Keeping root position after animation ends when there's more than one animation

Tactile Visions
Thu, 09 Jan 2025 17:49:55 +0000
Cinematics & Media

Hi,

I’m having some trouble with root animations in sequencer (Unreal 5.5). When the animation ends and the sequence is played back, the position of the character is reset. This only happens when there’s more than one animation sequence. I’d like the character to stay exactly where it was.

“Keep state” is enabled. This only happens when playing the sequence. If I scrub the timeline, it works as expected. Here’s a demonstration:

Is this a bug, and are there any workarounds? Until now I’ve been creating an animation sequence consisting of the last frame of the anim and stretching it, but that’s quite inconvenient and needs to be redone whenever the original sequence is modified

8 posts - 3 participants