Max\_Mittelstaedt](https://forums.unrealengine.com/u/Max_Mittelstaedt)\
**Replies:** 7\
**Last updated:** [October 22, 2020, 5:56pm UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423 "2020-10-22T17:56:33Z")

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The project uses Steam Advanced Session Plugin and we already have our own Steam AppID. We use a custom PlayerState ingame, but the default one in the lobby. Host/Client system. Seamless travel is true in the lobby, t…

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## [Questions about ServerTravel](https://forums.unrealengine.com/t/questions-about-servertravel/473238)

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**Author:** [@ratoa](https://forums.unrealengine.com/u/ratoa)\
**Replies:** 0\
**Last updated:** [October 21, 2020, 5:06am UTC](https://forums.unrealengine.com/t/questions-about-servertravel/473238 "2020-10-21T05:06:47Z")

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Hello I’m currently working on 4.25.3 version. Use the ServerTravel command to move levels. The server is moved, but the client is not moved. I’ve been searching through Google and I’ve found out that if you uncheck …

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## [OnSwapPlayerControllers - Server Travel - Issues](https://forums.unrealengine.com/t/onswapplayercontrollers-server-travel-issues/465266)

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**Author:** [@MDM-4K](https://forums.unrealengine.com/u/MDM-4K)\
**Replies:** 0\
**Last updated:** [May 18, 2020, 7:06am UTC](https://forums.unrealengine.com/t/onswapplayercontrollers-server-travel-issues/465266 "2020-05-18T07:06:49Z")

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Hi Guys. I was wondering if someone can please help me. I have a Multiplayer Game Going and On Server Travel the new map has a different game mode. I have Followed one of your Tutorials on youtube and there is an Even…

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## [Servertravel and Navmesh](https://forums.unrealengine.com/t/servertravel-and-navmesh/461192)

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**Author:** [@tylobix](https://forums.unrealengine.com/u/tylobix)\
**Replies:** 1\
**Last updated:** [February 1, 2020, 4:08pm UTC](https://forums.unrealengine.com/t/servertravel-and-navmesh/461192 "2020-02-01T16:08:46Z")

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Hi! I’m developing a game, with a multiplayer mode. So far everything works fine, except for servertravel and creation of objects at certain locations. When I start the test map normally, the objects spawn correctly in …

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## [Server Travel Issues 4.20](https://forums.unrealengine.com/t/server-travel-issues-4-20/432016)

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**Author:** [@Debaucher](https://forums.unrealengine.com/u/Debaucher)\
**Replies:** 4\
**Last updated:** [December 24, 2018, 8:10pm UTC](https://forums.unrealengine.com/t/server-travel-issues-4-20/432016 "2018-12-24T20:10:50Z")

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My game starts on Level1 (clients connected), the game ends and performs a server travel. This server travel is set to go to a new map entirely (Level2). This server travel seems to bring all of my clients successfully. …

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## [Server Travel not affecting Clients](https://forums.unrealengine.com/t/server-travel-not-affecting-clients/368277)

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**Author:** [@RadiantWings](https://forums.unrealengine.com/u/RadiantWings)\
**Replies:** 6\
**Last updated:** [November 27, 2019, 1:50am UTC](https://forums.unrealengine.com/t/server-travel-not-affecting-clients/368277 "2019-11-27T01:50:57Z")

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Hey everyone, So I was tinkering around with ServerTravel and I understand from this piece of documentation that ServerTravel is to be called on the Server. Once it is called, it then calls ClientTravel to all the conne…

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## [servertravel + controller music issue](https://forums.unrealengine.com/t/servertravel-controller-music-issue/452242)

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**Author:** [@kalekarri](https://forums.unrealengine.com/u/kalekarri)\
**Replies:** 3\
**Last updated:** [July 16, 2019, 8:44pm UTC](https://forums.unrealengine.com/t/servertravel-controller-music-issue/452242 "2019-07-16T20:44:13Z")

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i have musicplayer inside player controller, after servertravel correct volume and song will be printed but for some reason the music does not play. this works with regular open level command but not with servertravel.

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