|
Serializing Delays into a SaveGame and restarting them with the same TimeRemaining when loading
|
|
0
|
483
|
February 17, 2018
|
|
UE4 serialization mismatch
|
|
0
|
438
|
February 1, 2018
|
|
Custom SaveGame mechanism
|
|
0
|
355
|
December 7, 2017
|
|
How do you serialize a UGameInstance object?
|
|
2
|
2278
|
December 5, 2017
|
|
Is it possible to split a UAsset
|
|
0
|
486
|
October 11, 2017
|
|
Custom NetSerialize on USTRUCT
|
|
4
|
6718
|
September 20, 2017
|
|
Changing UBaseLightComponent::CastShadows' default to false
|
|
0
|
417
|
September 18, 2017
|
|
USaveGame and serializing the minimum necessary info
|
|
0
|
707
|
July 30, 2017
|
|
Search through (particle) assets as text
|
|
1
|
356
|
July 13, 2017
|
|
Editor Stuck At 45%
|
|
0
|
758
|
June 30, 2017
|
|
FArchive::TotalSize returns -1
|
|
0
|
291
|
June 30, 2017
|
|
How to load a modified SaveGame
|
|
3
|
902
|
June 23, 2017
|
|
Blueprint Split Struct parameter serialization broken in 4.16
|
|
0
|
382
|
May 31, 2017
|
|
Level saving bug, Graph is linked to external private object GEN_VARIABLE.PhysicsSerializer (PhysicsSerializer)
|
|
3
|
824
|
May 27, 2017
|
|
Using the uasset flow without editor
|
|
1
|
463
|
May 5, 2017
|
|
Launcher crashing on open serialization error using blueprint level
|
|
1
|
1049
|
January 17, 2017
|
|
Derived / Local Data Cache errors and Net Serialization: Error: Archive is corrupted
|
|
1
|
3022
|
December 13, 2016
|
|
ProceeduralMeshComponent doesn't save/serialise
|
|
9
|
785
|
November 18, 2016
|
|
Unreal engine 4.13.0 crashes during launch on mac
|
|
11
|
802
|
November 14, 2016
|
|
[ios] Launch error, Serialisation Error: Corrupt data found, verify installation
|
|
2
|
512
|
November 7, 2016
|
|
Launch stops at 35% "Serialization Error"
|
|
1
|
360
|
September 12, 2016
|
|
Rare serialization issue
|
|
7
|
833
|
August 15, 2016
|
|
Launcher Serialization Error
|
|
3
|
2047
|
August 5, 2016
|
|
Unreal Engine Launcher - Corrupt data found
|
|
1
|
659
|
July 26, 2016
|
|
Corrupt data found, please verify your installation
|
|
1
|
15541
|
July 7, 2016
|
|
Saving objects in Save Game
|
|
4
|
4969
|
June 30, 2016
|
|
Illegal call to StaticFindObject() while serializing object data!
|
|
6
|
2601
|
June 23, 2016
|
|
Blueprint component derived from c++ component does not serialize properly
|
|
2
|
1303
|
June 16, 2016
|
|
Serialize Game
|
|
1
|
491
|
June 5, 2016
|
|
Loading font data asserts in FLinkerLoad::Serialize - Debug Editor
|
|
4
|
435
|
May 27, 2016
|