# \#Server

**URL:** https://forums.unrealengine.com/tag/server/315.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Respawn dead player with on checkpoints in multiplayer](https://forums.unrealengine.com/t/respawn-dead-player-with-on-checkpoints-in-multiplayer/467485)

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**Author:** [@anonymous\_user\_7eb4a778](https://forums.unrealengine.com/u/anonymous_user_7eb4a778)\
**Replies:** 2\
**Last updated:** [October 18, 2026, 4:48pm UTC](https://forums.unrealengine.com/t/respawn-dead-player-with-on-checkpoints-in-multiplayer/467485 "2026-10-18T16:48:04Z")

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Hi, I created a multiplayer game following UE4 tutorial for Steam. I also created a checkpoint/respawn system which works perfect in a single player game mode but the checkpoint/respawn system does not work properly in …

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## [VR Multiplayer: Client APK Crashes on Brief Server Disconnection - Need Network Expert Assistance](https://forums.unrealengine.com/t/vr-multiplayer-client-apk-crashes-on-brief-server-disconnection-need-network-expert-assistance/2695375)

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**Author:** [@I\_Work\_AllDaTime](https://forums.unrealengine.com/u/I_Work_AllDaTime)\
**Replies:** 3\
**Last updated:** [October 17, 2026, 12:10am UTC](https://forums.unrealengine.com/t/vr-multiplayer-client-apk-crashes-on-brief-server-disconnection-need-network-expert-assistance/2695375 "2026-10-17T00:10:37Z")

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Hello everyone, We’re developing a location-based VR experience and facing a critical issue with network stability. We’re under a tight deadline and would greatly appreciate the guidance of an Unreal networking expert w…

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## [Constantly dealing damage not deducted from players health ](https://forums.unrealengine.com/t/constantly-dealing-damage-not-deducted-from-players-health/2731528)

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**Author:** [@ObeseLeprechaun](https://forums.unrealengine.com/u/ObeseLeprechaun)\
**Replies:** 0\
**Last updated:** [June 26, 2026, 2:51am UTC](https://forums.unrealengine.com/t/constantly-dealing-damage-not-deducted-from-players-health/2731528 "2026-06-26T02:51:34Z")

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Summary I am constantly doing damage to players who are not losing the respective health. I do 200 damage and rewatch it to see only 100 deducted or get people down to 0 health with no knocks making it impossible to detr…

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## [ERROR server ](https://forums.unrealengine.com/t/error-server/2730522)

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**Author:** [@HydraMaps](https://forums.unrealengine.com/u/HydraMaps)\
**Replies:** 0\
**Last updated:** [June 22, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/error-server/2730522 "2026-06-22T14:41:01Z")

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I have a problem with VS Code (Verse). I get the following error: Connection to server is erroring. Shutting down server. After that, the Verse Language Server stops working. The problem started after reinstalling Wind…

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## [Akitao 99 - RuntimePatcherFramework](https://forums.unrealengine.com/t/akitao-99-runtimepatcherframework/2720816)

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**Author:** [@Kirito\_99](https://forums.unrealengine.com/u/Kirito_99)\
**Replies:** 0\
**Last updated:** [May 8, 2026, 9:21am UTC](https://forums.unrealengine.com/t/akitao-99-runtimepatcherframework/2720816 "2026-05-08T09:21:10Z")

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RuntimePatcherFrameworkis a runtime patching + DLC delivery framework for Unreal Engine projects. It targets live-service, MMO, and PC games that need to ship new content without a full store update, by downloading patch…

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## [Severe Lag Spikes and Packet Loss Affecting Multiple Players in Creative Maps](https://forums.unrealengine.com/t/severe-lag-spikes-and-packet-loss-affecting-multiple-players-in-creative-maps/2710540)

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**Author:** [@fausto1005](https://forums.unrealengine.com/u/fausto1005)\
**Replies:** 4\
**Last updated:** [April 7, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/severe-lag-spikes-and-packet-loss-affecting-multiple-players-in-creative-maps/2710540 "2026-04-07T21:00:39Z")

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Summary Severe lag spikes affecting all players in the session, including high packet loss and disconnections. The issue occurs randomly during gameplay and has been observed across multiple maps, suggesting a potential …

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## [Fortnite Creativr,UEFN: TestPlayers/Recuit Debug Feature failture | Crash Servers](https://forums.unrealengine.com/t/fortnite-creativr-uefn-testplayers-recuit-debug-feature-failture-crash-servers/2683750)

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**Author:** [@yoshili](https://forums.unrealengine.com/u/yoshili)\
**Replies:** 0\
**Last updated:** [December 10, 2025, 12:08pm UTC](https://forums.unrealengine.com/t/fortnite-creativr-uefn-testplayers-recuit-debug-feature-failture-crash-servers/2683750 "2025-12-10T12:08:29Z")

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New/Old Bug since 5 Fortnite Updates Creative/UEFN Since we got all these Debug test bot feature was not a issue was. We playtesting theses Tes players if it functions works with the Damages and movements. Now a while ag…

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## [Connection with verse do not work!](https://forums.unrealengine.com/t/connection-with-verse-do-not-work/2594580)

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**Author:** [@VETZBR](https://forums.unrealengine.com/u/VETZBR)\
**Replies:** 1\
**Last updated:** [November 2, 2025, 8:02pm UTC](https://forums.unrealengine.com/t/connection-with-verse-do-not-work/2594580 "2025-11-02T20:02:06Z")

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Summary I can’t connect on verse server on open vs code, also, can’t see the verse errors on my code, verse compiles normally! Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are yo…

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## [25 ping in Build Mode, 65 ping in Zero Build. What gives? ](https://forums.unrealengine.com/t/25-ping-in-build-mode-65-ping-in-zero-build-what-gives/2663943)

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**Author:** [@BoticusMaximus](https://forums.unrealengine.com/u/BoticusMaximus)\
**Replies:** 1\
**Last updated:** [October 10, 2025, 11:50am UTC](https://forums.unrealengine.com/t/25-ping-in-build-mode-65-ping-in-zero-build-what-gives/2663943 "2025-10-10T11:50:59Z")

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Summary Ever since an update about a month ago, my ping has been at 60+ every single game in Zero Build but consistently below 30 on Build Mode. I’ve heard multiple reports that US West and US East are being ported to US…

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## [Is order of RPCs and property replication guaranteed between actors? Is it different with Iris?](https://forums.unrealengine.com/t/is-order-of-rpcs-and-property-replication-guaranteed-between-actors-is-it-different-with-iris/2642972)

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**Author:** [@Kaltxi](https://forums.unrealengine.com/u/Kaltxi)\
**Replies:** 1\
**Last updated:** [August 16, 2025, 11:07pm UTC](https://forums.unrealengine.com/t/is-order-of-rpcs-and-property-replication-guaranteed-between-actors-is-it-different-with-iris/2642972 "2025-08-16T23:07:36Z")

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I’m working on migration to Iris and found a peculiar problem. We have Widgets in the AHUD which initialize a cached HUD variable from APlayerController on NativeConstruct. With traditional replication it works fine, the…

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## [Using ServerTravel on a dedicated server causes clients on MacOS to disconnect](https://forums.unrealengine.com/t/using-servertravel-on-a-dedicated-server-causes-clients-on-macos-to-disconnect/1334886)

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**Author:** [@RandomCouch](https://forums.unrealengine.com/u/RandomCouch)\
**Replies:** 14\
**Last updated:** [August 4, 2025, 12:27pm UTC](https://forums.unrealengine.com/t/using-servertravel-on-a-dedicated-server-causes-clients-on-macos-to-disconnect/1334886 "2025-08-04T12:27:07Z")

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Hello. I have a dedicated server built and running on Linux, it runs fine and both my Mac and Windows clients are able to connect to it, in the server there is a timer of 5 minutes, when it runs out, it executes the con…

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## [How to Use Steam SDK on Client Only Without Conflicting with IP-Based GameLift Connections ](https://forums.unrealengine.com/t/how-to-use-steam-sdk-on-client-only-without-conflicting-with-ip-based-gamelift-connections/2606823)

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**Author:** [@RESATCU](https://forums.unrealengine.com/u/RESATCU)\
**Replies:** 0\
**Last updated:** [July 16, 2025, 1:39pm UTC](https://forums.unrealengine.com/t/how-to-use-steam-sdk-on-client-only-without-conflicting-with-ip-based-gamelift-connections/2606823 "2025-07-16T13:39:36Z")

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Hi everyone, I’m currently developing a multiplayer online game using Unreal Engine 5.1.1, hosted on AWS GameLift with dedicated servers. My goal is to retrieve the player’s Steam name and Steam ID using the Steam SDK …

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## [Can't find session \[Advanced Steam Session\]](https://forums.unrealengine.com/t/cant-find-session-advanced-steam-session/417193)

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**Author:** [@bogdanspbm](https://forums.unrealengine.com/u/bogdanspbm)\
**Replies:** 16\
**Last updated:** [July 9, 2025, 3:17pm UTC](https://forums.unrealengine.com/t/cant-find-session-advanced-steam-session/417193 "2025-07-09T15:17:16Z")

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Than Steam is on, can’t find session. Than it’s off session success found.

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## [What does Get Player Controller (Player index = 0) return in multiplayer?](https://forums.unrealengine.com/t/what-does-get-player-controller-player-index-0-return-in-multiplayer/431805)

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**Author:** [@anonymous\_user\_f2ae6716](https://forums.unrealengine.com/u/anonymous_user_f2ae6716)\
**Replies:** 8\
**Last updated:** [July 7, 2025, 12:01pm UTC](https://forums.unrealengine.com/t/what-does-get-player-controller-player-index-0-return-in-multiplayer/431805 "2025-07-07T12:01:02Z")

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Hello all! I feel like this is a pretty simple one, but I can’t wrap my head around it. In a multiplayer game with a dedicated server and multiple players in the level, what will GetPlayerController(0) return? What if…

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## [Character movement stuttering on client with dedicated server](https://forums.unrealengine.com/t/character-movement-stuttering-on-client-with-dedicated-server/431851)

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**Author:** [@Toolden](https://forums.unrealengine.com/u/Toolden)\
**Replies:** 5\
**Last updated:** [July 6, 2025, 3:05am UTC](https://forums.unrealengine.com/t/character-movement-stuttering-on-client-with-dedicated-server/431851 "2025-07-06T03:05:28Z")

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im having issues with character movement on clients when using a dedicated server and simulating lag. Video shows it as standard, simulating 30ms and simulating 90ms with the server running via the editor.…

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## [Unable to login to Perforce source control](https://forums.unrealengine.com/t/unable-to-login-to-perforce-source-control/393119)

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**Author:** [@anonymous\_user\_16c0788a](https://forums.unrealengine.com/u/anonymous_user_16c0788a)\
**Replies:** 6\
**Last updated:** [June 27, 2025, 1:28am UTC](https://forums.unrealengine.com/t/unable-to-login-to-perforce-source-control/393119 "2025-06-27T01:28:48Z")

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Hey guys, I recently setup a Perforce server for our team. Everyone except one is able to login to Perforce Source control through the editor. Opening the visual client and opening a connection works, however connecting…

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## [How Do I Track Which Timer Fired in Blueprints? (Multiplayer)](https://forums.unrealengine.com/t/how-do-i-track-which-timer-fired-in-blueprints-multiplayer/2508699)

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**Author:** [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Replies:** 0\
**Last updated:** [May 13, 2025, 6:42pm UTC](https://forums.unrealengine.com/t/how-do-i-track-which-timer-fired-in-blueprints-multiplayer/2508699 "2025-05-13T18:42:30Z")

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Hi everyone, I’m working on a Blueprint-only project and learning network replication. I’m updating a Launch Pad Blueprint I published to the Unreal Engine Marketplace/Fab, and I want it to work correctly in multiplayer…

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## [Introducing Instant Connection for Pixel Streaming - Vagon Streams](https://forums.unrealengine.com/t/introducing-instant-connection-for-pixel-streaming-vagon-streams/2491169)

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**Author:** [@Serd](https://forums.unrealengine.com/u/Serd)\
**Replies:** 0\
**Last updated:** [May 5, 2025, 9:19am UTC](https://forums.unrealengine.com/t/introducing-instant-connection-for-pixel-streaming-vagon-streams/2491169 "2025-05-05T09:19:22Z")

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Hello everyone, We’ve just launched our biggest product update: Instant Connection for Pixel Streaming! Vagon Streams now offers Automated Setup, designed to make launching your apps faster, more global, and more cost-…

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## [\[HTTP\] Sending continuous FHttpServerResponse for MJPEG data](https://forums.unrealengine.com/t/http-sending-continuous-fhttpserverresponse-for-mjpeg-data/1740388)

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**Author:** [@Nikkitta](https://forums.unrealengine.com/u/Nikkitta)\
**Replies:** 4\
**Last updated:** [April 11, 2025, 7:00am UTC](https://forums.unrealengine.com/t/http-sending-continuous-fhttpserverresponse-for-mjpeg-data/1740388 "2025-04-11T07:00:27Z")

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Hello, I’m currently delving into the utilization of built-in HTTP classes within Unreal Engine, such as FHttpServerModule, IHttpRouter, FHttpServerResponse. I’ve developed an engine plugin tasked with capturing genera…

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## [Error STEAM: \[AppId: 0\] Game Server API initialized 0](https://forums.unrealengine.com/t/error-steam-appid-0-game-server-api-initialized-0/426296)

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**Author:** [@Kanteh](https://forums.unrealengine.com/u/Kanteh)\
**Replies:** 6\
**Last updated:** [April 6, 2025, 3:26pm UTC](https://forums.unrealengine.com/t/error-steam-appid-0-game-server-api-initialized-0/426296 "2025-04-06T15:26:29Z")

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Hello, im trying to get my dedicated server running. I have compiled the engine and added steamworks. the modules etc should be fine. I think it might be a problem with the config files. When i try to launch the dedica…

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## [AnimNotify inconsistently doesnt trigger on the server](https://forums.unrealengine.com/t/animnotify-inconsistently-doesnt-trigger-on-the-server/429809)

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**Author:** [@AutumnPyrri](https://forums.unrealengine.com/u/AutumnPyrri)\
**Replies:** 9\
**Last updated:** [March 19, 2025, 2:22pm UTC](https://forums.unrealengine.com/t/animnotify-inconsistently-doesnt-trigger-on-the-server/429809 "2025-03-19T14:22:14Z")

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Hello, I have several animation sequences with custom C++ AnimNotify classes hooked up. The classes only override Notify and the constructor (and call super anyway). When these animations are played through a Montage, t…

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## [RunOnServer event not being hit on Server](https://forums.unrealengine.com/t/runonserver-event-not-being-hit-on-server/2383473)

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**Author:** [@SkankHunt1000](https://forums.unrealengine.com/u/SkankHunt1000)\
**Replies:** 10\
**Last updated:** [March 11, 2025, 3:16pm UTC](https://forums.unrealengine.com/t/runonserver-event-not-being-hit-on-server/2383473 "2025-03-11T15:16:34Z")

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Hello, I’m having trouble getting a simple client/server RunOnServer call working my project. But what’s odd is, I’ve done this in tutorials from brand new projects and it works very easily with little effort. I think t…

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## [Unable to join Fortnite servers... but all systems operational?](https://forums.unrealengine.com/t/unable-to-join-fortnite-servers-but-all-systems-operational/1903581)

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**Author:** [@enealefons](https://forums.unrealengine.com/u/enealefons)\
**Replies:** 45\
**Last updated:** [March 6, 2025, 8:05am UTC](https://forums.unrealengine.com/t/unable-to-join-fortnite-servers-but-all-systems-operational/1903581 "2025-03-06T08:05:22Z")

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Please select what you are reporting on: Creative What Type of Bug are you experiencing? Matchmaking Summary Dearest UEFN team, today I’m experiencing degraded connectivity to the Fortnite Servers. I checked https://s…

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## [AddMovementInput Not working on Server. Why?](https://forums.unrealengine.com/t/addmovementinput-not-working-on-server-why/478772)

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**Author:** [@anonymous\_user\_b220333c](https://forums.unrealengine.com/u/anonymous_user_b220333c)\
**Replies:** 4\
**Last updated:** [March 1, 2025, 8:43pm UTC](https://forums.unrealengine.com/t/addmovementinput-not-working-on-server-why/478772 "2025-03-01T20:43:56Z")

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I am trying to make a Pawn that can be controlled by a player and have it’s movement replicated. I don’t want to use Character pawn so please don’t suggest that. I understand that Default Pawns don’t automatically hand…

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## [Establishing Servers for fortnite in South Africa](https://forums.unrealengine.com/t/establishing-servers-for-fortnite-in-south-africa/1860569)

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**Author:** [@NightFury\_ZA](https://forums.unrealengine.com/u/NightFury_ZA)\
**Replies:** 16\
**Last updated:** [February 24, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/establishing-servers-for-fortnite-in-south-africa/1860569 "2025-02-24T15:52:50Z")

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Good Day All, I have recently started developing games in the the Unreal Engine Fortnite. I am a South African. and i would like to know if there is a possiblity of establishing Fortnite servers for my country myself wi…

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## [UE5.1 Playfab and Steam, Server Load always Menu level (wrong map)](https://forums.unrealengine.com/t/ue5-1-playfab-and-steam-server-load-always-menu-level-wrong-map/760707)

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**Author:** [@RulesDeveloper](https://forums.unrealengine.com/u/RulesDeveloper)\
**Replies:** 3\
**Last updated:** [February 19, 2025, 4:55am UTC](https://forums.unrealengine.com/t/ue5-1-playfab-and-steam-server-load-always-menu-level-wrong-map/760707 "2025-02-19T04:55:04Z")

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Hi all, I’ve been trying for quite a while to fix an annoying problem. I’m using steam to authenticate my players on playfab and I’ve deployed the package on a playfab server and it’s ok. When from the client I try to …

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## [Which database should I choose?](https://forums.unrealengine.com/t/which-database-should-i-choose/460449)

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**Author:** [@anonymous\_user\_2760f182](https://forums.unrealengine.com/u/anonymous_user_2760f182)\
**Replies:** 4\
**Last updated:** [January 26, 2025, 9:11pm UTC](https://forums.unrealengine.com/t/which-database-should-i-choose/460449 "2025-01-26T21:11:37Z")

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Hi guys! I have just started working on my project. Just wanna try myself in creating a small online survival game, therefore a database will be required to save user data. As I am not planning to make my own login sy…

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## [how to UE 4.27 Pixelstreaming in 2024?](https://forums.unrealengine.com/t/how-to-ue-4-27-pixelstreaming-in-2024/2189399)

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**Author:** [@lmzamora](https://forums.unrealengine.com/u/lmzamora)\
**Replies:** 0\
**Last updated:** [December 9, 2024, 6:11pm UTC](https://forums.unrealengine.com/t/how-to-ue-4-27-pixelstreaming-in-2024/2189399 "2024-12-09T18:11:50Z")

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I know I know… there is already pixelstreaming in UE5.5 and I already tested without problem but I’m creating a HTML project without a external server and meanwhile by curiosity I tried to use pixelstreaming in UE 4.23 a…

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## [Need HELP with my "Server-side Physics Simulation Based Single Procedurally Generated World Single Server Multiplayer Game".](https://forums.unrealengine.com/t/need-help-with-my-server-side-physics-simulation-based-single-procedurally-generated-world-single-server-multiplayer-game/2233140)

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**Author:** [@phantomabid](https://forums.unrealengine.com/u/phantomabid)\
**Replies:** 0\
**Last updated:** [December 20, 2024, 4:37am UTC](https://forums.unrealengine.com/t/need-help-with-my-server-side-physics-simulation-based-single-procedurally-generated-world-single-server-multiplayer-game/2233140 "2024-12-20T04:37:58Z")

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Hi there! Hope you’re all having a wonderful day. My exams are over and I have a lot of free time; I wanna learn something and maybe implement it in my life. So, I thought to myself, “let’s make my time valuable and use…

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## [How do I replicate my camera rotation?](https://forums.unrealengine.com/t/how-do-i-replicate-my-camera-rotation/308853)

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**Author:** [@Sierra216](https://forums.unrealengine.com/u/Sierra216)\
**Replies:** 15\
**Last updated:** [December 19, 2024, 3:36pm UTC](https://forums.unrealengine.com/t/how-do-i-replicate-my-camera-rotation/308853 "2024-12-19T15:36:37Z")

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I want my camera rotation to replicate to the server so the server can tell what the player is looking at. And I want the clients to know the rotation so that they can see what the player is looking at.

[Next page](https://forums.unrealengine.com/tag/server/315.md?match_all_tags=true&page=1&tags%5B%5D=Server)
