Is it possible to save a custom interpolation/blend for sequencer Curves in unreal engine?

Benyamin3000
Sat, 29 Nov 2025 11:21:50 +0000
Cinematics & Media

let’s say I set interpolation to user and then change curves between two keyframes in Sequencer Curves, then select the two keyframes and right clicking and save this curve type as a preset, so every time I want something to happen from keyframe 1 to 2, I can select the two keys and select the preset to load onto the two. but does this feature exist? because I couldn’t find such thing

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